[ToME 2.3.5 Character Sheet] Name : Marroc Age 29 STR! 36 Sex : Male Height 35 INT! 35 Race : Hobbit Weight 60 WIS! 32 Class : Assassin Social Class 78 DEX! 40 Body : Player CON! 40 God : Manwe Sulimo CHR! 40 + To Melee Hit 114 Level 50 Hit Points 996/ 996 + To Melee Damage 76 Experience 7419201 Spell Points 172/ 207 + To Ranged Hit 64 Max Exp 7419201 Sanity 605/ 605 + To Ranged Damage 12 Exp to Adv. ***** Piety 60233 AC 43+94 Gold 856134 Speed Fast (+30) (Miscellaneous Abilities) Fighting : Legendary[75]Perception : Bad Blows/Round: 13 Bows/Throw : Legendary[10]Searching : Bad Shots/Round: 1 Saving Throw: Excellent Disarming : Fair Mel.dmg/Rnd: 26d5+988 Stealth : Legendary[12]Magic Device: Legendary[5] Infra-Vision: 100 feet Tactic: normal Explor: normal (Character Background) You are the only child of a Hobbit Warrior. You are a credit to the family. You have dark brown eyes, straight auburn hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 73 (3650') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') The Sandworm lair: Level 30 (1500') A lost temple: Level 23 (1150') Your body is a Player. You are currently in the town of Gondolin. You have defeated 12150 enemies. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You have completed 23 princess quests. You have completed 23 lost sword quests. You found 2 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 22nd Quelle of the 2890th year of the third age. You have been adventuring for 36 days. adefkmnopsuxz{|@ Add Str : 3...3.2......... Add Int : ...3.4.......... Add Wis : .....4.......... Add Dex : .4....2.4.4..... Add Con : 3...3....6...... Add Chr : .....4...6...2.. Add Infra : .........6...... Add Tun.. : ..............6. Add Speed : .4*...2....3.2.+ Add Blows : ...3............ Slay Evil : +............... Slay Demon: +............... Slay Troll: +............... Slay Drag.: +............... Acid Brand: .............+.. Fire Brand: .............+.. Sust Str : ....+...+....... Sust Int : ................ Sust Wis : ................ Sust Dex : ...+....+......+ Sust Con : ...++..++....... Sust Chr : .......+.+...... Invisible : ...+.+..+...+... Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +...+..++.+....+ Hold Life : .......++....... Res Acid : .+....+...+..... Res Elec : .+.+..++........ Imm Fire : .+.+..+*.+...... Res Cold : .+....++........ Res Pois : .......+........ Res Fear : +...+.+......... Res Light : ......+......... Res Dark : +............... Res Blind : ...+.+.......... Res Conf : ...+..++........ Res Sound : ......+......... Res Shard : ................ Res Neth : ................ Res Nexus : ................ Res Chaos : .......+........ Res Disen : ....+........... Aura Fire : ........+....... Auto Curse: ........+....... Levitate : ...+....+......+ Lite : +............+.. See Invis : +..+............ Digestion : ..........+..... Activate : ..........+..... Blessed : .............+.. Hvy Curse : ........+....... Fly : ...............+ Troll.ESP : .........+...... Dragon.ESP: .........+...... Evil.ESP : +............... Full ESP : +............... Skills (points left: 0) - Combat 37.592 [0.800] - Weaponmastery 50.000 [0.800] - Sword-mastery 50.000 [0.600] . Critical-hits 02.000 [0.800] - Archery 02.000 [0.000] . Sling-mastery 00.000 [0.300] . Boomerang-mastery 01.000 [0.300] - Sneakiness 08.200 [2.000] . Stealth 42.000 [2.000] . Disarming 02.500 [1.000] . Backstab 49.000 [2.000] . Stealing 01.000 [0.200] . Dodging 01.000 [2.000] - Magic 04.873 [0.300] . Magic-Device 35.050 [0.750] . Conveyance 00.000 [0.100] . Divination 00.000 [0.100] . Temporal 00.000 [0.200] . Runecraft 01.000 [0.300] - Spirituality 17.070 [0.700] . Prayer 37.000 [0.500] . Mindcraft 06.700 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) [Fates] You are fated to find a Potion of Cure Light Insanity on level 1. You are fated to meet a Battle-scarred veteran on level 1. You are fated to find an Arrow on level 1. [Character Equipment] a) a Long Sword of Gondolin (2d5) (+8,+11) (+3) {@w1} It provides light (radius 1) forever. It increases your strength and constitution by 3. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Forest troll Chieftain on level 49 of Mordor. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 54 of Mordor. e) a Ring of Speed (+12) {100% off} It increases your speed by 12. You stole it from the Rare Jewelry Shop. f) The Ring 'Uniel' (+13,+6) (+3 attacks) It increases your intelligence, attack speed and ability to score critical hits by 3. It makes you invisible. It sustains your dexterity and constitution. It provides resistance to electricity, fire, blindness and confusion. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. k) an Amulet of Weaponmastery (+4,+3) [+2] (+3) It increases your strength and constitution by 3. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You bought it from the Rare Jewelry Shop. m) a Dwarven Lantern of the Magi (+4) {@w0} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 4. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, light, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll Chieftain on level 50 of Mordor. o) The Mouse Fur of Curol [1,+9] It sustains your constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to life draining, electricity, cold, poison and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. p) The Demonshield of Gothmog [13,+13] (+4) {cursed} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. s) a Dwarven Metal Cap of Beauty [3,+3] (+6 to infravision) It increases your constitution, charisma and infravision by 6. It sustains your charisma. It provides resistance to fire. It allows you to sense the presence of trolls and dragons. You found it in the remains of a Cave orc on level 35 of Mordor. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 66 of Mordor. x) a Pair of Soft Leather Boots of Speed [2,+16] (+3) z) a Draconic quylthulg (466 hp) {) The Bolt of Dorombaur (1d5) (+20,+12) (+2 to speed) It provides light (radius 1) forever. It increases your charisma and speed by 2. It does extra damage from acid and fire. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 60 of Mordor. |) an Orcish Pick of Digging (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. [Character Inventory] a) a Fireproof Tome of the Blowing Wind It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. b) a Fireproof Tome of Translocation It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. c) The Tome of Marroc It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) a Runestone of Elemental Blasting {@m3} e) a Runestone of Healing {@m0} f) a Runestone of Elemental Storms {@m2} g) a Runestone of Knowing {@m5} h) Tenser's Alteration Manual {@A1 heal 700} It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 24 of The Sandworm lair. i) Mordenkainen's Mysterious Mind-Masher {ligh abs @A4} It can be activated for light absorption every 80 turns. You found it lying in a vault on level 54 of Mordor. j) Agannazar's Antique Acorn {mass geno @A9} It can be activated for mass genocide every 1000 turns. You found it lying in a vault on level 30 of The Sandworm lair. k) 8 Potions of Healing {@q2} l) a Silver Rod of Simplicity of Recall (100/100) {@z9!*} You found it lying in a vault on level 30 of The Sandworm lair. m) a Silver Rod of Cheapness of Disarming (100/100) {@z3!k!d!v!s} It can cast spells for a lesser mana cost. You found it lying in a vault on level 30 of The Sandworm lair. n) a Wand of Demon Blade[7|34] (2 charges) {@a1} o) The Ring of Elembarog (+3% of critical hits) It increases your dexterity and ability to score critical hits by 3. It makes you invisible. It sustains your wisdom. It provides resistance to fire and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of The Sandworm lair. p) an Amulet of Doom [-5] (-5) q) The Jewel 'Evenstar' (+3) r) The Arkenstone of Thrain (+3) s) The Anchor of Space-Time {@w0} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. t) a Dwarven Augmented Chain Mail of Resistance (-2) [16,+31] (+2) u) The Jewel Encrusted Crown of Numenor [0,+18] (+3) v) a Rapier of Aman (1d6) (+9,+13) [+3] (+3) w) (nothing) [Home Inventory - Bree ] a) 2 Fireproof Tomes of Translocation It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. b) 2 Fireproof Holy Tomes of Manwe Sulimo It cannot be harmed by fire. You bought it from the Black Market. c) a Rune [Sphere] d) a Runestone e) a Runestone of Probing f) a Runestone of Warding {@m4} g) a Rune [Undeath] h) The Bag of Tricks {destruction} It can be activated for Destruction every 100 turns. You found it lying on the ground on level 29 of The Sandworm lair. i) The Gem of Knowledge of Culinary Arts {@A7} It can be activated for satisfy hunger every 100 turns. You found it lying on the ground on level 30 of The Sandworm lair. j) 5 Sprigs of Athelas k) 19 Potions of Cure Critical Insanity l) 8 Potions of Cure Insanity m) 16 Potions of Invisibility n) 11 Potions of Speed o) 4 Potions of *Healing* p) 20 Potions of Restore Mana q) a Potion of Restore Life Levels r) 21 Potions of Enlightenment s) a Silver Rod of Door/Stair Location (100/100) t) a Wand of Demon Blade[13|40] (4 charges) u) a Staff of Remove Curses[2|21] (1 charge) v) a Staff of Probability Travel[2|10] (1 charge) w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Gondolin ] a) a Scroll of Craftsmanship {100% off} b) The Ring 'Erinurith' (+2) It increases your dexterity by 2. It makes you invisible. It sustains your strength. It makes you completely fearless. It provides resistance to light and nexus. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. c) 2 Rings of Damage (+19) You bought it from the Black Market. d) a Ring of Slaying (+6,+12) You bought it from the Black Market. e) a Ring of Extra Attacks (+3 attacks) It increases your attack speed by 3. You bought it from the Black Market. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Maulotaur on level 54 of Mordor. g) a Ring of Critical Hits (+8% of critical hits) It increases your ability to score critical hits by 8. You bought it from the Rare Jewelry Shop. h) an Amulet of Brilliance (+6) It provides light (radius 1) forever. It increases your intelligence and wisdom by 6. You bought it from the Rare Jewelry Shop. i) an Amulet of Sustenance It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc on level 17 of Orc Cave. j) an Amulet of Trickery (+3) k) an Amulet of Spell [Recharge] l) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. m) The Star of Elendil (+1) {@w0@A0} It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. n) The Robe of Great Luck [-30,-20] (+60) o) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. p) a Flamberge of Aman (3d7) (+11,+15) [+1] (+1) q) a Shadow Blade (4d4) (+2,+7) (+1 to stealth) [Home Inventory - Minas Anor ] a) a Runestone of Elemental Rays {@m1} b) Baalzebub's Tormented Box {cure insanity} It can be activated for cure insanity every 200 turns. You found it lying in a vault on level 29 of The Sandworm lair. c) Lloth's Ceremonial Dagger {tele level} It can be activated for teleport level every 50 turns. d) The Lost Works of Kenault {summon pet} It can be activated for summon pet every 101 turns. You found it lying on the ground on level 30 of The Sandworm lair. e) Jor's Buckler of Missile Attraction {experience loss} It can be activated for experience loss. You found it lying on the ground on level 29 of The Sandworm lair. f) a Scroll of *Destruction* g) a Scroll of Genocide h) a Copper Rod of the Istari of Nothing (40/40) i) a Silver Rod of Simplicity of Nothing (100/100) j) a Mithril Rod of Cheapness of Nothing (160/160) It can cast spells for a lesser mana cost. You found it in the remains of an Archlich on level 66 of Mordor. k) a Rod Tip of Enlightenment (40 Mana to cast) l) 4 Rod Tips of Detection (80 Mana to cast) m) 2 Rod Tips of Disarming (50 Mana to cast) n) a Rod Tip of Drain Life (30 Mana to cast) o) a Wand of Manathrust[2|22] (16 charges) p) a Wand of Firewall[3|13] (5 charges) q) a Wand of Noxious Cloud[1|27] of Plenty (10 charges) {@2} r) The Wand of Digging of Thrain (70 charges) s) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 70 of Angband. t) The Shadow Cloak of Luthien [Recharge] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) a Katana of Aman (3d4) (+10,+12) [+2] (+3) It can be wielded two-handed. It increases your wisdom by 3. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your constitution. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings . It has been blessed by the gods. You found it in the remains of Rogrog the Black Troll on level 59 of Mordor. [Home Inventory - Lothlorien ] a) The Demonblade of Orcus (4d6) (+20,+15) (+2 to speed) It increases your strength, constitution, speed and attack speed by 2. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghast on level 44 of Mordor. b) The Metal Scale Mail of Hyath (-2 to accuracy) [13,+9] It sustains your intelligence. It provides immunity to acid and cold. It makes you completely fearless. It provides resistance to shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 39 of Mordor. c) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, blindness, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre on level 20 of Mirkwood. d) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sangahyando of Umbar on level 34 of Mordor. e) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, blindness and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 66 of Mordor. f) The Soft Leather Armour of the Sandworm [30,+6] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Elven Cloak called 'Luckbringer' [4,+9] (+3 to stealth) It increases your stealth, searching and luck by 3. It sustains your wisdom and charisma. It makes you completely fearless. It provides resistance to nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. i) an Elven Cloak [4,+6] (+2 to stealth) j) a Snakeskin Cloak of Air [1,+8] It allows you to breathe without air. You bought it from the Black Market. k) a Golden Crown of Serenity [0,+8] It makes you completely fearless. It provides resistance to confusion and sound. It cannot be harmed by acid. You found it in the remains of a Great Hell Wyrm on level 60 of Mordor. l) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and disenchantment. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 60 of Mordor. m) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 18 of Orc Cave. n) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. o) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 41 of Mordor. p) The Set of Gauntlets 'Paurnimmen' [Recharge] [2,+14] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 41 of Mordor. q) a Set of Gauntlets of Power (+5,+5) [2,+9] (+2) It increases your strength by 2. It provides resistance to shards. You found it in the remains of a Death knight on level 36 of Mordor. r) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mimic on level 35 of Mordor. s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) a Small Sword of the Thunderlords (1d6) (+9,+11) (+1 to searching) {.} It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your searching by 1. It does extra damage from electricity. It is a great bane of dragons. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nexus. It allows you to fly. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. You found it in the remains of a Forest troll on level 17 of Orc Cave. u) a Basilard (*Defender*) (1d8) (+3,+8) [+15] (+1 to stealth) It increases your wisdom, dexterity, constitution and stealth by 1. It sustains your strength and charisma. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity , fire, cold, poison, sound, nether and nexus. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. v) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. w) a Dragon Horn (+3) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 3. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [The Mathom-house Inventory - Bree ] a) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black ooze on level 30 of The Sandworm lair. b) The Ring of Power of Uvatha the Horseman (+1 to infravision) It increases your wisdom, constitution and infravision by 1. It makes you invisible. It sustains your wisdom and constitution. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . c) The Sabre of Galfaur (1d7) (-3,+9) (+3) It increases your wisdom and charisma by 3. It does extra damage from acid. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. d) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair.