The Angband Ladder: Frekkheten Selv, Half-Ogre Polearmmaster by <baumog<>sdf-eu.org>
[ToME 2.2.6 Character Dump] Name : Frekkheten Selv Age 46 STR: 18/130 Sex : Male Height 96 INT: 6 Race : Half-Ogre Barbarian Weight 182 WIS: 7 Class : Polearmmaster Social Class 1 DEX: 18/100 Body : Player CON: 18/140 God : Tulkas CHR: 5 + To Melee Hit 56 Level 28 Max Hit Points 518 + To Melee Damage 43 Experience 66947 Cur Hit Points 509 + To Ranged Hit 25 Max Exp 66947 Max SP (Mana) 3 + To Ranged Damage 9 Exp to Adv. 77500 Cur SP (Mana) 3 AC 20+54 Gold 27033 Piety 6190 (Miscellaneous Abilities) Fighting : Legendary[27]Perception : Excellent Blows/Round: 6 Bows/Throw : Legendary[15]Searching : Excellent Shots/Round: 1 Saving Throw: Poor Disarming : Fair Mel.dmg/Rnd: 6d8+258 Stealth : Bad Magic Device: Fair Infra-Vision: 30 feet Tactic: normal Explor: running (Character Background) Your mother was an Ogre, but it is unacknowledged. You are the adopted child of a Serf. You are a credit to the family. You have dark brown eyes, curly black hair, and an average complexion. You dislike kitchen duty. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 30 (1500') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') The Sandworm lair: Level 27 (1350') Your body was a Player. You have defeated 2456 enemies. You saved 6 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 52nd Yavie of the 2890th year of the third age. Your adventure lasted 9 days. Your Attributes: You are dead, killed by a Spirit naga on level 30 of Mirkwood. You can drive yourself into a berserk frenzy. You can set explosive runes. Your eyes are sensitive to infrared light. You can see invisible creatures. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of orcs. You can sense the presence of trolls. You can sense the presence of giants. You have normal luck. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your weapon is especially deadly against orcs. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. Skills (points left: 0) - Combat 33.635 [0.900] - Weaponmastery 11.681 [0.950] . Sword-mastery 00.000 [0.300] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 32.500 [0.700] . Archery 32.200 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.000 [0.900] . Disarming 01.000 [0.900] - Magic 01.315 [0.300] . Magic-Device 10.200 [1.150] - Spirituality 02.080 [0.400] . Prayer 06.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Far reaching attack * Spread blows [Character Equipment] a) an Well-behaving Awl-Pike of Westernesse (1d8) (+9,+7) (+1) {cursed, } It can be wielded two-handed. It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It is cursed. It can resist being shattered by morgul beings. It was given to you as a reward. d) a Short Bow of Power (x2) (+10,+9) e) The Ring of Agnorim (+4) It increases your dexterity, stealth and searching by 4. It provides resistance to blindness, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) The Ring 'Seand' (+5 to searching) {100% off} It increases your constitution and searching by 5. It makes you invisible. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Magic shop. k) The Amulet of Erondor (+2 to searching) It increases your searching by 2. It sustains your constitution and charisma. It provides resistance to disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. m) a Dwarven Lantern n) Elven Cord Armour [6,+14] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid , electricity, fire, cold, poison and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Cloak [1,+0] p) (nothing) s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) a Set of Leather Gloves of Slaying (+1,+5) [1,+7] {25% off} You bought it from the Armoury. x) a Pair of Metal Shod Boots [6,+7] z) (nothing) {) 20 Arrows 'Beleron' (1d4) (+13,+5) {90% off} It does extra damage from acid, electricity and fire. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. |) a Shovel (+1) It increases your ability to tunnel by 1. [Character Inventory] a) The Diamond Prism of Light b) Lloth's Ceremonial Dagger of SatHunger It can be activated for satisfy hunger. You found it in the remains of a Flying skull on level 25 of The Old Forest. c) The Cunning Plan of Zog d) 36 Rations of Food e) 4 Potions of Slow Poison f) 23 Potions of Cure Serious Wounds {25% off} g) 20 Potions of Cure Critical Wounds {25% off} h) 3 Potions of Restore Life Levels i) 18 Scrolls of Phase Door j) 16 Scrolls of Teleportation k) 7 Scrolls of Word of Recall {!*} l) 9 Scrolls of Identify m) a Moonstone Rod of Trap Location (75/75) {!d!s!k} n) a Wand of Charm[6|24] (9 charges) o) The Wand of Digging of Thrain (14 charges) {!d!s} You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. p) a Staff of Identify[1|18] (14 charges) q) 21 Seeker Arrows (exploding) (4d4) (+6,+4) {90% off} r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Pendulum of Orcus of ExpLoss It can be activated for experience loss. b) The Skull of Ancient Wisdom of LightAbs It can be activated for light absorption. You found it lying on the ground on level 27 of The Sandworm lair. c) 4 Potions of Cure Light Insanity d) a Potion of Cure Serious Insanity e) a Potion of Cure Critical Insanity f) a Copper Rod of Quickness of Nothing (20/20) g) a Silver Rod of Quickness of Nothing (100/100) h) a Wand of Manathrust[8|18] (14 charges) i) a Wand of Ice Storm[3|30] (9 charges) j) a Ring of Accuracy (+9) k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) a Light Crossbow of Power (x3) (+5,+12) n) 22 Arrows of Lightning (1d4) (+6,+8) o) 29 Arrows of Slay Animal (1d4) (+5,+2) {90% off} It is especially deadly against natural creatures. You made it yourself. [Home Inventory - Lothlorien ] a) The Hard Studded Leather of Himrosse (-1 to accuracy) [7,+2] It sustains your charisma. It provides immunity to fire. It provides resistance to acid, light, dark and shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) 18 Arrows of Lightning (1d4) (+6,+6) {90% off} It does extra damage from electricity. It cannot be harmed by electricity. You made it yourself. c) 13 Arrows of Frost (1d4) (+3,+3) {90% off} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. d) 29 Arrows of Slay Demon (1d4) (+5,+4) {90% off} It strikes at demons with holy wrath. You made it yourself. e) 16 Arrows (exploding) (1d4) (+5,+5) {90% off} f) 15 Seeker Arrows of Flame (4d4) (+4,+6) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. g) 17 Seeker Arrows of Slay Evil (4d4) (+5,+3) {90% off} It fights against evil with holy fury. You made it yourself. h) 4 Seeker Arrows (exploding) (4d4) (+3,+2) {90% off} |
Posted on 23.4.2004 13:41
13300. on the Ladder (of 19092)
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