The Angband Ladder: Frekkheten Selv, Half-Ogre Polearmmaster by <baumog<>sdf-eu.org>

  [ToME 2.2.6 Character Dump]

 Name  : Frekkheten Selv        Age                 46       STR: 18/130       
 Sex   : Male                   Height              96       INT:      6       
 Race  : Half-Ogre Barbarian    Weight             182       WIS:      7       
 Class : Polearmmaster          Social Class         1       DEX: 18/100       
 Body  : Player                                              CON: 18/140       
 God   : Tulkas                                              CHR:      5       
                                                                               
 + To Melee Hit          56 Level             28    Max Hit Points       518   
 + To Melee Damage       43 Experience     66947    Cur Hit Points       509   
 + To Ranged Hit         25 Max Exp        66947    Max SP (Mana)          3   
 + To Ranged Damage       9 Exp to Adv.    77500    Cur SP (Mana)          3   
   AC                 20+54 Gold           27033    Piety               6190   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[27]Perception  : Excellent    Blows/Round:  6         
 Bows/Throw  : Legendary[15]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Fair         Mel.dmg/Rnd:  6d8+258   
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          Your mother was an Ogre, but it is unacknowledged.  You are          
          the adopted child of a Serf.  You are a credit to the                
          family.  You have dark brown eyes, curly black hair, and an          
          average complexion.  You dislike kitchen duty.                       


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 30 (1500')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Sandworm lair: Level 27 (1350')

 Your body was a Player.
 You have defeated 2456 enemies.
 You saved 6 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 52nd Yavie of the 2890th year of the third age.
 Your adventure lasted 9 days.

     Your Attributes:
You are dead, killed by a Spirit naga on level 30 of Mirkwood.
You can drive yourself into a berserk frenzy.
You can set explosive runes.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of giants.
You have normal luck.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

Skills (points left: 0)
 - Combat                                        33.635 [0.900]
          - Weaponmastery                        11.681 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             32.500 [0.700]
          . Archery                              32.200 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.000 [0.900]
          . Disarming                            01.000 [0.900]
 - Magic                                         01.315 [0.300]
          . Magic-Device                         10.200 [1.150]
 - Spirituality                                  02.080 [0.400]
          . Prayer                               06.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Far reaching attack
 * Spread blows


  [Character Equipment]

a) an Well-behaving Awl-Pike of Westernesse (1d8) (+9,+7) (+1) {cursed, }
        It can be wielded two-handed.  It increases your strength, dexterity
     and constitution by 1.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It is cursed.  It can resist being shattered by
    morgul beings.  
    It was given to you as a reward.
d) a Short Bow of Power (x2) (+10,+9)
e) The Ring of Agnorim (+4)
    It increases your dexterity, stealth
     and searching by 4.  It provides resistance to blindness, shards and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) The Ring 'Seand' (+5 to searching) {100% off}
    It increases your constitution and 
    searching by 5.  It makes you invisible.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to cold and light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Magic shop.
k) The Amulet of Erondor (+2 to searching)
    It increases your searching by 2.  It
    sustains your constitution and charisma.  It provides resistance to 
    disenchantment.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
m) a Dwarven Lantern
n) Elven Cord Armour [6,+14] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to acid
    , electricity, fire, cold, poison and chaos.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
o) a Cloak [1,+0]
p) (nothing)
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) a Set of Leather Gloves of Slaying (+1,+5) [1,+7] {25% off}
    
    You bought it from the Armoury.
x) a Pair of Metal Shod Boots [6,+7]
    
z) (nothing)
{) 20 Arrows 'Beleron' (1d4) (+13,+5) {90% off}
    It does extra damage from acid, 
    electricity and fire.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
|) a Shovel (+1)
    It increases your ability to tunnel by 1.  


  [Character Inventory]

a) The Diamond Prism of Light
b) Lloth's Ceremonial Dagger of SatHunger
    It can
    be activated for satisfy hunger.  
    You found it in the remains of a Flying skull on level 25 of The Old
    Forest.
c) The Cunning Plan of Zog
d) 36 Rations of Food
    
e) 4 Potions of Slow Poison
f) 23 Potions of Cure Serious Wounds {25% off}
    
g) 20 Potions of Cure Critical Wounds {25% off}
    
h) 3 Potions of Restore Life Levels
    
i) 18 Scrolls of Phase Door
    
j) 16 Scrolls of Teleportation
    
k) 7 Scrolls of Word of Recall {!*}
    
l) 9 Scrolls of Identify
    
m) a Moonstone Rod of Trap Location (75/75) {!d!s!k}
n) a Wand of Charm[6|24] (9 charges)
o) The Wand of Digging of Thrain (14 charges) {!d!s}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
p) a Staff of Identify[1|18] (14 charges)
q) 21 Seeker Arrows (exploding) (4d4) (+6,+4) {90% off}
    
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Pendulum of Orcus of ExpLoss
    It can be activated for experience loss.  
b) The Skull of Ancient Wisdom of LightAbs
    It can be activated
    for light absorption.  
    You found it lying on the ground on level 27 of The Sandworm lair.
c) 4 Potions of Cure Light Insanity
d) a Potion of Cure Serious Insanity
e) a Potion of Cure Critical Insanity
f) a Copper Rod of Quickness of Nothing (20/20)
g) a Silver Rod of Quickness of Nothing (100/100)
h) a Wand of Manathrust[8|18] (14 charges)
i) a Wand of Ice Storm[3|30] (9 charges)
j) a Ring of Accuracy (+9)
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated
    for magic missile (2d6) every 2 turns if it is being worn. It provides
    light (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) a Light Crossbow of Power (x3) (+5,+12)
n) 22 Arrows of Lightning (1d4) (+6,+8)
o) 29 Arrows of Slay Animal (1d4) (+5,+2) {90% off}
    It is especially
    deadly against natural creatures.  
    You made it yourself.


  [Home Inventory - Lothlorien ]

a) The Hard Studded Leather of Himrosse (-1 to accuracy) [7,+2]
    It sustains your charisma.  It provides immunity 
    to fire.  It provides resistance to acid, light, dark and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) 18 Arrows of Lightning (1d4) (+6,+6) {90% off}
    It does extra damage from electricity.
    It cannot be harmed by electricity.  
    You made it yourself.
c) 13 Arrows of Frost (1d4) (+3,+3) {90% off}
    It does extra damage from frost.  It cannot be
    harmed by cold.  
    You made it yourself.
d) 29 Arrows of Slay Demon (1d4) (+5,+4) {90% off}
    It strikes at demons with holy wrath.  
    You made it yourself.
e) 16 Arrows (exploding) (1d4) (+5,+5) {90% off}
    
f) 15 Seeker Arrows of Flame (4d4) (+4,+6) {90% off}
    It does extra damage from fire.  It cannot be
    harmed by fire.  
    You made it yourself.
g) 17 Seeker Arrows of Slay Evil (4d4) (+5,+3) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
h) 4 Seeker Arrows (exploding) (4d4) (+3,+2) {90% off}
    



Posted on 23.4.2004 13:41

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2311. on the ToME Ladder (of 3155)
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On 23.4.2004 13:41 baumog<>sdf-eu.org wrote:
Bah. Discovered a vault near the bottom of Mirkwood. While looking for the entrance, I got surprised by a bunch of nagas. "No problem", I thought. Then my poor Ogre turned into an unthinking vegetable. Turns out there were a bunch of Spirit Nagas among the group.

Well, polearmmasters are cool. Gotta try them again.

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