The Angband Ladder: Llearath, High-Elf Loremaster by <lemming030@ntlworld.com>

  [ToME 2.1.0(CVS) Character Dump]

 Name  : Llearath               Age                180       STR: 18/***       
 Sex   : Male                   Height             105       INT:  18/60       
 Race  : Zombie High-Elf        Weight             197       WIS: 18/180       
 Class : Loremaster             Social Class        33       DEX: 18/210       
 Body  : The Necromancer of Dol Guldur                       CON: 18/***       
 God   : Nobody                                              CHR: 18/***       
                                                                               
 + To Melee Hit          87 Level             50    Max Hit Points      3173   
 + To Melee Damage       58 Experience  20693717    Cur Hit Points      3173   
 + To Ranged Hit         53 Max Exp     20693717    Max SP (Mana)         13   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)         13   
   AC                117+126Gold        10898430                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[37]Perception  : Superb       Blows/Round:  13        
 Bows/Throw  : Legendary[5] Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Excellent    Mel.dmg/Rnd:  13d6+754  
 Stealth     : Heroic       Magic Device: Superb       Infra-Vision: 140 feet  
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Telerin Ranger.  You            
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:       ON
 Zlike monsters:     ON
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 103 (5150')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 25 (1250')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        Moria: Level 30 (1500')
        Dol Guldur: Level 70 (3500')

 Your body was The Necromancer of Dol Guldur.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 10th Quelle of the 2890th year of the third age.
 It now is 24 days that you are adventuring.

     Your Attributes:
You are dead, killed by Ripe Old Age.
You are very smart (INT +4).
You can speak.
You have strong breath.
You can open doors.
You can bash doors.
You are inherently evil.
You are resistant to teleportation.
You cannot be slept.
You are immune to confusion.
You are immune to sleep.
You can cast a ball of fire.
You can cast a ball of nether.
You can cast a ball of water.
You can drain mana.
You can cause critical wounds.
You can cast a bolt of plasma.
You can touch to paralyze.
You can invoke Hand of Doom.
You can go between places.
You can create traps.
You can Raise the Dead.
You can magically summon greater undead.
You are immortal.
You can switch locations with another being.
You can cast magic missiles.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You can climb hight mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon shocks your foes.
Your weapon freezes your foes.
Your weapon strikes at animals with extra force.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against dragons.

 Corruption list:
Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3


Skills (points left: 0)
 - Combat                                        26.900 [0.700]
	  . Weaponmastery                               35.300 [0.700]
	  . Archery                                     01.000 [0.700]
	  . Barehand-combat                             01.000 [0.700]
 - Sneakiness                                    01.000 [0.700]
	  . Stealth                                     03.100 [0.700]
	  . Disarming                                   01.000 [0.700]
 - Magic                                         02.256 [0.600]
	  . Magic-Device                                16.000 [1.000]
	  . Necromancy                                  07.000 [0.500]
	  . Runecraft                                   01.000 [0.500]
	  . Thaumaturgy                                 02.500 [0.500]
 - Spirituality                                  01.280 [0.700]
	  . Prayer                                      00.000 [0.500]
	  . Mindcraft                                   03.000 [0.500]
 - Monster-lore                                  28.720 [1.100]
	  . Summoning                                   01.500 [0.500]
	  . Corpse-preservation                         50.000 [0.700]
	  . Possession                                  50.000 [0.500]
	  . Symbiosis                                   01.000 [0.500]
	  . Mimicry                                     00.000 [0.500]

 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 92 princesses.
 You saved Arda and became a famed King.

 You have defeated 8029 enemies.


  [Character Equipment]

a) The Small Sword 'Sting' (E:4683258, L:43) (1d6) (+44,+21) (+5 to speed)
    It provides light (radius 1) forever.  It increases your strength,
    dexterity, constitution, charisma, stealth, infravision, speed and
    attack speed by 5.  It does extra damage from electricity and frost.
    It is especially deadly against dragons.  It is especially deadly 
    against orcs.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It makes you invisible.
    It provides immunity to paralysis.  It provides resistance to cold,
    light and shards.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs, spiders and undead.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 67 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for vampiric drain (3*100) every 400 turns if 
    it is being worn. It increases your speed by 10.  It provides resistance
    to fire.  It slows your metabolism.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of Nyarlathotep, the Crawling Chaos on
    level 98 of Angband.
e) The Ring of Hunionel (+3 to speed) {cursed}
    It increases your strength, wisdom, constitution, stealth, speed and
    attack speed by 3.  It makes you invisible.  It sustains your strength 
    and wisdom.  It provides immunity to paralysis.  It provides resistance
    to fire, cold, light, confusion, nexus and chaos.  It allows you to
    levitate.  It is cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
f) The Ring of Flare (+3) {cursed}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Fafner the Dragon on level 72 of Erebor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns 
    if it is being worn. It provides light (radius 3) forever.  It increases
    your strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your wisdom, charisma, searching and luck by 4.  It provides resistance
    to dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 48 of Mordor.
n) The Robe of Ethrang [2,+13]
    It sustains your strength, wisdom and charisma.  It provides immunity
    to acid and fire.  It provides resistance to life draining, electricity 
    and nexus.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of Ancalagon the Black on level 88 of 
    Angband.
o) The Cloak of Mimicry [Cold cloud] 'Danath' [1,+10]
    It sustains your wisdom.  It provides immunity to fire and cold.  It
    provides immunity to paralysis.  It provides resistance to fire, poison,
    nether and disenchantment.  It produces a fiery sheath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 61 of Mordor.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, constitution 
    and charisma.  It provides resistance to acid, electricity, fire, cold 
    and sound.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hastur the Unspeakable on level 57 
    of Mordor.
s) a Jewel Encrusted Crown of Telepathy [0,+13]
    It gives telepathic powers.  It cannot be harmed by acid.  
    You found it in the remains of a Sky Drake on level 72 of Erebor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for light absorption if it is being worn. It grants
    you the power of magic missile if it is being worn.  It provides light
    (radius 1) forever.  It increases your dexterity and luck by 4.  It
    provides immunity to paralysis.  It provides resistance to acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It increases
    your searching, infravision and ability to tunnel by 4.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
z) a Death mold (2000 hp)
    
{) The Bolt of Saerdalas (1d5) (+10,+4) (+3)
    It provides light (radius 1) forever.  It increases your wisdom by
    3.  It produces chaotic effects.  It is a great bane of undead.  It
    fights against evil with holy fury.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 51 of Mordor.
|) a Mattock (1d8) (+9,+8) (+3)
    It increases your ability to tunnel by 3.  


  [Character Inventory]

a) a Runestone {@1!d!s!v!k}
    It cannot be harmed by acid, cold, lightning or fire.  
b) Baalzebub's All-seeing Servant (Satisfy Hunger) {!d!s!v!k}
    It can be activated for satisfy hunger.  
    You bought it from the Black Market.
c) The Gem of Ghosts (Teleport/45) {!d!s!v!k}
    It can be activated for teleport (range 100) every 45 turns.  
d) The Diamond Prism of Light (Restore) {!d!s!v!k}
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it in the remains of a Hezrou on level 45 of Mordor.
e) The Devil's Pentagram (Mass Genocide/1000) {!d!s!v!k} (charging)
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of an Archangel on level 45 of Mordor.
f) The Tome of Elven Household Magic (Mass Genocide/1000) {!d!s!v!k}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark elven sorcerer on level 36 of
    Mordor.
g) Pytar's Portable Pandemonium (Heal 700/250) {!d!s!v!k}
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Hezrou on level 60 of Dol Guldur.
h) 10 Potions of Speed {!d!s!v!k}
    
i) 5 Potions of Healing {!d!s!v!k}
    
j) 3 Potions of *Healing* {!d!s!v!k}
    
k) 3 Potions of Life {!d!s!v!k}
    
l) 10 Potions of Restore Mana {!d!s!v!k}
m) 10 Potions of Enlightenment {!d!s!v!k}
    
n) 10 Scrolls of Word of Recall {!d!s!v!k!r}
    
o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and infravision 
    by 125.  It provides resistance to acid, electricity, fire, cold, poison,
    light, dark, confusion, nether and nexus.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is permanently cursed. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 
    103 of Angband.
p) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It
    is a great bane of dragons.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.
    It is especially deadly against natural creatures.  It provides resistance
    to acid, electricity, fire and cold.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It produces an anti-magic 
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you
    to levitate.  It produces a fiery sheath.  It can re-curse itself.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spirit naga on level 36 of Mordor.
b) 9 Scrolls of Reset Recall
    
c) a Ring of Speed (+10)
d) a Ring of Speed (+9)
    It increases your speed by 9.  
    You found it in the remains of a Great Wyrm of Law on level 72 of 
    Erebor.
e) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom 
    and charisma by 3.  It cannot be harmed by fire.  
    It was given to you as a reward.
f) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 41 of 
    Mordor.
g) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it is 
    being worn. It provides light (radius 1) forever.  It provides immunity
    to electricity.  It provides immunity to paralysis.  It provides resistance
    to fire, cold, poison, light and dark.  It allows you to see invisible
    monsters.  It allows you to sense the presence of dragons.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
h) The Filthy Rag 'Lainamor' [1,+11]
    It sustains your wisdom.  It provides immunity to electricity.  It
    makes you completely fearless.  It provides resistance to acid, cold,
    light, nether and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dreadmaster on level 38 of Mordor.
i) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark 
    and disenchantment.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    You found it in the remains of an Osyluth on level 45 of Mordor.
j) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom,
    dexterity and charisma.  It provides resistance to acid, electricity,
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Angband.
k) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It makes you completely
    fearless.  It provides resistance to blindness.  It allows you to 
    sense the presence of orcs, trolls and evil beings.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 45 of Mordor.
l) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
m) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks)
    It increases your strength, constitution and attack speed by 2.  It
    produces chaotic effects.  It drains life from your foes.  It provides
    immunity to paralysis.  It provides resistance to life draining, confusion,
    nether, nexus and chaos.  It prevents teleportation.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Stormbringer on level 46 of Mordor.
n) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs
    on level 78 of Angband.
o) The Seeker Arrow of Bard (8d4) (+20,+15)
p) Marda, rider of gold Laronth's corpse
q) Ancalagon the Black's corpse
r) Draugluin, Sire of All Werewolves's corpse
s) Jormungand the Midgard Serpent's corpse
t) Carcharoth, the Jaws of Thirst's corpse
u) The Tarrasque's corpse
v) Kronos, Lord of the Titans's corpse
w) Gandalf the Grey's corpse
x) Ungoliant, the Unlight's corpse


  [Home Inventory - Gondolin ]

a) The Ring 'Eindunal' (+4 to stealth)
    It increases your dexterity and stealth by 4.  It sustains your charisma.
    It provides resistance to poison, blindness and disenchantment.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Sand-dweller on level 46 of Mordor.
b) The Ring of Arenenol (+3 to searching)
    It increases your strength, intelligence, constitution and searching 
    by 3.  It sustains your dexterity.  It provides immunity to paralysis.
    It provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 50 of
    Mordor.
c) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns 
    if it is being worn. It increases your strength, dexterity, constitution 
    and speed by 4.  It allows you to sense the presence of evil beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Carcharoth, the Jaws of Thirst on level
    91 of Angband.
d) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin
    .
e) The Ring Mail of Marianwe (-62,-6) [12,+14](40%)
    It increases your hit points by 40%.  It provides immunity to fire.
    It provides resistance to light, confusion, shards and chaos.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    55 of Mordor.
f) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid,
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    55 of Mordor.
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns if it
    is being worn. It increases your constitution by 2.  It sustains your
    constitution.  It makes you completely fearless.  It provides resistance
    to life draining, acid, cold, dark, confusion, nether, nexus and chaos.
    It allows you to sense the presence of undead.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs
    on level 78 of Angband.
h) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    55 of Mordor.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance
    to acid, poison and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
j) The Small Leather Shield of Corfin [2,+9]
    It sustains your intelligence, wisdom and charisma.  It provides immunity
    to cold.  It provides resistance to life draining, cold, poison and
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 73 of Angband.
k) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it 
    is being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely 
    fearless.  It provides resistance to poison and blindness.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great crystal drake on level 52 of
    Mordor.
l) The Shield of Deflection 'Mornivien' [10,+28]
    It sustains your strength and intelligence.  It provides immunity to
    acid.  It provides resistance to acid, shards and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 90 of Angband.
m) The Iron Crown of Beruthiel [0,+20] (-5)
    It decreases your strength, dexterity and constitution by 5.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Skeleton Forest troll on level 51
    of Mordor.
n) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and charisma by 3.  It does extra damage
    from frost.  It sustains your dexterity.  It provides immunity to cold.
    It provides resistance to nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 73 of Angband.
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It provides resistance to nether.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It provides immunity to paralysis.  It provides
    resistance to fire and poison.  It allows you to sense the presence
    of dragons.  It slows your metabolism.  It speeds your regenerative
    powers.  It drains life.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Cyberdemon on level 75 of Angband.
q) The Dark Sword of Randen (3d7) (+6,+16)
    It provides light (radius 1) forever.  It generates an antimagic field.
    It does extra damage from frost.  It produces chaotic effects.  It
    is a great bane of dragons.  It is especially deadly against orcs.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of Nodens, Lord of the Great Abyss on 
    level 99 of Angband.
r) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every 5 turns if it is being 
    worn. It increases your intelligence, wisdom, searching, infravision,
    ability to tunnel and speed by 4.  It does extra damage from fire.
    It is especially deadly against dragons.  It is especially deadly 
    against giants.  It strikes at demons with holy wrath.  It strikes
    at undead with holy wrath.  It fights against evil with holy fury.
    It makes you completely fearless.  It provides resistance to life 
    draining, fire and light.  It allows you to levitate.  It allows you
    to see invisible monsters.  It allows you to sense the presence of
    giants.  It has been blessed by the gods.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 41 of 
    Mordor.
s) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases your strength by 4.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against natural creatures.  It provides resistance
    to nexus.  It allows you to see invisible monsters.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
t) The Sling of Farmer Maggot (x2) (+20,+2) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being 
    worn. It increases your searching and infravision by 2.  It fires 
    missiles excessively fast.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
u) The Long Bow of Manoronwe (x4) (+23,+25) (+1)
    It provides light (radius 1) forever.  It increases your intelligence,
    dexterity and constitution by 1.  It fires missiles with extra might.
    It fires missiles excessively fast.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level
    77 of Angband.
v) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns if 
    it is being worn. It increases your strength and constitution by 2.
    It provides resistance to electricity, light, dark and blindness. 
    It fires missiles with extra might.  It aggravates nearby creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) Gorlim, Betrayer of Barahir's corpse
x) Glaurung, Father of the Dragons's corpse


  [Home Inventory - Minas Anor ]

a) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it
    is being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth and searching by 1.  It provides resistance
    to poison and dark.  It allows you to see invisible monsters.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 72 of Erebor.
b) an Indestructible Ring of Critical Hits (+10% of critical hits)
    It increases your ability to score critical hits by 10.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
c) The Amulet of Dandurudh (+3)
    It increases your wisdom, dexterity, charisma and searching by 3. 
    It provides resistance to cold, confusion and shards.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient white dragon on level 72
    of Erebor.
d) an Indestructible Amulet of Reflection
    It reflects bolts and arrows.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
e) an Indestructible Amulet of Sustenance
    It sustains your strength, intelligence, wisdom, dexterity, constitution 
    and charisma.  It provides resistance to life draining.  It slows 
    your metabolism.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of a Dreadlord on level 72 of Erebor.
f) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance
    to acid, electricity, fire, cold, confusion, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    72 of Erebor.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if 
    it is being worn. It increases your intelligence, wisdom and constitution 
    by 3.  It provides resistance to acid, poison and confusion.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of Mordor.
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity,
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 69 of Angband.
i) The Full Plate Armour of Menath (-46,-16) [25,+8](40%)
    It increases your hit points by 40%.  It sustains your strength.  It
    provides immunity to acid.  It provides resistance to life draining,
    cold, light, sound and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Ghost on level 79 of Angband.
j) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it 
    is being worn. It has a spell stored inside.  It increases your
intelligence,
    wisdom, charisma, stealth, speed and luck by 2.  It makes you invisible.
    It provides resistance to acid, fire, cold and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides immunity
    to acid.  It provides immunity to paralysis.  It provides resistance
    to sound, nexus and chaos.  It allows you to sense the presence of
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Thuringwethil, the Vampire Messenger
    on level 70 of Angband.
l) The Golden Crown 'Niryon' [0,+20]
    It sustains your strength, intelligence, dexterity and charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to life draining, acid, electricity, fire, poison,
    confusion, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Sky Drake on level 72 of Erebor.
m) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
n) a Dragon Helm of Water Breathing [8,+22]
    It provides resistance to disenchantment.  It allows you to breath
    underwater.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Sky Drake on level 72 of Erebor.
o) The Hatchet of Mithri (1d5) (+22,+5) (+4)
    It can be wielded two-handed.  It increases your intelligence and dexterity

    by 4.  It does extra damage from acid and electricity.  It drains 
    life from your foes.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of Giganto, the Gargantuan on level 60
    of Mordor.
p) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated for heal 4d8 & wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is 
    especially deadly against orcs.  It is especially deadly against trolls.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 
    103 of Angband.
q) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance
    to cold and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 
    103 of Angband.
r) The Cutlass 'Dangor' (1d7) (+5,+10) (+2 to speed)
    It increases your speed and attack speed by 2.  It is very sharp and
    make your foes bleed.  It is especially deadly against orcs.  It is
    especially deadly against giants.  It has been blessed by the gods.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fangorn the Treebeard, Lord of the 
    Ents on level 61 of Mordor.
s) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72
    of Erebor.
t) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.
    It strikes at undead with holy wrath.  It provides resistance to fire 
    and sound.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of giants.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 59 of Mordor.
u) a Heavy Lance of Aman (4d8) (+11,+11) [+4] (+3 attacks)
    It must be wielded two-handed.  It increases your wisdom and attack
    speed by 3.  It strikes at demons with holy wrath.  It strikes at 
    undead with holy wrath.  It fights against evil with holy fury.  It
    sustains your strength.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of evil beings.  It has been blessed by the gods.  
    You found it in the remains of a Half-ogre Priest on level 72 of Erebor.
v) The Quarterstaff 'Salos' (1d9) (+20,+8) (+2 to speed)
    It can be wielded two-handed.  It increases your dexterity, constitution 
    and speed by 2.  It can cause earthquakes.  It is a great bane of 
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 72
    of Erebor.
w) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1) forever.
    It increases your stealth by 2.  It does extra damage from fire.  It
    fights against evil with holy fury.  It provides resistance to fire 
    and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
x) Hypnos, Lord of Sleep's corpse


  [Home Inventory - Lothlorien ]

a) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 59 of Dol Guldur.
b) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, speed and luck by 1.  It sustains your strength,
    wisdom, constitution and charisma.  It provides immunity to fire. 
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to nether.  It allows you to see invisible 
    monsters.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Ring of Durin (+2) {cursed}
    It grants you the power of midas touch if it is being worn.  It increases
    your strength, constitution and charisma by 2.  It sustains your strength,
    constitution and charisma.  It provides resistance to life draining,
    acid, cold, dark, nether and chaos.  It allows you to sense the presence
    of evil beings.  It drains experience.  It aggravates nearby creatures.
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level
    70 of Dol Guldur.
d) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns 
    if it is being worn. It provides light (radius 1) forever.  It increases
    your constitution by 3.  It sustains your intelligence, wisdom and
    constitution.  It provides resistance to life draining, cold, dark 
    and nether.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 68
    of Erebor.
e) an Amulet of Trickery (+4)
    It increases your dexterity, stealth, infravision and speed by 4. 
    It sustains your dexterity.  It provides resistance to poison and nexus.
    
    You bought it from the Black Market.
f) The Amulet 'Tungrin' (+2)
    It provides light (radius 1) forever.  It increases your wisdom, charisma 
    and stealth by 2.  It sustains your wisdom, constitution and charisma.
    It provides resistance to life draining, acid, fire, light, dark and
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of Angband.
g) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
h) The Ribbed Plate Armour of Endirnir (-22,-34) [28,+0](20%)
    It increases your hit points by 20%.  It sustains your constitution 
    and charisma.  It provides immunity to cold.  It provides resistance
    to dark, nether and disenchantment.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on 
    level 72 of Erebor.
i) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can
    be used to store a spell.  It increases your intelligence, wisdom 
    and searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid,
electricity,
    fire and cold.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Unicorn of Order on level 85 of
    Angband.
j) The Cloak of Mimicry [Fire cloud] 'Cirindis' [1,+18]
    It sustains your wisdom.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to electricity and dark.
    It produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 94 of Angband.
k) The Large Metal Shield of Drevar [5,+13]
    It sustains your charisma.  It provides immunity to acid and fire.
    It makes you completely fearless.  It provides resistance to acid,
    light and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient green dragon on level 57
    of Mordor.
l) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 50+d20 turns 
    if it is being worn. It increases your intelligence, dexterity, charisma,
    searching and spell power by 3.  It provides resistance to acid, fire,
    shards and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Barbazu on level 59 of Dol Guldur.
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible 
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 67 of Dol Guldur.
n) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases
    your strength, dexterity and constitution by 3.  It sustains your strength,
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your 
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Minotaur of the Labyrinth on level
    37 of Maze.
o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
p) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 38 of Mordor.
q) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane of dragons.  It provides immunity to fire.  It 
    makes you completely fearless.  It allows you to sense the presence
    of dragons.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Half-troll Priest on level 41 of 
    Mordor.
r) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed (dur 
    20+d20) every 250 turns if it is being worn. It does extra damage from
    electricity.  It is a great bane of dragons.  It provides immunity
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 20 of Mirkwood.
s) The Arrow 'Dentir' (1d4) (+17,+19)
t) a Mandolin of Power (+4)
    It can be activated for singing a beautiful song if it is being worn.
    It increases your charisma by 4.  It sustains your charisma.  It provides
    resistance to acid, electricity, fire, cold and poison.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
u) The Player corpse
v) Fundin Bluecloak's corpse
w) Jack of Shadows's corpse
x) a Gold Thunderlord corpse


  [The Mathom-house Inventory - Bree ]

a) The Jester's Cap of Insanity
    It can be activated for heal 4d8 & wounds every 3+d3 turns.  
    You found it in the remains of a Barbazu on level 78 of Angband.
b) The Ring of Power of Adunaphel the Quiet (+2% of critical hits)
    It increases your searching and ability to score critical hits by 2.
    It makes you invisible.  It sustains your intelligence.  It makes 
    you completely fearless.  It provides resistance to electricity and
    cold.  It allows you to levitate.  It speeds your regenerative powers.
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 60 of 
    Mordor.
c) The Ring of Power of Ren the Unclean (+1 to stealth)
    It increases your intelligence, dexterity and stealth by 1.  It makes
    you invisible.  It provides resistance to poison.  It allows you to
    levitate.  It speeds your regenerative powers.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 70 of Dol 
    Guldur.
d) The Ring of Power of Ren the Unclean (+1 to stealth)
    It increases your stealth by 1.  It makes you invisible.  It sustains
    your wisdom.  It provides resistance to shards and nether.  It slows
    your metabolism.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 59 of Dol 
    Guldur.
e) The Ring of Power of Uvatha the Horseman
    It makes you invisible.  It provides resistance to poison, light and
    sound.  It slows your metabolism.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Uvatha the Horseman in the town of 
    Bree .
f) The Ring of Power of Hoarmurath of Dir
    It makes you invisible.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to cold, dark and
    blindness.  It allows you to levitate.  It slows your metabolism. 
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 70 of Angband.
g) The Ring of Lamir (+2 to stealth)
    It increases your stealth and infravision by 2.  It sustains your wisdom 
    and dexterity.  It provides resistance to cold and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Halfling slinger on level 30 of Mirkwood.
h) The Ring of Vangil (+1% of critical hits)
    It increases your infravision and ability to score critical hits by
    1.  It sustains your charisma.  It provides resistance to acid and
    dark.  It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Forest troll on level 51 of Mordor.
i) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 68
    of Erebor.
j) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns 
    if it is being worn. It increases your intelligence, wisdom, charisma,
    searching and infravision by 3.  It provides immunity to paralysis.
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of
    Erebor.
k) The Amulet 'Valan' (+4 to infravision)
    It increases your dexterity and infravision by 4.  It sustains your
    strength.  It provides resistance to electricity, shards, nexus and
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon in the
    town of Gondolin .
l) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and luck by
    5.  It allows you to breath without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golfimbul, the Hill Orc Chief on level
    21 of Orc Cave.
m) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.
    It gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of Mephistopheles, Lord of Hell on level
    93 of Angband.
n) Elven Chain Mail (-2) [14,+8] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to acid,
electricity,
    fire, cold, poison and confusion.  It allows you to sense the presence
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Chain Mail of Heling (-27,-46) [14,+4](20%)
    It increases your hit points by 20%.  It provides immunity to paralysis.
    It provides resistance to cold, poison, nether, nexus and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Lothlorien
    .
p) The Augmented Chain Mail 'Tiryon' (-33,-44) [16,+7](40%)
    It increases your hit points by 40%.  It sustains your strength, wisdom 
    and charisma.  It provides resistance to acid, light and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Double Chain Mail 'Elegormen' (-2) [16,+17]
    It provides immunity to electricity.  It provides resistance to acid,
    cold and shards.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of a Shambler on level 69 of Angband.
r) The Bar Chain Mail of Goroth (-2) [18,+12]
    It provides resistance to acid, poison, shards, nexus and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of Angband.
s) The Metal Brigandine Armour of Mingwin (-3) [19,+9]
    It sustains your charisma.  It provides resistance to life draining,
    shards, nether, chaos and disenchantment.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 70 of Dol 
    Guldur.
t) The Robe of Antantant [2,+9]
    It provides immunity to fire.  It provides immunity to paralysis. 
    It provides resistance to electricity and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 72 of Angband.
u) a Robe of Permanence [2,+17]
    It sustains your strength, intelligence, wisdom, dexterity, constitution 
    and charisma.  It provides resistance to life draining, acid, electricity,
    fire, cold and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    55 of Mordor.
v) The Leather Jacket of Aukast (-1) [12,+8]
    It sustains your intelligence, wisdom and charisma.  It provides immunity
    to electricity.  It provides immunity to paralysis.  It makes you 
    completely fearless.  It provides resistance to acid and electricity.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    59 of Mordor.
w) The Thunderlord Coat of Marda [9,+25] (+5 to stealth) {cursed}
    It increases your intelligence, constitution, charisma and stealth 
    by 5.  It sustains your intelligence, constitution and charisma.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid,
electricity,
    cold, blindness, confusion and nexus.  It allows you to sense the 
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures. 
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of Angband.
x) an Elven Cloak of Protection [4,+26] (+3 to stealth)
    It increases your stealth, searching and luck by 3.  It provides resistance
    to shards.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You stole it from the Black Market.
y) The Cloak of Mimicry [Vampire] of Essil [1,+13]
    It provides immunity to paralysis.  It provides resistance to fire,
    sound, nether and disenchantment.  It produces a fiery sheath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
z) The Golden Crown 'Thalas' [0,+12]
    It sustains your strength, intelligence and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining, acid,
    electricity, fire, cold, poison, light, dark, sound, nether, nexus 
    and chaos.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of Nyogtha, the Thing that Should not 
    Be on level 97 of Angband.
{) an Iron Helm of Seeing [5,+7] (+5 to searching)
    It increases your searching by 5.  It provides resistance to blindness.
    It allows you to see invisible monsters.  
    It was given to you as a reward.
|) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire,
    poison and disenchantment.  It allows you to see invisible monsters.
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul 
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 35 of Mordor.
}) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
~) The Set of Leather Gloves of Earoth [1,+13]
    It sustains your charisma.  It provides resistance to electricity,
    cold, sound and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Bloodletter of Khorne on level 60
    of Mordor.
) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your constitution

    by 4.  It sustains your constitution.  It provides resistance to cold.
    It speeds your regenerative powers.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 67 of
    Dol Guldur.
�) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is 
    being worn. It can be used to store a spell.  It provides resistance
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 70 of 
    Angband.
�) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is 
    being worn. It can be used to store a spell.  It provides resistance
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
�) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it
    is being worn. It can be used to store a spell.  It provides resistance
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 76 of Angband.
�) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases your strength and dexterity by 3.  It provides immunity
    to fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana. 
    It induces random teleportation.  It aggravates nearby creatures. 
    It is heavily cursed.  It carries an ancient foul curse.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 51 
    of Mordor.
�) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes
    you completely fearless.  It provides resistance to nether.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Snotling on level 44 of Mordor.
�) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and make your foes bleed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Deep one on level 60 of Mordor.
�) The Light War Axe of Miryon (2d5) (+6,+13) (-5 attacks)
    It decreases your attack speed by 5.  It does extra damage from frost.
    It is especially deadly against natural creatures.  It prevents
teleportation.
    It drains experience.  It aggravates nearby creatures.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 45 of Mordor.
�) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and
    searching by 4.  It is especially deadly against orcs.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 38 of Mordor.
�) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    It can be activated for fire ball (300) every 200+d200 turns if it
    is being worn. It decreases your charisma by 4.  It does extra damage
    from fire.  It provides immunity to fire.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ubbo-Sathla, the Unbegotten Source 
    on level 51 of Mordor.
�) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is 
    being worn. It increases your dexterity, speed and attack speed by
    2.  It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It 
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
�) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns 
    if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
�) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It 
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 88 of 
    Angband.
�) The Cutlass 'Andor' (1d7) (+0,+11) (+2)
    It increases your intelligence and constitution by 2.  It poisons 
    your foes.  It produces chaotic effects.  It is especially deadly 
    against trolls.  It strikes at undead with holy wrath.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Fasolt the Giant in the town of Bree
    .
�) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching 
    by 1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It 
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
�) The Broad Sword of Argolien (2d5) (+4,+17) (+1)
    It increases your dexterity and charisma by 1.  It produces chaotic
    effects.  It strikes at demons with holy wrath.  It is especially 
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 96 of Angband.
�) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    allows you to levitate.  It allows you to see invisible monsters. 
    It allows you to sense the presence of orcs and trolls.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 45 of Mordor.
�) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, charisma and speed by 10.  It 
    does extra damage from fire.  It drains life from your foes.  It makes
    you invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows 
    you to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is heavily
    cursed.  It carries an ancient morgothian curse.  It can clone monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
�) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does 
    extra damage from electricity.  It is very sharp and can cut your 
    foes.  It is very sharp and make your foes bleed.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light 
    and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gelugon on level 78 of Angband.
�) The Flamberge of Netir (3d7) (+10,+14) (+2 to speed)
    It must be wielded two-handed.  It provides light (radius 1) forever.
    It increases your strength and speed by 2.  It is a great bane of 
    dragons.  It is especially deadly against giants.  It is a great bane
    of undead.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    76 of Angband.
�) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to fire, chaos and disenchantment.
    It drains mana, life and experience.  It aggravates nearby creatures.
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 44 of Mordor.
�) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of Angband.
�) The Fauchard of Darannar (1d10) (+9,+9) (+3)
    It can be wielded two-handed.  It increases your dexterity by 3.  It
    poisons your foes.  It produces chaotic effects.  It is especially
    deadly against orcs.  It is a great bane of demons.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
�) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
�) The Lance of Ndelch (2d8) (+15,+14) (-3 to speed)
    It must be wielded two-handed.  It decreases your wisdom, constitution,
    speed and attack speed by 3.  It induces random teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 69 of Angband.
�) The Heavy Lance of Tatandon (4d8) (+16,+22) (+3)
    It must be wielded two-handed.  It provides light (radius 1) forever.
    It increases your charisma by 3.  It does extra damage from frost.
    It poisons your foes.  It is a great bane of dragons.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre Priest on level 86 of 
    Angband.
�) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures. 
    It provides immunity to paralysis.  It provides resistance to poison.
    It allows you to sense the presence of orcs.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 57
    of Mordor.
�) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light (radius 1) forever.  It decreases your intelligence,
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and make your
    foes bleed.  It strikes at demons with holy wrath.  It is especially
    deadly against natural creatures.  It provides resistance to fire 
    and light.  It allows you to sense the presence of spiders and demons.
    It speeds your regenerative powers.  It drains life.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 72 of Erebor.
�) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be wielded two-handed.  It increases your intelligence by 3.
    It does extra damage from fire.  It is especially deadly against natural
    creatures.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Grey wraith on level 83 of Angband.
�) The Mace of Quenulkor (2d4) (+27,+8) (+3 attacks)
    It can be wielded two-handed.  It provides light (radius 1) forever.
    It increases your constitution and attack speed by 3.  It does extra
    damage from electricity and frost.  It can cause earthquakes.  It 
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 88 of 
    Angband.
�) The Lucerne Hammer of Glote (2d5) (+25,-1) (+3 to speed)
    It can be wielded two-handed.  It increases your speed by 3.  It does
    extra damage from acid.  It produces chaotic effects.  It drains life
    from your foes.  It is especially deadly against trolls.  It strikes
    at demons with holy wrath.  It is a great bane of undead.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 70
    of Angband.
�) The Lead-Filled Mace of Hanya (3d4) (+11,+0)
    It can be wielded two-handed.  It does extra damage from fire.  It
    produces chaotic effects.  It is especially deadly against dragons.
    It is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost on level 79 of Angband.
�) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1. 
    It provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon in the
    town of Gondolin .
�) The Long Bow of Dalia (x3) (+23,+14) (+3 to speed)
    It increases your constitution, charisma and speed by 3.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Mephistopheles, Lord of Hell on level
    93 of Angband.
�) The Arrow 'Corwen' (1d4) (+28,+17)
    It does extra damage from fire.  It poisons your foes.  It is especially
    deadly against trolls.  It is a great bane of demons.  It is a great
    bane of undead.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Serpent of Chaos on level 89 of
    Angband.
�) The Small Metal Boomerang 'Quend' (1d8) (+24,+11)
    It does extra damage from fire.  It poisons your foes.  It strikes
    at undead with holy wrath.  It fights against evil with holy fury.
    It is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 44
    of Mordor.
�) The metal Boomerang 'Ilangon' (2d4) (+5,+12)
    It does extra damage from fire.  It is especially deadly against dragons.
    It is especially deadly against orcs.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it lying in a vault on level 13 of Mirkwood.
�) Nar, the Dwarf's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
�) Robin Hood, the Outlaw's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Robin Hood, the Outlaw on level 22 
    of Mirkwood.
�) Beorn, the Shape-Changer's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Beorn, the Shape-Changer on level 28
    of Mirkwood.
�) Tom the Stone Troll's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tom the Stone Troll in the town of 
    Bree .
�) Bill the Stone Troll's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bill the Stone Troll in the town of
    Bree .
�) The Icky Queen's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Icky Queen on level 31 of Mirkwood.
�) Bullroarer the Hobbit's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bullroarer the Hobbit on level 33 of
    Mirkwood.
�) The Lernaean Hydra's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Lernaean Hydra on level 72 of Erebor.
�) Groo, the Wanderer's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Groo, the Wanderer on level 51 of Mordor.
�) Ulik the Troll's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin
    .
�) Utgard-Loke's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Utgard-Loke on level 64 of Dol Guldur.
�) Baphomet the Minotaur Lord's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Baphomet the Minotaur Lord on level
    67 of Dol Guldur.
�) Draebor, the Imp's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Draebor, the Imp on level 58 of Mordor.
�) Giganto, the Gargantuan's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Giganto, the Gargantuan on level 60
    of Mordor.
�) Smaug the Golden's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of Mordor.
�) Scylla's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scylla on level 68 of Angband.
�) Artsi, the Champion of Chaos's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Artsi, the Champion of Chaos on level
    69 of Angband.
�) Polyphemus, the Blind Cyclops's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Polyphemus, the Blind Cyclops on level
    91 of Angband.
�) Fangorn the Treebeard, Lord of the Ents's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fangorn the Treebeard, Lord of the 
    Ents on level 61 of Mordor.
�) a Player corpse
    



Posted on 22.2.2003 19:48
Last updated on 27.2.2003 17:26

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1742. on the Ladder (of 18973)
650. on the ToME Ladder (of 3151)
9. for this player (

Related screenshots:
Highlighted resists in 'C' display
My, what a mess
Gandalf, you pervert

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On 22.2.2003 19:48 lemming030@ntlworld.com wrote:
I've won with a possessor before, but that was in Pern, and it was a DeathMold in a corpse providing more than one set of arms, which is ludicrously overpowered, so this time I'm limiting myself to non-DeathMolds, and possessing only those things with one pair of arms. Quite cool so far, though I've started resorting mainly to melee, and haven't put anything in weaponmastery, so it's not too great. The plan was to use mainly the monster's powers (breathing, casting spells etc.), but unfortunately I needed to be something with more HPs, and that meant losing any really nice powers. Still, I can breathe fire atm, which is kinda handy, if not incredibly powerful.

On 27.2.2003 17:26 lemming030@ntlworld.com wrote:
Well, another win under my belt. I think I might be getting slightly better at this ToME lark. I may have to try my hand at winning something like Ey now. Not that I haven't been trying, but I've been unsuccessful, so I need to do something spectacular :/

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308th in ToME (2.2.5) by <spitfyr@gmx.net> (71%)

Elaewyn, L50 Dunadan Loremaster winner
415th in ToME (2.2.6) by <evilmrhenry@yahoo.com> (71%)

Eruwyth, L50 Ent Loremaster winner
143rd in ToME (2.2.6) by <limered@yahoo.com> (71%)

Ash, L50 Human Loremaster
673rd in ToME (2.2.7) by <TheKnightofMirrors@hotmail.com> (71%)

Ash, L50 Human Loremaster
1009th in ToME (2.2.7) by <TheKnightofMirrors> (71%)



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