The Angband Ladder: Marroc, Hobbit Assassin by <bceason@yahoo.com>

  [ToME 2.3.5 Character Sheet]

 Name  : Marroc                 Age                 29       STR!     36       
 Sex   : Male                   Height              35       INT!     35       
 Race  : Hobbit                 Weight              60       WIS!     32       
 Class : Assassin               Social Class        78       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!     40       
                                                                               
 + To Melee Hit         114 Level             50    Hit Points      996/   996 
 + To Melee Damage       76 Experience   7419201    Spell Points    172/   207 
 + To Ranged Hit         64 Max Exp      7419201    Sanity          605/   605 
 + To Ranged Damage      12 Exp to Adv.    *****    Piety                60233 
   AC                 43+94 Gold          856134    Speed           Fast (+30) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[75]Perception  : Bad          Blows/Round:  13        
 Bows/Throw  : Legendary[10]Searching   : Bad          Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  26d5+988  
 Stealth     : Legendary[12]Magic Device: Legendary[5] Infra-Vision: 100 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Hobbit Warrior.  You are a               
          credit to the family.  You have dark brown eyes, straight            
          auburn hair, and an average complexion.                              
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 73 (3650')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 23 (1150')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 12150 enemies.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You have completed 23 princess quests.
 You have completed 23 lost sword quests.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 22nd Quelle of the 2890th year of the third age.
 You have been adventuring for 36 days.

                    adefkmnopsuxz{|@            
        Add Str   : 3...3.2.........            
        Add Int   : ...3.4..........            
        Add Wis   : .....4..........            
        Add Dex   : .4....2.4.4.....            
        Add Con   : 3...3....6......            
        Add Chr   : .....4...6...2..            
        Add Infra : .........6......            
        Add Tun.. : ..............6.            
        Add Speed : .4*...2....3.2.+            
        Add Blows : ...3............            
        Slay Evil : +...............            
        Slay Demon: +...............            
        Slay Troll: +...............            
        Slay Drag.: +...............            
        Acid Brand: .............+..            
        Fire Brand: .............+..            
        Sust Str  : ....+...+.......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ...+....+......+            
        Sust Con  : ...++..++.......            
        Sust Chr  : .......+.+......            
        Invisible : ...+.+..+...+...            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +...+..++.+....+            
        Hold Life : .......++.......            
        Res Acid  : .+....+...+.....            
        Res Elec  : .+.+..++........            
        Imm Fire  : .+.+..+*.+......            
        Res Cold  : .+....++........            
        Res Pois  : .......+........            
        Res Fear  : +...+.+.........            
        Res Light : ......+.........            
        Res Dark  : +...............            
        Res Blind : ...+.+..........            
        Res Conf  : ...+..++........            
        Res Sound : ......+.........            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : .......+........            
        Res Disen : ....+...........            
        Aura Fire : ........+.......            
        Auto Curse: ........+.......            
        Levitate  : ...+....+......+            
        Lite      : +............+..            
        See Invis : +..+............            
        Digestion : ..........+.....            
        Activate  : ..........+.....            
        Blessed   : .............+..            
        Hvy Curse : ........+.......            
        Fly       : ...............+            
        Troll.ESP : .........+......            
        Dragon.ESP: .........+......            
        Evil.ESP  : +...............            
        Full ESP  : +...............            

Skills (points left: 0)
 - Combat                                        37.592 [0.800]
          - Weaponmastery                        50.000 [0.800]
                   - Sword-mastery               50.000 [0.600]
                            . Critical-hits      02.000 [0.800]
          - Archery                              02.000 [0.000]
                   . Sling-mastery               00.000 [0.300]
                   . Boomerang-mastery           01.000 [0.300]
 - Sneakiness                                    08.200 [2.000]
          . Stealth                              42.000 [2.000]
          . Disarming                            02.500 [1.000]
          . Backstab                             49.000 [2.000]
          . Stealing                             01.000 [0.200]
          . Dodging                              01.000 [2.000]
 - Magic                                         04.873 [0.300]
          . Magic-Device                         35.050 [0.750]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.100]
          . Temporal                             00.000 [0.200]
          . Runecraft                            01.000 [0.300]
 - Spirituality                                  17.070 [0.700]
          . Prayer                               37.000 [0.500]
          . Mindcraft                            06.700 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)


  [Fates]

You are fated to find a Potion of Cure Light Insanity on level 1.
You are fated to meet a Battle-scarred veteran on level 1.
You are fated to find an Arrow on level 1.


  [Character Equipment]

a) a Long Sword of Gondolin (2d5) (+8,+11) (+3) {@w1}
    It provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to dark.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You found it in the remains of a Forest troll Chieftain on level 49 of
    Mordor.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Forest troll on level 54 of Mordor.
e) a Ring of Speed (+12) {100% off}
    It increases your speed by 12.  
    You stole it from the Rare Jewelry Shop.
f) The Ring 'Uniel' (+13,+6) (+3 attacks)
    It increases your intelligence, attack speed and ability to score
    critical hits by 3.  It makes you invisible.  It sustains your 
    dexterity and constitution.  It provides resistance to electricity, 
    fire, blindness and confusion.  It allows you to levitate.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
k) an Amulet of Weaponmastery (+4,+3) [+2] (+3)
    It increases your strength and constitution by 3.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  
    You bought it from the Rare Jewelry Shop.
m) a Dwarven Lantern of the Magi (+4) {@w0}
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 4.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, light, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Half-troll Chieftain on level 50 of
    Mordor.
o) The Mouse Fur of Curol [1,+9]
    It sustains your constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It provides resistance to 
    life draining, electricity, cold, poison and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It is heavily
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
s) a Dwarven Metal Cap of Beauty [3,+3] (+6 to infravision)
    It increases your constitution, charisma and infravision by 6.  It
    sustains your charisma.  It provides resistance to fire.  It allows
    you to sense the presence of trolls and dragons.  
    You found it in the remains of a Cave orc on level 35 of Mordor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 66 of Mordor.
x) a Pair of Soft Leather Boots of Speed [2,+16] (+3)
z) a Draconic quylthulg (466 hp)
{) The Bolt of Dorombaur (1d5) (+20,+12) (+2 to speed)
    It provides light (radius 1) forever.  It increases your charisma and 
    speed by 2.  It does extra damage from acid and fire.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 60 of Mordor.
    
|) an Orcish Pick of Digging (+6)
    It increases your ability to tunnel by 6.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.


  [Character Inventory]

a) a Fireproof Tome of the Blowing Wind
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
b) a Fireproof Tome of Translocation
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
c) The Tome of Marroc
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) a Runestone of Elemental Blasting {@m3}
e) a Runestone of Healing {@m0}
f) a Runestone of Elemental Storms {@m2}
g) a Runestone of Knowing {@m5}
h) Tenser's Alteration Manual {@A1 heal 700}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 24 of The Sandworm lair.
i) Mordenkainen's Mysterious Mind-Masher {ligh abs @A4}
    It can be activated for light absorption every 80 turns.  
    You found it lying in a vault on level 54 of Mordor.
j) Agannazar's Antique Acorn {mass geno @A9}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying in a vault on level 30 of The Sandworm lair.
k) 8 Potions of Healing {@q2}
l) a Silver Rod of Simplicity of Recall (100/100) {@z9!*}
    
    You found it lying in a vault on level 30 of The Sandworm lair.
m) a Silver Rod of Cheapness of Disarming (100/100) {@z3!k!d!v!s}
    It can cast spells for a lesser mana cost.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) a Wand of Demon Blade[7|34] (2 charges) {@a1}
o) The Ring of Elembarog (+3% of critical hits)
    It increases your dexterity and ability to score critical hits by 3.  
    It makes you invisible.  It sustains your wisdom.  It provides
    resistance to fire and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 25 of The Sandworm lair.
p) an Amulet of Doom [-5] (-5)
q) The Jewel 'Evenstar' (+3)
r) The Arkenstone of Thrain (+3)
s) The Anchor of Space-Time {@w0}
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
t) a Dwarven Augmented Chain Mail of Resistance (-2) [16,+31] (+2)
u) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
v) a Rapier of Aman (1d6) (+9,+13) [+3] (+3)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Fireproof Tomes of Translocation
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) 2 Fireproof Holy Tomes of Manwe Sulimo
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) a Rune [Sphere]
d) a Runestone
e) a Runestone of Probing
f) a Runestone of Warding {@m4}
g) a Rune [Undeath]
h) The Bag of Tricks {destruction}
    It can be activated for Destruction every 100 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
i) The Gem of Knowledge of Culinary Arts {@A7}
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
j) 5 Sprigs of Athelas
k) 19 Potions of Cure Critical Insanity
l) 8 Potions of Cure Insanity
m) 16 Potions of Invisibility
n) 11 Potions of Speed
o) 4 Potions of *Healing*
p) 20 Potions of Restore Mana
q) a Potion of Restore Life Levels
r) 21 Potions of Enlightenment
s) a Silver Rod of Door/Stair Location (100/100)
t) a Wand of Demon Blade[13|40] (4 charges)
u) a Staff of Remove Curses[2|21] (1 charge)
v) a Staff of Probability Travel[2|10] (1 charge)
w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) a Scroll of Craftsmanship {100% off}
b) The Ring 'Erinurith' (+2)
    It increases your dexterity by 2.  It makes you invisible.  It
    sustains your strength.  It makes you completely fearless.  It
    provides resistance to light and nexus.  It allows you to levitate.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
c) 2 Rings of Damage (+19)
    
    You bought it from the Black Market.
d) a Ring of Slaying (+6,+12)
    
    You bought it from the Black Market.
e) a Ring of Extra Attacks (+3 attacks)
    It increases your attack speed by 3.  
    You bought it from the Black Market.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Maulotaur on level 54 of Mordor.
g) a Ring of Critical Hits (+8% of critical hits)
    It increases your ability to score critical hits by 8.  
    You bought it from the Rare Jewelry Shop.
h) an Amulet of Brilliance (+6)
    It provides light (radius 1) forever.  It increases your intelligence
     and wisdom by 6.  
    You bought it from the Rare Jewelry Shop.
i) an Amulet of Sustenance
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-orc on level 17 of Orc Cave.
j) an Amulet of Trickery (+3)
k) an Amulet of Spell [Recharge]
l) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
m) The Star of Elendil (+1) {@w0@A0}
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) The Robe of Great Luck [-30,-20] (+60)
o) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Weaponsmith.
p) a Flamberge of Aman (3d7) (+11,+15) [+1] (+1)
q) a Shadow Blade (4d4) (+2,+7) (+1 to stealth)


  [Home Inventory - Minas Anor ]

a) a Runestone of Elemental Rays {@m1}
b) Baalzebub's Tormented Box {cure insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
c) Lloth's Ceremonial Dagger {tele level}
    It can be activated for teleport level every 50 turns.  
d) The Lost Works of Kenault {summon pet}
    It can be activated for summon pet every 101 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
e) Jor's Buckler of Missile Attraction {experience loss}
    It can be activated for experience loss.  
    You found it lying on the ground on level 29 of The Sandworm lair.
f) a Scroll of *Destruction*
g) a Scroll of Genocide
h) a Copper Rod of the Istari of Nothing (40/40)
i) a Silver Rod of Simplicity of Nothing (100/100)
j) a Mithril Rod of Cheapness of Nothing (160/160)
    It can cast spells for a lesser mana cost.  
    You found it in the remains of an Archlich on level 66 of Mordor.
k) a Rod Tip of Enlightenment (40 Mana to cast)
l) 4 Rod Tips of Detection (80 Mana to cast)
m) 2 Rod Tips of Disarming (50 Mana to cast)
n) a Rod Tip of Drain Life (30 Mana to cast)
o) a Wand of Manathrust[2|22] (16 charges)
p) a Wand of Firewall[3|13] (5 charges)
q) a Wand of Noxious Cloud[1|27] of Plenty (10 charges) {@2}
r) The Wand of Digging of Thrain (70 charges)
s) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 70 of Angband.
t) The Shadow Cloak of Luthien [Recharge] [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) a Katana of Aman (3d4) (+10,+12) [+2] (+3)
    It can be wielded two-handed.  It increases your wisdom by 3.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    constitution.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It has been blessed by the gods.  
    You found it in the remains of Rogrog the Black Troll on level 59 of
    Mordor.


  [Home Inventory - Lothlorien ]

a) The Demonblade of Orcus (4d6) (+20,+15) (+2 to speed)
    It increases your strength, constitution, speed and attack speed by 2.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghast on level 44 of Mordor.
b) The Metal Scale Mail of Hyath (-2 to accuracy) [13,+9]
    It sustains your intelligence.  It provides immunity to acid and cold.
    It makes you completely fearless.  It provides resistance to shards
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 39 of Mordor.
c) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, blindness, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mountain ogre on level 20 of Mirkwood.
    
d) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 34 of Mordor.
e) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, blindness and disenchantment.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 66 of Mordor.
f) The Soft Leather Armour of the Sandworm [30,+6] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, poison and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
h) The Elven Cloak called 'Luckbringer' [4,+9] (+3 to stealth)
    It increases your stealth, searching and luck by 3.  It sustains your 
    wisdom and charisma.  It makes you completely fearless.  It provides
    resistance to nexus and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
i) an Elven Cloak [4,+6] (+2 to stealth)
j) a Snakeskin Cloak of Air [1,+8]
    It allows you to breathe without air.  
    You bought it from the Black Market.
k) a Golden Crown of Serenity [0,+8]
    It makes you completely fearless.  It provides resistance to confusion
     and sound.  It cannot be harmed by acid.  
    You found it in the remains of a Great Hell Wyrm on level 60 of Mordor.
    
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and disenchantment.  It allows you to sense
    the presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 60 of Mordor.
    
m) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Forest troll on level 18 of Orc Cave.
n) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
o) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 41 of Mordor.
p) The Set of Gauntlets 'Paurnimmen' [Recharge] [2,+14] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 41 of Mordor.
q) a Set of Gauntlets of Power (+5,+5) [2,+9] (+2)
    It increases your strength by 2.  It provides resistance to shards.  
    You found it in the remains of a Death knight on level 36 of Mordor.
r) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mimic on level 35 of Mordor.
s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
t) a Small Sword of the Thunderlords (1d6) (+9,+11) (+1 to searching) {.}
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your searching by 1.  It does extra damage 
    from electricity.  It is a great bane of dragons.  It fights against
    evil with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nexus.  It allows you
    to fly.  It allows you to sense the presence of dragons.  It slows
    your metabolism.  It speeds your regenerative powers.  It induces
    random teleportation.  
    You found it in the remains of a Forest troll on level 17 of Orc Cave.
u) a Basilard (*Defender*) (1d8) (+3,+8) [+15] (+1 to stealth)
    It increases your wisdom, dexterity, constitution and stealth by 1.  
    It sustains your strength and charisma.  It provides immunity to
    paralysis.  It provides resistance to life draining, acid, electricity
    , fire, cold, poison, sound, nether and nexus.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
v) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
w) a Dragon Horn (+3)
    It can be activated for large acid ball (300) every 100 turns if it is
    being worn. It increases your constitution by 3.  It provides
    resistance to sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.


  [The Mathom-house Inventory - Bree ]

a) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black ooze on level 30 of The Sandworm
    lair.
b) The Ring of Power of Uvatha the Horseman (+1 to infravision)
    It increases your wisdom, constitution and infravision by 1.  It makes
    you invisible.  It sustains your wisdom and constitution.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Sabre of Galfaur (1d7) (-3,+9) (+3)
    It increases your wisdom and charisma by 3.  It does extra damage from 
    acid.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
d) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.



Posted on 31.5.2013 22:35

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4856. on the Ladder (of 19090)
1016. on the ToME Ladder (of 3155)
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On 31.5.2013 22:35 bceason@yahoo.com wrote:
Running a Hobbit Assassin and just stumbled on an incredible randart ring custom tailored for this character in the rare jewelry shop in Gondolin. Randart based on RoSlaying that is +13 to-hit, +3 int, attacks and criticals with r.blind and r.conf. Sweet. Currently finishing my FF quests in Ang before doing Dol Guldur and hunting the ring. Had good luck so far, with enough Mindcraft hits to make it usable for detection. Hoping for some more Combat now though.

As usual for me, I'm playing with Runecraft as a FF reward also because I dearly love playing with it. It's also been great for this guy since it's Dex based and gives him some very useful spells with 0% fail.

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