[ToME 2.3.9 (ah) Character Sheet] Name : Carvin' Marvin Age 79 Str: 33 35 Sex : Male Height 61 INT: 6 Race : Zombie RohanKnight Weight 76 WIS: 11 Class : Polearmmaster Social Class 9 DEX: 25 Body : Player CON: 28 God : Tulkas CHR: 8 + To Melee Hit 84 Level 28 Hit Points -8/ 405 + To Melee Damage 73 Experience 97182 Spell Points 6/ 18 + To Ranged Hit 53 Max Exp 97182 Sanity 114/ 145 + To Ranged Damage 15 Exp to Adv. 132500 Piety 3010 AC 31+42 Gold 1942 Speed Fast (+20) (Miscellaneous Abilities) Fighting : Legendary[37]Perception : Very Bad Blows/Round: 6 Bows/Throw : Legendary[2] Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 6d6+438 Stealth : Bad Magic Device: Legendary[2] Infra-Vision: 70 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Landed Knight. You have green eyes, wavy brown hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: ON Recall Depth: Barrow-Downs: Level 1 (50') Moria: Level 30 (1500') The Sacred Land Of Mountains: Level 46 (2300') The Sandworm lair: Level 30 (1500') Your opponents are behaving stupidly. Your body was a Player. You have defeated 675 enemies. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 48th Yavie of the 2890th year of the third age. Your adventure lasted 5 days. Your Attributes: You are dead, killed by a Horned Reaper on level 45 of The Sacred Land Of Mountains. You can feel the danger of evil magic. You can use rohir powers. Your eyes are sensitive to infrared light. You can see invisible creatures. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are unlucky. You have a firm hold on your life force. You resist acid exceptionally well. You resist lightning exceptionally well. You resist fire exceptionally well. You resist cold exceptionally well. You resist poison exceptionally well. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to blasts of shards. You are resistant to nexus attacks. You are completely fearless. Your dexterity is sustained. Your strength is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your stealth is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon freezes your foes. Your weapon strikes at undead with holy wrath. adefkmnopsuxz{|@ Add Str : .2....2...4..... Add Dex : ....3.2......... Add Con : .2.............. Add Stea. : 3...3........... Add Infra : 3...3........... Add Tun.. : ..............8. Add Speed : 3...312........+ Slay Und. : +............... Elec Brand: .............+.. Cold Brand: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ....+........... Sust Con : ................ Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ...........+.... Hold Life : .....+.........+ Res Acid : ......++........ Res Elec : .+....++........ Res Fire : .+....++........ Res Cold : ++....++.......+ Res Pois : ....+..+.......+ Res Fear : ......+......... Res Light : ................ Res Dark : +.....+......... Res Blind : ................ Res Conf : ......+......... Res Sound : ......+......... Res Shard : ..........+..... Res Neth : ................ Res Nexus : ....+........... Res Chaos : ................ Res Disen : ................ Lite : .....+.......... See Invis : +....+.........+ Digestion : ...............+ Regen : .+.............. Xtra Might: .+.............. Activate : .....+.+........ Blessed : +............... Good.ESP : .......+........ Full ESP : .........+...... Skills (points left: 0) - Combat 18.785 [0.900] - Weaponmastery 32.932 [1.150] . Sword-mastery 00.000 [0.300] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 32.500 [0.700] . Archery 10.500 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.000 [0.900] . Stealth -09.000 [0.400] . Disarming 01.800 [0.900] - Magic 03.097 [0.300] . Magic-Device 32.350 [1.150] - Spirituality 06.040 [0.400] . Prayer 25.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. d) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. e) (nothing) f) (nothing) k) an Indestructible Amulet of Trickery (+3) m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. o) The Cloak 'Colluin' [1,+20] (charging) It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. p) (nothing) s) a Jewel Encrusted Crown of Telepathy [0,+16] It gives telepathic powers. It cannot be harmed by acid. You found it lying in a vault on level 22 of The Sandworm lair. u) a Set of Cesti of Power (+4,+3) [5,+5] (+4) It increases your strength by 4. It provides resistance to shards. You found it lying in a vault on level 30 of The Sandworm lair. x) a Pair of Metal Shod Boots of Free Action [6,+8] It provides immunity to paralysis. You found it lying in a vault on level 30 of The Sandworm lair. z) (nothing) {) 13 Arrows of Lightning (1d4) (+5,+11) |) a Dwarven Pick of Digging (+8) It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. [Character Inventory] a) a Fireproof War Tome of Tulkas b) 2 Scrolls of Word of Recall c) 13 Scrolls of Satisfy Hunger {25% off} d) a Silver Rod of the Istari of Detection (200/200) {!d!v!k!s@z3} e) a Silver Rod of Charging of Perception (42/100) {!d!v!k!s@z1} f) a Mithril Rod of Simplicity of Recall (160/160) {!d!v!k!s@z2} g) an Indestructible Amulet of Resistance It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. h) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. i) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, dark, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. j) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. k) The Robe 'Celie' [2,+6] It sustains your intelligence, wisdom, dexterity and charisma. It provides resistance to fire, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. l) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. m) a Snakeskin Cloak of Electricity [1,+15] It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid. It cannot be harmed by electricity. You found it lying in a vault on level 23 of The Sandworm lair. n) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. o) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. p) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to nether. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. q) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. r) 17 Flight Arrows of Venom (1d3) (+10,+6) s) 24 Arrows of Flame (1d4) (+7,+6) t) 26 Arrows of Flame (1d4) (+4,+5) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. u) a Climbing Set {!d!v!k!s} It allows you to climb mountains. v) 10 Elf Skeletons w) (nothing) [Home Inventory - Lothlorien ] a) a Cloak of Mist of Air [1,+10]