The Angband Ladder: RobAnyone, Kobold Rogue by will_asher

  [DaJAngband v1.0.99 (pre 1.1.0) Character Dump]

 Name   RobAnyone                                Self  RB  CB  EB   Best
 Sex    Male              Age        20   STR:  18/94  -1  +2  +3 18/134
 Race   Kobold            Height     38   INT:  18/93  -1  +1  +2 18/113
 Class  Rogue             Weight     66   WIS:  18/59  +0  -2  +2  18/59
 Title  Shadow Bandit     Status      1   DEX:  18/89  +2  +3  +1 18/149
 HP     -40/336           Maximize    Y   Con:     17  +2  +1  +0  18/20     18
 SP     108/108                           CHR:     18  -2  -1  +0     15

 Level           37       Armor    [15,+82]     Saving Throw          67
 Cur Exp     864923       Fight   (+24,+18)     Fighting             276
 Max Exp     901085       Melee   (+36,+34)     Shooting             312
 Adv Exp     973000       Shoot   (+42,+18)     Throwing             306
 MaxDepth    Lev 62       Blows      5/turn     Disarming            128
 Turns      1571484       Shots      1/turn     Magic Device          81
 Gold        362376       Stealth        10     Alertness             33
 Burden   201.5 lbs       Energy       170%     Searching             44

 You are the runt of a litter of 4 pups. Your father was a warrior, and
 your mother was a cook. You have light brown eyes, a dark brown hide,
 and small, sharp teeth.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:+........+...
 Elec:+.....+.+.... Confu:.............
 Fire:...+..+.+.... Sound:.............
 Cold:......+.+.... Shard:.......+.....
 Pois:......+...... Nexus:.............
1/2Po:............+ Nethr:.............
 Fear:.+........... Chaos:.............
 Lite:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:+............ Stea.:......+......
Feath:............. Alert:.............
PLite:+....+....... Tunn.:.............
Regen:....+........ Speed:.+.........+.
Telep:.........+... Blows:.............
Dkvis:............. Shots:.............
Invis:.....+....... Might:.+...........
FrAct:.+...........      :.............


  [Last Messages]

> The death drake bites you.
> You feel your life draining away!
> Target Selected.
> You have 7 throwing axes (1d5) (+7,+8) {@v1=g} (q).
> The throwing axe (1d5) (+7,+8) {@v1=g} hits the death drake.
> The death drake grunts with pain.
> You have 6 throwing axes (1d5) (+7,+8) {@v1=g} (q).
> The throwing axe (1d5) (+7,+8) {@v1=g} hits the death drake.
> The death drake grunts with pain.
> You have 5 throwing axes (1d5) (+7,+8) {@v1=g} (q).
> The throwing axe (1d5) (+7,+8) {@v1=g} hits the death drake.
> The death drake grunts with pain.
> The death drake breathes nether.
> You feel your life draining away!
> You die.


  [Character Equipment]

a) The broad sword 'Aeglin' (2d5) (+12,+16) (+1) {@w0}
   It slays orcs, trolls, and giants.  It is branded with lightning.  
   It provides resistance to electricity and blindness.  It usually
   provides light of radius 4.  It is blessed by the gods and slows
   your metabolism.  It cannot be harmed by the elements.  
   
   With this weapon, you would currently get 5 blows per round.
   Each blow will do an average damage of 76.6 against orcs, 76.6
   against trolls, 76.6 against giants, 76.6 against
   electricity-vulnerable creatures, 76.6 against fire-vulnerable
   creatures, +4.3 when both a slay and brand apply, +4.3 when both
   brands apply, and 42.2 against other monsters (add +4.3 damage
   against creatures vulnerable to light).  Your chance of scoring a
   critical hit with this weapon is 1 in 10.
   
b) The long bow of Bard (ML4) (+18,+18) (+1)
   It increases your dexterity by 1.  It increases your speed and 
   shooting power by 1.  It slays dragons.  It provides resistance to 
   fear.  It grants you immunity to paralysis.  It cannot be harmed by
   the elements.  
   
   A launcher with an multiplier level (ML) of 4 actually multiplies
   damage by x3.5
   Examine ammo to see average damage.
   
c) a Tiger Eye Ring of Strength (+3)
   It increases your strength by 3.  It sustains your strength.  
   
d) an Amber Ring of Flames of Warfare (+6,+9) [+10]
   It brands your melee blows with fire.  It provides resistance to 
   fire.  It activates for fire resistance (20+d20 turns) and fire ball
   (80) every 50+d50 turns.  It cannot be harmed by fire.  
   
e) a Malachite Amulet of Regeneration
   It speeds your regeneration.  
   
f) The Star of Elendil {@w4 !!}
   It usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for magic mapping every 50+d50
   turns.  It cannot be harmed by the elements.  
   
g) a filthy rag of Elvenkind [1,+12] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   electricity, fire, cold, and poison.  It cannot be harmed by the
   elements.  
   
h) a cloak of Protection [1,+13]
   It provides resistance to shards.  It cannot be harmed by the
   elements.  
   
i) a large metal shield of Resistance [6,+11]
   It provides resistance to acid, electricity, fire, and cold.  It
   cannot be harmed by the elements.  
   
j) The hard leather cap of Thranduil [2,+10] (+2) {@w4}
   It increases your intelligence and wisdom by 2.  It provides
   resistance to blindness.  It grants you the power of telepathy.  It
   cannot be harmed by the elements.  
   
k) a set of steel gauntlets of Throwing (+2,+3) [3,+7] (+3)
    It increases your throwing power by 2.  It also applies its damage
   bonus to throwing weapons instead of melee.  
   
l) a pair of soft leather boots of Speed [2,+10] (+7)
   It increases your speed by 7.  
   


  [Character Equipment -- Quiver]

n) 40 arrows (1d4) (+5,+8) {@f1=g}
   
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 299.1 against dragons, and 99.7 against other
   monsters.  Your chance of scoring a critical shot shooting this ammo 
   from your current launcher is 1 in 11.
   
o) 46 arrows (1d4) (+5,+7) {@f1=g}
   
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 288.6 against dragons, and 96.2 against other
   monsters.  Your chance of scoring a critical shot shooting this ammo 
   from your current launcher is 1 in 11.
   
p) 18 arrows (1d4) (+5,+5) {@f1=g}
   
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 267.6 against dragons, and 89.2 against other
   monsters.  Your chance of scoring a critical shot shooting this ammo 
   from your current launcher is 1 in 11.
   
q) 5 throwing axes (1d5) (+7,+8) {@v1=g}
   It is balanced for throwing and can't be used for melee.    You can
   throw 5 of these weapons in one turn.
   
   
   This weapon can be thrown for an average damage of 111.9 against
   fire-vulnerable creatures, and 37.3 against other monsters.  Your
   chance of scoring a critical hit when throwing this weapon is 1 in
   10.  Thrown weapons often get the brand from an elemental ring but
   not always. It depends on luck and skill with throwing weapons. You
   have a 100 percent chance of getting the brand from a ring when
   throwing this weapon. Note: Weapons not meant for throwing never get
   the brand from a ring.
   
r) 5 throwing daggers of Slay Demon (1d4) (+11,+6) {@v3=g}
   It slays demons.  It is balanced for throwing and can't be used for
   melee.    You can throw 5 of these weapons in one turn.
   
   
   This weapon can be thrown for an average damage of 91.5 against
   demons, 91.5 against fire-vulnerable creatures, +7.6 when both a
   slay and brand apply, and 30.5 against other monsters.  Your chance
   of scoring a critical hit when throwing this weapon is 1 in 9. 
   Thrown weapons often get the brand from an elemental ring but not
   always. It depends on luck and skill with throwing weapons. You have
   a 100 percent chance of getting the brand from a ring when throwing
   this weapon. Note: Weapons not meant for throwing never get the
   brand from a ring.
   
s) a bladed boomerang (1d11) (+6,+7) {@v4=g}
   It is balanced for throwing and can't be used for melee and 
   (usually) returns to your hand when thrown.  It sometimes causes you
   to hit yourself.    You can throw 5 of these weapons in one turn.
   
   
   This weapon can be thrown for an average damage of 127.8 against
   fire-vulnerable creatures, and 42.6 against other monsters.  Your
   chance of scoring a critical hit when throwing this weapon is 1 in
   10.  Thrown weapons often get the brand from an elemental ring but
   not always. It depends on luck and skill with throwing weapons. You
   have a 100 percent chance of getting the brand from a ring when
   throwing this weapon. Note: Weapons not meant for throwing never get
   the brand from a ring.
   
t) a manticore tail spike of Slay Undead (1d7) (+6,+8) {@v5=g}
   It slays undead.  It is balanced for throwing and can't be used for
   melee.    You can throw 5 of these weapons in one turn.
   
   
   This weapon can be thrown for an average damage of 119.1 against
   undead, 119.1 against fire-vulnerable creatures, +9.9 when both a
   slay and brand apply, and 39.7 against other monsters.  Your chance
   of scoring a critical hit when throwing this weapon is 1 in 10. 
   Thrown weapons often get the brand from an elemental ring but not
   always. It depends on luck and skill with throwing weapons. You have
   a 100 percent chance of getting the brand from a ring when throwing
   this weapon. Note: Weapons not meant for throwing never get the
   brand from a ring.
   


  [Character Inventory]

a) 2 Books of Chance Magic [Tourism & Travel] {@p1}
   
   
b) a Book of Chance Magic [Minor Charms for Vacationers] {@p2}
   
   
c) 3 Books of Chance Magic [Tricks & Detections] {@p3}
   
   
d) 4 Books of Chance Magic [Quick Getaways] {@p4}
   It cannot be harmed by the elements.  
   
e) 3 Books of Chance Magic [Mordenkainen's Escapes: Rogue's Edition] {@p6}
   It cannot be harmed by the elements.  
   
f) 10 Canescent Potions of Cure Critical Wounds {@q1}
   
   
g) a Scarlet Potion of Healing {@q2}
   
   
h) 2 Scrolls titled "fovehemo" of Teleportation {@r9 !*}
   
   
i) 4 Scrolls titled "cor plus vo" of Teleport Level {@r7 !*}
   
   
j) 4 Scrolls titled "trio aca vus" of Word of Recall {@r3}
   
   
k) a Scroll titled "sposubi excito" of *Destruction* {!*}
   
   
l) 3 Titanium Rods of Detection {@z3 !!}
   It cannot be harmed by lightning.  
   
m) a Tarnished Silver Rod of Teleport Other (charging) {@z7 !!}
   
   
n) 5 Iron-bound Rods of Light (1 charging) {@z4}
   
   
o) a Copper Rod of Fire Balls {@z5 !!}
   
   
p) 2 Sapling Staffs of Teleportation (1d5) (+0,+0) (12 charges) {@u9}
   
   
   With this weapon, you would currently get 5 blows per round.
   Each blow will do an average damage of 38.1 against fire-vulnerable
   creatures, and 18.7 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 16.
   
q) a Rowan Staff of Starlight of Natural Battle (1d5) (+8,+14) (7 charges)
   It slays orcs and trolls.  It provides resistance to fear, shards, 
   and nexus.  It sustains your strength.  It cannot be harmed by fire.
   
   
   With this weapon, you would currently get 5 blows per round.
   Each blow will do an average damage of 52.1 against orcs, 52.1
   against trolls, 52.1 against fire-vulnerable creatures, +2.4 when
   both a slay and brand apply, and 32.7 against other monsters.  Your
   chance of scoring a critical hit with this weapon is 1 in 14.
   
r) 2 Birch Staffs of Speed (1d5) (+0,+0) (11 charges) {@u7}
   
   
   With this weapon, you would currently get 5 blows per round.
   Each blow will do an average damage of 38.1 against fire-vulnerable
   creatures, and 18.7 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 16.
   
s) The metal cap of Thengel [3,+12] (+3) {@w4}
   It increases your wisdom and charisma by 3.  It provides resistance
   to confusion.  It cannot be harmed by the elements.  
   
t) a scythe of Randomness (5d3) (+10,+21) (+1) {@w1}
   It increases your charisma by 1.  It increases your stealth and 
   speed by 1.  It is branded with lightning.  It provides resistance
   to chaos and charming.  It sustains your wisdom and charisma.  It 
   makes you fall like a feather.  It prevents hit point regeneration.  
   It cannot be harmed by lightning.  
   
   With this weapon, you would currently get 5 blows per round.
   Each blow will do an average damage of 107.1 against
   electricity-vulnerable creatures, 107.1 against fire-vulnerable
   creatures, +6.4 when both brands apply, and 55.7 against other
   monsters.  Your chance of scoring a critical hit with this weapon is
   1 in 8.
   


  [Home Inventory]

a) 30 Orange Speckled Potions of Speed {@q7}
   
   
b) 13 Scarlet Potions of Healing {@q2}
   
   
c) 2 Crimson Potions of *Healing*
   
   
d) 26 Scrolls titled "fovehemo" of Teleportation {@r9 !*}
   
   
e) 51 Scrolls titled "cor plus vo" of Teleport Level {@r7 !*}
   
   
f) 10 Scrolls titled "cer inflabus" of *Identify*
   
   
g) 4 Nickel-Plated Rods of Fire Bolts {@z5}
   
   
h) 11 Chimaera Hide Wands of Teleport Other (88 charges)
   
   
i) a Chestnut Staff of Identify of Natural Light (1d5) (+17,+12) (9 charges) {}
   It slays undead.  It provides resistance to dark and nether.  It
   sustains your charisma.  It usually provides light of radius 1.  It 
   is blessed by the gods and is good and hates evil.  It grants you 
   the ability to see invisible things.  It cannot be harmed by fire.  
   
   With this weapon, you would currently get 5 blows per round.
   Each blow will do an average damage of 50.1 against undead, 50.1
   against fire-vulnerable creatures, +2.4 when both a slay and brand
   apply, and 30.7 against other monsters (add +2.4 damage against
   creatures vulnerable to light).  Your chance of scoring a critical
   hit with this weapon is 1 in 12.
   
j) a Rowan Staff of Starlight of Acid (1d5) (+8,+9) (10 charges)
   It is branded with acid.  It provides resistance to acid.  It cannot
   be harmed by acid.  
   
   With this weapon, you would currently get 5 blows per round.
   Each blow will do an average damage of 47.1 against acid-vulnerable
   creatures, 47.1 against fire-vulnerable creatures, +2.4 when both
   brands apply, and 27.7 against other monsters.  Your chance of
   scoring a critical hit with this weapon is 1 in 14.
   
k) 3 Birch Staffs of Speed (1d5) (+0,+0) (19 charges) {@u7}
   
   
   With this weapon, you would currently get 5 blows per round.
   Each blow will do an average damage of 38.1 against fire-vulnerable
   creatures, and 18.7 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 16.
   
l) 2 Hemlock Staffs of *Destruction* (2d4) (+0,+0) (6 charges) {!*}
   
   
   With this weapon, you would currently get 5 blows per round.
   Each blow will do an average damage of 44.1 against fire-vulnerable
   creatures, and 20.7 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 14.
   
m) 2 Maple Staffs of Mana-free Spellcasting (1d5) (+0,+0) (20 charges) {@w0}
   
   
   With this weapon, you would currently get 5 blows per round.
   Each blow will do an average damage of 38.1 against fire-vulnerable
   creatures, and 18.7 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 16.
   
n) a Flawed Diamond Ring of Sustain Brawn of Eregion (+2 to speed)
   It increases your speed by 2.  It provides resistance to 
   disenchantment.  It sustains your strength and constitution.  
   
o) a Blue Diamond Ring of Free Action of Eregion (+1 to speed)
   It increases your speed by 1.  It provides resistance to nether.  It
   grants you immunity to paralysis.  
   
p) a Sapphire Ring of Constitution (+4)
   It increases your constitution by 4.  It sustains your constitution.
   
   
q) a Lapis Lazuli Ring of Damage (+11)
   
   
r) The Phial of Galadriel {@w4 !!}
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
   
s) full plate armour of Elvenkind (-3) [25,+17] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   electricity, fire, cold, and blindness.  It cannot be harmed by the
   elements.  
   
t) The soft leather armour 'Hithlomir' [4,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   electricity, fire, cold, and dark.  It cannot be harmed by the
   elements.  
   
u) The cloak of Thorongil [1,+10] (+3 to alertness)
    It increases your alertness by 15.  It provides resistance to acid 
   and fear.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
   
v) a metal cap of Regeneration [3,+9]
   It speeds your regeneration.  
   
w) a set of mail gauntlets of Magic Mastery [2,+5] (+3)
    It increases your magic device skill by 24.  
   
x) a dagger of Randomness (1d4) (+8,+14) (+1) {@w1}
   It increases your speed by 1.  It slays orcs and silver monsters.  
   It provides partial resistance to poison. It provides resistance to 
   disenchantment.  It sustains your strength, dexterity, and charisma.
   It increases likelihood of critical hits.  It grants you darkvision 
   and the ability to see invisible things, but it also drains
   experience and prevents hit point regeneration.  It cannot be harmed
   by lightning or fire.  
   
   With this weapon, you would currently get 5 blows per round.
   Each blow will do an average damage of 35 against orcs, 35 against
   silver creatures, 35 against fire-vulnerable creatures, +1 when both
   a slay and brand apply, and 27 against other monsters.  Your chance
   of scoring a critical hit with this weapon is 1 in 11.
   
y) The broad sword 'Glamdring' (2d5) (+10,+15) (+1)
   It slays orcs, demons, and all evil creatures.  It is branded with 
   fire.  It provides resistance to fire and light.  It usually
   provides light of radius 4.  It is blessed by the gods and slows
   your metabolism.  It cannot be harmed by the elements.  
   
   With this weapon, you would currently get 5 blows per round.
   Each blow will do an average damage of 58.4 against evil creatures, 
   75.6 against orcs, 75.6 against demons, 75.6 against fire-vulnerable
   creatures, +4.3 when both a slay and brand apply (slay animal, slay
   evil, and execute ('KILL') slays don't stack), and 41.2 against
   other monsters (add +4.3 damage against creatures vulnerable to
   light).  Your chance of scoring a critical hit with this weapon is 1
   in 10.
   
z) a spear (Defender) (1d6) (+11,+11) [+6] (+3 to stealth)
   It increases your stealth by 3.   It increases your alertness by 15.
   It provides resistance to acid, electricity, fire, and cold.  It
   sustains your charisma.  It speeds your regeneration.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
   
   With this weapon, you would currently get 5 blows per round.
   Each blow will do an average damage of 50.6 against fire-vulnerable
   creatures, and 30.2 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 13.
   
{) 27 bolts of Acid (1d5) (+7,+8)
   It is branded with acid.  It cannot be harmed by acid.  
   
|) 22 seeker arrows (4d4) (+6,+5) {@f3=g}
   
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 346.5 against dragons, and 115.5 against other
   monsters.  Your chance of scoring a critical shot shooting this ammo 
   from your current launcher is 1 in 11.
   


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 13.8.2009 22:57
Last updated on 18.8.2009 20:37

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9177. on the Ladder (of 19090)
10. on the DaJAngband Ladder (of 100)
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Comments

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On 13.8.2009 22:57 will_asher wrote:
used up the charges on the staff of summoning on dl1 to make sure I didn't accidently use it later.
Gauntlets of throwing add a multiplier to thrown weapon damage (as if it were being fired from a bow). They work nicely with this throwing axe of flame but they hurt my mana and I don't have much in the first place.

On 14.8.2009 23:59 will_asher wrote:
Found a few artifacts but still using the acid-branded staff as my main weapon for now.

I found a better pair of gauntlets of throwing and begun using throwing weapons as my primary range weapons and it works pretty well. I just have to be careful of using them around fire and acid breathers, because if they get destroyed it's worse than if a few arrows get destroyed. I lost my flame-branded throwing axe to an acid breather. (vasp stingers are like inherently poison-branded throwing daggers)

On 15.8.2009 23:14 will_asher wrote:
Found some good artifacts since last dump. This is my best game in awhile, and I think it's kindof funny that both of my recent deep games (this and my wizmode Donk game) wore a filthy rag of elvenkind into the dl40s. Just a few minutes ago I found this pair of boots which was +1 better than my last pair of speed boots. Also found a few more good throwing weapons to replenish the ones that got destroyed.

On 17.8.2009 22:31 will_asher wrote:
Had my favorite throwing weapons (the vasp stingers) get destroyed by an acid ball. oh well. Can't complain when I'm still alive in my best game ever.

On 17.8.2009 22:35 will_asher wrote:
I thought a ring of Ice combined with the two-handed sword of extra attacks which I had earlier would do more damage than Aeglin, but I was wrong so I got rid of the two-handed sword.

On 18.8.2009 20:37 will_asher wrote:
@ needs to chose his fights better and run away when he needs to. I think that's my number 1 cause of death. RIP my best game ever (so far)

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