The Angband Ladder: Carvin' Marvin, RohanKnight Polearmmaster by Therem Harth

  [ToME 2.3.9 (ah) Character Sheet]

 Name  : Carvin' Marvin         Age                 79       Str:     33     35
 Sex   : Male                   Height              61       INT:      6       
 Race  : Zombie RohanKnight     Weight              76       WIS:     11       
 Class : Polearmmaster          Social Class         9       DEX:     25       
 Body  : Player                                              CON:     28       
 God   : Tulkas                                              CHR:      8       
                                                                               
 + To Melee Hit          84 Level             28    Hit Points       -8/   405 
 + To Melee Damage       73 Experience     97182    Spell Points      6/    18 
 + To Ranged Hit         53 Max Exp        97182    Sanity          114/   145 
 + To Ranged Damage      15 Exp to Adv.   132500    Piety                 3010 
   AC                 31+42 Gold            1942    Speed           Fast (+20) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[37]Perception  : Very Bad     Blows/Round:  6         
 Bows/Throw  : Legendary[2] Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Very Bad     Mel.dmg/Rnd:  6d6+438   
 Stealth     : Bad          Magic Device: Legendary[2] Infra-Vision: 70 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Landed Knight.  You             
          have green eyes, wavy brown hair, and an average                     
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON

 Recall Depth:
        Barrow-Downs: Level 1 (50')
        Moria: Level 30 (1500')
        The Sacred Land Of Mountains: Level 46 (2300')
        The Sandworm lair: Level 30 (1500')

 Your opponents are behaving stupidly.
 Your body was a Player.
 You have defeated 675 enemies.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 48th Yavie of the 2890th year of the third age.
 Your adventure lasted 5 days.

     Your Attributes:
You are dead, killed by a Horned Reaper on level 45 of The Sacred Land Of
Mountains.
You can feel the danger of evil magic.
You can use rohir powers.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are unlucky.
You have a firm hold on your life force.
You resist acid exceptionally well.
You resist lightning exceptionally well.
You resist fire exceptionally well.
You resist cold exceptionally well.
You resist poison exceptionally well.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon freezes your foes.
Your weapon strikes at undead with holy wrath.


                    adefkmnopsuxz{|@            
        Add Str   : .2....2...4.....            
        Add Dex   : ....3.2.........            
        Add Con   : .2..............            
        Add Stea. : 3...3...........            
        Add Infra : 3...3...........            
        Add Tun.. : ..............8.            
        Add Speed : 3...312........+            
        Slay Und. : +...............            
        Elec Brand: .............+..            
        Cold Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ....+...........            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...........+....            
        Hold Life : .....+.........+            
        Res Acid  : ......++........            
        Res Elec  : .+....++........            
        Res Fire  : .+....++........            
        Res Cold  : ++....++.......+            
        Res Pois  : ....+..+.......+            
        Res Fear  : ......+.........            
        Res Light : ................            
        Res Dark  : +.....+.........            
        Res Blind : ................            
        Res Conf  : ......+.........            
        Res Sound : ......+.........            
        Res Shard : ..........+.....            
        Res Neth  : ................            
        Res Nexus : ....+...........            
        Res Chaos : ................            
        Res Disen : ................            
        Lite      : .....+..........            
        See Invis : +....+.........+            
        Digestion : ...............+            
        Regen     : .+..............            
        Xtra Might: .+..............            
        Activate  : .....+.+........            
        Blessed   : +...............            
        Good.ESP  : .......+........            
        Full ESP  : .........+......            

Skills (points left: 0)
 - Combat                                        18.785 [0.900]
          - Weaponmastery                        32.932 [1.150]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             32.500 [0.700]
          . Archery                              10.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                             -09.000 [0.400]
          . Disarming                            01.800 [0.900]
 - Magic                                         03.097 [0.300]
          . Magic-Device                         32.350 [1.150]
 - Spirituality                                  06.040 [0.400]
          . Prayer                               25.500 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
e) (nothing)
f) (nothing)
k) an Indestructible Amulet of Trickery (+3)
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, dark, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
o) The Cloak 'Colluin' [1,+20] (charging)
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of good beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
p) (nothing)
s) a Jewel Encrusted Crown of Telepathy [0,+16]
    It gives telepathic powers.  It cannot be harmed by acid.  
    You found it lying in a vault on level 22 of The Sandworm lair.
u) a Set of Cesti of Power (+4,+3) [5,+5] (+4)
    It increases your strength by 4.  It provides resistance to shards.  
    You found it lying in a vault on level 30 of The Sandworm lair.
x) a Pair of Metal Shod Boots of Free Action [6,+8]
    It provides immunity to paralysis.  
    You found it lying in a vault on level 30 of The Sandworm lair.
z) (nothing)
{) 13 Arrows of Lightning (1d4) (+5,+11)
|) a Dwarven Pick of Digging (+8)
    It increases your ability to tunnel by 8.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.


  [Character Inventory]

a) a Fireproof War Tome of Tulkas
b) 2 Scrolls of Word of Recall
    
c) 13 Scrolls of Satisfy Hunger {25% off}
    
d) a Silver Rod of the Istari of Detection (200/200) {!d!v!k!s@z3}
e) a Silver Rod of Charging of Perception (42/100) {!d!v!k!s@z1}
f) a Mithril Rod of Simplicity of Recall (160/160) {!d!v!k!s@z2}
g) an Indestructible Amulet of Resistance
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
h) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, dark, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
j) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
k) The Robe 'Celie' [2,+6]
    It sustains your intelligence, wisdom, dexterity and charisma.  It
    provides resistance to fire, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
l) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
m) a Snakeskin Cloak of Electricity [1,+15]
    It provides resistance to electricity.  It produces an electric
    sheath.  It cannot be harmed by acid.  It cannot be harmed by
    electricity.  
    You found it lying in a vault on level 23 of The Sandworm lair.
n) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
o) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
p) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
q) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
r) 17 Flight Arrows of Venom (1d3) (+10,+6)
s) 24 Arrows of Flame (1d4) (+7,+6)
t) 26 Arrows of Flame (1d4) (+4,+5) {90% off}
    It does extra damage from fire.  It cannot be harmed by fire.  
    You made it yourself.
u) a Climbing Set {!d!v!k!s}
    It allows you to climb mountains.  
v) 10 Elf Skeletons
w) (nothing)


  [Home Inventory - Lothlorien ]

a) a Cloak of Mist of Air [1,+10]



Posted on 16.9.2012 05:50
Last updated on 16.9.2012 18:05

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13110. on the Ladder (of 19090)
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Comments

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On 16.9.2012 05:50 Therem Harth wrote:
This guy has had amazing luck, starting with stealing a climbing set from the BM, and only getting better from there. Horrible retribution is probably due at some point.

On 16.9.2012 05:53 Therem Harth wrote:
BTW, that Elemental Broadsword is IIRC the only Elemental weapon I have ever seen outside of debug mode.

And I had better get some means of trap detection soonish! In the Sandhole I can selectively raid vaults that don't have many traps, but that won't last forever.

On 16.9.2012 06:00 Therem Harth wrote:
Woo! Rod tip of detection! Finally!

On 16.9.2012 06:05 Therem Harth wrote:
And a cloak of air... Cool!

On 16.9.2012 06:06 Therem Harth wrote:
Umm, duh, I did the char dump before picking it up. It'll be there in the next one (in which Marvin will hopefully still be alive).

On 16.9.2012 06:50 Therem Harth wrote:
Almost bought it during the Lothlorien Spiders quest, and took a mindblast when goofing off in front of an Elder Aranea. I think I'd better stop and go to sleep, or I'll end up killing this character for sure.

On 16.9.2012 07:14 HugoTheGreat2011 wrote:
The Cloak of Air is always nice to have. Great for Numenor and Void/Nether Realm ventures!

On 16.9.2012 18:05 Therem Harth wrote:
Bit of advice: a Horned Reaper's damage output is always more than you think. :)

On 17.9.2012 01:42 HugoTheGreat2011 wrote:
Spoiler - Horned reapers hit for 11d11 damage...That's a lot. And encountering one at dungeon lvl 45 is *very* out-of-depth. Their usual depth is lvl 72.

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