The Angband Ladder: Twent, Human Tourist by will_asher

  [DaJAngband v1.2.2b Character Dump]

 Name   Twent                                    Self  RB  CB  EB   Best
 Sex    Male              Age        18   STR:     15  +0  +0  +0     15
 Race   Human             Height     71   INT:     15  +0  +2  +0     17
 Class  Tourist           Weight    145   WIS:     13  +0  -2  +0     11
 Title  Excursionist      Status     47   Dex:     11  +0  +1  +0     12     11
 HP     -3/170            Score    1107   CON:     10  +0  +0  +0     10
 SP     27/29                             CHR:  18/01  +0  +2  +0  18/21

 Level           20       Armor    [11,+14]     Saving Throw          39
 Cur Exp       4741       Fight     (+1,+3)     Fighting              79
 Max Exp       4741       Melee     (+5,+9)     Shooting              75
 Adv Exp       5670       Shoot     (+1,+0)     Throwing             114
 MaxDepth    Lev 15       Blows      1/turn     Disarming             37
     Day 6, 5:24:10       Shots      1/turn     Magic Device          42
 Gold          2253       Stealth         1     Alertness             23
 Burden   133.5 lbs       Energy        80%     Searching             22

 You are one of several children of a Townsman.  You are a credit to
 the family.  You have brown eyes, straight red hair, and a fair
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:............. Blind:.............
 Elec:+...+........ Confu:.............
 Fire:..+.......... Sound:.............
 Cold:............. Shard:.............
 Pois:............. Nexus:.............
1/2Po:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. Charm:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:...+......... Stea.:.............
Feath:............. Alert:.............
PLite:............. Tunn.:.............
Regen:............. Speed:.............
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:............. ThrwM:.............
HLife:.............      :.............


  [Last Messages]

> You resist the effects!
> It claws you.
> *** LOW HITPOINT WARNING! ***
> It claws you.
> *** LOW HITPOINT WARNING! ***
> It bites you.
> *** LOW HITPOINT WARNING! ***
> It claws you.
> *** LOW HITPOINT WARNING! ***
> It claws you.
> *** LOW HITPOINT WARNING! ***
> It bites you.
> *** LOW HITPOINT WARNING! ***
> It claws you.
> You die.


  [Character Equipment]

a) a Cottonwood Staff of Sleep Monsters of Lightning (1d5) (+4,+6) (6 charges)
{}
     It is branded with lightning.  It provides resistance to 
   electricity.  It cannot be harmed by lightning.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 20.5 against
   electricity-vulnerable creatures, and 11.5 against other monsters. 
   Your chance of scoring a critical hit with this weapon is 1 in 30.
   
b) a long bow (ML3) (+0,+0)
     
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625
   Examine ammo to see average damage.
   
c) a Flawed Diamond Ring of Resist Fire
     It provides resistance to fire.  It cannot be harmed by fire.  
   
d) a Carnelian Ring of Slow Digestion
     It slows your metabolism.  
   
e) a Tortoise Shell Amulet of Resist Lightning
     It provides resistance to electricity.  It cannot be harmed by 
   lightning.  
   
f) a brass lantern (25:00) {@w4}
     It usually provides light of radius 2.  It cannot be harmed by 
   fire.  
   
g) a robe [2,+4]
     
   
h) a high quality travelling cloak [2,+0]
     
   
i) a small leather shield [2,+3]
     
   
j) a metal cap [3,+0]
     
   
k) a set of leather gloves [1,+4]
     
   
l) a pair of leather sandals [1,+3]
     
   


  [Character Equipment -- Quiver]

n) 28 arrows (1d4) (+0,+0) {@f1=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 6.5.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 42.
   
o) 23 arrows (1d4) (+2,+5) {@f3=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 19.6.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 39.
   
p) 11 iron spikes {@v2=g}
     
   
q) a dagger of Slay Animal (1d4) (+7,+3) {@v3=g}
     It slays animals.  It is better for throwing than most melee
   weapons.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 8.6 against animals, and 5.8
   against other monsters.  This weapon can be thrown for an average
   damage of 13.2 against animals, and 6.6 against other monsters. 
   Your chance of scoring a critical hit with this weapon is 1 in 39
   (less when thrown).
   
r) a long dagger (1d5) (+5,+5) {@v3=g}
     It is better for throwing than most melee weapons.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 10.  This weapon can be
   thrown for an average damage of 9.6.  Your chance of scoring a
   critical hit with this weapon is 1 in 34 (less when thrown).
   
s) a dagger (1d4) (+4,+1) {@v4=g}
     It is better for throwing than most melee weapons.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 3.8.  This weapon can be
   thrown for an average damage of 4.2.  Your chance of scoring a
   critical hit with this weapon is 1 in 47 (less when thrown).
   


  [Character Inventory]

a) a Book of Chance Magic [Tourism & Travel] {@p1@b1@G1}
     
   
b) 2 Books of Chance Magic [Minor Charms for Vacationers] {@p2@b2@G2}
     
   
c) 6 rations of food
     
   
d) a Lime-Green Potion of Resist Heat
     
   
e) a Red Potion of Heroism {@q4}
     
   
f) 6 Steaming Potions of Cure Critical Wounds {@q1}
     
   
g) 10 Scrolls titled "cria hicio cor" of Phase Door {@r1}
     
   
h) 2 Scrolls titled "lagum pes ero" of Teleport Level {@r7 !*}
     
   
i) 5 Scrolls titled "quo aens ario" of Word of Recall {@r3}
     
   
j) 17 Scrolls titled "imus perio ma" of Identify {@r2}
     
   
k) a Scroll titled "terneo pro" of Detect Invisible
     
   
l) 2 Gold Rods of Light {@z4}
     
   
m) a Keplie Mane Wand of Teleport Other (8 charges)
     
   
n) a Gargoyle Wing Wand of Sleep Monster (16 charges)
     
   
o) a Manticore Quill Wand of Slow Monster (11 charges)
     
   
p) a Dragon Claw Wand of Lightning Bolts (13 charges)
     
   
q) a Birch Staff of Teleportation (1d5) (+0,+0) (9 charges) {@u9 !*}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 5.5.  Your chance of scoring
   a critical hit with this weapon is 1 in 37.
   
r) a Sapling Staff of Detect Evil (1d5) (+0,+0) (22 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 5.5.  Your chance of scoring
   a critical hit with this weapon is 1 in 35.
   
s) The scimitar 'Amlor' (3d4) (+15,+7) (+3) {@w1}
   It increases your charisma by 3.  It increases your tunneling by 3.   
   It increases your magic device skill by 24.  It slays creatures of
   light.  It is branded with frost.  It provides resistance to acid 
   and confusion.  It sustains your wisdom.  It grants you immunity to
   paralysis, but it also drains experience and prevents hit point
   regeneration.  It cannot be harmed by the elements.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 37.5 against creatures of
   light, 37.5 against frost-vulnerable creatures, +2.3 when both a
   slay and brand apply, and 18.5 against other monsters (add +6.9
   damage against creatures vulnerable to rock remover).  Your chance
   of scoring a critical hit with this weapon is 1 in 17.
   
t) a two-handed sword of Slay Evil (3d6) (+5,+2) {@w0}
     It slays all evil creatures.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 32 against evil creatures, 
   and 18.5 against other monsters.  Your chance of scoring a critical
   hit with this weapon is 1 in 15.
   


  [Home Inventory]

a) 2 Books of Chance Magic [Tourism & Travel] {@p1@b1@G1}
     
   
b) a Book of Chance Magic [Minor Charms for Vacationers] {@p2@b2@G2}
     
   
c) a piece of elvish waybread
     
   
d) a Green Potion of Speed {@q7}
     
   
e) a Puce Potion of Resist Cold
     
   
f) 7 Scrolls titled "lagum pes ero" of Teleport Level {@r7 !*}
     
   
g) a Scroll titled "cus neo cio" of Remove Curse
     
   
h) a Scroll titled "to exhonsto" of Magic Mapping
     
   
i) a Scroll titled "deprum batior" of Holy Chant
     
   
j) 2 Fairy Dust Wands of Light (18 charges)
     
   
k) a Gargoyle Wing Wand of Sleep Monster (16 charges)
     
   
l) 2 Manticore Quill Wands of Slow Monster (22 charges)
     
   
m) a robe [2,+5]
     
   
n) soft studded leather [5,+0]
     
   
o) a cloak [1,+2]
     
   
p) a pair of hard leather boots [3,+0]
     
   
q) a rapier (1d5) (+3,+3) [1,+0]
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 8.3.  Your chance of scoring
   a critical hit with this weapon is 1 in 36.
   
r) a sling (ML2) (+0,+0)
     
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75
   Examine ammo to see average damage.
   
s) 12 iron shots (1d4) (+5,+4) {@f3=g}
     
   


Twent the Human Tourist
Began the quest to kill Morgoth on 08/27/2010 at 10:12 PM
============================================================
                       CHAR.  
| DAY,  TIME  | DEPTH |LEVEL| EVENT
============================================================
| 1, 11:50:51 |     1 |  5  | Reached level 5
| 1, 16:47:40 |  Town |  5  | Killed Harry Goatleaf
| 2, 04:14:57 |     3 |  7  | Killed Fang, Farmer Maggot's dog
| 2, 14:29:15 |     6 | 10  | Reached level 10
| 3, 20:00:03 |     7 | 11  | Killed Lotho Sackville-Baggins
| 4, 09:30:32 |     9 | 15  | Reached level 15
| 4, 10:12:18 |    10 | 15  | Killed Grip, Farmer Maggot's dog
| 4, 23:30:47 |    12 | 17  | Killed Wolf, Farmer Maggot's dog
| 6, 00:19:08 |    15 | 20  | Reached level 20
============================================================
| 6, 05:24:10 |    15 | 20  | Killed by a cave bear.
| 6, 05:24:10 |    15 | 20  | Killed on 08/29/2010 at 07:47 PM.
============================================================
| 6, 05:24:10 |    15 | 20  | paralyzed by a druid and eaten by his summoned 
|    continued...     |     |  animals 
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Everything is already IDed            : no  (score_noid)
Score: Allow player to avoid death           : no  (score_live)



Posted on 30.8.2010 03:12

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16380. on the Ladder (of 19090)
77. on the DaJAngband Ladder (of 100)
92. for this player (

Comments

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On 30.8.2010 03:12 will_asher wrote:
Chud's game made me feel like playing a tourist.
This one fell from getting paralyzed by a druid who was out of sight at the time. Not much I could do about that..
If I had only seen the druid beforehand, I would've switched to my pseudo-randart weapon with free action, but I didn't want to wield that unless I was using it at the time because of the drawbacks.

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