The Angband Ladder: Arthur 14, Human Tourist by buzzkill

  [DaJAngband v1.3.1 Character Dump]

 Name   Arthur 14                                Self  RB  CB  EB   Best
 Sex    Male              Age        18   STR:  18/38  +0  +0  +0  18/38
 Race   Human             Height     76   INT:  18/69  +0  +2  +2 18/109
 Class  Tourist           Weight    186   WIS:     15  +0  -2  +0     13
 Title  Dungeon Traveller Status     25   Dex:     16  +0  +1  +0     17     16
 HP     -34/358           Score    9542   CON:     17  +0  +0  +7  18/60
 SP     95/145                            CHR:     18  +0  +2  +9 18/110

 Level           36       Armor    [22,+94]     Saving Throw          49
 Cur Exp     562236       Fight   (+20,+33)     Fighting             176
 Max Exp     562236       Melee   (+25,+37)     Shooting             221
 Adv Exp     605000       Shoot   (+38,+19)     Throwing             228
 MaxDepth    Lev 79       Blows      3/turn     Disarming             58
    Day 5, 10:26:02       Shots      2/turn     Magic Device          85
 Gold        148662       Stealth         6     Alertness             56
 Burden   199.6 lbs       Energy       360%     Searching             22

 You are one of several children of a Serf.  You are a credit to the
 family.  You have brown eyes, wavy brown hair, and a very dark
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:..+...+.+...+ Blind:......+.++...
 Elec:......+...... Confu:.......+.....
 Fire:......+.+..+. Sound:.....+.......
 Cold:......+.+.... Shard:.............
 Pois:......+...... Nexus:.............
1/2Po:............. Nethr:.............
 Fear:............. Chaos:...........+.
 Lite:.........+... Disen:......+......
 Dark:.......+.+... Charm:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:.......+..... Stea.:.......+...+.
Feath:...........+. Alert:......+......
PLite:.....+...+... Tunn.:.............
Regen:....+........ Speed:......+....++
Telep:............. Blows:+............
Dkvis:............. Shots:.+...........
Invis:......+...... Might:.............
FrAct:............. ThrwM:.............
HLife:........+....      :.............


  [Last Messages]

> The White Cat of Beruthiel magically summons his minions.
> The panther claws you.
> The panther misses you.
> The shadow cat gestures in shadow.
> The White Cat of Beruthiel claws you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The White Cat of Beruthiel misses you. <2x>
> The White Cat of Beruthiel bites you.
> *** LOW HITPOINT WARNING! ***
> The panther misses you.
> The panther claws you.
> *** LOW HITPOINT WARNING! ***
> The White Cat of Beruthiel claws you.
> You die.


  [Character Equipment]

a) a two-handed sword of Extra Attacks (3d6) (+5,+4) (+2)
   It increases your attack speed by 2.  
   
   With this weapon, you would currently get 3 blows per round.
   
   Each blow will do an average damage of 82.5 against acid-vulnerable
   creatures, and 49.5 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 10.
     It was dropped by Rogrog the Olog on level 76.
   
b) a sling of Extra Shots (ML2) (+18,+19) (+1)
   It increases your shooting speed by 1.  
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75. The range on this launcher is 16 spaces.
   Examine ammo to see average damage.
    It was found on the floor on level 75.
   
c) a Moonstone Ring of Acid [+14] (charging)
     It brands your melee blows with acid.  It provides resistance to 
   acid.  It activates for acid resistance (3+d4 minutes) and acid ball
   (70) every 10+d5 minutes.  It cannot be harmed by acid.  
    It was found on the floor on level 76.
   
d) a Bloodstone Ring of Intelligence of Warfare (+5,+7) (+2)
   It increases your intelligence by 2.    It sustains your 
   intelligence.  
     It was dropped by a(n) young white dragon in a vault on level 36.
   
e) a Marble Amulet of Regeneration
     It speeds your regeneration.  
   
f) The Star of Lainie (+3) (charging)
      It increases your magic device skill by 24.  It provides
   resistance to sound.  It usually provides light of radius 3.  It
   activates for magic mapping about every 10+d6 minutes.  It cannot be
   harmed by the elements.  
    It was found in a vault on level 52.
   
g) The leather scale mail 'Miren' (-1) [11,+16] (+7)
   It increases your constitution and charisma by 7.  It increases your 
   speed by 7.  It increases your alertness by 35.  It provides
   resistance to acid, electricity, fire, cold, poison, blindness, and 
   disenchantment.  It sustains your constitution.  It grants you the
   ability to see invisible things.  It cannot be harmed by the
   elements.  
     It was dropped by a(n) orc shaman on level 70.
   
h) The cloak of Liendirin [1,+14] (+1)
   It increases your stealth by 1.  It provides resistance to dark and 
   confusion.  It slows your metabolism.  It cannot be harmed by the
   elements.  
    It was found in a gold-locked chest on level 36.
   
i) The small leather shield of Nerath [2,+14] (+2)
   It increases your charisma by 2.    It provides resistance to acid, 
   fire, cold, blindness, and life draining.  It sustains your charisma.
   It provides damage reduction against monster breath.  It cannot be
   harmed by the elements.  
     It was dropped by a(n) novice ranger on level 27.
   
j) an iron helm of Night and Day [5,+12]
     It provides resistance to light, dark, and blindness.  It usually
   provides light of radius 1.  It cannot be harmed by acid.  
     It was dropped by a(n) vrock on level 55.
   
k) a set of leather gloves of Slaying (+5,+6) [1,+8]
     
    It was found on the floor on level 20.
   
l) The pair of soft leather boots 'Mingrog' [2,+12] (+2)
   It increases your stealth and speed by 2.  It provides resistance to 
   fire and chaos.  It makes you fall like a feather.  It activates for 
   magic missile (2d6) every 20 seconds.  It cannot be harmed by the
   elements.  
     It was dropped by a(n) mature black dragon on level 39.
   


  [Character Equipment -- Quiver]

n) 21 arrows of Acid (1d4) (+18,+15)
     It is branded with acid.  It cannot be harmed by acid.  
    It was found in a silver-locked chest on level 79.
   
o) 24 seeker arrows (4d4) (+5,+5)
     
   
p) a rounded pebble (1d2) (+7,+4)
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 42.8.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 17.
   
q) a rounded pebble (1d2) (+3,+6)
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 46.3.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 18.
   
r) 5 iron shots of Slay Demon (1d4) (+9,+8)
     It slays demons.  
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 154.8 against demons, and 51.6 against other
   monsters.  Your chance of scoring a critical shot shooting this ammo 
   from your current launcher is 1 in 16.
    It was found in a gold-locked chest on level 36.
   
s) a bladed boomerang of Extra Attacks (1d11) (+7,+10) (+2)
     It is balanced for throwing and can't be used for melee and 
   (usually) returns to your hand when thrown.  It sometimes causes you
   to hit yourself.  You can throw 2 of these weapons in one turn.
   
   This weapon can be thrown for an average damage of 67.2 against
   acid-vulnerable creatures, and 22.4 against other monsters.  Your
   chance of scoring a critical hit when throwing this weapon is 1 in
   13.  This weapon attacks your foe 3 times when you throw it.  Thrown
   weapons often get the brand from an elemental ring but not always.
   It depends on luck and skill with throwing weapons. You have a 80
   percent chance of getting the brand from a ring when throwing this
   weapon. Note: Weapons not meant for throwing never get the brand
   from a ring.
    It was found in a vault on level 33.
   
t) The spear 'Lostin' (1d6) (+6,+6) (+2)
   It increases your strength by 2.    It sustains your strength and 
   dexterity.  It is better for throwing than most melee weapons.   It
   senses the presence of animals, bugs, orcs, centaurs, fairies, tree
   monsters, and some other forest-dwelling monsters.  It cannot be
   harmed by the elements.  
   
   With this weapon, you would currently get 2 blows per round.  You
   can throw 2 of these weapons in one turn.
   
   Each blow will do an average damage of 53.6 against acid-vulnerable
   creatures, and 39.2 against other monsters.  This weapon can be
   thrown for an average damage of 34.2 against acid-vulnerable
   creatures, and 11.4 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 15 (less when thrown).
     It was dropped by a(n) dark elven druid on level 52.
   


  [Character Inventory]

a) 2 Books of Chance Magic [Tourism & Travel]
     
   
b) a Book of Chance Magic [Minor Charms for Vacationers]
     
   
c) a Book of Chance Magic [Guidebook for Tourists]
     
   
d) 2 Books of Chance Magic [Quick Getaways]
     It cannot be harmed by the elements.  
   
e) a Book of Chance Magic [The Lottery]
     It cannot be harmed by the elements.  
   
f) a Book of Chance Magic [Lucky Escapes]
     It cannot be harmed by the elements.  
   
g) 15 Cloudy Potions of Cure Critical Wounds {@q1}
     
   
h) a Tangerine Potion of Healing {@q2}
     
   
i) 6 Scrolls titled "nil ezel nith" of Phase Door {@r1}
     
   
j) 6 Scrolls titled "an sequinas" of Recharging
     
   
k) 2 Scrolls titled "har do lo" of Deep Descent {@r7 !*}
     
   
l) 6 Tin-Plated Rods of Light (1 charging) {@z4}
     
   
m) 3 Mandrake Root Wands of Teleport Other (12 charges)
     
   
n) a Zhelung Scale Wand of Stone to Mud (5 charges)
     
   
o) an Ebony Staff of Teleportation (1d5) (+0,+0) (2 charges) {@u9 !*}
     
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 44 against acid-vulnerable
   creatures, and 32 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 19.
   
p) a Gnarled Staff of Detect Evil (1d5) (+3,+7) (9 charges)
     
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 51 against acid-vulnerable
   creatures, and 39 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 17.
   
q) 2 Hemlock Staffs of Speed (1d5) (+0,+0) (2 charges) {@u7 !*}
     
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 44 against acid-vulnerable
   creatures, and 32 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 18.
   
r) a Blackthorn Staff of *Destruction* (2d4) (+0,+0) (4 charges)
     
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 50 against acid-vulnerable
   creatures, and 34 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 17.
    It was found on the floor on level 55.
   
s) The full plate armour 'Dolas' (-3) [28,+20] (+3)
   It increases your intelligence and dexterity by 3.    It provides
   immunity to fire and cold.  It provides resistance to sound, nexus, 
   disenchantment, and life draining.  It cannot be harmed by the
   elements.  
     It was dropped by The Skeezix on level 77.
   
t) The cloak of Umetharon [1,+9] (+3) (charging) {!!}
   It increases your constitution by 3.  It increases your stealth by
   3.  It provides resistance to acid and poison.  It sustains your 
   constitution.  It usually provides light of radius 1.  It activates
   for detection about every 9+d10 minutes.  It cannot be harmed by the
   elements.  
     It was dropped by a(n) gnome thief on level 28.
   
u) The quarterstaff 'Aewethon' (2d8) (+6,+8) [+5] (+1)
   It increases your tunneling by 1.  It slays bugs.  It is branded
   with lightning.  It provides resistance to electricity and poison.  
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 76.4 against bugs, 76.4
   against acid-vulnerable creatures, 76.4 against
   electricity-vulnerable creatures, +3.4 when both a slay and brand
   apply, +3.4 when both brands apply, and 48.8 against other monsters
   (add +3.4 damage against creatures vulnerable to rock remover). 
   Your chance of scoring a critical hit with this weapon is 1 in 13.
     It was dropped by a(n) novice paladin on level 33.
   


  [Home Inventory]

a) a Book of Chance Magic [Minor Charms for Vacationers]
     
   
b) a Book of Chance Magic [The Lottery]
     It cannot be harmed by the elements.  
   
c) 5 Cerulean Potions of Speed {@q7}
     
   
d) 25 Cloudy Potions of Cure Critical Wounds {@q1}
     
   
e) an Azure Potion of Restore Life Levels
     
   
f) an Orange Speckled Potion of Super Spellcasting
     
   
g) 11 Scrolls titled "nil ezel nith" of Phase Door {@r1}
     
   
h) a Scroll titled "gus hunens ta" of Teleport Level {@r7 !*}
     
   
i) 3 Scrolls titled "ves co cog" of *Identify*
     
   
j) 2 Mandrake Root Wands of Teleport Other (5 charges)
     
   
k) a Hemlock Staff of Speed (1d5) (+0,+0) (2 charges) {@u7 !*}
     
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 44 against acid-vulnerable
   creatures, and 32 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 17.
    It was found on the floor on level 52.
   
l) a Beryl Ring of Lightning [+12]
     It brands your melee blows with lightning.  It provides resistance
   to electricity.  It activates for electricity resistance (3+d4
   minutes) and electricity ball (85) every 10+d5 minutes.  It cannot
   be harmed by lightning.  
    It was found in a vault on level 58.
   
m) The cloak of Gelin [1,+10] (+4) {!!}
   It increases your constitution by 4.  It increases your stealth by
   4.  It increases your alertness by 20.  It sustains your 
   constitution.  It activates for recharge item I about every 12
   minutes.  It cannot be harmed by the elements.  
     It was dropped by a(n) forest troll on level 35.
   
n) The hard leather cap of Damar [2,+10]
     It provides resistance to blindness and confusion.  It cannot be
   harmed by the elements.  
     It was dropped by a(n) uruk on level 36.
   
o) a broad sword of Extra Attacks (2d5) (+9,+9) (+2)
   It increases your attack speed by 2.  
   
   With this weapon, you would currently get 3 blows per round.
   
   Each blow will do an average damage of 70 against acid-vulnerable
   creatures, and 48 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 11.
     It was dropped by a(n) uruk on level 70.
   
p) a great sword (Holy Avenger) (4d5) (+9,+15) [+4] (+3)
   It increases your wisdom by 3.    It slays demons, undead, and all
   evil creatures.  It provides resistance to fear and life draining.  
   It sustains your strength.  It is good and hates evil.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 83 against evil creatures, 
   102 against demons, 102 against undead, 102 against acid-vulnerable
   creatures, +4.7 when both a slay and brand apply (slay animal, slay
   evil, and execute ('KILL') slays don't stack), and 64 against other
   monsters.  Your chance of scoring a critical hit with this weapon is
   1 in 9.
     It was dropped by Ugluk the Uruk in a vault on level 36.
   
q) a whip of Extra Attacks (1d3) (+5,+4) (+2)
   It increases your attack speed by 2.  
   
   With this weapon, you would currently get 4 blows per round.
   
   Each blow will do an average damage of 41 against acid-vulnerable
   creatures, and 33 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 17.
    It was bought from the weapon shop.
   
r) a short bow of Extra Shots (ML2) (+10,+11) (+1)
   It increases your shooting speed by 1.  
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75. The range on this launcher is 17 spaces.
   Examine ammo to see average damage.
     It was dropped by a(n) young white dragon in a vault on level 37.
   
s) 18 arrows (1d4) (+4,+7)
     
   
t) 28 arrows (1d4) (+6,+3)
     
   


Arthur the Human Tourist
Began the quest to kill Morgoth on 04/12/2011 at 11:28 PM
============================================================
                       CHAR.  
| DAY,  TIME  | DEPTH |LEVEL| EVENT
============================================================
| 1, 05:16:38 |     2 |  3  | Killed Wolf, Farmer Maggot's dog
| 1, 06:44:00 |     2 |  5  | Reached level 5
| 1, 07:59:23 |     2 |  5  | Killed Grip, Farmer Maggot's dog
| 1, 14:02:56 |     4 |  6  | Killed Ted Sandyman, the Miller
| 1, 15:04:03 |     4 |  7  | Killed Fang, Farmer Maggot's dog
| 1, 20:58:17 |     6 | 10  | Reached level 10
| 1, 23:44:26 |     8 | 12  | Killed The Great Goblin
| 2, 02:04:00 |  Town | 13  | Killed Harry Goatleaf
| 2, 02:20:56 |  Town | 13  | Killed Bill Ferny, agent of Saruman
| 2, 06:56:35 |    11 | 15  | Reached level 15
| 2, 12:48:21 |    15 | 18  | Killed Ufthak of Cirith Ungol
| 2, 16:04:07 |    16 | 20  | Reached level 20
| 2, 18:27:01 |    18 | 20  | Killed Mauhur the uruk
| 2, 23:53:03 |    20 | 21  | Killed Bolg, Son of Azog
| 3, 03:48:10 |    20 | 24  | Killed Lagduf of Cirith Ungol
| 3, 06:41:37 |    22 | 24  | Killed Radbug of Cirith Ungol
| 3, 06:56:56 |    22 | 24  | Found The soft studded leather 'Silgareth'
| 3, 07:37:23 |    24 | 25  | Reached level 25
| 3, 08:27:09 |    23 | 25  | Killed The Wicked Witch of the West
| 3, 08:29:38 |    23 | 25  | Killed Mughash the Kobold Lord
| 3, 13:18:21 |    27 | 26  | Killed Lugdush the Uruk
| 3, 14:05:52 |    27 | 26  | Killed Angamaite of Umbar
| 3, 14:32:37 |    27 | 26  | Killed Shagrat, Captian of Cirith Ungol
| 3, 16:50:42 |    27 | 26  | Found The small leather shield of Nerath
| 3, 17:24:01 |    28 | 26  | Found The cloak of Umetharon
| 3, 18:41:57 |    30 | 26  | Killed Grishnakh
| 3, 20:04:43 |    32 | 27  | Killed Wormtongue, Agent of Saruman
| 3, 21:00:20 |    33 | 27  | Found The Phial of Legon
| 4, 01:17:14 |    32 | 27  | Killed Ulbandi the Ogre Chieftain
| 4, 02:20:46 |    33 | 28  | Killed Bert, the Stone Troll
| 4, 02:24:22 |    33 | 28  | Found The quarterstaff 'Aewethon'
| 4, 05:38:09 |    35 | 29  | Found The cloak of Gelin
| 4, 08:43:37 |    36 | 29  | Found The cloak of Horil
| 4, 10:10:04 |    36 | 29  | Found The hard leather cap of Damar
| 4, 10:57:39 |    36 | 29  | Killed Ugluk the Uruk
| 4, 11:20:49 |    36 | 29  | Found The cloak of Liendirin
| 4, 12:17:09 |    37 | 30  | Reached level 30
| 4, 15:22:58 |    39 | 30  | Killed Gorbag, Captian of Minas Morgul
| 4, 15:53:56 |    39 | 30  | Found The pair of soft leather boots 'Mingrog' 
| 4, 16:02:25 |    39 | 30  | Found The hard leather cap of Histe
| 4, 16:27:41 |    39 | 30  | Killed Nar, the Dwarf
| 4, 16:54:00 |    41 | 30  | Found The cloak of Mindor
| 4, 17:49:33 |    47 | 31  | Killed Azog, King of the orcs of Moria
| 4, 19:33:28 |    52 | 31  | Found The Star of Lainie
| 4, 20:23:28 |    52 | 31  | Found The spear 'Lostin'
| 4, 22:26:02 |    55 | 32  | Killed The Queen Ant
| 5, 03:02:50 |    70 | 35  | Reached level 35
| 5, 03:12:30 |    70 | 35  | Found The leather scale mail 'Miren'
| 5, 07:27:15 |    76 | 35  | Killed Gollum
| 5, 07:56:45 |    76 | 36  | Killed Rogrog the Olog
| 5, 08:47:02 |    76 | 36  | Found The shovel 'Nimbar'
| 5, 09:40:51 |    77 | 36  | Killed The Skeezix
| 5, 09:41:06 |    77 | 36  | Found The full plate armour 'Dolas'
============================================================
| 5, 10:26:02 |    79 | 36  | Killed by The White Cat of Beruthiel.
| 5, 10:26:02 |    79 | 36  | Killed on 05/15/2011 at 11:24 PM.
============================================================
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Know complete monster race info              : no  (score_know)
Score: Everything is already IDed            : no  (score_noid)
Score: Allow player to avoid death           : no  (score_live)



Posted on 11.5.2011 13:56
Last updated on 16.5.2011 05:28

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9505. on the Ladder (of 19090)
12. on the DaJAngband Ladder (of 100)
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On 11.5.2011 14:03 buzzkill wrote:
This is my comp 102 character, Arthur the 14th. I didn't have time to finish in the comp time frame so, having played him from birth, posted him here. Check out his pre DL70 exploits on the comp ladder.

Day 5, DL70, CL35

He's been diving relatively fast lately and has certainly gotten in over his head. His 1 attacks per round just isn't cutting it. Relying heavily on TO and DD for survival. Off weapon FA would be very helpful right now, but a plain ring or amulet isn't going to cut it.

On 12.5.2011 05:57 buzzkill wrote:
Day 5, DL75, CL35

No improvment whatsoever.

On 15.5.2011 23:30 buzzkill wrote:
Day 6, DL79, CL36.

Still looking for that elusive source of FA. I've taken to sticking around on levels as long as I can, gaining XP if nothing else. I did find a nifty suit of armour with two immunities, but using it would cost me 7 points of speed and 7 points of CON, and carrying full plate as a swap SUCKS.

I just discovered that branding rings sometime affect my thrown weapons (boomerang), so the ring of acid has permanently replaced the ring of slaying of STR.

On 16.5.2011 05:32 buzzkill wrote:
I swapped out my FA weapon for one with better damage numbers and got paralyzed, which I knew was a possibility (because I didn't have complete monster knowledge).

Wasn't trying to accomplish anything terribly important at the time, just wanted to kill another unique for no reason in particular.

On 16.5.2011 07:13 will_asher wrote:
Stinks that you were at dL79 and still no free action other than on a weapon.

On 16.5.2011 13:53 buzzkill wrote:
I did find a ring (several of them) of FA earlier in the game but I didn't bother holding on to them. I don't know if I would have been wearing one even if I did have it handy.

I was fighting both a black cat and white cat of beruthiel when I bit it. I was standing on a down staircase ready to bail, but then I decided to cast affect speed, which gave me an additional +10 speed, so I then decided to swap in my big damage kit and take them down. Got paralyzed almost immediately.

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