[ToME 2.1.1 Character Dump] Name : Etoiseth Age 99 STR: 18/*** Sex : Neuter Height 60 INT: 18/*** Race : Dark-Elf LostSoul Weight 96 WIS: 18/*** Class : Sorceror Social Class 24 DEX: 18/*** Body : Player CON: 18/*** God : Nobody CHR: 18/*** + To Melee Hit 46 Level 50 Max Hit Points 620 + To Melee Damage 26 Experience 51062620 Cur Hit Points 529 + To Ranged Hit 49 Max Exp 51163630 Max SP (Mana) 1530 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 722 AC 18+168 Gold 734961 (Miscellaneous Abilities) Fighting : Superb Perception : Excellent Blows/Round: 4 Bows/Throw : Heroic Searching : Excellent Shots/Round: 1 Saving Throw: Good Disarming : Good Mel.dmg/Rnd: 4d4+104 Stealth : Bad Magic Device: Legendary[40]Infra-Vision: 1300 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Dark Elven Warlock. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Nether Realm: Level 696 (34800') Submerged Ruins: Level 50 (2500') Halls of Mandos: Level 98 (4900') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 27 (1350') Orc Cave: Level 14 (700') Erebor: Level 72 (3600') The Old Forest: Level 13 (650') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') Death fate: Level 1 (50') The Helcaraxe: Level 40 (2000') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 17th Quelle of the 2890th year of the third age. It now is 31 days that you are adventuring. adefkmnopsuxz{|@ Add Str : ..+......+...... Add Int : ..+.+++..+...... Add Wis : ..+.++..++...... Add Dex : ..+......+...... Add Con : ..+......+...... Add Chr : ..+..+..++...... Mul Mana : +...+.+......... Mul SPower: +............... Add Stea. : ..+............. Add Sear. : ......+.+....... Add Infra : .........+...... Add Tun.. : ..............+. Add Speed : .+++............ Sust Str : .......+........ Sust Int : ..+.+......+.... Sust Wis : ..+.+...+....... Sust Dex : ........+..+.... Sust Con : ...........+.... Sust Chr : ..+....++....... Invisible : ................ Mul life : ................ Imm Acid : ................ Imm Elec : .......+........ Imm Fire : .......+.......+ Imm Cold : ..+............. Sens Fire : ......+......... Reflect : ................ Free Act : ..+....+...+.... Hold Life : ..+++..+........ Res Acid : ........++...... Res Elec : .......+++...... Res Fire : .+.....+.+...... Res Cold : .........+...... Res Pois : .........+.+.... Res Fear : ...........+.... Res Lite : .......+.+...... Res Dark : .......+++.....+ Res Blind : ..+...+......... Res Conf : ......+..+...... Res Sound : ...........+.... Res Shard : .+.....+...+.... Res Neth : .......+.+...... Res Nexus : .......+.+...... Res Chaos : .......+...+.... Res Disen : .......++....... Aura Fire : ...............+ Aura Elec : .......+........ WraithForm: ...+............ Easy Know : .....+.......... Hide Type : .++.+...++...... Show Mods : ++............+. Insta Art : ..+++....+...... Lite : ....+...++...... See Invis : ..++..+..+.....+ Digestion : ....+........... Regen : ...++........... Ign Acid : .++++.++++.+.... Ign Elec : .++++.++++.+.... Ign Fire : .+++++++++.+.... Ign Cold : .++++.++++.+.... Activate : .++.....+....... Drain Exp : ...+............ Cursed : ..++.....+...... Hvy Curse : ..+++....+...... Prm Curse : .........+...... Fly : ...............+ Evil.ESP : ....+........... Good.ESP : ....+........... Full ESP : ..+......+...... Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Balrog Form: Allows you to turn into a Balrog at will You need Balrog Wings, Balrog Aura and Balrog Strength to activate it Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Demon Realm: Provides access to the demon school skill and the use of demonic equipment You need Demon Spirit, Demon Hide and Demon Breath to activate it Skills (points left: 41) - Sneakiness 06.400 [0.900] . Stealth 02.500 [0.500] - Magic 50.000 [1.200] . Magic-Device 50.000 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.800] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Udun 00.000 [0.400] . Demonology 00.000 [1.500] . Necromancy 00.000 [0.900] . Runecraft 02.700 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 04.300 [0.550] . Prayer 00.000 [0.500] - Monster-lore 01.000 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 25.000 [0.500] You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 96 princesses. You saved Arda and became a famed Ruler. You have defeated 10656 enemies. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (+14,-2)(60%) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity by 60%. You found it lying on the floor of a special level. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 58 of Mordor. e) The Ring of Power 'Nenya' (+9,+9) (+2) {cursed} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 127 of Angband. f) The Ring of Phasing (+15 to speed) {cursed} It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining and nether. It renders you incorporeal. It allows you to breath without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breath underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It cannot be harmed by fire. It was given to you as a reward. n) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) The Cloak of Mimicry [Hound] 'Arthri' [1,+15] It sustains your strength and charisma. It provides immunity to electricity and fire. It provides immunity to paralysis. It provides resistance to life draining, electricity, fire, light, dark, shards, nether, nexus, chaos and disenchantment. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 99 of Mount Doom. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 110 of Angband. u) (nothing) x) The Pair of Metal Shod Boots 'Nurethist' [6,+10] It sustains your intelligence, dexterity and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to poison, sound, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. z) a Skull druj (1369 hp) {) (nothing) |) a Shovel of Digging (1d2) (+17,+17) (+4) [Character Inventory] a) a Fireproof Tome of Magical Energy b) 2 Fireproof Tomes of the Eternal Flame It cannot be harmed by fire. You found it lying on the ground on level 97 of Halls of Mandos. c) a Fireproof Tome of the Blowing Wind d) 2 Tomes of the Impenetrable Earth e) 3 Tomes of the Everrunning Wave f) 2 Fireproof Tomes of Translocation It cannot be harmed by fire. You found it lying on the ground on level 98 of Halls of Mandos. g) 2 Fireproof Tomes of the Tree h) 2 Tomes of Knowledge i) a Tome of the Time j) a Fireproof Tome of Meta Spells k) a Fireproof Tome of the Mind l) a Fireproof Book of Beginner Cantrips It cannot be harmed by fire. You bought it from the Book Store. m) The Diamond Prism of Light It can be activated for mass genocide every 1000 turns. You found it in the remains of a Nether wraith on level 38 of Mordor. n) Benetar's Mana Battery It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 34 of The Small Water Cave. o) 2 Potions of Restore Mana p) a Staff of Mana[20|33] (14 charges) q) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sarko, rider of gold Foronth on level 127 of Angband. r) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 127 of Angband. s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ent on level 70 of Erebor. t) The Set of Gauntlets 'Paurnen' [2,+15] u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. v) The Broad Sword 'Mioron' (2d5) (+9,+19) (+5 to speed) w) The Harp of Maglor (+3 to speed) It can be activated for singing a *knowledge* song if it is being worn. It increases your wisdom, charisma, stealth, speed and luck by 3. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It allows you to sense the presence of unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 126 of Angband. [Home Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 98 of Halls of Mandos. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadlord on level 44 of Mordor. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest wight in the town of Bree . d) 2 Corrupted Tomes of Melkor e) Benetar's Death Ray Experiment It can be activated for cure confusion. You found it lying on the ground on level 97 of Halls of Mandos. f) The Ring 'Siliath' (-4) {cursed} It decreases your intelligence and stealth by 4. It makes you completely fearless. It provides resistance to acid, light, blindness, shards and nexus. It allows you to levitate. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 93 of Halls of Mandos. g) The Ring of Power of Uvatha the Horseman (+4) It increases your strength and dexterity by 4. It makes you invisible. It sustains your intelligence. It provides resistance to disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . h) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 70 of Erebor. i) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 76 of Angband. j) The Amulet of Vilthith (+2) It increases your strength and dexterity by 2. It sustains your wisdom. It provides resistance to light, sound and disenchantment. It allows you to levitate. It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 72 of Erebor. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 71 of Erebor. l) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 68 of Halls of Mandos. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) p) The Elven Cloak 'Halin' [4,+4] (+0 to stealth) It decreases your stealth, searching and luck by 0. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to electricity, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. q) The Cloak of Mimicry [Goat] of Finquen [1,+9] (+3 to stealth) It increases your stealth by 3. It sustains your intelligence and constitution. It provides immunity to acid. It provides resistance to acid, electricity, cold and light. It allows you to fly. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. r) The Set of Leather Gloves 'Cammithrim' [1,+10] s) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. t) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. v) The Bolt 'Ulior' (1d5) (+18,+6) It produces chaotic effects. It drains life from your foes. It is a great bane of dragons. It is especially deadly against orcs. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 96 of Angband. w) The Seeker Arrow of Areth (4d4) (+14,+11) It does extra damage from frost. It is especially deadly against orcs. It is a great bane of demons. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 66 of Mordor. x) Portable hole [Home Inventory - Gondolin ] a) a Tome of Magical Energy b) a Fireproof Tome of the Eternal Flame c) a Tome of the Blowing Wind d) a Tome of Knowledge e) an Unholy Tome of the Hellflame f) The Ring of Power of Hoarmurath of Dir (+3) It increases your wisdom and charisma by 3. It makes you invisible. It sustains your charisma. It provides resistance to electricity and shards. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 72 of Erebor. g) The Ring of Power of Dwar, Dog Lord of Waw (+3) It increases your constitution by 3. It makes you invisible. It sustains your wisdom. It provides resistance to fire. It allows you to levitate. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 63 of Dol Guldur. h) The Ring of Eilos (+11,+12) (+3) It increases your strength by 3. It makes you invisible. It provides resistance to fire, light and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghast on level 95 of Angband. i) an Indestructible Ring of Speed (+10) j) a Ring of Speed (+11) k) an Indestructible Ring of Speed (+8) l) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord in a plain of grass. m) The Ring of Giril [+15] (+1) It can be activated for ball of lightning and resist lightning if it is being worn. It increases your constitution by 1. It sustains your dexterity. It provides resistance to acid, electricity, poison, dark, sound and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. n) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Partial Plate Armour of Celumurth (-3) [22,+10] It sustains your intelligence and constitution. It provides immunity to acid and fire. It provides resistance to poison, dark, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. p) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) q) The Cloak of Mimicry [Quylthulg] of Gwiliryar [1,+5] It sustains your strength and intelligence. It provides immunity to fire. It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) s) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a plain of grass. t) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor. u) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) It must be wielded two-handed. It increases your strength, charisma and infravision by 4. It does extra damage from fire. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to fire, nexus and chaos. It allows you to see invisible monsters. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in a plain of grass. v) The Seeker Arrow of Gondor (10d8) (+10,+20) w) a Great Wyrm of Power corpse x) The Necromancer of Dol Guldur's corpse [Home Inventory - Minas Anor ] a) The Clay Tablets of Antiquity It can be activated for heal 700 hit points every 250 turns. You found it in the remains of an Old Sorcerer on level 52 of Mordor. b) Agannazar's Antique Acorn It can be activated for something weird. You found it in the remains of a Marilith on level 55 of Mordor. c) The Ring of Power of Ren the Unclean (+1 to speed) d) The Ring of Power of Dwar, Dog Lord of Waw (+4) e) The Ring of Power of Adunaphel the Quiet (+2 to stealth) f) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) a Ring of Extra Attacks (+3 attacks) h) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 71 of Erebor. i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 55 of Mordor. j) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It makes you completely fearless. It provides resistance to acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 50+d20 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 56 of Mordor. l) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 97 of Halls of Mandos. [Home Inventory - Lothlorien ] a) The Ring of Power of Hoarmurath of Dir (+1) It increases your wisdom by 1. It makes you invisible. It sustains your charisma. It provides resistance to nether and disenchantment. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 63 of Dol Guldur. b) The Ring 'Elronen' It sustains your intelligence and dexterity. It provides immunity to paralysis. It provides resistance to acid, confusion and shards. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. c) The Amulet of Carlammas (+2) d) The Phial of Galadriel (+4) e) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mim, Betrayer of Turin on level 33 of Mirkwood. f) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 68 of Halls of Mandos. g) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Robe of Eorimron [2,+0] It sustains your intelligence and constitution. It provides immunity to electricity and fire. It provides resistance to nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. i) a Cloak of Mimicry [Ape] of Aman [1,+19] (+3 to stealth) j) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. l) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. m) The Set of Gauntlets of Alion (+5) [2,+5] It sustains your wisdom. It provides immunity to paralysis. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 31 of Mirkwood. n) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. o) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. p) a Broken Sword (*Defender*) (1d2) (+5,-3) [+6] (+4 to stealth) It increases your wisdom, dexterity, constitution and stealth by 4. It sustains your strength and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold, poison, blindness, sound and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Oriental vampire on level 28 of Mirkwood. q) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. s) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) t) The Long Sword of Dormin (2d5) (+6,+12) (+3 attacks) It increases your charisma and attack speed by 3. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 68 of Erebor. u) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to blindness, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Flamberge of Alach (3d7) (+14,+22) It must be wielded two-handed. It does extra damage from frost. It poisons your foes. It is very sharp and can cut your foes. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. x) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead.