The Angband Ladder: The Fury VIII, RohanKnight Polearmmaster by <thegpfury@gmail.com>
[ToME 2.3.2 Character Sheet] Name : The Fury VIII Age 22 STR: 37 Sex : Neuter Height 85 INT: 9 Race : Vampire RohanKnight Weight 80 Wis: 5 7 Class : Polearmmaster Social Class 3 DEX: 20 Body : Player CON: 24 God : Melkor Bauglir Chr: 11 12 + To Melee Hit 61 Level 29 Hit Points 348/ 403 + To Melee Damage 73 Experience 191266 Spell Points 0/ 23 + To Ranged Hit 24 Max Exp 191266 Sanity 121/ 121 + To Ranged Damage 6 Exp to Adv. 240000 Piety 19690 AC 14+26 Gold 92957 Speed Fast (+8) (Miscellaneous Abilities) Fighting : Legendary[30]Perception : Fair Blows/Round: 6 Bows/Throw : Superb Searching : Good Shots/Round: 1 Saving Throw: Poor Disarming : Fair Mel.dmg/Rnd: 54d6+438 Stealth : Poor Magic Device: Fair Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Devoted Mercenary. You have brown eyes, curly brown hair, and an average complexion. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') Moria: Level 33 (1650') Your body is a Player. You are currently on level 33 of Moria. You have defeated 3178 enemies. You saved 33 princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 51st Yavie of the 2890th year of the third age. You have been adventuring for 8 days. adefkmnopsuxz{|@ Add Str : .1.............+ Add Int : ...............+ Add Wis : ...............+ Add Dex : .1.............. Add Con : .1.............+ Add Chr : ...............+ Add Stea. : .......1........ Add Sear. : .....4.1........ Add Tun.. : ..............1. Add Speed : ...............+ Slay Und. : +............... Slay Orc : .+.............. Slay Troll: .+.............. Slay Giant: .+.............. Fire Brand: +............... Sust Str : .......+........ Sust Int : .......+........ Sust Wis : ................ Sust Dex : .......+........ Sust Con : ......+...+..... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : .+....++..+..... Hold Life : ...............+ Res Acid : ................ Res Elec : ......+......... Res Fire : +......+.......+ Res Cold : ...............+ Res Pois : ......+........+ Res Fear : ......+......... Res Light : ..........+..... Res Dark : ......+........+ Res Blind : ................ Res Conf : ......+......... Res Sound : ................ Res Shard : ................ Res Neth : ...............+ Res Nexus : .......+........ Res Chaos : ................ Res Disen : ................ Aura Fire : +............... Lite : +.........+....+ See Invis : .+.............. Activate : .....+....+..... Cursed : +............... Sentient : +............... Orc.ESP : .+.............. Troll.ESP : .+.............. Giant.ESP : .+.............. Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) - Combat 34.211 [0.900] - Weaponmastery 34.156 [1.150] . Sword-mastery 00.000 [0.300] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 33.900 [0.700] . Archery 03.900 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 08.840 [0.900] . Stealth 00.000 [0.400] . Disarming 12.800 [0.900] - Magic 02.206 [0.300] . Magic-Device 08.400 [1.150] . Udun 00.000 [0.400] - Spirituality 04.940 [0.400] . Prayer 18.000 [0.500] - Monster-lore 01.000 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Far reaching attack * Spread blows [Character Equipment] a) The Glaive of Pain (E:45543, L:26) (9d6) (+11,+36) {cursed} It can be wielded two-handed. It provides light (radius 1) forever. It does extra damage from fire. It strikes at undead with holy wrath. It provides resistance to fire. It produces a fiery sheath. It drains mana. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) a Wooden Boomerang of Westernesse (1d8) (+7,+6) (+1) It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. You found it in the remains of Wormtongue, Agent of Saruman on level 18 of Orc Cave. e) a Ring of Damage f) a Ring of Protection k) an Amulet of the Serpents m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Soft Leather Armour of Nenorn [4,+5] It sustains your constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, poison, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 12 of Orc Cave. o) The Elven Cloak 'Marant' [4,+9] (+1 to stealth) It increases your stealth, searching and luck by 1. It sustains your strength, intelligence and dexterity. It provides immunity to paralysis. It provides resistance to fire and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) (nothing) s) a Hard Leather Cap [2] {good} u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Hard Leather Boots [3] {excellent} z) (nothing) {) (nothing) |) a Pick (+1) {25% off} [Character Inventory] a) a Potion of Curing b) 3 Scrolls of Word of Recall c) 14 Scrolls of Satisfy Hunger d) a Scroll titled "app evssne mi" e) a Scroll titled "sati rime" f) a Scroll titled "blaadalf bulu" g) an Iron Rod of Trap Location (50/50) h) a Tungsten Rod Tip i) a Chromium Rod Tip j) a Wand of Fireflash[4|17] k) an Emerald Ring l) a Beryl Amulet m) a Rusty Chain Mail [14] {excellent} n) a Leather Scale Mail [11] o) a Set of Gauntlets [2] p) a Dagger (1d4) q) a Small Sword (1d6) r) a Short Sword (1d7) s) a Katana (3d4) {excellent} t) a Katana (3d4) u) a Lance (2d8) {excellent} v) a Battle Axe (2d8) {excellent} w) (nothing) [Home Inventory - Bree ] a) Jor's Buckler of Missile Attraction It can be activated for cure cuts every 100 turns. You found it in the remains of a Random Number Generator on level 12 of Orc Cave. b) a Ring of Invisibility c) a Ring of Spell d) a Trident of Life (1d8) (+7,+7)(20%) [Home Inventory - Lothlorien ] a) a Potion of Cure Critical Insanity b) 3 Potions of Corruption c) a Rod Tip of Door/Stair Location (10 Mana to cast) d) a Rod Tip of Lightning Bolts (30 Mana to cast) e) an Amulet of Anti-Teleportation f) The Phial of Undeath (-5) {cursed} g) a Pair of Metal Shod Boots of Stealth [6,+5] (+2 to stealth) It increases your stealth by 2. It was given to you as a reward. h) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of Mirkwood. i) The Fauchard of Daind (1d10) (+15,+5) (+1 attack) It can be wielded two-handed. It increases your strength and attack speed by 1. It does extra damage from fire. It produces chaotic effects. It strikes at demons with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [The Mathom-house Inventory - Bree ] a) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. b) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. |
Posted on 8.8.2005 13:11
12356. on the Ladder (of 19064)
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