The Angband Ladder: PatiensII, Dunadan Paladin by ranger jeff

  [Angband 3.0.6 Character Dump]

 Name   PatiensII                                Self  RB  CB  EB   Best
 Sex    Female            Age        51   STR! 18/100  +1  +3 +14 18/280
 Race   Dunadan           Height     78   Int! 18/100  +2  -3  +1 18/100  18/55
 Class  Paladin           Weight    204   WIS! 18/100  +2  +1  +6 18/190
 Title  ***WINNER***      Status     13   Dex! 18/100  +2  +0  +7 18/190 18/145
 HP     1019/1114         Maximize    Y   CON! 18/100  +3  +2  +8 18/230
 SP     21/398            Preserve    Y   CHR! 18/100  +2  +2  +7 18/210

 Level           50       Armor    [47,+129]     Saving Throw     Heroic
 Cur Exp   11168355       Fight    (+54,+43)     Stealth          Superb
 Max Exp   11168355       Melee    (+67,+60)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+72,+17)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       5/turn     Disarming        Superb
 Gold       1324491       Shots       3/turn     Magic Device     Heroic
 Burden   184.3 lbs                              Perception         Poor
 Speed          +24       Infra         0 ft     Searching          Poor

 You are the illegitimate but acknowledged child of a Serf.  You are a
 well liked child.  You have dark brown eyes, straight brown hair, and
 a very fair complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.+.. Blind:.........+...
 Elec:......+...... Confu:.........+...
 Fire:..*.+.+..+... Sound:........++...
 Cold:......+..+... Shard:.............
 Pois:....+........ Nexus:.......+.....
 Fear:..+.+...+.... Nethr:..+..........
 Lite:.....+...+... Chaos:........++...
 Dark:.....++...... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+.......... Stea.:.......+...+.
Feath:...........+. Sear.:.............
PLite:.........+... Infra:.............
Regen:..+......+... Tunn.:.............
Telep:............. Speed:..+++..+.+.+.
Invis:..+..+...+... Blows:.............
FrAct:..+.....+.+.. Shots:.+...........
HLife:.....+....... Might:.+...........


  [Character Equipment]

a) a Mace of Disruption of Slay Evil (5d8) (+13,+17)
   It slays undead and all evil creatures.  
b) a Sling of Buckland (x2) (+18,+17) (+2)
   It increases your dexterity by 2.  It increases your shooting speed and 
   shooting power by 2.  It cannot be harmed by acid or fire.  
c) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) a Lapis Lazuli Ring of Speed (+11)
   It increases your speed by 11.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) The Cloak 'Colannon' [1,+12] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Small Metal Shield of Thorin [3,+24] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Golden Crown of Gondor [0,+13] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Hard Leather Boots of Elvenkind [3,+11] (+5)
   It increases your stealth and speed by 5.  It makes you fall like a
   feather.  It cannot be harmed by acid or fire.  


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook] {40% off}
b) a Holy Book of Prayers [Words of Wisdom]
c) a Holy Book of Prayers [Chants and Blessings]
d) a Holy Book of Prayers [Exorcism and Dispelling]
e) a Holy Book of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
i) 11 Light Blue Mushrooms of Restoring {25% off}
j) 8 Coagulated Crimson Potions of Speed {25% off}
k) 9 Orange Speckled Potions of Cure Critical Wounds {50% off}
l) 2 Violet Speckled Potions of Healing
m) 8 Gloopy Green Potions of *Healing*
n) 20 Bubbling Potions of Restore Mana
o) 12 Scrolls titled "vompet sehrok" of Teleportation
p) 9 Scrolls titled "rol sorol jota" of Banishment
q) 4 Scrolls titled "ag wedmar nero" of Mass Banishment
r) an Iron Rod of Speed (charging)
   It cannot be harmed by electricity.  
s) a Pine Staff of the Magi (0 charges)
t) 2 Oak Staffs of Speed (0 charges)
u) 3 Dogwood Staffs of *Destruction* (0 charges)
v) 16 Mithril Shots (2d4) (+11,+14)
   It cannot be harmed by acid.  
w) 12 Mithril Shots (2d4) (+12,+10)
   It cannot be harmed by acid.  


  [Home Inventory]

a) 23 Orange Speckled Potions of Cure Critical Wounds {50% off}
b) 3 Purple Speckled Potions of Restore Strength {10% off}
c) 2 Dark Blue Potions of Restore Wisdom
d) 2 Silver Speckled Potions of Restore Dexterity
e) 20 Scrolls titled "for ornag" of *Identify*
f) a Scroll titled "paycon derer" of *Destruction*
g) 6 Oak Staffs of Speed (22 charges)
h) a Lapis Lazuli Ring of Speed (+10)
   It increases your speed by 10.  
i) a Bone Amulet of Devotion (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   fire, light, dark, and life draining.  It sustains your wisdom and 
   charisma.  It lights the dungeon around you.  
j) a Carved Oak Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, searching,
   infravision, and speed by 3.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
m) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+24] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
o) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
p) The Iron Helm 'Holhenneth' [5,+9] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
q) The Trident of Wrath (3d8) (+16,+18) (+2)
   It increases your strength and dexterity by 2.  It slays all evil
   creatures, and is especially deadly against undead.  It is branded with 
   poison.  It provides resistance to light and dark.  It is blessed by
   the gods.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
r) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 2.4.2013 20:56
Last updated on 21.4.2013 07:12

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2. on the Competition No.137 Ladder (of 15)

Comments

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On 2.4.2013 20:56 ranger jeff wrote:
One other thing that's better about recent versions... when Smeagol filches 4356gp from you, you get it back when you kill the sucker.

One thing that was nice about the old version, hounds were dumb and would follow you one at a time into a blind corridor.

On 3.4.2013 22:10 ranger jeff wrote:
grinding...

On 7.4.2013 07:05 UglySquirrell wrote:
Well, ill be. We do indeed have the same weapon :), must have been a Broadsword of extra attack's sale. Good luck to you sir.

On 8.4.2013 20:55 ranger jeff wrote:
Finally starting to shuffle my kit.

Got a shield of resistance from the black market so I stopped carrying around Amrod for the resists, freeing up inventory and allowing me to always have the sling of Buckland in hand for quick damage.

But Amrod gave me regen, too, so swapped in the amulet for the +3 Wis I'd been weaping (SP 217->271 I will miss, but I like regen better.)

Found =rPois, so thought I'd swap on Thalkettoth for the extra speed and put the GrDSM in storage until I'm sure I don't mind giving up +10 damage.

Been finding stat potions, decent enemies, still not ecstatic about my kit, so I'll probably hang around 46-48 for a few more dives.

On 8.4.2013 22:28 ranger jeff wrote:
Just for fun I scanned the ladder for lowest exp 3.0.6 wins. Gnome mage best by far at 42nd level, Dwarf priest next at 45th, then some warriors, rangers, and mages at 47th-49th, 90% of all 3.0.6 wins on the ladder are at 50th level.

So competitively, maybe nobody will do it in under 12,000,000 exp, but maybe somebody will do it in 5,000,000. Probably 8-10,000,000 range if I had to bet.

On 9.4.2013 03:39 UglySquirrell wrote:
Lookin good, a bit of speed and the base's covered, goes a long way. Just need Telepathy now.

Just curious, are you finding the item's stacking system to be broken too? i can set it up to get a list of ground item's, but only if i select prompt before pickup. Makes big stacks a pain in the butt.


On 9.4.2013 03:44 ranger jeff wrote:
I ended up going with "Pick things up by default" turned off and "prompt before pickup" turned on. Anther thing that's improved over time, keystroke economy.

On 9.4.2013 03:54 UglySquirrell wrote:
Was afraid of that, tried having prompt before pickup on, drove me nut's rather quickly. Thankfully they have fixed this in more recent versions . Guess i just don't have the Patience, of our Namesake.

On 10.4.2013 21:29 ranger jeff wrote:
just a funny moment in my journey down...

down the stairs I go to level 57, detect, what's that pink M on the other side of the room? Lernaean Hydra... hmmm... can I try to tunnel an ASC real quick? I can get resist heat up, too, and haste myself.... yeah, I should be good. If he wakes up while I'm tunneling I can just portal away.

but first I should see what that A is that's also in the room. odd color, can't quite place it... oh, just Uriel, Angel of Fire!!!

yeah, portal out now. welcoming party at these stairs is a little too warm! (ha ha ha! because they both do massive fire, get it?)

On 10.4.2013 21:31 UglySquirrell wrote:
Wow, congratz! The Trident of Wrath is one of my favorite weapons, and having it drop early is awesome. Just need some telepathy, and one of the heavier armor art's to drop, and you should be golden.

Just keep an eye out for Mystic's, those guys are evil at any level, but can be game ending with no sound resist's.

On 13.4.2013 20:37 ranger jeff wrote:
crap, I'm going to have to dive a lot faster than this... maybe take off autoscum. gaining experience way too fast to get down to the bottom let alone finish off Morgy in fewer before I surpass UglySquirrell's mark.

Do like my kit, just swapped stuff since I found Thorin's and Elessar. Dangit though, I'd been wearing the ring of Poison so long I didn't hold on to a RoS +6 that I'd found, so I'm stuck with a +5 until I find something better. At least I finally have something other than the boots I've had since lvl 20 or so giving me free action...

On 13.4.2013 22:26 UglySquirrell wrote:
Nice, your kit look's really good. By the lower levels i was just ignoring 90% of the mobs, or teleporting them away if they were in my way, worked well.

Just need to collect more healing, speed ring's are pretty easy to find 90+ i find.

One thing though, i'd try and find some *Destruction* scroll's, before the final fight. Even with the spell from Wrath of God, 5% failure rate is just too risky, imo.

On 14.4.2013 06:16 ranger jeff wrote:
Huh, I've never used them in my gameplay. Too messy, I hate that. Although it's inevitable vs Morgy in melee.

When/why do you normally use it?

On 14.4.2013 09:01 UglySquirrell wrote:
I like to replace teleport scrolls, or staffs (if i have confusion resistance) with *Destruction* late game.

In my games anyway, anytime i try and teleport away from danger on the higher levels, it just puts me into greater danger. and usually gets me killed.

I really only use teleport if i'm at full health, hasted, and have resistance up. Paranoid but it seems to work :)

On 14.4.2013 22:27 ranger jeff wrote:
Couldn't keep myself from killing things... started my dive too late... whatever, I'm going to keep playing, but somebody else is going to have to step up to beat UglySquirrell, I've got too much xp now.

On 16.4.2013 10:12 ranger jeff wrote:
Was just having a tough time vs the Tarrasque, 200hp Frost and Fire and 500hp Disenchant breaths, and he moves quick. One failed casting of heal in between two disenchant breaths in a row would mean death. Plus my stuff kept getting disenchanted!

Then I realized, oh yeah, I have this Mattock of Nain that gives rDisenchant. Duh. Took him down in one go once I switched weapons.

And yeah, I'm trying to keep my xp down, except I like to kill uniques ahead of the final battle...

On 17.4.2013 20:53 UglySquirrell wrote:
ack, the Tarrasque is responsible for the death's of a whole bunch of my guy's. Him and the hound can be brutal. Good luck with the rest of em.

On 17.4.2013 22:14 ranger jeff wrote:
Ha ha, yeah. Just ran from C since I don't have rNether...

On 18.4.2013 10:01 ranger jeff wrote:
Now I'm just taking a leisurely stroll...

let's see, upgraded from-->to
Ros +9 ---> Ros+11
Ros +9 ---> Narya
Isildur ---> Celeborn

and FINALLY a pair of decent boots.


On 21.4.2013 07:12 ranger jeff wrote:
Did eventually win...

On 23.4.2013 05:54 UglySquirrell wrote:
Congratz on the win. Not killing everything i could felt unnatural :)

On 23.4.2013 19:54 ranger jeff wrote:
Only about my 8th Angband winner of any variant!

On 23.4.2013 19:58 ranger jeff wrote:
Didn't end up using any destruction, did banish D's and U's a couple times until mostly harmless summons were surrounding us. Mostly a melee grudgefest. Got dropped to about 250hp once, used !*Healing! in those cases, if stunned and down to 500hp I'd use !Healing. Otherwise just cast healing, more than enough !Mana, and the mushrooms of restoration came in handy a couple times to get Dex and melee attacks per round back up.

MoD of Slay Evil was a good weapon to end with.

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