The Angband Ladder: Curt, Elf Rogue by will_asher

  [DaJAngband v1.1.2 Character Dump]

 Name   Curt                                     Self  RB  CB  EB   Best
 Sex    Male              Age        85   STR:     18  -1  +2  +0  18/10
 Race   Elf               Height     58   INT:     14  +2  +1  +0     17
 Class  Rogue             Weight    106   WIS:     10  -1  -2  +0      7
 Title  Footpad           Status     33   DEX:     15  +2  +3  +0  18/20
 HP     171/171           Maximize    Y   CON:     12  -1  +1  +0     12
 SP     9/9                               CHR:     11  +2  -1  +0     12

 Level           13       Armor     [13,+4]     Saving Throw          43
 Cur Exp       1436       Fight     (+5,+4)     Fighting             123
 Max Exp       1436       Melee    (+11,+7)     Shooting             186
 Adv Exp       1595       Shoot    (+22,+7)     Throwing             149
 MaxDepth    Lev 11       Blows      1/turn     Disarming             74
 Turns       145028       Shots      1/turn     Magic Device          53
 Gold          1732       Stealth         6     Alertness             46
 Burden   126.5 lbs       Energy       100%     Searching             36

 You are one of several children of a Nandorin Ranger.  You have light
 grey eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:+............ Blind:.............
 Elec:............. Confu:.............
 Fire:............. Sound:.............
 Cold:............. Shard:.............
 Pois:............. Nexus:.............
1/2Po:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............+ Disen:.............
 Dark:............. Charm:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:...+......... Alert:.............
PLite:............. Tunn.:.............
Regen:............. Speed:.............
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:............. ThrwM:.............
HLife:.............      :.............


  [Last Messages]

> You have a Yew Staff of Teleportation (1d5) (+4,+5) (7 charges) (p).
> You hit the boil-covered wretch.
> You have slain the boil-covered wretch.
> You drop a Siren Lip Wand of Heal Monster (13 charges) (l).
> You have no more Siren Lip Wands of Heal Monster (13 charges) (l).
> You have a cutlass (1d7) (+0,+0) (s).
> You destroy a cutlass (1d7) (+0,+0).
> You have no more cutlasses (1d7) (+0,+0) (s).
> You see a Siren Lip Wand of Heal Monster (13 charges).
> You have a Siren Lip Wand of Heal Monster (13 charges) (l).
> You autoinscribe a Yew Staff of Teleportation (1d5) (+4,+5) (7 charges).
> You autoinscribe a Chartreuse Potion of Speed.
> Inscribing an Alabaster Amulet {splendid}.
> You drop 17 arrows (1d4) (+4,+8) (o).
> You reorganize your quiver.


  [Character Equipment]

a) a trident of Acid (1d8) (+6,+3) {@w0}
     It is branded with acid.  It provides resistance to acid.  It
   cannot be harmed by acid.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 28.5 against acid-vulnerable
   creatures, and 11.5 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 28.
   
b) mini crossbow of Accuracy (ML2) (+17,+7)
     
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75
   Examine ammo to see average damage.
   
c) (nothing)
     
   
d) an Amethyst Ring of Feather Falling
     It makes you fall like a feather.  
   
e) an Alabaster Amulet {alertness, splendid}
     
   
f) a wooden torch (3922 turns) {@w4}
     It usually provides light of radius 2, though this is reduced when
   running of out fuel.  
   
g) soft leather armour [4,+0]
     
   
h) (nothing)
     
   
i) a small leather shield [2,+0]
     
   
j) a metal cap [3,+0]
     
   
k) a set of leather gloves [1,+0]
     
   
l) a pair of hard leather boots [3,+0]
     
   


  [Character Equipment -- Quiver]

n) 22 bolts (1d5) (+0,+0) {@f1=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 17.5.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 29.
   
o) 3 daggers (1d4) (+0,+0) {@v2=g}
     It is better for throwing than most melee weapons.  
   
   With this weapon, you would currently get 2 blows per round.  You
   can throw 2 of these weapons in one turn.
   
   Each blow will do an average damage of 3.1.  This weapon can be
   thrown for an average damage of 3.  Your chance of scoring a
   critical hit with this weapon is 1 in 56 (less when thrown).
   


  [Character Inventory]

a) a Book of Chance Magic [Tourism & Travel] {@p1}
     
   
b) a Book of Chance Magic [Tricks & Detections] {@p2}
     
   
c) a Chartreuse Potion of Speed {@q7}
     
   
d) 4 Light Blue Potions of Cure Serious Wounds {@q2}
     
   
e) 3 Misty Potions of Cure Critical Wounds {@q1}
     
   
f) 4 Scrolls titled "carmo hicio" of Phase Door {@r1}
     
   
g) 4 Scrolls titled "grinfin hazam" of Word of Recall {@r3}
     
   
h) 16 Scrolls titled "norodil redaxe" of Identify {@r2}
     
   
i) a Lead Rod of Teleport Other {@z7}
     
   
j) a Gold Rod of Light {@z4}
     
   
k) a Cast Iron Rod of Cold Balls {@z5}
     
   
l) a Siren Lip Wand of Heal Monster (13 charges)
     
   
m) a Gorgon Hair Wand of Clone Monster (3 charges)
     
   
n) 2 Wyvern Scale Wands of Light (28 charges)
     
   
o) an Unicorn Horn Wand of Sleep Monster (19 charges)
     
   
p) a Yew Staff of Teleportation (1d5) (+4,+5) (7 charges) {@u9}
     
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 11.  Your chance of scoring a
   critical hit with this weapon is 1 in 34.
   
q) a Scorched Staff of Treasure & Object Location (1d5) (13 charges) {cursed}
     
   
   With this weapon, you would currently get 2 blows per round.
r) a Gnarled Staff of Detect Invisible (1d5) (+5,+5) (8 charges) {@w0}
     
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 11.  Your chance of scoring a
   critical hit with this weapon is 1 in 33.
   
s) 3 wooden torches (2500 turns)
     It usually provides light of radius 2, though this is reduced when
   running of out fuel.  
   
t) a scimitar of *Slay Undead* (2d4) (+2,+1) (+2) {@w2}
   It increases your wisdom by 2.    It is especially deadly against 
   undead.  It grants you the ability to see invisible things.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 46 against undead, and 10
   against other monsters.  Your chance of scoring a critical hit with
   this weapon is 1 in 24.
   
u) a whip of Slay Dragon (1d3) (+1,+3) {@w1}
     It slays dragons.  
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 15 against dragons, and 7
   against other monsters.  Your chance of scoring a critical hit with
   this weapon is 1 in 45.
   
v) a dwarven shovel (1d3) (+0,+0) (+3) {@w0}
   It increases your tunneling by 3.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 6.8 (add +5.1 damage against
   creatures vulnerable to rock remover).  Your chance of scoring a
   critical hit with this weapon is 1 in 25.
   


  [Home Inventory]

a) 17 arrows (1d4) (+4,+8)
     
   


Curt the Elf Rogue
Began the quest to kill Morgoth on 01/08/2010 at 09:12 PM
============================================================
                   CHAR.  
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
|    14633|     2 |  3  | Killed Wolf, Farmer Maggot's dog
|    21927|     1 |  5  | Reached level 5
|    37532|     2 |  5  | Killed it
|    50195|     4 |  7  | Killed Grip, Farmer Maggot's dog
|    84602|     7 | 10  | Reached level 10
|    87995|     7 | 10  | Killed Lotho Sackville-Baggins
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 9.1.2010 05:30

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17594. on the Ladder (of 18973)
91. on the DaJAngband Ladder (of 100)
106. for this player (

Comments

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On 9.1.2010 05:30 will_asher wrote:
Started a new game almost right away. This dump is after only one trip into the dungeon. I've never found this much good stuff on my first trip. The last thing I IDed was the best (-teleother).

On 9.1.2010 05:35 will_asher wrote:
"it" in the character history is, of course, Fang, who I killed with an iron shot after he had run out of line of sight. ..I'll need to fix that..

On 9.1.2010 05:36 Pete Mack wrote:
Will--
I believe the convention, both in 'Band and RL, is 'hand crossbow' not 'mini crossbow'.


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