The Angband Ladder: Judge Minos, Troll Loremaster by Phoenix21692

  [ToME 2.3.4 Character Sheet]

 Name  : Judge Minos            Age                 81       STR! 18/150       
 Sex   : Male                   Height              89       INT!  18/90       
 Race  : Spectre Troll          Weight             240       WIS: 18/159       
 Class : Loremaster             Social Class         1       DEX!  18/40       
 Body  : Glaurung, Father of the Dragons                     CON: 18/126       
 God   : Eru Iluvatar                                        CHR:     14       
                                                                               
 + To Melee Hit          40 Level             50    Hit Points     4329/  4329 
 + To Melee Damage       53 Experience  15115983    Spell Points     21/    21 
 + To Ranged Hit         40 Max Exp     20010746    Sanity          630/   630 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety                20118 
   AC                148+141Gold          169934    Speed           Fast (+34) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[32]Perception  : Very Bad     Blows/Round:  21        
 Bows/Throw  : Heroic       Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Very Bad     Mel.dmg/Rnd:  1155-6153 
 Stealth     : Bad          Magic Device: Good         Infra-Vision: 80 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the offspring of a Forest-Troll Warrior.  You have           
          puke yellow eyes, oily dark purple hair, and blue ulcerous           
          skin.                                                                
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Angband: Level 70 (3500')
        Barrow-Downs: Level 1 (50')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 28 (1400')
        Orc Cave: Level 20 (1000')
        Erebor: Level 72 (3600')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')

 Your body is Glaurung, Father of the Dragons.
 You are currently in the town of Minas Anor.
 You have defeated 5118 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 5 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 24th Quelle of the 2890th year of the third age.
 You have been adventuring for 38 days.

                    efghijkmnosz{@              
        Add Str   : ......2.......              
        Add Int   : .........2....              
        Add Wis   : ......2..2...+              
        Add Con   : ......2.......              
        Add Chr   : 2........2....              
        Mul Mana  : .............+              
        Add Stea. : ......2..2....              
        Add Infra : 2.............              
        Add Speed : .......3.2....              
        Add Blows : 222232........              
        Sust Str  : ......+.+.....              
        Sust Int  : ..............              
        Sust Wis  : ......+.......              
        Sust Dex  : +.............              
        Sust Con  : +.....+.......              
        Sust Chr  : ..............              
        Invisible : +...+....+....              
        Mul life  : .............+              
        Sens Fire : ..............              
        Reflect   : ..............              
        Free Act  : ......+.+....+              
        Hold Life : .......+......              
        Imm Acid  : ........*+....              
        Res Elec  : ......+.......              
        Imm Fire  : .........+...*              
        Res Cold  : +........+....              
        Res Pois  : +............+              
        Res Fear  : ......+.......              
        Res Light : ....+..+......              
        Res Dark  : ....+..+......              
        Res Blind : ..............              
        Res Conf  : .......++.....              
        Res Sound : .........+....              
        Res Shard : +.............              
        Res Neth  : ........+.....              
        Res Nexus : ..............              
        Res Chaos : .......+......              
        Res Disen : ....+.+.......              
        Aura Fire : .............+              
        Levitate  : .............+              
        Lite      : ..........+...              
        See Invis : .......+......              
        Digestion : ......+.......              
        Activate  : .......+.++...              
        Drain Exp : +...+.........              
        Cursed    : +...+.........              
        Hvy Curse : +...+.........              
        Fly       : .............+              
        Orc.ESP   : .......+......              

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Demon Realm:
  Provides access to the demon school skill and the use of demonic equipment
  You need Demon Spirit, Demon Hide and Demon Breath to activate it

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters


Skills (points left: 0)
 - Combat                                        50.000 [0.700]
          . Weaponmastery                        04.600 [0.700]
          . Archery                             -00.200 [0.700]
          . Barehand-combat                      50.000 [0.700]
 - Sneakiness                                    01.100 [0.700]
          . Stealth                              01.000 [0.700]
          . Disarming                            00.700 [0.700]
 - Magic                                         00.678 [0.600]
          . Magic-Device                         10.000 [1.000]
          . Demonology                           00.000 [1.500]
 - Spirituality                                 -01.950 [0.700]
          . Prayer                               02.500 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  20.140 [1.100]
          . Summoning                            01.000 [0.500]
          . Corpse-preservation                  50.000 [0.700]
          . Possession                           50.000 [0.500]
          . Symbiosis                            01.000 [0.500]
          . Mimicry                              00.000 [0.500]

 13 of your companions have been killed.

  [Fates]

You are fated to meet a Clear hound on level 53.
You may find an Essence of Explosion on level 1.
You are fated to find a Ring of Shard Resistance on level 87.
You may meet a Soldier ant on level 1.
You are fated to meet a Village idiot on level 1.
You are fated to meet a Mean-looking mercenary on level 1.
You are fated to find a Broken Sword on level 1.
You may find a Trident on level 5.
You may find a Staff of Disarm on level 1.


  [Character Equipment]

e) The Ring of Power of Ji Indur Dawndeath (+2 attacks)
    It increases your charisma, infravision and attack speed by 2.  It
    makes you invisible.  It sustains your dexterity and constitution.  It
    provides resistance to cold, poison and shards.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 67 of Angband.
f) an Indestructible Ring of Extra Attacks (+2 attacks) {100% off}
    It increases your attack speed by 2.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
g) a Ring of Extra Attacks (+2 attacks) {100% off}
    It increases your attack speed by 2.  
    You stole it from the Black Market.
h) a Ring of Extra Attacks (+2 attacks) {100% off}
    It increases your attack speed by 2.  
    You stole it from the Black Market.
i) The Ring of Power of Hoarmurath of Dir (+3 attacks)
    It increases your attack speed by 3.  It makes you invisible.  It
    provides resistance to light, dark and disenchantment.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 69 of Angband.
j) an Indestructible Ring of Extra Attacks (+2 attacks) {100% off}
    It increases your attack speed by 2.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
k) The Amulet of Nildor (+4,+4) [+2] (+2)
    It increases your strength, wisdom, constitution and stealth by 2.  It
    sustains your strength, wisdom and constitution.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to electricity and disenchantment.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of Angband.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of Erebor.
n) The Leather Scale Mail 'Curion' (-1 to accuracy) [11,+17]
    It sustains your strength.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to confusion and nether
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 67 of Angband.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
z) a Skull druj (1400 hp)
{) (nothing)


  [Character Inventory]

a) The Devil's Pentagram
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Vampire on level 50 of Moria.
b) Jor's Buckler of Missile Attraction
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Sorcerer on level 50 of Moria.
c) 6 Sprigs of Athelas
d) a Potion of Cure Insanity
e) 8 Potions of Speed
f) 3 Potions of Healing
g) 2 Potions of *Healing*
h) 5 Potions of Curing
i) 32 Scrolls of Teleportation
j) 29 Scrolls of Satisfy Hunger {25% off}
k) a Mithril Rod of Trap Location (160/160)
l) an Adamantite Rod of Cheapness of Recall (200/200)
m) an Adamantite Rod of Quickness of Disarming (200/200)
n) a Wand of Stone Prison[1|5] of Plenty (9 charges)
    
    You bought it from the Black Market.
o) The Wand of Digging of Thrain (196 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of an Archangel on level 69 of Erebor.
b) The Gem of Venom {special}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Death quasit on level 69 of Erebor.
c) Agannazar's Antique Acorn
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Spectre on level 50 of Moria.
d) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 69 of Erebor.
e) The Ring of Power of Uvatha the Horseman (+2 to infravision)
    It increases your constitution, charisma and infravision by 2.  It
    makes you invisible.  It provides resistance to light, confusion, 
    nether and nexus.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) The Ring 'Tarwe' [+15] (+3 to speed)
    It can be activated for ball of acid and resist acid every 50+d50 turns
     if it is being worn. It increases your charisma, infravision and 
    speed by 3.  It provides resistance to acid, electricity and blindness
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 71 of
    Erebor.
g) The Ring of Erimo (+9) {100% off}
    It increases your intelligence, charisma, searching and speed by 9.  
    It sustains your wisdom.  It provides immunity to paralysis.  It makes
    you completely fearless.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You stole it from the Rare Jewelry Shop.
h) The Ring 'Heborguil' (+6 to searching)
    It increases your searching by 6.  It provides resistance to cold, 
    poison, light, nether and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 67 of Angband.
i) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of
    Erebor.
j) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 70 of Dol Guldur.
k) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Scatha the Worm on level 60 of Erebor.
l) The Metal Scale Mail of Caradar (-2 to accuracy) [13,+13]
    It sustains your intelligence and charisma.  It provides immunity to 
    acid, electricity and cold.  It makes you completely fearless.  It
    provides resistance to life draining, fire, light, dark, sound, nether
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 72 of Erebor.
m) The Rhino Hide Armour 'Linyath' (-1 to accuracy) [8,+12]
    It sustains your intelligence and dexterity.  It provides immunity to 
    acid.  It provides resistance to light, dark and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
n) an Elven Thunderlord Coat of Resistance [9,+18] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold, poison, confusion and nexus.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 67 of Erebor.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nexus.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Baphomet the Minotaur Lord on level 62 of
    Erebor.
p) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 69 of
    Angband.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 69 of Erebor.
r) The Steel Helm of Mardadir [6,+9]
    It provides immunity to paralysis.  It provides resistance to dark, 
    shards and nether.  It allows you to breathe underwater.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of Erebor.
s) The Steel Helm of Iangil [6,+12]
    It sustains your strength and intelligence.  It provides resistance to 
    light, sound, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 72 of Erebor.
t) The Set of Leather Gloves 'Nedhorn' [1,+15]
    It sustains your charisma.  It makes you completely fearless.  It
    provides resistance to electricity, poison, sound and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 72 of Erebor.
u) The Set of Cesti of Araugrin [5,+11]
    It sustains your wisdom, dexterity and constitution.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of
    Angband.
v) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 67 of Angband.
w) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
x) The Lernaean Hydra's corpse


  [Home Inventory - Gondolin ]

a) The Ring of Power of Akhorahil the Blind (+3 to speed)
    It increases your charisma and speed by 3.  It makes you invisible.  
    It provides resistance to fire, cold, poison, blindness and chaos.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 70 of Dol
    Guldur.
b) The Ring of Power of Dwar, Dog Lord of Waw (+4 to stealth)
    It increases your wisdom, dexterity, constitution, charisma and 
    stealth by 4.  It makes you invisible.  It provides resistance to acid
     and confusion.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 70 of Dol
    Guldur.
c) The Ring of Power of Ren the Unclean (+5 to searching)
    It increases your charisma and searching by 5.  It makes you
    invisible.  It provides resistance to acid, shards and disenchantment.
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 70 of Angband.
d) The Ring of Power of Hoarmurath of Dir (+5 to searching)
    It increases your searching by 5.  It makes you invisible.  It
    provides resistance to blindness and sound.  It allows you to
    levitate.  It speeds your regenerative powers.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 69 of Angband.
e) The Ring of Power of Akhorahil the Blind (+1)
    It increases your strength and constitution by 1.  It makes you
    invisible.  It provides resistance to sound and chaos.  It allows you
    to fly.  It slows your metabolism.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Akhorahil the Blind on level 50 of Moria.
f) The Ring of Siandolar (+4 to stealth)
    It increases your stealth and infravision by 4.  It sustains your 
    wisdom and charisma.  It provides resistance to acid, fire, confusion
     and chaos.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 72 of
    Erebor.
g) The Ring of Tundist (+1)
    It increases your dexterity by 1.  It sustains your strength, 
    constitution and charisma.  It provides resistance to acid, blindness
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 50 of
    Moria.
h) The Ring of Armenn (+3)
    It increases your constitution, charisma and infravision by 3.  It
    sustains your intelligence.  It provides resistance to electricity, 
    cold, dark, blindness and nether.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 64 of
    Erebor.
i) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Phoenix on level 60 of Erebor.
j) The Ring 'Bered' (+6% of critical hits)
    It increases your constitution, charisma and ability to score critical
    hits by 6.  It sustains your charisma.  It provides immunity to
    paralysis.  It provides resistance to acid, dark and confusion.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mature gold dragon on level 70 of Erebor.
k) The Full Plate Armour of Isildur [25,+25] (+1)
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, sound and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of Erebor.
m) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Brodda, the Easterling on level 70 of
    Erebor.
n) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor.
o) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Physics Teacher on level 70 of Paths of
    the Dead.
p) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 50 of Moria.
q) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
r) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fallen angel on level 50 of Moria.
s) Ulik the Troll's corpse
t) Durin's Bane's corpse
u) Kavlax the Many-Headed's corpse
v) Maeglin, the Traitor of Gondolin's corpse
w) The Philosophy Teacher's corpse
x) The Minotaur of the Labyrinth's corpse


  [Home Inventory - Minas Anor ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nalfeshnee on level 69 of Angband.
b) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
c) The Ring of Tarog [+13] (+2)
    It can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It increases your strength and constitution by 2
    .  It makes you completely fearless.  It provides resistance to fire, 
    light, blindness and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 60 of
    Erebor.
d) 2 Rings of Damage (+17)
    
    You found it in the remains of a Great crystal drake on level 70 of Erebor.
e) a Ring of Slaying (+10,+15)
f) 3 Rings of Speed (+9)
g) 3 Rings of Speed (+7)
    It increases your speed by 7.  
    You found it in the remains of a Sky Drake on level 67 of Angband.
h) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
i) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 70 of The
    Sacred Land Of Mountains.
k) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon on level 70 of The Sacred Land
    Of Mountains.
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 50 of Moria.
m) The Ribbed Plate Armour 'Niadroman' (-3 to accuracy) [28,+12]
    It provides immunity to acid and cold.  It provides resistance to dark
    , sound, nether, nexus and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 67 of Angband.
n) The Rhino Hide Armour of Dudel (-1 to accuracy) [8,+16]
    It sustains your intelligence and charisma.  It provides immunity to 
    fire and cold.  It provides resistance to shards.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 60 of
    Erebor.
o) The Leather Scale Mail 'Eldimlad' (-1 to accuracy) [11,+16]
    It sustains your dexterity and charisma.  It provides immunity to cold
    .  It provides resistance to fire, light, dark and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 67 of Angband.
p) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) The Large Metal Shield 'Valannhir' [5,+10]
    It provides immunity to paralysis.  It provides resistance to acid, 
    nether and chaos.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 70 of Angband.
    
r) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Gold Thunderlord on level 70 of The
    Sacred Land Of Mountains.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
t) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of Angband.
u) Lisa, rider of gold Romth's corpse
v) Ungoliant, the Unlight's corpse
w) Fundin Bluecloak's corpse
x) The Watcher in the Water's corpse


  [Home Inventory - Lothlorien ]

a) The Tome of Judge Minos
b) The Gem of Fire {special}
    It can be activated for summon pet every 101 turns.  
    You found it in the remains of a Black orc on level 50 of Moria.
c) a Parchment titled ''Finer Points of Munchkinism''
    It can be activated for cure fear every 100 turns.  
    You found it in the remains of a Greater Mimic in a shallow water area.
    
d) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 69 of Angband.
e) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
f) The Amulet of Erind (+3)
    It increases your intelligence and dexterity by 3.  It provides
    resistance to electricity, confusion, sound, shards and chaos.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 70 of
    Erebor.
g) The Bronze Dragon Scale Mail of Balinath (-2 to accuracy) [30,+25]
    It can be activated for breathe confusion (120) every 90+d90 turns if
    it is being worn. It provides immunity to acid.  It makes you
    completely fearless.  It provides resistance to cold, light, dark and 
    confusion.  It allows you to fly.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 67 of Angband.
    
h) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, dark, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 67 of
    Angband.
i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
j) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 72 of Erebor.
k) The Adamantite Plate Mail 'Bascaron' (-4 to accuracy) [40,+10]
    It sustains your intelligence and constitution.  It provides immunity 
    to electricity and fire.  It provides immunity to paralysis.  It
    provides resistance to poison, dark, nether and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
l) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm in the town of Bree .
m) The Small Leather Shield 'Arrimria' [2,+16]
    It sustains your strength.  It provides immunity to electricity and 
    cold.  It makes you completely fearless.  It provides resistance to 
    confusion, nexus and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 67 of Angband.
n) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of
    Angband.
o) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 50 of Moria.
p) The Golden Crown 'Antellur' [0,+16]
    It sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to confusion, nether, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Bronze Thunderlord in the town of Bree .
q) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 69 of
    Angband.
r) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 72 of
    Erebor.
s) Eol, the Dark Elf's corpse
t) a Player corpse
u) Shelob, Spider of Darkness's corpse
v) Shadowfax, steed of Gandalf's corpse
w) Ar-Pharazon the Golden's corpse
x) Neil, the Sorceror's corpse


  [Home Inventory - Khazad-dum ]

a) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound, shards
     and chaos.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 50 of Moria.
b) a Two-Handed Sword of Fury (3d6) (+26,+13) [-4] (+1)
    It must be wielded two-handed.  It increases your strength and attack
    speed by 1.  It makes you completely fearless.  It drains mana.  It
    aggravates nearby creatures.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You found it in the remains of a Greater Balrog in the town of Khazad-dum .
c) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
d) The Greater hell-beast's corpse
e) Smeagol's corpse


  [The Mathom-house Inventory - Bree ]

a) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
b) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .
c) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 70 of Dol
    Guldur.
d) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+16] (+2 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 2.  It provides
    resistance to acid, electricity, fire, cold and shards.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Augmented Chain Mail of Dollaque (-71,-5) [16,+11](20%)
    It increases your hit points by 20%.  It sustains your intelligence, 
    wisdom, dexterity and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 60 of Erebor.
f) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 70 of The
    Sacred Land Of Mountains.
g) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
h) The Golden Crown of Naroth [0,+13]
    It sustains your strength, wisdom and dexterity.  It provides
    resistance to electricity, cold and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
    
i) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 69 of
    Angband.
j) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 50 of
    Moria.
k) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases your strength and dexterity by 3.  It provides immunity 
    to fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk in the town of Gondolin .
l) The Light War Axe 'Arahithar' (2d5) (+8,-2) (+2 attacks)
    It increases your dexterity and attack speed by 2.  It does extra
    damage from electricity.  It poisons your foes.  It drains life from
    your foes.  It is a great bane of demons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
m) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and charisma by 3.  It does extra
    damage from frost.  It sustains your dexterity.  It provides immunity 
    to cold.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 67 of
    Angband.
n) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of Erebor.
    
o) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 50 of Moria.
p) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) The Slaughter Axe 'Naturebane' (5d7) (+31,+27) (+3)
    It can be activated for dispel monsters (300) every 200+d200 turns if
    it is being worn. It increases your strength by 3.  It is especially
    deadly against natural creatures.  It sustains your strength.  It
    provides resistance to shards and nexus.  It allows you to levitate.  
    It drains life.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
r) The Dagger 'Culodron' (1d4) (+19,+15) (+2 attacks)
    It increases your constitution and attack speed by 2.  It does extra
    damage from electricity and fire.  It poisons your foes.  It drains
    life from your foes.  It is especially deadly against giants.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 72 of Erebor.
s) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 67 of
    Angband.
t) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Tom the Stone Troll in the town of Bree .
u) The Small Sword of Huoros (1d6) (+2,+7) (+2)
    It increases your intelligence by 2.  It does extra damage from fire.  
    It poisons your foes.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
v) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
w) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 68 of
    Erebor.
x) a Khopesh (2d4) (+1,+6)
a) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
b) a Broad Sword (2d5) (+1,+1)
c) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Flare, rider of bronze Moonth on level 70
    of The Sacred Land Of Mountains.
d) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 70 of
    Erebor.
e) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient Morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Erebor.
f) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to life draining, nexus, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Fallen angel on level 50 of Moria.
g) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 72 of
    Erebor.
h) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
i) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
j) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
    It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom and dexterity by 4.  It does extra damage from electricity
     and frost.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of undead.  It provides immunity to paralysis.  It
    provides resistance to electricity, cold and light.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon in the town of
    Gondolin .
k) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hezrou on level 69 of Angband.
l) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) {cursed}
    It decreases your wisdom and stealth by 4.  It poisons your foes.  It
    provides resistance to light, dark, blindness, confusion and nether.  
    It allows you to sense the presence of good beings.  It drains mana
     and life.  It is heavily cursed.  It carries an ancient foul curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 69 of Angband.
m) The Trident of Wrath (3d8) (+16,+18) (+2)
    It can be wielded two-handed.  It increases your strength and 
    dexterity by 2.  It produces chaotic effects.  It is a great bane of
    undead.  It fights against evil with holy fury.  It provides
    resistance to light and dark.  It allows you to see invisible
    monsters.  It drains mana.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 67 of Erebor.
n) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 69 of Erebor.
o) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 60 of Erebor.
p) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 50 of Moria.
q) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your strength, dexterity
     and speed by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
s) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of Erebor.
t) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 70 of
    Erebor.
u) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 67 of Erebor.
v) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell every 10 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 69 of Angband.
w) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 69 of Angband.
x) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and sound.
    It allows you to sense the presence of orcs, trolls and giants.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
a) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of Erebor.
    
b) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great crystal drake on level 68 of Erebor.
c) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Neil, the Sorceror on level 72 of Erebor.
d) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Forest troll on level 50 of Moria.
e) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 71 of
    Erebor.
f) Bill the Stone Troll's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .
g) Tom the Stone Troll's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tom the Stone Troll in the town of Bree .
h) Boldor, King of the Yeeks's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Boldor, King of the Yeeks on level 40 of
    The Land Of Rhun.
i) Azog, King of the Uruk-Hai's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
j) Wormtongue, Agent of Saruman's skeleton
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 16 of
    Orc Cave.



Posted on 20.12.2007 07:28
Last updated on 23.12.2007 07:15

Download this dump

1819. on the Ladder (of 18974)
669. on the ToME Ladder (of 3152)
4. for this player (

Comments

Jump to latest

On 20.12.2007 07:28 Phoenix21692 wrote:
I know I'm lacking acid resistance. I set it up this way because of the three rings of Extra Attacks, some important resistances (like sound and fear), AND sustain wisdom (to avoid sanity problems).

On 21.12.2007 02:03 Phoenix21692 wrote:
I got Glaurung's body this time. It was not as good as I thought because of its AC and its limited resistances and monster spells. As a monster (when it was alive), Glaurang's AC was only 120 and this is much lower than the other high dragons, like the Great Wyrm of Power, the Sky Drake, the Great Wyrm of Balance, etc. It had only poison resistance and something else (which, I forgot). The poison resistance is still nice to have, nonetheless. And Glaurung's body had only a few spells to cast from.

On the hand, Glaurung's body has decent HP and has the ability to summon high dragons (yes!!), which is just what I needed. And by the way, I did not get the Great Wyrm of Power corpse this time because it did not show up when I killed Moldoux. I have no idea why. So until I get a real GWoP corpse, I'll stick with Glaurang's body.

On 21.12.2007 07:17 Phoenix21692 wrote:
Updated.

On 21.12.2007 09:08 Phoenix21692 wrote:
I just did a Princess quest for about 20+ Sky Drakes on the first level of Angband (lvl 67 - 3350ft). It was fun. And now I'm deciding what bring with me back to town.

On 22.12.2007 08:31 Phoenix21692 wrote:
I'm testing out the Watcher in the Water to see if it's any good. So far, I like the number of slots. But, the only problem is that it has low HP. And having only 1240 hitpoints doesn't look very good. So, I think I'll have to switch back to Glaurung soon, to be on the safe side.

On 23.12.2007 07:15 Phoenix21692 wrote:
I just finished the Crypt with the Watcher in the Water and got the Shadow Cloak of Luthien. It was rough but I made it through. After that, I switched back to Glaurung and will keep it this way until I see the Great Wyrm of Power, Ancalagon, or DarkGod.

On 26.7.2011 05:22 Phoenix21692 wrote:
Note to self 3 1/2 years later: Putting all of those skill points wasn't a good idea...could've used those for Prayer. Am I going to come back to this guy? I still have the savefile for Judge Minos... Don't know yet.

Write comment:

Your email
or Log into forum
Your comment

Send me email when someone comments this dump

Type the text from the above image:


Related dumps:

Wario, L50 Troll Loremaster
932nd in ToME (2.3.5) by Phoenix21692 (100%)

Garuda, L50 Troll Loremaster
40th in ToME (2.3.5) by Phoenix21692 (100%)

Poseidon, L50 Troll Loremaster
248th in ToME (2.3.5) by Phoenix21692 (100%)

King Nothing, L50 Troll Loremaster
717th in ToME (2.3.5) by Phoenix21692 (100%)

TeraForce! IV, L50 Troll Loremaster
403rd in ToME (2.3.5) by Phoenix21692 (100%)

Twelve XCOPY, L50 Troll Loremaster
466th in ToME (2.3.5) by <HugoTheGreat2011@yahoo.com> (95%)

Improv ZERO, L50 DeathMold Loremaster
730th in ToME (2.3.4) by Phoenix21692 (76%)

Llearath, L50 High-Elf Loremaster winner
650th in ToME (2.1.0(CVS)) by <lemming030@ntlworld.com> (71%)

Volker, L50 DeathMold Loremaster
139th in ToME (2.2.3) by <azriel@nexgo.de> (71%)

Utumno, L50 Beorning Loremaster winner
11th in ToME (2.2.5) by <wacko_chipmunk@hotmail.com> (71%)

Eloenn, L50 Ent Loremaster
836th in ToME (2.2.4) by <spitfyr@gmx.net> (71%)



Seen 1371 times.



Submit your dump!