The Angband Ladder: Arthur, Human Tourist by will_asher
[DaJAngband v1.3.1 Character Dump] Name Arthur Self RB CB EB Best Sex Male Age 18 Str: 16 +0 +0 +0 16 15 Race Human Height 76 INT: 16 +0 +2 +0 18 Class Tourist Weight 186 WIS: 10 +0 -2 +0 8 Title Tourist Status 25 DEX: 13 +0 +1 +0 14 HP -1/157 Score 1346 CON: 13 +0 +0 +0 13 SP 16/32 CHR: 13 +0 +2 +0 15 Level 21 Armor [11,+20] Saving Throw 39 Cur Exp 5967 Fight (+8,+12) Fighting 104 Max Exp 5967 Melee (+13,+19) Shooting 110 Adv Exp 7480 Shoot (+12,+2) Throwing 140 MaxDepth Lev 16 Blows 1/turn Disarming 39 Day 7, 2:13:00 Shots 1/turn Magic Device 44 Gold 5496 Stealth 4 Alertness 32 Burden 125.2 lbs Energy 140% Searching 22 You are one of several children of a Serf. You are a credit to the family. You have brown eyes, wavy brown hair, and a very dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:............. Blind:............. Elec:............. Confu:............. Fire:............. Sound:............. Cold:............. Shard:............. Pois:............. Nexus:............. 1/2Po:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. Charm:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:...........+. Feath:............. Alert:....+........ PLite:............. Tunn.:............. Regen:............. Speed:..+.......... Telep:............. Blows:............. Dkvis:............. Shots:............. Invis:............. Might:............. FrAct:...+......... ThrwM:............. HLife:............. :............. [Last Messages] > The orc skeleton hits you. > You hit the orc skeleton. > The orc skeleton hits you. > You hit the orc skeleton. > You have destroyed the orc skeleton. > You are surrounded by a white light. > You hear a monster nearby but out of sight. > It throws a piece of junk from the floor. > You have been stunned. > It throws a piece of junk from the floor. > You are no longer stunned. > You hear a monster nearby but out of sight. > You have no room for a Gloomy Mushroom. > You feel very weak. > You die. [Character Equipment] a) a short sword (1d7) (+5,+7) {@w0} With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 23. Your chance of scoring a critical hit with this weapon is 1 in 22. b) a long bow (ML3) (+4,+2) A launcher with an multiplier level (ML) of 3 actually multiplies damage by x2.625. The range on this launcher is 20 spaces. Examine ammo to see average damage. c) an Agate Ring of Speed (+5) It increases your speed by 5. It was found on the floor on level 4. d) a Lapis Lazuli Ring of Free Action It grants you immunity to paralysis. e) a Dragon Tooth Amulet of Alertness (+2) It increases your alertness by 10. f) a brass lantern (39:15) {@w4} It usually provides light of radius 2. It cannot be harmed by fire. g) a robe [2,+4] h) a cloak [1,+1] i) a small metal shield [3,+1] j) a hard leather cap [2,+0] k) a set of leather gloves [1,+5] l) a pair of soft leather boots of Stealth [2,+6] (+3) It increases your stealth by 3. It was bought from the armoury. [Character Equipment -- Quiver] n) 45 arrows (1d4) (+0,+0) {@f1=g} Fired from your current missile launcher, this missile will inflict an average damage of 11.8. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 31. o) 2 throwing daggers (1d4) (+0,+0) {@v1=g} It is balanced for throwing and can't be used for melee. This weapon can be thrown for an average damage of 3.5. Your chance of scoring a critical hit when throwing this weapon is 1 in 21. p) 3 throwing axes (1d5) (+2,+4) {@v3=g} It is balanced for throwing and can't be used for melee. This weapon can be thrown for an average damage of 9.8. Your chance of scoring a critical hit when throwing this weapon is 1 in 20. q) a throwing axe of Slay Evil (1d5) (+5,+4) {@v5=g} It slays all evil creatures. It is balanced for throwing and can't be used for melee. This weapon can be thrown for an average damage of 19.6 against evil creatures, and 9.8 against other monsters. Your chance of scoring a critical hit when throwing this weapon is 1 in 19. It was bought from the weapon shop. r) a dagger (1d4) (+3,+2) {@v1=g} It is better for throwing than most melee weapons. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 12.8. This weapon can be thrown for an average damage of 5.4. Your chance of scoring a critical hit with this weapon is 1 in 34 (less when thrown). s) 11 iron spikes {@v2=g} t) a dagger (1d4) (+0,+0) {@v4=g} It is better for throwing than most melee weapons. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 10.8. This weapon can be thrown for an average damage of 3. Your chance of scoring a critical hit with this weapon is 1 in 38 (less when thrown). [Character Inventory] a) 3 Books of Chance Magic [Tourism & Travel] {@p1@b1@G1 !k} b) a Book of Chance Magic [Minor Charms for Vacationers] {@p2@b2@G2 !k} c) a Book of Chance Magic [Guidebook for Tourists] {@p3@b3@G3 !k} d) 6 rations of food e) 2 Cerulean Potions of Speed {@q7} f) 2 Lime-Green Potions of Resist Heat g) 2 Vermilion Potions of Heroism {@q4} h) 7 Canescent Potions of Cure Serious Wounds {@q2} i) 9 Cloudy Potions of Cure Critical Wounds {@q1} j) 10 Scrolls titled "nil ezel nith" of Phase Door {@r1} k) 5 Scrolls titled "aver ephar pel" of Word of Recall {@r3 !*} l) a Scroll titled "ung huino" of Detect Invisible m) 2 Cast Iron Rods of Trap Location {@z3} n) a Mandrake Root Wand of Teleport Other (9 charges) o) a Zhelung Scale Wand of Stone to Mud (7 charges) p) a Hydra Tongue Wand of Light (7 charges) q) a Minotaur Horn Wand of Confuse Monster (13 charges) r) an Unicorn Horn Wand of Frost Bolts (8 charges) s) a Dragon Claw Wand of Wonder (1 charge) It cannot be harmed by the elements. t) an Ebony Staff of Teleportation (1d5) (+0,+0) (9 charges) {@u9 !*} With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 13.5. Your chance of scoring a critical hit with this weapon is 1 in 28. u) a Wych Elm Staff of Identify (1d5) (+0,+0) (8 charges) {@u1} With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 13.5. Your chance of scoring a critical hit with this weapon is 1 in 28. v) a gnomish shovel (1d2) (+0,+0) (+2) {@w0} It increases your tunneling by 2. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 12.1 (add +1.4 damage against creatures vulnerable to rock remover). Your chance of scoring a critical hit with this weapon is 1 in 28. [Home Inventory] a) a Book of Chance Magic [Tourism & Travel] {@p1@b1@G1 !k} b) a Book of Chance Magic [Minor Charms for Vacationers] {@p2@b2@G2 !k} c) a Cerulean Potion of Speed {@q7} d) 14 Scrolls titled "um aeth arin" of Identify {@r2} e) 7 Scrolls titled "minwe ernus" of Object and Treasure Detection f) a Cockatrice Beak Wand of Heal Monster (17 charges) g) a Zhelung Scale Wand of Stone to Mud (6 charges) h) 2 Hydra Tongue Wands of Light (19 charges) i) 2 Phoenix Spices Wands of Slow Monster (22 charges) j) 3 Minotaur Horn Wands of Confuse Monster (35 charges) k) a Basilisk Tooth Wand of Stinking Cloud (8 charges) l) a Dragon Claw Wand of Wonder (8 charges) It cannot be harmed by the elements. m) a Granite Ring of Slow Digestion It slows your metabolism. n) a Tiger Eye Ring of Alertness (+2) It increases your alertness by 10. o) a Topaz Ring of Strength (+4) It increases your strength by 4. It sustains your strength. p) a Haematite Amulet of Slow Digestion It slows your metabolism. q) soft studded leather [5,+0] r) a high quality travelling cloak [2,-1] s) a set of leather gloves [1,+5] t) a dagger (1d4) (+0,+0) {@v4=g} It is better for throwing than most melee weapons. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 10.8. This weapon can be thrown for an average damage of 3. Your chance of scoring a critical hit with this weapon is 1 in 38 (less when thrown). u) 10 throwing daggers (1d4) (+0,+0) It is balanced for throwing and can't be used for melee. This weapon can be thrown for an average damage of 3.5. Your chance of scoring a critical hit when throwing this weapon is 1 in 21. v) a broad axe (2d6) (+5,+5) {@w0} With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 24.6. Your chance of scoring a critical hit with this weapon is 1 in 14. w) a light crossbow (ML3) (+2,+3) A launcher with an multiplier level (ML) of 3 actually multiplies damage by x2.625. The range on this launcher is 18 spaces. Examine ammo to see average damage. x) 21 bolts (1d5) (+0,+0) y) 24 iron shots (1d4) (+0,+0) {@f1=g} Arthur the Human Tourist Began the quest to kill Morgoth on 04/12/2011 at 11:28 PM ============================================================ CHAR. | DAY, TIME | DEPTH |LEVEL| EVENT ============================================================ | 1, 14:41:23 | 1 | 5 | Reached level 5 | 2, 06:04:41 | 2 | 7 | Killed Fang, Farmer Maggot's dog | 2, 06:25:12 | 2 | 7 | Killed Grip, Farmer Maggot's dog | 2, 08:31:08 | 2 | 7 | Killed Wolf, Farmer Maggot's dog | 3, 17:34:20 | 2 | 10 | Reached level 10 | 4, 01:39:33 | 4 | 10 | Killed Lotho Sackville-Baggins | 4, 10:56:24 | 4 | 11 | Wow. =speed +4 on dL4 | 4, 16:06:18 | 5 | 12 | Killed Bill Ferny, agent of Saruman | 5, 11:17:50 | 9 | 15 | Reached level 15 | 5, 14:22:34 | 9 | 15 | Killed Ted Sandyman, the Miller | 5, 16:24:24 | 10 | 15 | Lit cavern swamp level | 6, 00:03:04 | 12 | 16 | another cavern level, this one more wide open | continued... | | and not lit | 6, 05:42:09 | 14 | 18 | found =free action, but which ring to take off | continued... | | so I can put it on? | 6, 18:22:18 | 14 | 20 | Reached level 20 ============================================================ | 7, 02:13:00 | 16 | 21 | Killed by poisonous food. | 7, 02:13:00 | 16 | 21 | Killed on 04/19/2011 at 10:52 PM. ============================================================ ============================================================ [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): yes (adult_randarts) A: Randomize randart names (if randarts is on): yes (adult_randnames) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Know complete monster race info : no (score_know) Score: Everything is already IDed : no (score_noid) Score: Allow player to avoid death : no (score_live) |
Posted on 18.4.2011 07:09
5. on the Competition No.102 Ladder (of 13)
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