The Angband Ladder: Arthur, Human Tourist by Roch

  [DaJAngband v1.3.1 Character Dump]

 Name   Arthur                                   Self  RB  CB  EB   Best
 Sex    Male              Age        18   STR:     16  +0  +0  +0     16
 Race   Human             Height     76   INT:     16  +0  +2  +0     18
 Class  Tourist           Weight    186   WIS:     10  +0  -2  +0      8
 Title  Tourist           Status     25   Dex:     13  +0  +1  +0     14     11
 HP     -5/171            Score    1596   Con:     13  +0  +0  +0     13     12
 SP     14/35                             CHR:     13  +0  +2  +0     15

 Level           23       Armor     [34,+9]     Saving Throw          41
 Cur Exp       9666       Fight     (+5,+8)     Fighting             100
 Max Exp       9666       Melee   (+11,+14)     Shooting             105
 Adv Exp      11220       Shoot     (+9,+3)     Throwing             136
 MaxDepth    Lev 28       Blows      1/turn     Disarming             40
    Day  9, 6:51:08       Shots      1/turn     Magic Device          46
 Gold         13113       Stealth         1     Alertness             22
 Burden   126.2 lbs       Energy        90%     Searching             22

 You are one of several children of a Serf.  You are a credit to the
 family.  You have brown eyes, wavy brown hair, and a very dark
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:....+........ Blind:.............
 Elec:........+.... Confu:.............
 Fire:............. Sound:.............
 Cold:............. Shard:.............
 Pois:............. Nexus:.............
1/2Po:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. Charm:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Alert:.............
PLite:.....+....... Tunn.:.............
Regen:............. Speed:.............
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:...+......... ThrwM:.............
HLife:.............      :.............


  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> The wood spider misses you.
> The uruk climbs over the rubble.
> The uruk hits you.
> *** LOW HITPOINT WARNING! ***
> The uruk hits you.
> *** LOW HITPOINT WARNING! ***
> The wood spider yells for its friends to wake up!
> The uruk fires an arrow.
> The uruk grunts with pain.
> The uruk hits you.
> *** LOW HITPOINT WARNING! ***
> The uruk hits you.
> You die.
> Illegal spell choice!


  [Character Equipment]

a) a great sword of Slay Evil (4d5) (+6,+6)
     It slays all evil creatures.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 45.4 against evil creatures, 
   and 28.2 against other monsters.  Your chance of scoring a critical
   hit with this weapon is 1 in 12.
    It was found on the floor on level 17.
   
b) a long bow (ML3) (+4,+3)
     
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625. The range on this launcher is 20 spaces.
   Examine ammo to see average damage.
   
c) a Carbuncle Ring of Accuracy (+6)
     
   
d) a Lapis Lazuli Ring of Free Action
     It grants you immunity to paralysis.  
   
e) a Granite Amulet of Resist Acid
     It provides resistance to acid.  It cannot be harmed by acid.  
   
f) The Phial of Legon
     It usually provides light of radius 3.  It activates for 
   illumination about every 1+d2 minutes.  It cannot be harmed by the
   elements.  
    It was found on the floor on level 7.
   
g) partial plate armour (-3) [23,+3]
     
   
h) a high quality travelling cloak [2,-1]
     
   
i) a small leather shield of Resist Lightning [2,-1]
     It provides resistance to electricity.  It cannot be harmed by 
   lightning.  
    It was bought from the armoury.
   
j) a hard leather cap [2,+4]
     
   
k) a set of steel gauntlets [3,+0]
     
   
l) a pair of soft leather boots [2,+3]
     
   


  [Character Inventory]

a) a Book of Chance Magic [Tourism & Travel]
     
   
b) a Book of Chance Magic [Minor Charms for Vacationers]
     
   
c) a Book of Chance Magic [Quick Getaways]
     It cannot be harmed by the elements.  
   
d) 5 rations of food
     
   
e) 2 Gloopy Green Potions of Berserk Strength
     
   
f) 4 Scrolls titled "gus hunens ta" of Teleport Level {@r7 !*}
     
   
g) 2 Scrolls titled "aver ephar pel" of Word of Recall {@r3 !*}
     
   
h) a Cast Iron Rod of Trap Location {@z3}
     
   
i) 3 Tin-Plated Rods of Light {@z4}
     
   
j) a Minotaur Horn Wand of Confuse Monster (5 charges)
     
   
k) a Basilisk Tooth Wand of Stinking Cloud (10 charges)
     
   
l) a Catoblepas Hair Wand of Lightning Bolts (10 charges)
     
   
m) an Ebony Staff of Teleportation (1d5) (+0,+0) (2 charges) {@u9 !*}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 7.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 31.
   
n) a Wych Elm Staff of Identify (1d5) (+0,+0) (16 charges) {@u1}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 7.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 30.
   
o) 2 Birch Staffs of Slow Monsters (1d5) (+1,+3) (16 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 10.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 29.
   
p) a Blue Diamond Ring of Constitution (-2) {cursed}
   It decreases your constitution by 2.    It sustains your 
   constitution.  It is cursed.  
   
q) a dagger (1d4) (+6,+8)
     It is better for throwing than most melee weapons.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 11.  This weapon can be
   thrown for an average damage of 12.6.  Your chance of scoring a
   critical hit with this weapon is 1 in 29 (less when thrown).
   
r) 25 arrows of Acid (1d4) (+3,+7)
     It is branded with acid.  It cannot be harmed by acid.  
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 98.4 against acid-vulnerable creatures, and 
   32.8 against other monsters.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 30.
     It was dropped by a(n) brigand on level 20.
   
s) 11 arrows of Wounding (1d4) (+11,+3)
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 22.3.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 24.
     It was dropped by a(n) novice priest on level 24.
   


  [Home Inventory]

a) a Brown Potion of Restore Intellect
     
   
b) a Scroll titled "hya as elis" of Remove Curse
     
   
c) a Nickel-Plated Rod of Polymorph
     
   
d) 2 Cyclops Eye Wands of Sleep Monster (35 charges)
     
   
e) 2 Phoenix Spices Wands of Slow Monster (26 charges)
     
   
f) 3 Dogwood Staffs of Treasure & Object Location (1d5) (+0,+0) (39 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 7.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 29.
   
g) a Chestnut Staff of Detect Invisible (1d5) (+0,+0) (17 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 7.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 31.
   
h) a Hawthorn Staff of Cure Light Wounds (1d5) (+0,+0) (11 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 7.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 29.
   
i) a Sycamore Staff of Sleep Monsters (1d5) (+6,+2) (11 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 9.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 25.
   
j) a Procelain Amulet of Resist Lightning
     It provides resistance to electricity.  It cannot be harmed by 
   lightning.  
   
k) 23 arrows (1d4) (+0,+0)
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 14.4.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 32.
   


Arthur the Human Tourist
Began the quest to kill Morgoth on 04/12/2011 at 11:28 PM
============================================================
                       CHAR.  
| DAY,  TIME  | DEPTH |LEVEL| EVENT
============================================================
| 1, 03:28:59 |     2 |  3  | Killed Wolf, Farmer Maggot's dog
| 1, 05:26:03 |     3 |  4  | Killed Grip, Farmer Maggot's dog
| 1, 05:26:03 |     3 |  5  | Reached level 5
| 1, 09:19:06 |     2 |  5  | Killed Fang, Farmer Maggot's dog
| 2, 03:23:40 |     3 |  8  | Killed Ted Sandyman, the Miller
| 2, 03:24:10 |     3 |  8  | Ted Sandyman dropped a slime mold
| 2, 09:35:31 |  Town |  9  | Killed Harry Goatleaf
| 2, 11:30:02 |  Town |  9  | Harry Goatleaf dropped a magic sling
| 2, 11:44:52 |  Town |  9  | There are 3 books of Chance magic (T&D) that I 
|    continued...     |     |  can't use!?! 
| 3, 03:28:33 |     6 | 10  | Reached level 10
| 3, 05:29:29 |     6 | 10  | Killed Lotho Sackville-Baggins
| 4, 00:59:16 |     7 | 12  | Found The Phial of Legon
| 4, 01:43:06 |  Town | 12  | Killed Bill Ferny, agent of Saruman
| 4, 16:48:10 |     9 | 13  | Killed Mughash the Kobold Lord
| 4, 21:08:47 |    10 | 15  | Reached level 15
| 7, 21:22:06 |    18 | 20  | Reached level 20
============================================================
| 9, 06:51:08 |    28 | 23  | Killed by an uruk.
| 9, 06:51:08 |    28 | 23  | Killed on 04/20/2011 at 03:17 PM.
============================================================
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Know complete monster race info              : no  (score_know)
Score: Everything is already IDed            : no  (score_noid)
Score: Allow player to avoid death           : no  (score_live)



Posted on 19.4.2011 09:48
Last updated on 21.4.2011 00:22

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4. on the Competition No.102 Ladder (of 13)

Comments

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On 19.4.2011 09:48 Roch wrote:
I'd kill for a ring of speed +4. So far I've been grinding away for little to show for it.

On 20.4.2011 01:51 will_asher wrote:
Just so you know, there a command '&' which will remove the combat bonuses from magic staffs. That would allow your staves of cure light wounds to stack and free an inventory slot.


On 20.4.2011 02:26 will_asher wrote:
what happened to your INT?

On 20.4.2011 02:29 Roch wrote:
Multiple attempts to melee wormtongue. His intelligence drain is a killer, and he's still out there. Fortunately I only had to wait one restock cycle for a restore intelligence potion from the alchemist. I'm still looking for my ring of speed.

On 21.4.2011 00:22 Roch wrote:
Ach. Worked so hard to get a detected copy of quick getaways, using phase, healing and teleport to avoid gorbag and escort. Finally got it, teleported level, read recall scroll. But before recall kicked in I detected and saw some gold nearby. So of course without detecting traps I walk over, trip a summoning trap and die. Ugh.

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