The Angband Ladder: Poseidon, Troll Loremaster by Phoenix21692

  [ToME 2.3.5 Character Sheet]

 Name  : Poseidon               Age                 93       STR! 18/190       
 Sex   : Male                   Height             129       INT!  18/70       
 Race  : Spectre Troll          Weight             324       WIS! 18/190       
 Class : Loremaster             Social Class         1       Dex!  18/60  18/90
 Body  : Fire giant                                          Con!  18/88 18/140
 God   : Eru Iluvatar                                        Chr!      6     11
                                                                               
 + To Melee Hit          42 Level             50    Hit Points      -12/   432 
 + To Melee Damage       51 Experience  38585502    Spell Points      1/     1 
 + To Ranged Hit         64 Max Exp     39323416    Sanity          805/   805 
 + To Ranged Damage      15 Exp to Adv.    *****    Piety                10477 
   AC                89+211 Gold         7951504    Speed            Slow (-8) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[32]Perception  : Bad          Blows/Round:  12        
 Bows/Throw  : Legendary[10]Searching   : Bad          Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Very Bad     Mel.dmg/Rnd:  636-3492  
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 60 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the offspring of a Hill-Troll Worker.  You have              
          slime green eyes, oily sea-weed green hair, and blue scabby          
          skin.                                                                
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 97 (4850')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 30 (1500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 37 (1850')

 Your body was a Fire giant.
 You have defeated 14267 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You have completed 45 princess quests.
 You have completed 45 lost sword quests.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 42nd Quelle of the 2890th year of the third age.
 Your adventure lasted 56 days.

     Your Attributes:
You are dead, killed by a Great Wyrm of Power on level 97 of Mount Doom.
You cannot speak.
You can open doors.
You can bash doors.
You have giant blood in your veins.
You are inherently evil.
You are vulnerable to cold.
You appear in volcanos.
You can breath fire.
You can turn into a Balrog at will.
Your position is very uncertain.
Your eyes are sensitive to infrared light.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You are very unlucky.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your attack speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : .1..5...........            
        Add Int   : .1..............            
        Add Wis   : .12.5..........+            
        Add Dex   : ....5...........            
        Add Con   : .1.2............            
        Add Chr   : .1..............            
        Mul Mana  : ...............+            
        Add Stea. : ...2............            
        Add Sear. : ....5...........            
        Add Blows : ..22............            
        Sust Str  : ......+.........            
        Sust Int  : ...++...........            
        Sust Wis  : ....+...........            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ..++........+...            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...............+            
        Hold Life : ................            
        Imm Acid  : ........+......*            
        Imm Elec  : ...+..+.+......*            
        Imm Fire  : ....+..++......*            
        Imm Cold  : ......*.+.......            
        Res Pois  : ..+...+.........            
        Res Fear  : ......++........            
        Res Light : ................            
        Res Dark  : ...+...........+            
        Res Blind : ....+...........            
        Res Conf  : ....+.+.........            
        Res Sound : ......++........            
        Res Shard : ......+.........            
        Res Neth  : ...+............            
        Res Nexus : .......+........            
        Res Chaos : ......+........+            
        Res Disen : ................            
        Aura Fire : .......+.......+            
        Levitate  : ..+.............            
        Lite      : .+.............+            
        Regen     : ...+............            
        Xtra Might: .+..............            
        Activate  : ...+.....+......            
        Drain Exp : ..+.............            
        Teleport  : ...............+            
        Cursed    : ..+.............            
        Hvy Curse : ..+.............            
        Fly       : ...............+            

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Demon Realm:
  Provides access to the demon school skill and the use of demonic equipment
  You need Demon Spirit, Demon Hide and Demon Breath to activate it

Random teleportation:
  Randomly teleports you around


Skills (points left: 0)
 - Combat                                        43.700 [0.700]
          . Weaponmastery                        30.500 [0.700]
          . Archery                              01.900 [0.700]
          . Barehand-combat                      50.000 [0.700]
 - Sneakiness                                    01.100 [0.700]
          . Stealth                              03.100 [0.700]
          . Disarming                            00.700 [0.700]
 - Magic                                         05.400 [0.600]
          . Magic-Device                         19.000 [1.000]
          . Demonology                           00.000 [1.500]
 - Spirituality                                  08.200 [0.700]
          . Prayer                               40.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  27.950 [1.100]
          . Summoning                            00.000 [0.500]
          . Corpse-preservation                  34.600 [0.700]
          . Possession                           42.500 [0.500]
          . Symbiosis                            01.000 [0.500]
          . Mimicry                              01.500 [0.500]

 6 of your companions have been killed.

  [Fates]

You may meet a Boil-covered wretch on level 3.


  [Character Equipment]

a) (nothing)
d) The Light Crossbow of Aragor (x4) (+22,+15) (+1)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, constitution and charisma by 1.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 97 of Mount
    Doom.
e) The Ring of Power of Khamul, the Black Easterling (+2 attacks)
    It increases your wisdom and attack speed by 2.  It makes you
    invisible.  It provides resistance to poison.  It allows you to
    levitate.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 87 of
    Mount Doom.
f) The Ring of Nelch [+15] (+2 attacks)
    It can be activated for ball of lightning and resist lightning every
    50+d50 turns if it is being worn. It increases your constitution, 
    stealth and attack speed by 2.  It makes you invisible.  It sustains 
    your intelligence.  It provides resistance to electricity, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 67 of
    Erebor.
k) The Amulet of Nelenoril (+5) {100% off}
    It increases your strength, wisdom, dexterity and searching by 5.  It
    sustains your intelligence and wisdom.  It provides resistance to fire
    , blindness and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
m) (nothing)
n) The Padded Armour of Elwar [4,+12]
    It sustains your strength.  It provides immunity to cold.  It makes
    you completely fearless.  It provides resistance to electricity, 
    poison, sound, shards and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
o) The Mumak Hide of Argollad [1,+11]
    It makes you completely fearless.  It provides resistance to fire, 
    sound and nexus.  It produces a fiery sheath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 96 of Mount Doom.
p) a Large Leather Shield of Resistance [4,+24]
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm in the town of Gondolin .
u) (nothing)
x) (nothing)
z) a Master quylthulg (3000 hp)
    
{) (nothing)
|) (nothing)


  [Character Inventory]

a) The Tome of Poseidon
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Gem of Rage
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Druid on level 22 of Mirkwood.
c) The Grail of Kenault
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Death quasit on level 85 of Mount Doom.
d) Mordenkainen's Mysterious Mind-Masher
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Mystic on level 21 of Mirkwood.
e) a Greater demonic quylthulg (1500 hp)
    
f) a Sprig of Athelas
    
g) 8 Potions of Speed
    
h) 5 Potions of *Healing* {25% off}
    
i) a Potion of Life
j) 2 Potions of Curing
k) 29 Scrolls of Teleportation
    
l) 12 Scrolls of Word of Recall
    
m) 10 Scrolls of *Identify*
    
n) 41 Scrolls of Satisfy Hunger
    
o) a Silver Rod of Capacity of Enlightenment (200/200)
    It can hold more mana.  
    It was given to you as a reward.
p) a Golden Rod of the Istari of Disarming (250/250)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 70 of Dol Guldur.
q) an Adamantite Rod of the Istari of Havoc (400/400)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 89 of
    Mount Doom.
r) an Adamantite Rod of the Istari of Detection (400/400)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 67 of Erebor.
s) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 67 of
    Erebor.
t) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
u) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours in the town of
    Gondolin .
v) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Dragon Shield of Nelorin [8,-2] {cursed}


  [Home Inventory - Bree ]

a) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 70 of Paths of the Dead.
b) a Wand of Stone Prison[2|9] of Plenty (17 charges)
    
    You found it in the remains of a Dread on level 67 of Erebor.
c) The Ring of Power of Dwar, Dog Lord of Waw
    It makes you invisible.  It sustains your intelligence and wisdom.  It
    makes you completely fearless.  It provides resistance to electricity
     and light.  It allows you to fly.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 67 of Erebor.
d) 3 Rings of Extra Attacks (+2 attacks) {100% off}
    It increases your attack speed by 2.  
    You stole it from the Rare Jewelry Shop.
e) The Ring 'Serethol' (+1 attack)
    It increases your attack speed by 1.  It makes you invisible.  It
    provides resistance to confusion and chaos.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 64 of
    Erebor.
f) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gold Thunderlord on level 70 of The
    Sacred Land Of Mountains.
g) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 70 of Paths of
    the Dead.
h) a Dwarven Lantern of Fearlessness
    It provides light (radius 2) forever.  It makes you completely
    fearless.  It cannot be harmed by fire.  
    You bought it from the Black Market.
i) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
j) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder in the town of
    Gondolin .
k) a Robe of Permanence [2,+19]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, electricity, fire, cold and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Neil, the Sorceror on level 72 of Erebor.
l) The Small Leather Shield of Gelob [2,+10]
    It provides resistance to electricity, poison, dark, nether and nexus.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll Priest on level 31 of A lost
    temple.
m) The Large Metal Shield of Uindor [5,+9]
    It provides immunity to acid and electricity.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of The
    Sacred Land Of Mountains.
n) a Pair of Soft Leather Boots of Jumping [2,+10]
    It can be activated for phasing every 10+d10 turns if it is being
    worn. It grants you the power of blink if it is being worn.  
    It was given to you as a reward.
o) The Pair of Hard Leather Boots of Elenen [3,+12]
    It sustains your wisdom and dexterity.  It makes you completely
    fearless.  It provides resistance to acid, electricity and fire.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 95 of Mount Doom.
    
q) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Phoenix on level 57 of Mordor.
r) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 64 of Erebor.
s) The Glaive of Pain (E:66831, L:27) (9d6) (+22,+40)
    It can be wielded two-handed.  It does extra damage from fire.  It
    strikes at undead with holy wrath.  It makes you invisible.  It
    provides resistance to fire and cold.  It slows your metabolism.  It 
    drains mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
t) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    54 of Mordor.
u) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
    It increases your ability to score critical hits by 5.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 91 of Mount Doom.
v) Lisa, rider of gold Romth's corpse
w) Flare, rider of bronze Moonth's corpse
x) The Watcher in the Water's corpse


  [Home Inventory - Gondolin ]

a) a Demonhorn of Seeing [2,+10] (+2 to searching)
    It provides light (radius 2) forever.  It increases your searching by 
    2.  It provides resistance to blindness.  It allows you to see
    invisible monsters.  
    You bought it from the Library.
b) The Wand of Digging of Thrain (108 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
c) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
d) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser black reaver on level 67 of Erebor.
e) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ent on level 70 of The Sacred Land Of
    Mountains.
f) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, nexus and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 67 of Erebor.
g) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
h) The Mouse Fur 'Ilorn' [1,+18]
    It provides immunity to fire and cold.  It provides immunity to
    paralysis.  It provides resistance to acid.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
i) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and shards.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Green Thunderlord in the town of Bree .
j) The Large Metal Shield of Lorist [5,+9]
    It sustains your strength.  It provides immunity to electricity.  It
    provides resistance to acid, cold, poison, light and dark.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 39 of The
    Helcaraxe.
k) a Hard Leather Cap of Seeing [2,+13] (+5 to searching)
    It increases your searching by 5.  It provides resistance to blindness
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  
    You found it in the remains of a Great Wyrm of Many Colours in the town of
    Bree .
l) The Iron Helm 'Holhenneth' [5,+11] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 67 of Erebor.
m) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
n) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Physics Teacher on level 70 of Paths of
    the Dead.
o) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to blindness, nexus, chaos and disenchantment.  
    It allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Greater hell magic mushroom
    were-quylthulg on level 39 of The Helcaraxe.
p) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) The Ball-and-Chain of Noegliont (2d4) (+19,+16) (+2 attacks)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your intelligence and attack speed by 2.  It does extra
    damage from frost.  It is a great bane of undead.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Ranger chieftain on level 67 of Erebor.
r) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 57 of Mordor.
s) a Short Bow of Lothlorien (x4) (+17,+10) (+2)
    It increases your dexterity by 2.  It provides immunity to paralysis.  
    It gives telepathic powers.  It fires missiles with extra might.  It
    has been blessed by the gods.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
t) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and blindness.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Ice Wyrm on level 67 of Erebor.
u) The Physics Teacher's corpse
v) Maeglin, the Traitor of Gondolin's corpse
w) Fundin Bluecloak's corpse
x) Marda, rider of gold Laronth's corpse


  [Home Inventory - Minas Anor ]

a) The Ring of Power of Dwar, Dog Lord of Waw (+2 to speed)
    It increases your strength, dexterity, constitution, stealth, 
    searching and speed by 2.  It makes you invisible.  It sustains your 
    wisdom.  It provides resistance to dark, shards, nexus, chaos and 
    disenchantment.  It allows you to fly.  It speeds your regenerative
    powers.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 89 of Mount
    Doom.
b) The Ring of Power of Hoarmurath of Dir (+3 to infravision)
    It increases your constitution and infravision by 3.  It makes you
    invisible.  It sustains your strength and dexterity.  It provides
    resistance to fire, shards and nether.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 70 of Paths of
    the Dead.
c) an Indestructible Ring of Accuracy (+21)
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
d) an Indestructible Ring of Accuracy (+20)
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
e) a Ring of Accuracy (+17)
    
    You bought it from the Black Market.
f) a Ring of Damage (+20)
    
    You bought it from the Black Market.
g) 3 Rings of Damage (+16)
    
    You found it in the remains of a Master thief on level 52 of Illusory
    Castle.
h) an Indestructible Ring of Slaying (+12,+12)
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
i) an Indestructible Ring of Slaying (+13,+5)
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
j) a Ring of Slaying (+12,+9)
    
    You found it in the remains of a Law drake on level 64 of Erebor.
k) The Ring of Vormena (+9)
    It increases your intelligence, dexterity, constitution and speed by 9
    .  It sustains your wisdom, dexterity and constitution.  It provides
    resistance to acid.  It allows you to levitate.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 95 of
    Mount Doom.
l) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nexus and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 70 of The Sacred Land
    Of Mountains.
n) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of
    Erebor.
o) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, poison, light
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 70 of The
    Sacred Land Of Mountains.
p) The Golden Crown of Finquen [0,+9]
    It sustains your strength, intelligence and dexterity.  It provides
    resistance to acid, cold, light and shards.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm in the town of Bree .
q) The Jewel Encrusted Crown 'Adorn' [0,+11]
    It sustains your strength.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to cold and 
    nether.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours in the town of
    Bree .
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and shards.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 69 of
    Erebor.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
t) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
v) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light (radius 1) forever.  It increases your searching by 
    4.  It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It makes you completely fearless.  
    It provides resistance to electricity, fire and blindness.  It allows
    you to sense the presence of orcs, trolls and giants.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 95 of
    Mount Doom.
w) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+3) [-20] (+2 to speed)
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 91 of Mount Doom.
x) The Harp of Daeron (+1 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 1.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 72 of Erebor.


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of an Old Sorcerer on level 57 of Mordor.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Vrock on level 64 of Erebor.
c) The Devil's Pentagram
    It can be activated for cure stun every 100 turns.  
    You found it in the remains of a Nether wraith on level 67 of Erebor.
d) The Crystal Ball of The Witch-King of Angmar
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of a Black orc on level 22 of Orc Cave.
e) 14 Scrolls of Reset Recall
f) The Ring of Power of Dwar, Dog Lord of Waw (+5 to speed)
    It increases your strength, intelligence, dexterity and speed by 5.  
    It makes you invisible.  It sustains your wisdom and charisma.  It
    provides resistance to nether.  It allows you to fly.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 66 of Mordor.
g) The Ring of Power of Ji Indur Dawndeath (+1% of critical hits)
    It increases your ability to score critical hits by 1.  It makes you
    invisible.  It sustains your strength and dexterity.  It provides
    resistance to acid, light and disenchantment.  It allows you to see
    invisible monsters.  It slows your metabolism.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 66 of Mordor.
h) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gelugon on level 70 of Paths of the Dead.
i) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .
j) The Bar Chain Mail of Narning (-2 to accuracy) [18,+0]
    It provides immunity to acid and cold.  It provides immunity to
    paralysis.  It provides resistance to nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
k) The Robe 'Galar' [2,+9]
    It provides immunity to electricity and cold.  It makes you completely
    fearless.  It provides resistance to confusion, shards, nexus, chaos
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 51 of Mordor.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
m) an Elven Thunderlord Coat [9,+22] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold, poison and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 65 of Erebor.
n) a Snakeskin Cloak of Protection [1,+23]
    It provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
o) The Golden Crown of Edrad [0,+8]
    It sustains your wisdom.  It makes you completely fearless.  It
    provides resistance to dark, sound and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Judge Fear on level 70 of Paths of the Dead.
p) The Jewel Encrusted Crown 'Antaliond' [0,+4]
    It provides resistance to electricity, sound, nether, nexus and chaos.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 72 of
    Erebor.
q) a Jewel Encrusted Crown of Night and Day [0,+8]
    It provides light (radius 1) forever.  It provides resistance to light
    , dark and blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid.  
    You found it in the remains of Judge Fear on level 70 of Paths of the Dead.
r) a Jewel Encrusted Crown of Serenity [0,+13]
    It makes you completely fearless.  It provides resistance to confusion
     and sound.  It cannot be harmed by acid.  
    You found it in the remains of a Great Swamp Wyrm on level 65 of Erebor.
s) The Iron Helm 'Gelthalor' [5,+13]
    It provides light (radius 3) forever.  It provides resistance to life
    draining, fire, blindness and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 64 of Erebor.
t) The Steel Helm of Namoreth [6,+9]
    It provides light (radius 5) forever.  It provides immunity to
    paralysis.  It provides resistance to fire, cold, sound and chaos.  It
    allows you to breathe underwater.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 55 of Mordor.
u) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded two-handed.  It increases your strength, 
    constitution and ability to tunnel by 3.  It does extra damage from 
    acid and fire.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, light, dark and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 95 of Mount Doom.
v) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 91 of Mount Doom.
w) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 66 of
    Erebor.
x) Santa Claus's corpse


  [Home Inventory - Khazad-dum ]

a) Bumganir's Bag of Magic Toys
    It can be activated for cure hallucination every 100 turns.  
    You found it in the remains of a Death quasit on level 70 of Paths of the
    Dead.
b) 3 Scrolls of Reset Recall
c) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
d) The Amulet of Aguinasa (+2)
    It increases your intelligence by 2.  It sustains your strength.  It
    provides resistance to acid, fire, poison, light and sound.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater mummy on level 63 of Mordor.
e) The Amulet 'Quend' (+4,+5) [+3] (+2)
    It increases your strength and constitution by 2.  It sustains your 
    strength, constitution and charisma.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to blindness and disenchantment.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) The Ring Mail of Eriath (-2 to accuracy) [12,+9]
    It provides immunity to acid.  It provides resistance to cold, sound, 
    nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 65 of Mordor.
g) The Soft Leather Armour of the Sandworm [30,+4] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
h) The Cloak 'Dungwarth' [1,+10] (+2 to stealth)
    It increases your stealth by 2.  It sustains your strength.  It
    provides resistance to sound, chaos and disenchantment.  It allows you
    to fly.  It cannot be harmed by acid, cold, lightning or fire.  
i) The Golden Crown of Naelebrog [0,+13]
    It sustains your charisma.  It makes you completely fearless.  It
    provides resistance to life draining, poison, sound, shards, nexus and 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 66 of Mordor.
j) a Long Bow of Extra Might (x5) (+11,+10)
    It provides resistance to shards.  It fires missiles with extra might.
    
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
k) Durin's Bane's corpse


  [The Mathom-house Inventory - Bree ]

a) The Gem of Fire
    It can be activated for cure fear every 100 turns.  
    You found it lying on the ground on level 39 of The Helcaraxe.
b) The Ebon Cube of Darkness
    It can be activated for cure hallucination every 100 turns.  
    You found it lying on the ground on level 32 of Mirkwood.
c) The Lost Works of Kenault
    It can be activated for something weird every 5 turns.  
    You found it in the remains of a Quasit on level 70 of Paths of the Dead.
d) The Golden Horn of the Thunderlords (0 charges) {100% off}
    
    It was given to you as a reward.
e) The Ring of Power of Ji Indur Dawndeath (+1 to speed)
    It increases your speed and attack speed by 1.  It makes you
    invisible.  It provides resistance to acid, fire, dark and shards.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 53 of Mordor.
f) The Ring of Power of Ji Indur Dawndeath (+2 attacks)
    It increases your attack speed by 2.  It makes you invisible.  It
    sustains your wisdom and constitution.  It provides resistance to 
    electricity and disenchantment.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ji Indur Dawndeath on level 96 of Mount
    Doom.
g) The Ring of Power of Ren the Unclean (+1 attack)
    It increases your wisdom, dexterity, constitution, attack speed and 
    ability to score critical hits by 1.  It makes you invisible.  It
    sustains your intelligence.  It provides resistance to acid, dark and 
    disenchantment.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 89 of Mount Doom.
h) The Ring of Power of Ren the Unclean (+2)
    It increases your intelligence, dexterity, constitution and charisma
     by 2.  It makes you invisible.  It provides resistance to nexus.  It
    allows you to fly.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 52 of Mordor.
i) The Ring of Power of Dwar, Dog Lord of Waw (+3% of critical hits)
    It increases your ability to score critical hits by 3.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to chaos.
    It allows you to levitate.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 89 of Mount
    Doom.
j) The Ring of Power of Ji Indur Dawndeath (+2)
    It increases your intelligence and wisdom by 2.  It makes you
    invisible.  It sustains your charisma.  It provides resistance to 
    light, sound, nether and nexus.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 57 of Mordor.
k) The Ring of Power of Ji Indur Dawndeath (+1 to infravision)
    It increases your strength, constitution and infravision by 1.  It
    makes you invisible.  It provides resistance to sound.  It allows you
    to fly.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 95 of Mount
    Doom.
l) The Ring of Power of Uvatha the Horseman (+2)
    It increases your intelligence by 2.  It makes you invisible.  It
    sustains your strength.  It provides resistance to poison and nexus.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
m) The Ring of Gwingil (+3)
    It increases your constitution, charisma, stealth and speed by 3.  It
    sustains your constitution.  It provides resistance to electricity and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
n) The Ring of Asarech (+7)
    It increases your constitution, charisma, searching and speed by 7.  
    It sustains your strength and intelligence.  It provides immunity to
    paralysis.  It provides resistance to confusion and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 96 of Mount Doom.
o) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Physics Teacher on level 70 of Paths of
    the Dead.
p) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 70 of The
    Sacred Land Of Mountains.
q) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Gelugon on level 70 of Paths of the Dead.
r) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Flare, rider of bronze Moonth in the town
    of Bree .
s) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+17] (+2 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 2.  It provides
    resistance to acid, electricity, fire, cold and chaos.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Chain Mail of Narni (-2 to accuracy) [14,+10]
    It sustains your charisma.  It provides immunity to acid and cold.  It
    provides resistance to poison and light.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 70 of Paths of the Dead.
u) The Double Ring Mail 'Hirch' (-2 to accuracy) [15,+14]
    It sustains your constitution.  It provides immunity to cold.  It
    provides resistance to acid, poison, light and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 64 of Erebor.
    
v) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of The
    Sacred Land Of Mountains.
w) The Metal Lamellar Armour of Glorist (-3 to accuracy) [23,+6]
    It sustains your constitution.  It makes you completely fearless.  It
    provides resistance to acid, confusion, shards, nexus and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water demon on level 50 of Submerged
    Ruins.
x) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 64 of
    Erebor.
a) The Leather Scale Mail of Habar (-1 to accuracy) [11,+9]
    It sustains your wisdom.  It provides immunity to electricity.  It
    provides resistance to light and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 70 of Paths of the Dead.
b) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 95 of Mount Doom.
    
c) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gabriel, the Messenger on level 67 of
    Erebor.
d) The Iron Crown of Beruthiel [0,+20] (-5)
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It slows your metabolism.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Balance on level 95 of
    Mount Doom.
e) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 30 of A lost temple.
f) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
g) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 67 of
    Erebor.
h) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 70 of Paths of
    the Dead.
i) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 34 of Heart of the Earth.
j) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Horned Reaper on level 64 of Erebor.
k) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and charisma by 3.  It does extra
    damage from frost.  It sustains your dexterity.  It provides immunity 
    to cold.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Physics Teacher on level 70 of Paths of
    the Dead.
l) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 70 of Paths of the Dead.
m) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 70 of The
    Sacred Land Of Mountains.
n) The Great Axe 'Imladuin' (4d4) (+12,+6) (+1 attack)
    It must be wielded two-handed.  It increases your intelligence, wisdom
     and attack speed by 1.  It does extra damage from acid and fire.  It
    is especially deadly against dragons.  It is a great bane of demons.  
    It is a great bane of undead.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 60 of Mordor.
o) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
q) a Venomous Dagger of Slaying (4d6) (+8,+11)
    It poisons your foes.  It is very sharp and can cut your foes.  It is
    very sharp and can make your foes bleed.  It provides resistance to 
    poison.  
    You found it in the remains of a Green Thunderlord in the town of Bree .
r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane of dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It allows you to sense the presence of 
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
t) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 56 of Mordor.
u) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Emperor wight on level 40 of Moria.
v) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 66 of Mordor.
w) a Sabre of Slaying (3d8) (+10,+4)
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  
    You found it in the remains of an Ancient red dragon in the town of
    Gondolin .
x) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 66 of Erebor.
a) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, dark and 
    disenchantment.  It allows you to sense the presence of orcs and 
    dragons.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Mount Doom.
b) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
c) The Broad Sword of Elkas (2d5) (+11,+31) (+1)
    It provides light (radius 1) forever.  It increases your intelligence
     and constitution by 1.  It does extra damage from acid.  It drains
    life from your foes.  It is very sharp and can cut your foes.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos in the town of
    Gondolin .
d) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of
    Erebor.
e) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
f) The Katana of Bardhel (3d4) (+10,+14) (+1 attack)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your attack speed by 1.  It does extra damage from frost.
    It is especially deadly against dragons.  It is a great bane of
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 65 of Erebor.
g) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 67 of Erebor.
h) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to fire and 
    poison.  It allows you to sense the presence of dragons.  It slows
    your metabolism.  It speeds your regenerative powers.  It drains life.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 59 of Mordor.
i) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 60 of Mordor.
j) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
k) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 95 of Mount Doom.
l) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 60 of Mordor.
m) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 60 of Mordor.
n) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm in the town of Gondolin .
o) The Lance of Eorlingas (3d8) (+4,+21) (+2)
    It must be wielded two-handed.  It increases your strength, dexterity
     and speed by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient white dragon on level 64 of
    Erebor.
p) a Lance (2d8) (+2,+1)
    It must be wielded two-handed.  
q) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 72 of
    Erebor.
r) a Lochaber Axe of Slaying (6d9) (+11,+14)
    It can be wielded two-handed.  It is very sharp and can make your foes
    bleed.  
    You found it lying on the ground on level 69 of Erebor.
s) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Lesser Balrog on level 66 of Mordor.
t) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be wielded two-handed.  It increases your intelligence by 3.  
    It does extra damage from fire.  It is especially deadly against
    natural creatures.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon in the town of Bree
    .
u) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and shards
    .  It allows you to sense the presence of orcs, trolls and giants.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
v) The Morning Star 'Firestar' (2d6) (+5,+7) [+2]
    It can be activated for large fire ball (72) every 100 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides immunity to fire.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 65 of Mordor.
w) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 95 of Mount
    Doom.
x) a Mace of Disruption (5d8) (+10,+10)
    It must be wielded two-handed.  It strikes at undead with holy wrath.  
    
a) The Shovel 'Orionasa' (+1)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and ability to
    tunnel by 1.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
b) The Shovel of Thalimar (-7) {cursed}
    It decreases your intelligence, dexterity, charisma and ability to
    tunnel by 7.  It induces random teleportation.  It aggravates nearby
    creatures.  It fills you with the Black Breath.  It is heavily cursed.
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
c) a Magical Mattock of Digging (+6)
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 6.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hezrou on level 70 of Paths of the Dead.
f) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 95 of Mount Doom.
g) The Bolt of Golarast (1d5) (+3,+9) (+1 to speed)
    It increases your intelligence, constitution and speed by 1.  It
    produces chaotic effects.  It is especially deadly against trolls.  It
    strikes at undead with holy wrath.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Barbazu on level 70 of Paths of the Dead.
h) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 64 of Erebor.
i) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 70 of Paths of the
    Dead.
j) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 64 of Erebor.
    
k) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ethereal dragon on level 72 of Erebor.
l) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Philosophy Teacher on level 64 of
    Erebor.
m) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 95 of Mount Doom.
n) Martti Ihrasaari's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Martti Ihrasaari in the town of Bree .
o) Bert the Stone Troll's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
p) Barney the Dinosaur's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Barney the Dinosaur on level 37 of Maze.
    
q) Sangahyando of Umbar's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 37 of Maze.
r) The Queen Ant's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Queen Ant on level 70 of The Sacred
    Land Of Mountains.
s) Beorn, the Shape-Changer's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
t) Azog, King of the Uruk-Hai's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
u) Ugluk, the Uruk's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ugluk, the Uruk on level 22 of Orc Cave.
    
v) The Insane Player's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Insane Player on level 29 of A lost
    temple.
w) Khim, Son of Mim's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khim, Son of Mim on level 29 of A lost
    temple.
x) The Philosophy Teacher's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Philosophy Teacher on level 64 of
    Erebor.
a) Rogrog the Black Troll's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Rogrog the Black Troll on level 64 of
    Erebor.
b) Mathilde, the Science Student's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mathilde, the Science Student in the town
    of Minas Anor .
c) Hobbes the Tiger's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hobbes the Tiger on level 29 of Mirkwood.
d) Mim, Betrayer of Turin's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 27 of
    Mirkwood.
e) Mughash, the Kobold Lord's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mughash, the Kobold Lord on level 3 of
    Barrow-Downs.
f) Nar, the Dwarf's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
g) Boldor, King of the Yeeks's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Boldor, King of the Yeeks on level 60 of
    Mordor.
h) Bullroarer the Hobbit's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bullroarer the Hobbit on level 62 of Mordor.
i) Ulfang the Black's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
j) Sarko, rider of gold Foronth's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
k) Atlas, the Titan's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
l) Glaurung, Father of the Dragons's corpse
    It cannot be harmed by acid, cold, lightning or fire.  



Posted on 17.11.2008 03:44
Last updated on 5.1.2009 04:17

Download this dump

604. on the Ladder (of 19090)
248. on the ToME Ladder (of 3155)
Second best for this player (

Related screenshots:
Spectral Leviathan
Is Mormegil really that terrible? Maybe...
A neat sword collection!
Doomsday at Mt Doom

Comments

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On 17.11.2008 03:44 Phoenix21692 wrote:
Good stuff. This time around, I pumped Prayer to 30.000 at the get go so that I can use Eru's 'See the Music' to light up the levels. That should make life easier.

On 17.11.2008 04:56 Phoenix21692 wrote:
I just took out Trone and Marda at the Sacred Land of the Mountains. Things are looking good already.

On 17.11.2008 05:43 Phoenix21692 wrote:
Woohoo! I got the second Relic piece for Eru.

On 18.11.2008 01:52 Phoenix21692 wrote:
Moved up to player level 40 and bought a Spellbook of Know the Music to make *identifying* easier later on. I also got this fate: "You are fated to meet a Player on level 13." I wonder what this is about.

On 18.11.2008 02:00 Phoenix21692 wrote:
Done with the Gondolin Trolls quest. Yes, that was quick.

On 19.11.2008 02:29 Phoenix21692 wrote:
I got the third relic and finished off the Necromancer of Dol Guldur. I am at player level 45 already and I hope to get a another relic quest before player level 50.

On 23.11.2008 17:19 Phoenix21692 wrote:
I'm up to player level 48 and Eru won't give me another relic quest. :(

On 24.11.2008 20:23 Phoenix21692 wrote:
I'm at player level 50 and Eru finally offered to give me my 4th relic quest. I'll take care of this as soon as I'm done with Erebor.

On 27.11.2008 01:33 Phoenix21692 wrote:
Done with Erebor and the 4th relic quest. Too bad I didn't get a 5th relic quest.

On 28.11.2008 19:36 Phoenix21692 wrote:
Finished the Invasion of Gondolin and Last Alliance quests. I could have tried harder to get a GWoP body, but I wanted to move on. I also switched to the body of Great Wyrm of Balance so that I could breathe Chaos to easily separate dropped artifacts from non-artifacts. Other than that, it's time to do some Princess and FF quests.

On 5.12.2008 07:22 Phoenix21692 wrote:
So far, so good...

On 7.12.2008 02:05 Phoenix21692 wrote:
I'm heading for Angband any day now...

On 7.12.2008 15:46 Phoenix21692 wrote:
These FF quests rule! Thanks to this my Magic-Device skill is now at a usable level.

On 8.12.2008 02:51 Phoenix21692 wrote:
Almost done with Mordor...

On 13.12.2008 06:01 Phoenix21692 wrote:
Done with Mordor.

On 13.12.2008 06:06 Phoenix21692 wrote:
That being said, I'll move on to Angband or Mt Doom.

On 14.12.2008 06:35 Phoenix21692 wrote:
Decided to take the Mount Doom route...and it's not too bad compared to Angband.

On 20.12.2008 05:49 Phoenix21692 wrote:
Updated.

On 28.12.2008 02:05 Phoenix21692 wrote:
I'm keeping my Poseidon up to date.

On 28.12.2008 04:51 Phoenix21692 wrote:
Not much going on here. After a few more dungeon levels, I should be seeing Sauron any day now.

On 28.12.2008 05:04 Phoenix21692 wrote:
To anyone who reads this:
I have Mormegil at my home in Minas Anor. Has anyone gotten a blessed flag on Mormegil? It can be gained via the Air Realm. Just curious. I would nice to have a blessed Mormegil.

On 5.1.2009 00:50 Phoenix21692 wrote:
Finally, I got myself a GWoP body. :)

On 5.1.2009 04:17 Phoenix21692 wrote:
Died because of stupidity. I got kicked out of the body because I neglected the mana. After that, I was still alive because of fire immunity from one of my corruptions. I found a Fire giant and possessed, and thought it was ok for the time being. But then, I stayed around because Eru's Listen to the Music detected The Ring of Power 'Nenya' on the current level. So, I looked around and saw if my GWoP companions could take out some tougher monsters for me to possess. That's right, I had some GWoP companions, 4 of them! A moment later, I saw "Dump screen [Y/N]?." And you can guess what happened. What I should have done is use Word of Recall immediately and forget about Nenya, but I couldn't help it. Oh well. Back to square one...

On 4.3.2009 22:07 AnonymousHero wrote:
That's the exact reason that I absolutely *detest* Listen to the Music.

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