The Angband Ladder: TeraForce! IV, Troll Loremaster by Phoenix21692

  [ToME 2.3.5 Character Sheet]

 Name  : TeraForce! IV          Age                 79       Str: 18/*** 18/***
 Sex   : Neuter                 Height              95       INT! 18/170       
 Race  : Spectre Troll          Weight             258       Wis: 18/114 18/139
 Class : Loremaster             Social Class         1       Dex!  18/56  18/90
 Body  : Great Wyrm of Power                                 Con: 18/186 18/210
 God   : Tulkas                                              Chr:     18  18/20
                                                                               
 + To Melee Hit          51 Level             50    Hit Points     4503/  4503 
 + To Melee Damage       60 Experience  30154588    Spell Points     17/    17 
 + To Ranged Hit         51 Max Exp     30154588    Sanity          202/   530 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety                25219 
   AC                184+254Gold          201309    Speed           Fast (+38) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[32]Perception  : Excellent    Blows/Round:  18        
 Bows/Throw  : Heroic       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  1116-5400 
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 110 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the offspring of a Forest-Troll Warrior.  You have           
          blue-bloodshot eyes, dirty bright red hair, and white                
          scabby skin.                                                         
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 66 (3300')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Erebor: Level 62 (3100')
        The Old Forest: Level 25 (1250')
        Moria: Level 30 (1500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 12 (600')

 Your body is a Great Wyrm of Power.
 You are currently on level 98 of Mount Doom.
 You have defeated 3559 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You have completed five princess quests.
 You haven't completed a single lost sword quest.
 You found none of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 13th Quelle of the 2890th year of the third age.
 You have been adventuring for 27 days.

                    efghijkmnosz{@              
        Add Str   : 2.3..33......+              
        Add Int   : 22.......7....              
        Add Wis   : 22............              
        Add Dex   : 2.....3.......              
        Add Con   : 2....33......+              
        Add Chr   : 22..43........              
        Add Stea. : 2.3......7....              
        Add Sear. : .....3.4.7....              
        Add Infra : .2....3.......              
        Add Speed : 2...4.3..7....              
        Add Blows : ..334.........              
        Sust Str  : ..+...........              
        Sust Int  : +........+....              
        Sust Wis  : +...+.........              
        Sust Dex  : ..............              
        Sust Con  : .+............              
        Sust Chr  : +.............              
        Invisible : ...........+..              
        Mul life  : .............+              
        Sens Fire : ..............              
        Reflect   : .............+              
        Free Act  : +.+...+..+...+              
        Hold Life : +.............              
        Imm Acid  : .............*              
        Imm Elec  : .............*              
        Imm Fire  : .....*.......*              
        Imm Cold  : *............+              
        Res Pois  : .+..+........+              
        Res Fear  : ......+.......              
        Res Light : ..............              
        Res Dark  : ..+..........+              
        Res Blind : +.............              
        Res Conf  : .+...........+              
        Res Sound : .++...........              
        Res Shard : .+..+.........              
        Res Neth  : .............+              
        Res Nexus : .............+              
        Res Chaos : .+...........+              
        Res Disen : .............+              
        Aura Fire : .............+              
        Aura Elec : .............+              
        Levitate  : ..+..........+              
        Lite      : .............+              
        See Invis : +....++.......              
        Digestion : .+............              
        Regen     : ......+.......              
        Activate  : +....+.+..+...              
        Cursed    : ......+.......              
        Fly       : .....+.......+              
        TLord.ESP : .....+........              
        Full ESP  : +.............              

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Demon Realm:
  Provides access to the demon school skill and the use of demonic equipment
  You need Demon Spirit, Demon Hide and Demon Breath to activate it

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters


Skills (points left: 0)
 - Combat                                        25.500 [0.700]
          . Weaponmastery                        02.500 [0.700]
          . Archery                             -00.200 [0.700]
          . Barehand-combat                      50.000 [0.700]
 - Sneakiness                                    01.100 [0.700]
          . Stealth                              01.000 [0.700]
          . Disarming                            00.700 [0.700]
 - Magic                                         03.120 [0.600]
          . Magic-Device                         01.000 [1.000]
          . Demonology                           00.000 [1.500]
 - Spirituality                                  01.340 [0.700]
          . Prayer                               26.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  19.920 [1.100]
          . Summoning                            00.000 [0.500]
          . Corpse-preservation                  50.000 [0.700]
          . Possession                           50.000 [0.500]
          . Symbiosis                            01.000 [0.500]
          . Mimicry                              00.000 [0.500]

 13 of your companions have been killed.

  [Fates]

You are fated to find a Potion of Poison on level 17.
You are fated to find an Essence of Fire on level 54.
You may meet a Filthy street urchin on level 1.
You may meet a Pitiful-looking beggar on level 1.
You are fated to find a Robe on level 1.
You may find an Amulet of Adornment on level 96.


  [Character Equipment]

e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 96 of Mount
    Doom.
f) The Ring of Varwethir (+2)
    It increases your intelligence, wisdom, charisma and infravision by 2.
    It sustains your constitution.  It provides resistance to poison, 
    sound, shards and chaos.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon in the town of
    Bree .
g) The Ring of Barith (+3 attacks)
    It increases your strength, stealth and attack speed by 3.  It
    sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to dark and sound.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Ancient red dragon on level 98 of
    Mount Doom.
h) a Ring of Extra Attacks (+3 attacks)
    It increases your attack speed by 3.  
    You found it lying in a vault on level 94 of Mount Doom.
i) The Ring of Gurie (+4)
    It increases your charisma, speed and attack speed by 4.  It sustains 
    your wisdom.  It provides resistance to poison and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of Mount
    Doom.
j) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
k) The Necklace 'Nauglamir' (+3) {cursed}
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm in the town of Gondolin .
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Bert the Stone Troll in the town of Bree .
n) (nothing)
o) an Elven Cloak of the Magi (-2,-2) [4,+16] (+7)
    It can be used to store a spell.  It increases your intelligence, 
    stealth, searching, speed and luck by 7.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Vermicious Knid on level 50 of Cirith
    Ungol.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 60 of Erebor.
z) a Greater demonic quylthulg (1500 hp) {cursed}
{) (nothing)


  [Character Inventory]

a) The Tome of TeraForce! IV
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Gem of Knowledge
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dread on level 61 of Erebor.
c) Benetar's Portable Plague
    It can be activated for decreasing Dexterity.  
    You found it in the remains of a Quasit on level 94 of Mount Doom.
d) a Potion of Speed
e) 3 Potions of Healing
f) 2 Potions of *Healing*
g) 3 Potions of Life
h) a Potion of Enlightenment
i) 14 Scrolls of Summon Never-Moving Pet
j) 5 Scrolls of *Identify*
k) 21 Scrolls of Satisfy Hunger {50% off}
l) a Silver Rod of the Istari of Disarming (200/200)
m) an Adamantite Rod of Cheapness of Trap Location (200/200)
n) a Wand of Stone Prison[2|15] (6 charges)
o) The Ring of Fuilpion [+10] (+3 to speed)
    It can be activated for ball of acid and resist acid every 50+d50 turns
     if it is being worn. It increases your speed by 3.  It sustains your 
    dexterity.  It provides resistance to acid, blindness, confusion, 
    sound and chaos.  It allows you to levitate.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient black dragon in the town of
    Gondolin .
p) a Ring of Damage (+21) {25% off}
    
    You bought it from the Black Market.
q) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 99 of
    Mount Doom.
r) The Leather Jacket 'Berimbas' (-1 to accuracy) [12,+15]
    It sustains your intelligence, wisdom and constitution.  It provides
    immunity to electricity and fire.  It provides immunity to paralysis.  
    It provides resistance to confusion and shards.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of Mount
    Doom.
s) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 99 of
    Mount Doom.
t) The Iron Helm of Meglach [5,+9]
    It provides light (radius 3) forever.  It provides resistance to acid, 
    electricity, dark, blindness, sound, nexus and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 99 of Mount Doom.
u) 2 Main Gauches of Azaghal (2d5) (+12,+14)
    It is a great bane of dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It allows you to sense the presence of 
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Marilith on level 99 of Mount Doom.
v) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    It must be wielded two-handed.  It increases your strength, charisma
     and infravision by 4.  It does extra damage from fire.  It is very
    sharp and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to fire and chaos.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 99 of Mount Doom.
w) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases your strength by 4.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It
    provides resistance to nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.


  [Home Inventory - Bree ]

a) 34 Scrolls of Teleportation
b) 14 Scrolls of Reset Recall
c) The Crumpled Scroll of Mass Resurrection
d) a Wand of Stone Prison[1|5] (6 charges) {25% off}
e) a Wand of Heal Monster[6|40] (17 charges)
f) The Ring of Power of Uvatha the Horseman (+3)
    It increases your wisdom by 3.  It makes you invisible.  It sustains 
    your strength.  It provides resistance to acid, nether and chaos.  It
    speeds your regenerative powers.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
g) The Ring of Belduing [+12] (+1 attack)
    It can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It increases your constitution and attack speed
     by 1.  It sustains your intelligence and wisdom.  It provides
    resistance to electricity, fire and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 94 of Mount
    Doom.
h) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
i) The Amulet of Galin (+2)
    It increases your wisdom, charisma and searching by 2.  It sustains 
    your wisdom.  It makes you completely fearless.  It provides
    resistance to electricity, light, shards, nexus and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 98 of
    Mount Doom.
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, light, dark and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 62 of Erebor.
k) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre Priest on level 50 of Moria.
l) The Iron Helm of Eredaron [5,+7]
    It sustains your intelligence and constitution.  It provides
    resistance to dark and confusion.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 50 of Moria.
m) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ogrillon on level 50 of Moria.
n) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 50 of Moria.
o) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 50 of Moria.
    
p) an Orcish Pick of Digging (+5)
    It increases your ability to tunnel by 5.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
q) The Heavy Crossbow of Mastarwe (x4) (+9,+14) (+5)
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution and charisma by 5.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Santa Claus on level 70 of The Sacred Land
    Of Mountains.
r) Eol, the Dark Elf's corpse
s) Santa Claus's corpse
t) Fundin Bluecloak's corpse


  [Home Inventory - Gondolin ]

a) a Greater rotting quylthulg (1500 hp)
b) a Greater draconic quylthulg (1500 hp)
c) 9 Potions of Cure Serious Insanity
d) a Wand of Heal Monster[7|33] (16 charges)
e) The Ring 'Dimrog' [+8] (+5)
    It can be activated for ball of acid and resist acid every 50+d50 turns
     if it is being worn. It increases your strength by 5.  It provides
    resistance to acid, electricity, cold, nether, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon in the town of
    Bree .
f) The Ring of Echerir (+8)
    It increases your wisdom, searching, infravision and speed by 8.  It
    sustains your strength.  It provides resistance to sound.  It allows
    you to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance in the town of Bree
    .
g) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 62 of
    Erebor.
h) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law in the town of Bree .
i) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Barney the Dinosaur on level 40 of The Land
    Of Rhun.
j) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient multi-hued dragon in the town of
    Bree .
k) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient red dragon in the town of Bree .
l) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 94 of Mount Doom.
m) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder in the town of Bree
    .
n) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours in the town of
    Bree .
o) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours in the town of
    Bree .
p) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 62 of
    Erebor.
q) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 62 of Erebor.
    
r) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm in the town of Bree .
    
s) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 66 of Mordor.
t) Maeglin, the Traitor of Gondolin's corpse
u) The Tarrasque's corpse
v) The Mage Staff of Inginur (1d4) (-1,-3)(100%) (+5)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  It provides immunity to paralysis.  It provides resistance to 
    blindness.  It allows you to fly.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 50 of Moria.


  [Home Inventory - Minas Anor ]

a) Kenault's Cantrip Generator
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of a Vampire lord on level 70 of Dol Guldur.
b) Raal's Voodoo Doll of Revenge {special}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it lying on the ground on level 70 of Paths of the Dead.
c) The Tome of Elven Household Magic
    It can be activated for light area (dam 2d15) every 100 turns.  
    You found it in the remains of a Black wraith on level 70 of Dol Guldur.
d) a Rod Tip of Enlightenment (40 Mana to cast)
e) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
f) The Hard Leather Armour of Himring [6,+15] {special}
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It provides resistance to poison, 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Chaos in the town of Bree .
g) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to blindness, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Law in the town of Bree .
h) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient green dragon in the town of Bree
    .
i) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 99 of
    Mount Doom.


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Vermicious Knid on level 67 of Angband.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 70 of The Sacred Land Of
    Mountains.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 70 of Paths of the
    Dead.
d) a Scroll of Genocide
e) a Wand of Teleport Away[10|28] (7 charges)
f) a Staff of Sterilize[1|24] (12 charges)
g) The Amulet of Machon (+0)
    It decreases your charisma by 0.  It sustains your strength and 
    dexterity.  It provides resistance to electricity, light and blindness
    .  It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
h) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
i) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
j) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+13] (+2 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 2.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to fly.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, sound, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 70 of
    Paths of the Dead.
l) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 70 of Paths of the Dead.
m) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm in the town of Gondolin .
n) The Paper Armour of Anorn [4,+12]
    It sustains your constitution and charisma.  It provides resistance to 
    electricity, poison and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake in the town of Gondolin .
o) The Small Metal Shield 'Fauglin' [3,+10]
    It sustains your strength and charisma.  It provides immunity to 
    electricity and cold.  It provides resistance to light and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon in the town of
    Gondolin .
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
q) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 70 of Paths of the
    Dead.
s) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It increases your attack speed by 2.  It is a great bane of dragons.  
    It provides resistance to acid, electricity, fire, cold and poison.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
t) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
u) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 70 of Paths
    of the Dead.
v) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
w) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Santa Claus on level 70 of The Sacred Land
    Of Mountains.


  [Home Inventory - Khazad-dum ]

a) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 50 of Moria.
b) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
c) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 70 of Paths of the Dead.
d) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound, nether
     and chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Chaos in the town of Bree .
e) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon in the town of Bree .
    
f) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm in the town of Bree .
    
g) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours in the town of
    Bree .
h) The Seeker Arrow of Bard (8d4) (+20,+15)


  [The Mathom-house Inventory - Bree ]

a) a Parchment titled ``Household Magic'' (charging)
    It can be activated for something weird every 5 turns.  
    You found it in the remains of a Nether wraith on level 61 of Erebor.
b) The Immortal Skull of Benetar
    It can be activated for cure blindness every 100 turns.  
    You found it in the remains of an Emperor wight on level 86 of Mount Doom.
c) 18 Mushrooms of Cure Serious Wounds {100% off}
d) The Golden Horn of the Thunderlords (0 charges) {100% off}
    
    It was given to you as a reward.
e) The Bolt Trap Set 'Merlion Karc's Demonbane' (+17,+27) [+37] (+2)
    It is well-hidden. It can only be set off by demons.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 66 of Mordor.
f) The Ring of Power of Khamul, the Black Easterling (+1 to speed)
    It increases your charisma, searching and speed by 1.  It makes you
    invisible.  It provides resistance to electricity, cold and nexus.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 86 of
    Mount Doom.
g) The Ring of Power of Hoarmurath of Dir (+1)
    It increases your intelligence by 1.  It makes you invisible.  It
    sustains your intelligence.  It provides resistance to poison, sound
     and shards.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 66 of Mordor.
    
h) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
i) a Multi-Hued Dragon Scale Mail (-2 to accuracy) [30,+18]
j) The Metal Scale Mail of Eithluin (-2 to accuracy) [13,+0] {cursed}
    It provides immunity to paralysis.  It provides resistance to cold and 
    dark.  It prevents teleportation.  It aggravates nearby creatures.  It
    is heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
l) The Robe 'Areleth' (-36,-41) [2,+1](20%)
    It increases your hit points by 20%.  It sustains your dexterity.  It
    provides immunity to fire.  It provides resistance to acid and 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
m) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Santa Claus on level 70 of The Sacred Land
    Of Mountains.
n) The Cord Armour of Valin (-27,-26) [6,+1](20%)
    It increases your hit points by 20%.  It sustains your intelligence, 
    wisdom and dexterity.  It provides immunity to cold.  It makes you
    completely fearless.  It provides resistance to electricity and chaos.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
o) a Fur Cloak of Invisibility [3,+12] (+5)
    It increases your stealth by 5.  It makes you invisible.  
    You found it in the remains of Santa Claus on level 70 of The Sacred Land
    Of Mountains.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 66 of Mordor.
q) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 86 of
    Mount Doom.
r) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Gelugon on level 66 of Mordor.
s) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases your strength and dexterity by 3.  It provides immunity 
    to fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 66 of Mordor.
t) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 66 of Mordor.
u) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours in the town of
    Gondolin .
v) The Broad Axe 'Carad' (2d6) (+15,-1) (+1 attack)
    It can be wielded two-handed.  It increases your attack speed by 1.  
    It drains life from your foes.  It is especially deadly against
    dragons.  It is especially deadly against trolls.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
w) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Greater hell magic mushroom
    were-quylthulg on level 50 of Moria.
x) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos in the town of
    Gondolin .
a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
b) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 50 of Moria.
c) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
d) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
e) The Two-Handed Sword 'Egythlorn' (3d6) (+1,+2) (+5 to speed)
    It must be wielded two-handed.  It increases your charisma and speed
     by 5.  It is very sharp and can cut your foes.  It is a great bane of
    dragons.  It is a great bane of demons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
f) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
g) The Dark Sword 'Coroth' (3d7) (+10,+7) (-3 attacks)
    It generates an antimagic field.  It decreases your constitution and 
    attack speed by 3.  It is especially deadly against giants.  It is a
    great bane of undead.  It drains experience.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 94 of Mount Doom.
h) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 60 of Erebor.
i) The Battle Axe of Duntar (2d8) (+16,+4) (+1)
    It can be wielded two-handed.  It increases your strength and 
    intelligence by 1.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of undead.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 50 of Moria.
j) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of Durin's Bane on level 50 of Moria.
k) The Sling 'Naras' (x2) (+6,+16) (+4 to speed)
    It provides light (radius 1) forever.  It increases your dexterity, 
    constitution and speed by 4.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater kraken in a deep water area.
l) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
m) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 62 of Erebor.
n) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 70 of Paths of the Dead.
o) The Small Metal Boomerang of Cirindon (3d4) (+20,+14)
    It does extra damage from electricity and frost.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    a great bane of undead.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
    
p) Bill the Stone Troll's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .
q) Bert the Stone Troll's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bert the Stone Troll in the town of Bree .
r) Draebor, the Imp's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Draebor, the Imp on level 52 of Illusory
    Castle.
s) Mughash, the Kobold Lord's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mughash, the Kobold Lord on level 11 of A
    lost temple.
t) Smaug the Golden's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 1 of Barrow-Downs.
u) Ulfang the Black's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
v) Barney the Dinosaur's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Barney the Dinosaur on level 40 of The Land
    Of Rhun.
w) The Blubbering idiot, agent of black market, Simon the weak's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Blubbering idiot, agent of black
    market, Simon the weak on level 70 of Paths of the Dead.
x) Itangast the Fire Drake's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 70 of
    Paths of the Dead.
a) Rogrog the Black Troll's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Rogrog the Black Troll on level 50 of Moria.
b) Vort the Kobold Queen's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vort the Kobold Queen on level 50 of Moria.
c) Boldor, King of the Yeeks's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Boldor, King of the Yeeks on level 50 of
    Moria.
d) Ugluk, the Uruk's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ugluk, the Uruk on level 50 of Moria.
e) Ibun, Son of Mim's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ibun, Son of Mim on level 34 of The Small
    Water Cave.
f) Baphomet the Minotaur Lord's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Baphomet the Minotaur Lord in the town of
    Gondolin .
g) Godzilla's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Godzilla in the town of Gondolin .
h) Lokkak, the Ogre Chieftain's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 50 of
    Moria.
i) Ar-Pharazon the Golden's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
j) The Queen Ant's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Queen Ant on level 50 of Cirith Ungol.
k) The Sandworm Queen's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
l) Shadowfax, steed of Gandalf's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shadowfax, steed of Gandalf on level 66 of
    Mordor.
m) Carcharoth, the Jaws of Thirst's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Carcharoth, the Jaws of Thirst on level 66
    of Mordor.
n) The Philosophy Teacher's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Philosophy Teacher on level 66 of
    Mordor.
o) Bull Gates's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bull Gates on level 66 of Mordor.
p) Beorn, the Shape-Changer's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Beorn, the Shape-Changer on level 65 of
    Mordor.
q) Polyphemus, the Blind Cyclops's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Polyphemus, the Blind Cyclops on level 88
    of Mount Doom.



Posted on 10.9.2010 05:07
Last updated on 15.9.2010 04:44

Download this dump

927. on the Ladder (of 19090)
403. on the ToME Ladder (of 3155)
Third best for this player (

Related screenshots:
Taking on Gondolin Trolls
I win, Trolls lose...
Ruling over the Sacred Land
Closing in on the Necromancer of Dol Guldur
I'm unstoppable!
Mr. GWoP is going down!
Down for the count...
Just what I needed...
My Kodak moment: Ancalagon unleashed!
The Aftermath

Comments

Jump to latest

On 10.9.2010 05:07 Phoenix21692 wrote:
Let's try this again...

On 10.9.2010 08:56 Roch wrote:
Nice hit points, nice AC, and nice Quylthulg.

On 10.9.2010 12:59 Therem Harth wrote:
Wow that's a lot of HP, and how'd you get so fast... Oh wait... Leviathan body. Awesome. :D

On 11.9.2010 03:22 Phoenix21692 wrote:
Finished Gondolin Trolls quest without a hitch, thanks to the Leviathan's body and my barehanded skills.

On 11.9.2010 07:02 Phoenix21692 wrote:
Took a peek into dungeon lvl 70 of the Sacred Land of the Mountains, but bailed out shortly afterwards. I forgot how dangerous these Thunderlords really are. A fire breath from a Gold Thunderlord takes out ~600HP, on single fire resistance. Woah! Well, I'm still alive. Gotta be careful with these guys because they are no joke!

On 11.9.2010 07:41 Phoenix21692 wrote:
Went back to the Sacred Land to take out Trone. With the help of my ally Fundin Bluecloak, I have an army of greater demons and undead on my side. I'm unstoppable!

On 11.9.2010 22:28 Phoenix21692 wrote:
Ready to take on the Necromancer of Dol Guldur...

On 11.9.2010 22:54 Phoenix21692 wrote:
The Necromancer went down pretty fast. Next stop: Moldoux, the Defenceless Mold. You can guess what I might do next. ;)

On 11.9.2010 23:25 Phoenix21692 wrote:
Took out Moldoux and his buddy, Mr. GWoP. Switched out of the Leviathan for the GWoP's body. I'm ready to rock and roll!

On 12.9.2010 03:09 Phoenix21692 wrote:
Took out most of the dungeon guardians except for Glamdring and of course, Sauron. I think I'm done for now.

On 14.9.2010 02:11 Phoenix21692 wrote:
Currently at char lvl 47 after doing some Greater Dragon farming. I have a spare GWoP body at my home in Gondolin.

On 14.9.2010 07:13 Phoenix21692 wrote:
Finished the Last Alliance Quest. It was a blast. The best part was the fight with Ancalagon the Black. Lots of artifacts were dropped everywhere. Unfortunately, I couldn't bring everything home. So, I only kept key ones, like Mormegil, Dethanc, Thorin, and several others. I left behind most of the random artifacts. Of course, I saved room for Ancalagon's body.

Now that I'm possessing Ancalagon the Black's body, it's time to get rolling in Angband...

On 14.9.2010 07:15 Phoenix21692 wrote:
Actually, before I get to Angband, I still have a good many princess/FF quests to complete. I completed only one so far. Maybe I'll stroll by Mt. Doom while I'm at it. ;)

On 15.9.2010 03:58 Phoenix21692 wrote:
I'm on top of Mt Doom (level 99) right now. But, no One Ring. If I'm not mistaken, I've heard Sauron can be present on the Mt Doom levels. Is that true? Unfortunately, I don't see him anywhere in Mt Doom.

By the way, I lost Ancalagon's body while on Mt Doom. I casted a spell while on low mana causing me to be kicked from the body. Because I didn't want to take chances, I recalled to town immediately with the Great Horn of the Thunderlords, causing me to lose valuables like Iron Helm of Knowledge, Arkenstone of Thrain, the Cloak of Air, and of course, Ancalagon's body. Right now, my character is almost as good as he was before the disaster.

On 15.9.2010 04:44 Phoenix21692 wrote:
Found a randart ring with +3 Attacks, giving me 18 blows/round.

On 15.9.2010 20:53 therealmatirx@hotmail.com wrote:
5400 melee damage! I like it. You can get Sauron in Mt Doom, and usually (unless it's changed in later versions) anything you drop there will still be there when you recall back. Might be able to save the artifacts you lost?

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