The Angband Ladder: Arthur, Human Tourist by Hudstone

  [DaJAngband v1.3.1 Character Dump]

 Name   Arthur                                   Self  RB  CB  EB   Best
 Sex    Male              Age        18   STR:     15  +0  +0  +5  18/20
 Race   Human             Height     76   Int:     16  +0  +2  +0     18     17
 Class  Tourist           Weight    186   WIS:      9  +0  -2  +1      8
 Title  Journeyer         Status     25   Dex:     13  +0  +1  +0     14     11
 HP     202/202           Score    4847   Con:     14  +0  +0  +0     14     10
 SP     41/41                             CHR:  18/29  +0  +2  +0  18/49

 Level           29       Armor    [18,+42]     Saving Throw          47
 Cur Exp      63890       Fight   (+24,+28)     Fighting             171
 Max Exp      63890       Melee   (+34,+37)     Shooting             190
 Adv Exp      82500       Shoot   (+33,+11)     Throwing             218
 MaxDepth    Lev 25       Blows      2/turn     Disarming             43
    Day15, 21:47:24       Shots      2/turn     Magic Device          51
 Gold        109241       Stealth         6     Alertness             23
 Burden   144.6 lbs       Energy       100%     Searching             22

 You are one of several children of a Serf.  You are a credit to the
 family.  You have brown eyes, wavy brown hair, and a very dark
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.............
 Elec:....+...+.... Confu:.............
 Fire:...+....+.... Sound:.............
 Cold:.......++.... Shard:.............
 Pois:............. Nexus:.............
1/2Po:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. Charm:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:........+..+.
Feath:............. Alert:.............
PLite:.....+....... Tunn.:.............
Regen:............. Speed:.............
Telep:............. Blows:+............
Dkvis:............. Shots:.+...........
Invis:............. Might:.............
FrAct:............. ThrwM:.............
HLife:.............      :.............


  [Last Messages]

> You failed to pick the lock. <2x>
> You have picked the lock.
> You dig in the rubble.
> You have removed the rubble.
> You dig in the rubble. <22x>
> You have removed the rubble. <2x>
> You dig in the rubble. <7x>
> You have removed the rubble.
> You activate it...
> The Phial of Legon wells with clear light...
> You are surrounded by a white light.
> There is a wall in the way!
> You can learn 1 more spell.
> This place doesn't look very interesting.
> This level feels rather safe.


  [Character Equipment]

a) a long sword of Extra Attacks (2d5) (+10,+9) (+1)
   It increases your attack speed by 1.  
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 66 against fire-vulnerable
   creatures, and 44 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 11.
    It was found on the floor on level 13.
   
b) a light crossbow of Extra Shots (ML3) (+9,+11) (+1)
   It increases your shooting speed by 1.  
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625. The range on this launcher is 18 spaces.
   Examine ammo to see average damage.
     It was dropped by a(n) hill orc on level 21.
   
c) an Aquamarine Ring of Slaying (+6,+5)
     
   
d) a Diamond Ring of Flames [+13]
     It brands your melee blows with fire.  It provides resistance to 
   fire.  It activates for fire resistance (3+d4 minutes) and fire ball
   (80) every 10+d5 minutes.  It cannot be harmed by fire.  
    It was found on the floor on level 24.
   
e) a Procelain Amulet of Resist Lightning
     It provides resistance to electricity.  It cannot be harmed by 
   lightning.  
   
f) The Phial of Legon
     It usually provides light of radius 3.  It activates for 
   illumination about every 1+d2 minutes.  It cannot be harmed by the
   elements.  
     It was dropped by Mughash the Kobold Lord on level 11.
   
g) soft studded leather of Resist Acid [5,+2]
     It provides resistance to acid.  It cannot be harmed by acid.  
     It was dropped by a(n) novice rogue on level 18.
   
h) a fur cloak [2,+5]
     It provides resistance to cold.  
   
i) a large leather shield of Elvenkind [4,+11] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   electricity, fire, and cold.  It cannot be harmed by the elements.  
   It might have hidden powers.
     It was dropped by a(n) gnome thief on level 25.
   
j) a hard leather cap of Wisdom [2,+1] (+1)
   It increases your wisdom by 1.    It sustains your wisdom.  
    It was bought from the armoury.
   
k) a set of steel gauntlets of Power (+2,+3) [3,+6] (+5)
   It increases your strength by 5.    
    It was bought from the black market.
   
l) a pair of soft leather boots of Stealth [2,+3] (+3)
   It increases your stealth by 3.  
     It was dropped by Mauhur the uruk on level 18.
   


  [Character Equipment -- Quiver]

n) 12 bolts of Slay Demon (1d5) (+7,+8)
     It slays demons.  
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 173.1 against demons, and 57.7 against other
   monsters.  Your chance of scoring a critical shot shooting this ammo 
   from your current launcher is 1 in 15.
    It was found in a vault on level 16.
   
o) 6 bolts of Frost (1d5) (+4,+8)
     It is branded with frost.  It cannot be harmed by cold.  
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 173.1 against frost-vulnerable creatures, and 
   57.7 against other monsters.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 16.
     It was dropped by a(n) goblin on level 17.
   
p) 20 bolts (1d5) (+2,+2)
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 42.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 16.
   
q) 11 bolts (1d5) (+0,+0)
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 36.7.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 17.
   
r) a hand grenade of Escape Smoke (8d3) (+9,+5)
     It is balanced for throwing and can't be used for melee.    This
   projectile (almost always) explodes in a radius 2-3 ball of shards
   (or its element if it is branded) when it hits a monster, damaging
   any creatures adjacent to the target monster.  It cannot be harmed
   by the elements.  You can throw 2 of these weapons in one turn.
   
   This weapon can be thrown for an average damage of 88.2 against
   fire-vulnerable creatures, and 58.8 against other monsters.  Your
   chance of scoring a critical hit when throwing this weapon is 1 in
   12.
    It was found on the floor on level 16.
   
s) 4 hand grenades (8d3) (+4,+6)
     It is balanced for throwing and can't be used for melee.    This
   projectile (almost always) explodes in a radius 2-3 ball of shards
   (or its element if it is branded) when it hits a monster, damaging
   any creatures adjacent to the target monster.  It cannot be harmed
   by cold.  You can throw 2 of these weapons in one turn.
   
   This weapon can be thrown for an average damage of 92.4 against
   fire-vulnerable creatures, and 61.6 against other monsters.  Your
   chance of scoring a critical hit when throwing this weapon is 1 in
   13.
   
t) The giant spider fang 'Earmen' (1d3) (+0,+0) (+2)
     It increases your alertness by 10.   It increases your magic
   device skill by 16.  It is branded with poison.  It provides
   resistance to shards.  It sustains your charisma.  It usually
   provides light of radius 1.  It is better for throwing than most
   melee weapons.  It activates for fire bolt (9d8) about every 2
   minutes.  It cannot be harmed by the elements.  
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 33 against fire-vulnerable
   creatures, 33 against poison-vulnerable creatures, +1 when both
   brands apply, and 25 against other monsters (add +1 damage against
   creatures vulnerable to light).  This weapon can be thrown for an
   average damage of 7.2 against fire-vulnerable creatures, 7.2 against
   poison-vulnerable creatures, +0.6 when both brands apply, and 2.4
   against other monsters.  Your chance of scoring a critical hit with
   this weapon is 1 in 18 (less when thrown).
     It was dropped by a(n) forest troll on level 18.
   


  [Character Inventory]

a) a Book of Chance Magic [Tourism & Travel] (Indestructible)
     It cannot be harmed by the elements.  
     It was dropped by a(n) hill orc on level 24.
   
b) 2 Books of Chance Magic [Minor Charms for Vacationers]
     
   
c) 2 Books of Chance Magic [Guidebook for Tourists]
     
   
d) 2 Books of Chance Magic [The Lottery]
     It cannot be harmed by the elements.  
   
e) a Furry Mushroom of Fast Attacks
     
   
f) a Puce Potion of See Invisible
     
   
g) 2 Cerulean Potions of Speed {@q7}
     
   
h) 10 Cloudy Potions of Cure Critical Wounds {@q1}
     
   
i) 2 Scrolls titled "fir tirius adh" of Teleportation {@r9 !*}
     
   
j) 2 Scrolls titled "aver ephar pel" of Word of Recall {@r3 !*}
     
   
k) a Cast Iron Rod of Trap Location {@z3}
     
   
l) a Mithril-Plated Rod of Lightning Bolts
     It cannot be harmed by lightning.  
   
m) a Platinum Rod of Lightning Balls
     It cannot be harmed by lightning.  
   
n) a Mandrake Root Wand of Teleport Other (7 charges)
     
   
o) a Zhelung Scale Wand of Stone to Mud (8 charges)
     
   
p) 2 Basilisk Tooth Wands of Stinking Cloud (18 charges)
     
   
q) a Wych Elm Staff of Identify (1d5) (-6,-4) (3 charges) {@u1, cursed}
     It is cursed.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 36 against fire-vulnerable
   creatures, and 24 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 20.
   
r) a Sycamore Staff of Sleep Monsters (1d5) (+5,+3) (10 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 43 against fire-vulnerable
   creatures, and 31 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 16.
   
s) a Birch Staff of Slow Monsters (1d5) (+0,+0) (7 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 40 against fire-vulnerable
   creatures, and 28 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 17.
   
t) a Hemlock Staff of Speed (1d5) (+7,+5) (7 charges) {@u7 !*}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 45 against fire-vulnerable
   creatures, and 33 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 14.
   
u) The shovel of Rindur (1d2) (+1,+2) (+3)
   It increases your strength by 3.  It increases your tunneling by 3.  
   It increases your alertness by 15.  It provides resistance to life
   draining and static.  It cannot be harmed by the elements.  
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 39.6 against fire-vulnerable
   creatures, and 29.2 against other monsters (add +3.9 damage against
   creatures vulnerable to rock remover).  Your chance of scoring a
   critical hit with this weapon is 1 in 17.
    It was found in a vault on level 16.
   


  [Home Inventory]

a) 7 Books of Chance Magic [Tourism & Travel]
     
   
b) 3 Books of Chance Magic [Minor Charms for Vacationers]
     
   
c) a Flat Mushroom of Potluck
     
   
d) 3 hand grenades of Escape Smoke (8d3) (+9,+3)
     It is balanced for throwing and can't be used for melee.    This
   projectile (almost always) explodes in a radius 2-3 ball of shards
   (or its element if it is branded) when it hits a monster, damaging
   any creatures adjacent to the target monster.  It cannot be harmed
   by the elements.  You can throw 2 of these weapons in one turn.
   
   This weapon can be thrown for an average damage of 79.8 against
   fire-vulnerable creatures, and 53.2 against other monsters.  Your
   chance of scoring a critical hit when throwing this weapon is 1 in
   12.
    It was found on the floor on level 16.
   
e) 2 Gold Potions of Purity
     
   
f) 5 Tangerine Potions of Healing {@q2}
     
   
g) an Azure Potion of Restore Life Levels
     
   
h) a Brown Potion of Restore Intellect
     
   
i) a White Potion of Restore Sneakiness
     
   
j) 3 Scrolls titled "ves co cog" of *Identify*
     
   
k) 5 Scrolls titled "har do lo" of Deep Descent {@r7 !*}
     
   
l) 4 Cast Iron Rods of Trap Location {@z3}
     
   
m) a Dogwood Staff of Treasure & Object Location (1d5) (+0,+0) (7 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 40 against fire-vulnerable
   creatures, and 28 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 17.
   
n) a Chestnut Staff of Detect Invisible of Slay Animal (1d5) (+7,+6) (9
charges)
     It slays animals.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 40 against animals, 46
   against fire-vulnerable creatures, and 34 against other monsters. 
   Your chance of scoring a critical hit with this weapon is 1 in 14.
     It was dropped by a(n) hill orc on level 11.
   
o) a Chestnut Staff of Detect Invisible (1d5) (+0,+0) (14 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 40 against fire-vulnerable
   creatures, and 28 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 17.
   
p) a Sycamore Staff of Sleep Monsters (1d5) (+0,+0) (7 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 40 against fire-vulnerable
   creatures, and 28 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 17.
   
q) 3 Birch Staffs of Slow Monsters (1d5) (+0,+0) (21 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 40 against fire-vulnerable
   creatures, and 28 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 17.
   
r) a Poplar Staff of Power (2d4) (+0,+0) (3 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 46 against fire-vulnerable
   creatures, and 30 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 14.
   
s) an elven cloak [2,+5] (+1 to stealth)
   It increases your stealth by 1.  
   
t) a pair of hard leather boots of Free Action [3,+2]
     It grants you immunity to paralysis.  
    It was found in a vault on level 20.
   
u) a long dagger (Defender) (1d5) (+8,+4) [+8] (+3 to stealth)
   It increases your stealth by 3.  It increases your alertness by 15.  
   It provides resistance to electricity.  It speeds your regeneration 
   and is better for throwing than most melee weapons.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  It
   might have hidden powers.
   
   With this weapon, you would currently get 2 blows per round.  You
   can wield this weapon in your off hand for defence.
   
   Each blow will do an average damage of 40 against fire-vulnerable
   creatures, and 30 against other monsters.  This weapon can be thrown
   for an average damage of 25.2 against fire-vulnerable creatures, and 
   8.4 against other monsters.  Your chance of scoring a critical hit
   with this weapon is 1 in 15 (less when thrown).
     It was dropped by a(n) uruk on level 17.
   
v) a stiletto of Gondolin (2d2) (+19,+6)
     It slays orcs, trolls, dragons, and demons.  It provides
   resistance to dark.  It usually provides light of radius 1.  It 
   slows your metabolism.  It grants you immunity to paralysis and the
   ability to see invisible things.  It cannot be harmed by acid or 
   fire.  
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 35.8 against orcs, 35.8
   against trolls, 35.8 against dragons, 35.8 against demons, 35.8
   against fire-vulnerable creatures, +0.9 when both a slay and brand
   apply, and 28.6 against other monsters (add +0.9 damage against
   creatures vulnerable to light).  Your chance of scoring a critical
   hit with this weapon is 1 in 10.
    It was found in a vault on level 20.
   
w) a morning star (Defender) (2d6) (+7,+9) [+8] (+2 to stealth)
   It increases your stealth by 2.  It increases your alertness by 10.  
   It provides resistance to acid, electricity, fire, and cold.  It 
   speeds your regeneration.  It grants you immunity to paralysis.  It
   cannot be harmed by the elements.  It might have hidden powers.
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 69 against fire-vulnerable
   creatures, and 45 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 11.
    It was found on the floor on level 19.
   
x) a glaive of Slaying (2d7) (+11,+12)
     It slays silver monsters and undead.   It senses the presence of
   silver monsters.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 79 against undead, 79 against
   silver creatures, 79 against fire-vulnerable creatures, +3.5 when
   both a slay and brand apply, and 51 against other monsters.  Your
   chance of scoring a critical hit with this weapon is 1 in 9.
    It was found in a vault on level 16.
   
y) 20 bolts of Slay Demon (1d5) (+7,+8)
     It slays demons.  
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 173.1 against demons, and 57.7 against other
   monsters.  Your chance of scoring a critical shot shooting this ammo 
   from your current launcher is 1 in 16.
    It was found in a vault on level 16.
   
z) 33 arrows (1d4) (+5,+5)
     
   
{) 40 rounded pebbles of Exploding (1d2) (+4,+6)
       This projectile (almost always) explodes in a radius 2-3 ball of
   shards (or its element if it is branded) when it hits a monster,
   damaging any creatures adjacent to the target monster.  
    It was found in a vault on level 20.
   
|) 21 mithril shots (3d4) (+8,+8)
     It cannot be harmed by acid.  
   


Arthur the Human Tourist
Began the quest to kill Morgoth on 04/12/2011 at 11:28 PM
============================================================
                       CHAR.  
| DAY,  TIME  | DEPTH |LEVEL| EVENT
============================================================
| 1, 11:02:00 |     1 |  5  | Reached level 5
| 2, 00:45:53 |     2 |  7  | Killed Fang, Farmer Maggot's dog
| 2, 01:00:33 |     2 |  7  | Killed Grip, Farmer Maggot's dog
| 2, 08:07:14 |     2 |  8  | Killed Wolf, Farmer Maggot's dog
| 2, 20:37:56 |     2 | 10  | Reached level 10
| 3, 03:49:43 |     3 | 10  | Killed Ted Sandyman, the Miller
| 4, 20:14:47 |     8 | 15  | Reached level 15
| 5, 04:29:59 |     9 | 15  | Killed The Great Goblin
| 6, 12:13:52 |    10 | 19  | Killed Bill Ferny, agent of Saruman
| 6, 19:39:04 |    11 | 20  | Reached level 20
| 7, 07:36:40 |    11 | 20  | Killed Mughash the Kobold Lord
| 7, 07:39:32 |    11 | 20  | Found The Phial of Legon
| 7, 16:44:35 |    12 | 21  | Killed Ufthak of Cirith Ungol
| 8, 00:37:23 |    12 | 21  | Killed The Dunlending Agent of the Nazgul
| 8, 19:27:14 |    13 | 22  | Killed Wormtongue, Agent of Saruman
|10, 08:03:33 |    16 | 24  | Killed Ulfast, Son of Ulfang
|10, 16:58:47 |    16 | 25  | Reached level 25
|11, 01:29:06 |    16 | 25  | Found The shovel of Rindur
|11, 02:55:05 |  Town | 25  | Killed Harry Goatleaf
|11, 15:16:14 |    18 | 26  | Killed Mauhur the uruk
|11, 17:09:10 |    18 | 26  | Found The giant spider fang 'Earmen'
|11, 17:21:50 |    18 | 26  | Killed Lugdush the Uruk
|12, 10:51:03 |    20 | 26  | Killed Nar, the Dwarf
|13, 08:46:04 |    20 | 27  | Killed Ugluk the Uruk
|13, 18:43:43 |    21 | 28  | Killed Khim, Son of Mim
|14, 01:14:23 |    21 | 28  | Killed The Boar of Everholt
|14, 10:31:18 |    22 | 28  | Killed The Wicked Witch of the West
|14, 21:57:37 |    23 | 28  | Killed Lagduf of Cirith Ungol
|15, 10:53:11 |    24 | 29  | Killed Grishnakh
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Know complete monster race info              : no  (score_know)
Score: Everything is already IDed            : no  (score_noid)
Score: Allow player to avoid death           : no  (score_live)



Posted on 24.4.2011 07:55

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12. on the Competition No.102 Ladder (of 13)

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On 24.4.2011 07:55 Hudstone wrote:
Yeah, I go slow. But I don't know DAJ so I'm trying to survive. The first 4 Arthurs didn't get far (CLvl3 max). His first big find was the +1 Att LS. Then I found the Gauntlets of Power at the BM, which help offset the STR I lost from Pricy Luckfinding. I just found the Ring of Flames and the Shield of Elvenkind (before I had the base 4 res covered individually)

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