The Angband Ladder: Frenkined, Human Warrior by will_asher

  [DaJAngband v1.2.1c Character Dump]

 Name   Frenkined                                Self  RB  CB  EB   Best
 Sex    Male              Age        21   STR:     11  +0  +5  +0     16
 Race   Human             Height     64   INT:     12  +0  -2  +2     12
 Class  Warrior           Weight    162   WIS:     17  +0  -2  +2     17
 Title  Myrmidon          Status     33   Dex:     17  +0  +2  +0  18/10     17
 HP     -13/316           Score    7850   Con:     14  +0  +2  +0     16     11
 SP     0/0                               CHR:     17  +0  +0  +0     17

 Level           29       Armor    [14,+42]     Saving Throw          49
 Cur Exp      60843       Fight    (+7,+22)     Fighting             222
 Max Exp      60843       Melee   (+12,+29)     Shooting             213
 Adv Exp      75000       Shoot    (+14,+7)     Throwing             207
 MaxDepth    Lev 32       Blows      2/turn     Disarming             62
   Day 10, 17:27:05       Shots      1/turn     Magic Device          42
 Gold         22219       Stealth         4     Alertness             29
 Burden   140.6 lbs       Energy        80%     Searching             11

 You are one of several children of a Yeoman.  You are a credit to the
 family.  You have brown eyes, wavy black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.........+...
 Elec:......+...... Confu:.............
 Fire:......+...... Sound:.............
 Cold:......+...... Shard:.............
 Pois:...+......... Nexus:.............
1/2Po:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. Charm:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:......+......
Feath:............. Alert:.............
PLite:.....+....... Tunn.:.............
Regen:....+........ Speed:.............
Telep:............. Blows:+............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:...........+. ThrwM:.............
HLife:.............      :.............


  [Last Messages]

> The rohirrim defector grunts with pain.
> The green knight resists a lot.
> *** LOW HITPOINT WARNING! ***
> The green knight casts a cloud of poison.
> The green knight resists a lot. <6x>
> The rohirrim defector grunts with pain.
> *** LOW HITPOINT WARNING! ***
> It casts a spell and cackles evilly.
> The green knight misses you.
> The green knight hits you.
> *** LOW HITPOINT WARNING! ***
> The green knight hits you.
> *** LOW HITPOINT WARNING! ***
> The green knight points at you and curses horribly.
> You die.


  [Character Equipment]

a) a sabre of Extra Attacks (1d7) (+5,+7) (+1) {@w0}
   It increases your attack speed by 1.  
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 32.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 23.
   
b) a long bow (ML3) (+7,+7)
     
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625
   Examine ammo to see average damage.
   
c) a Star Ruby Ring of Damage (+10)
     
   
d) a Jade Ring of Resist Poison of Warfare (+4,+7)
     It provides resistance to poison.  
   
e) a Marble Amulet of Regeneration
     It speeds your regeneration.  
   
f) The Phial of Galadriel {@w4 Mughash dL19}
     It usually provides light of radius 3.  It activates for 
   illumination about every 1+d2 minutes.  It cannot be harmed by the
   elements.  
   
g) soft leather armour of Elvenkind [4,+9] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   electricity, fire, and cold.  It cannot be harmed by the elements.  
   
h) a cloak [1,+0]
     
   
i) a small metal shield of Resist Acid [3,+7]
     It provides resistance to acid.  It cannot be harmed by acid.  
   
j) The hard leather cap of Thranduil [2,+10] (+2) {swordsman dL25}
   It increases your intelligence and wisdom by 2.    It provides
   resistance to blindness.   It senses the presence of animals, bugs,
   orcs, centaurs, fairies, tree monsters, and some other
   forest-dwelling monsters.  It cannot be harmed by the elements.  
   
k) a set of mail gauntlets [2,+4]
     
   
l) a pair of soft leather boots of Free Action [2,+9]
     It grants you immunity to paralysis.  
   


  [Character Equipment -- Quiver]

n) 44 arrows (1d4) (+0,+0) {@f1=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 24.9.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 20.
   
o) 37 arrows (1d4) (+5,+2) {@f2=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 30.1.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 19.
   
p) 4 throwing daggers (1d4) (+0,+0) {@v1=g}
     It is balanced for throwing and can't be used for melee.  You can
   throw 2 of these weapons in one turn.
   
   This weapon can be thrown for an average damage of 3.6.  Your chance
   of scoring a critical hit when throwing this weapon is 1 in 17.
   


  [Character Inventory]

a) 3 rations of food
     
   
b) 7 Scarlet Potions of Cure Critical Wounds {@q1}
     
   
c) 2 Scrolls titled "facitas aput" of Phase Door {@r1}
     
   
d) 5 Scrolls titled "exstrio licera" of Word of Recall {@r3}
     
   
e) 12 Scrolls titled "admis ma" of Identify {@r2}
     
   
f) 2 Scrolls titled "lacus proveo" of Deep Descent {@r7 !*}
     
   
g) 2 Zinc-Plated Rods of Trap Location {@z3}
     
   
h) 4 Mithril Rods of Light {@z4}
     
   
i) an Iron Rod of Slow Monster
     
   
j) a Lead Rod of Frost Bolts {@z5}
     
   
k) an Amphisbaena Tail Wand of Clone Monster (8 charges)
     
   
l) a Hippocampus Tail Wand of Teleport Other (1 charge)
     
   
m) a Dragon Claw Wand of Fire Bolts (3 charges)
     
   
n) a Dogwood Staff of Teleportation (1d5) (+0,+0) (4 charges) {@u9 !*}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 24.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 27.
   
o) 2 Knotted Staffs of Treasure & Object Location (1d5) (+0,+0) (23 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 24.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 27.
   
p) an Ebony Staff of Detect Invisible (1d5) (+0,+0) (15 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 24.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 29.
   
q) a Walnut Staff of Probing (1d5) (+0,+0) (8 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 24.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 28.
   
r) a Hazel Staff of Charm Animals (1d5) (+0,+0) (6 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 24.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 27.
   
s) a bastard sword of *Slay Giant* (3d4) (+6,+6) (+2)
   It increases your strength by 2.    It slays giants.  It sustains
   your strength.   It senses the presence of giants.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 65.5 against giants, and 40.5
   against other monsters.  Your chance of scoring a critical hit with
   this weapon is 1 in 15.
   
t) a spear of Slaying (2d6) (+7,+11)
     It slays silver monsters and demons.  It is better for throwing
   than most melee weapons.   It senses the presence of silver
   monsters.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 57.6 against demons, 57.6
   against silver creatures, and 39.2 against other monsters.  This
   weapon can be thrown for an average damage of 68.1 against demons, 
   68.1 against silver creatures, and 22.7 against other monsters. 
   Your chance of scoring a critical hit with this weapon is 1 in 22
   (less when thrown).
   
u) a gnomish shovel (1d2) (+0,+0) (+2) {@w1}
   It increases your tunneling by 2.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 23 (add +2 damage against
   creatures vulnerable to rock remover).  Your chance of scoring a
   critical hit with this weapon is 1 in 26.
   


  [Home Inventory]

a) 3 Bubbling Potions of See Invisible
     
   
b) 13 Indigo Potions of Speed {@q7}
     
   
c) 5 Dark Red Potions of Healing {@q2}
     
   
d) 22 Scrolls titled "quanus teorse" of Teleportation {@r9 !*}
     
   
e) 15 Scrolls titled "largum ex biam" of Teleport Level {@r7 !*}
     
   
f) a Scroll titled "clexpuro or" of *Identify*
     
   
g) a Rusted Steel Rod of Teleport Other {@z7}
     
   
h) a Hippocampus Tail Wand of Teleport Other (8 charges)
     
   
i) a Zhelung Scale Wand of Confuse Monster (11 charges)
     
   
j) a Kracken Fin Wand of Drain Life (5 charges)
     
   
k) a Dogwood Staff of Teleportation of Lightning (1d5) (+8,+2) (8 charges) {@u}
     It is branded with lightning.  It provides resistance to 
   electricity.  It cannot be harmed by lightning.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 36.6 against
   electricity-vulnerable creatures, and 26.2 against other monsters. 
   Your chance of scoring a critical hit with this weapon is 1 in 23.
   
l) a Dogwood Staff of Teleportation (1d5) (+0,+0) (7 charges) {@u9 !*}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 24.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 28.
   
m) an Applewood Staff of Identify (1d5) (+0,+0) (16 charges) {@u1}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 24.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 27.
   
n) a Blackthorn Staff of Mapping (1d5) (+0,+0) (9 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 24.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 29.
   
o) 2 Knotted Staffs of Treasure & Object Location (1d5) (+0,+0) (25 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 24.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 29.
   
p) 2 Elm Staffs of Slow Monsters (1d5) (+0,+0) (15 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 24.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 29.
   
q) an Iolite Ring of Free Action
     It grants you immunity to paralysis.  
   
r) a Lapis Lazuli Ring of Alertness (+2)
     It increases your alertness by 10.  
   
s) a Star Ruby Ring of Damage (+10)
     
   
t) an Obsidian Amulet of Slow Digestion
     It slows your metabolism.  
   
u) hard leather armour of Resist Fire (-1) [6,+5]
     It provides resistance to fire.  It cannot be harmed by fire.  
   
v) a trident of Slay Animal (1d8) (+5,+10)
     It slays animals.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 45 against animals, and 37.5
   against other monsters.  Your chance of scoring a critical hit with
   this weapon is 1 in 22.
   
w) a heavy crossbow (ML4) (+6,+8)
     
   
   A launcher with an multiplier level (ML) of 4 actually multiplies
   damage by x3.5
   Examine ammo to see average damage.
   
x) 21 bolts (1d5) (+4,+5) {@f3=g}
     
   
y) 22 arrows (1d4) (+5,+2) {@f3=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 30.1.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 19.
   
z) 20 rounded pebbles of Slay Undead (1d2) (+1,+6)
     It slays undead.  
   
{) 22 iron shots of Slay Evil (1d4) (+4,+6)
     It slays all evil creatures.  
   
|) 17 mithril shots (3d4) (+5,+6)
     It cannot be harmed by acid.  
   


Frenkined the Human Warrior
Began the quest to kill Morgoth on 07/05/2010 at 02:34 PM
============================================================
                       CHAR.  
| DAY,  TIME  | DEPTH |LEVEL| EVENT
============================================================
| 1, 12:26:41 |     3 |  5  | Reached level 5
| 1, 18:15:50 |     7 |  8  | Killed Lotho Sackville-Baggins
| 1, 19:32:21 |     7 | 10  | Reached level 10
| 1, 23:33:26 |     9 | 11  | Killed Fang, Farmer Maggot's dog
| 2, 07:52:36 |    10 | 15  | Reached level 15
| 3, 02:19:20 |    11 | 16  | Killed Ted Sandyman, the Miller
| 3, 17:37:24 |    13 | 20  | Reached level 20
| 4, 05:30:59 |    16 | 20  | =to-dam +8 from BM
| 4, 10:49:32 |    16 | 22  | Killed The Dunlending Agent of the Nazgul
| 4, 19:46:28 |    18 | 23  | Killed Wormtongue, Agent of Saruman
| 5, 08:36:34 |    19 | 24  | Killed Mughash the Kobold Lord
| 5, 08:38:20 |    19 | 24  | Found The Phial of Galadriel
| 5, 12:14:22 |    20 | 25  | Reached level 25
| 5, 14:19:17 |    20 | 25  | Killed Lugdush the Uruk
| 5, 14:36:51 |    20 | 25  | extra dice spear of slaying from dark elf mage 
|    continued...     |     |  dL16 
| 5, 22:23:38 |    20 | 26  | Killed Golfimbul, the Hill Orc Chief
| 6, 00:33:20 |    20 | 26  | Killed The Great Goblin
| 6, 13:01:28 |    22 | 26  | Killed Ibun, Son of Mim
| 6, 14:55:43 |    22 | 26  | Killed Nar, the Dwarf
| 6, 15:40:55 |    22 | 27  | Killed Khim, Son of Mim
| 6, 17:42:53 |    22 | 27  | Killed Bolg, Son of Azog
| 6, 19:26:46 |    22 | 27  | Killed Grishnakh
| 7, 00:50:50 |    25 | 27  | Found The hard leather cap of Thranduil
| 7, 19:49:22 |    26 | 28  | Killed Grip, Farmer Maggot's dog
| 7, 21:46:20 |    26 | 28  | Killed Ufthak of Cirith Ungol
| 8, 07:34:43 |    27 | 28  | Killed Wolf, Farmer Maggot's dog
============================================================
|10, 17:27:05 |    32 | 29  | Killed by a green knight.
|10, 17:27:05 |    32 | 29  | Killed on 07/27/2010 at 07:47 PM.
============================================================
|10, 17:27:05 |    32 | 29  | phased into the middle of Wulf's escort
|10, 17:27:05 |    32 | 29  | (green knights and rohirrim defectors)
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Everything is already IDed            : no  (score_noid)
Score: Allow player to avoid death           : no  (score_live)



Posted on 28.7.2010 05:35

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12927. on the Ladder (of 19090)
32. on the DaJAngband Ladder (of 100)
38. for this player (

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On 28.7.2010 05:36 will_asher wrote:
hadn't played a warrior in forever..

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