The Angband Ladder: King Nothing, Troll Loremaster by Phoenix21692
[ToME 2.3.5 Character Sheet] Name : King Nothing Age 80 STR! 18/170 Sex : Male Height 108 Int: 18/100 18/105 Race : Spectre Troll Weight 296 WIS! 18/150 Class : Loremaster Social Class 1 DEX: 18/39 Body : Ancalagon the Black CON: 18/116 God : Tulkas CHR: 16 + To Melee Hit 48 Level 50 Hit Points 6235/ 6332 + To Melee Damage 87 Experience 18579441 Spell Points 18/ 18 + To Ranged Hit 48 Max Exp 18579441 Sanity 630/ 630 + To Ranged Damage 0 Exp to Adv. ***** Piety 2851 AC 186+143Gold 114852 Speed Fast (+43) (Miscellaneous Abilities) Fighting : Legendary[32]Perception : Very Bad Blows/Round: 13 Bows/Throw : Heroic Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 1157-4251 Stealth : Bad Magic Device: Bad Infra-Vision: 60 feet Tactic: berserker Explor: running (Character Background) You are the offspring of a Cave-Troll Warrior. You have blue-bloodshot eyes, oily bright red hair, and black ulcerous skin. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 50 (2500') Angband: Level 67 (3350') Barrow-Downs: Level 7 (350') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') Death fate: Level 1 (50') The Helcaraxe: Level 40 (2000') A lost temple: Level 7 (350') Your body is Ancalagon the Black. You are currently on level 50 of Mordor. You have defeated 6190 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You have completed 35 princess quests. You have completed 35 lost sword quests. You found none of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 14th Quelle of the 2890th year of the third age. You have been adventuring for 28 days. efghijkmnosz{@ Add Str : ......4....... Add Int : ...1....4..... Add Wis : ...1..4....... Add Con : ........4..... Add Chr : .2....4....... Add Stea. : ...1....4..... Add Sear. : ...1.......... Add Speed : ......434..... Add Blows : .221.......... Sust Str : ...+.......... Sust Int : .............. Sust Wis : .............. Sust Dex : +..+.......... Sust Con : .............. Sust Chr : ...+.......... Invisible : .+.........+.. Mul life : .............+ Sens Fire : .............. Reflect : ........+..... Free Act : ...+.....+...+ Hold Life : .......+...... Imm Acid : +..+....++...* Imm Elec : ++......+....* Imm Fire : ......+.*....* Res Cold : .+......+....+ Res Pois : ......+......+ Res Fear : ......+..+.... Res Light : .......+...... Res Dark : .......+.....+ Res Blind : +..+.......... Res Conf : .+.....+.....+ Res Sound : +............. Res Shard : ...+.......... Res Neth : .............. Res Nexus : ...+....+..... Res Chaos : .+.....+.....+ Res Disen : +..+..+....... Aura Fire : ........+....+ Levitate : ...+.........+ Lite : ..........+..+ See Invis : ...+...+.+.... Regen : +..+.......... Activate : ......++..+... Drain Exp : .+............ Teleport : .............+ Cursed : .+++.+..+.+... Hvy Curse : .+............ Precogn. : ....+......... Fly : ........+....+ Orc.ESP : .......+...... TLord.ESP : ........+..... Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Balrog Form: Allows you to turn into a Balrog at will You need Balrog Wings, Balrog Aura and Balrog Strength to activate it Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Demon Realm: Provides access to the demon school skill and the use of demonic equipment You need Demon Spirit, Demon Hide and Demon Breath to activate it Random teleportation: Randomly teleports you around Skills (points left: 36) - Combat 32.850 [0.700] . Weaponmastery 10.900 [0.700] . Archery -00.200 [0.700] . Barehand-combat 50.000 [0.700] - Sneakiness 05.300 [0.700] . Stealth 01.000 [0.700] . Disarming 00.700 [0.700] - Magic 02.940 [0.600] . Magic-Device 01.000 [1.000] . Demonology 00.000 [1.500] - Spirituality -00.970 [0.700] . Prayer 09.500 [0.500] . Music 00.000 [0.300] - Monster-lore 29.820 [1.100] . Summoning 00.000 [0.500] . Corpse-preservation 50.000 [0.700] . Possession 50.000 [0.500] . Symbiosis 01.000 [0.500] . Mimicry 00.000 [0.500] 15 of your companions have been killed. [Fates] You are fated to find The Cloak 'Colluin' on level 1. You are fated to meet a White harpy on level 58. [Character Equipment] e) The Ring of Earth It sustains your dexterity. It provides resistance to acid, electricity, blindness, sound and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. f) The Ring of Power of Ren the Unclean (+2 attacks) {cursed} It increases your charisma and attack speed by 2. It makes you invisible. It provides resistance to electricity, cold and chaos. It drains experience. It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 49 of Mordor. g) a Ring of Extra Attacks (+2 attacks) {cursed} It increases your attack speed by 2. It is cursed. You bought it from the Rare Jewelry Shop. h) The Ring of Aireth (+2,+12) (+1 attack) {cursed} It increases your intelligence, wisdom, stealth, searching and attack speed by 1. It sustains your strength, dexterity and charisma. It provides immunity to paralysis. It provides resistance to acid, blindness, shards, nexus and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon in the town of Bree . i) The Ring of Precognition It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in the town of Bree . j) a Ring of Damage (+21) {cursed} It is cursed. You bought it from the Black Market. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Bree . m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 70 of Paths of the Dead. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) {cursed} It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Cloak of Thorongil [1,+11] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Iron Helm of Knowledge [6,+20] (-6) {cursed} It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. z) a Greater rotting quylthulg (1500 hp) {) (nothing) [Character Inventory] a) The Deck of Wild Magic It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Forest wight on level 37 of Mordor. b) The Shrunken Head of Nightmares It can be activated for Destruction every 100 turns. You found it lying on the ground on level 1 of Barrow-Downs. c) The Cunning Plan of Zog It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Necromancer on level 50 of Moria. d) 6 Sprigs of Athelas e) 4 Potions of Cure Critical Wounds f) 5 Potions of Healing g) 30 Scrolls of Teleportation h) 12 Scrolls of *Identify* i) 14 Scrolls of Trap Detection j) 22 Scrolls of Satisfy Hunger k) a Staff of Recovery[2|15] (8 charges) l) a Staff of Vision[1|13] (5 charges) m) a Fireproof Staff of Summon[2|29] (4 charges) n) The Golden Horn of the Thunderlords (4 charges) {100% off} It was given to you as a reward. o) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed, from Shelob} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and spell power by 5. It increases your mana capacity by 100% . It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment . It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. p) a Ring of Extra Attacks (+2 attacks) {100% off} It increases your attack speed by 2. You bought it from the Rare Jewelry Shop. q) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 70 of Dol Guldur. r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Crystal Ball of The Witch-King of Angmar It can be activated for Destruction every 100 turns. You found it in the remains of an Emperor wight on level 48 of Mordor. b) a Scroll of Mass Genocide c) a Rod Tip of Disarming (50 Mana to cast) d) a Rod Tip of Trap Location (8 Mana to cast) e) a Staff of Disarm[6|30] (19 charges) f) a Ring of Sustain Wisdom g) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power in the town of Bree . h) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. i) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. j) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance in the town of Bree . k) a Small Metal Shield of Reflection [3,+7] l) Eol, the Dark Elf's corpse m) a Great Wyrm of Power corpse n) Orfax, Son of Boldor's corpse [Home Inventory - Gondolin ] a) The Ring of Eoreithir (+1 to speed) It increases your strength, wisdom, dexterity, stealth, searching, speed, attack speed and ability to score critical hits by 1. It makes you invisible. It sustains your intelligence, wisdom, constitution and charisma. It provides resistance to dark. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. b) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon in the town of Gondolin . d) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, confusion and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake in the town of Bree . e) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk in the town of Gondolin . f) The Rhino Hide Armour of Quendon (-1 to accuracy) [8,+9] It provides immunity to acid and electricity. It provides immunity to paralysis. It provides resistance to fire, confusion, sound, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. g) an Elven Cloak of Stealth [4,+11] (+7 to stealth) It increases your stealth, searching and luck by 7. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) a Snakeskin Cloak of Electricity [1,+14] It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid. It cannot be harmed by electricity. It was given to you as a reward. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to blindness, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to life draining, electricity, fire, cold, light, blindness, confusion , sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm in the town of Bree . k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Set of Cesti of Enastolar [5,+10] It sustains your constitution. It provides resistance to confusion, sound, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law in the town of Bree . m) a Dagger of Slaying (5d5) (+5,+6) n) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to blindness, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon in the town of Bree . o) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon in the town of Bree . p) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) It increases your attack speed by 2. It is a great bane of dragons. It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance in the town of Bree . q) The Shovel of Maegind (+3) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and ability to tunnel by 3. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. r) Ar-Pharazon the Golden's corpse s) The Philosophy Teacher's corpse t) The Physics Teacher's corpse u) Shelob, Spider of Darkness's corpse v) Kavlax the Many-Headed's corpse w) Maeglin, the Traitor of Gondolin's corpse x) The Watcher in the Water's corpse [Home Inventory - Minas Anor ] a) a Fireproof War Tome of Tulkas b) The Tome of King Nothing It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) 10 Potions of Cure Light Insanity {75% off} d) a Potion of Cure Serious Insanity e) 3 Potions of Cure Insanity f) 4 Potions of Restore Mana g) 6 Potions of Curing h) 4 Scrolls of Teleport Level i) 4 Scrolls of Reset Recall j) The Ring of Power of Uvatha the Horseman (+2) It increases your strength by 2. It makes you invisible. It provides resistance to poison, confusion and sound. It allows you to levitate. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . k) an Indestructible Ring of Speed (+12) It increases your speed by 12. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 48 of Mordor. l) a Ring of Extra Attacks (+2 attacks) {25% off} It increases your attack speed by 2. You bought it from the Black Market. m) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance in the town of Gondolin . n) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 70 of Dol Guldur. o) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 48 of Mordor. p) a Pair of Hard Leather Boots of Jumping [3,+9] It can be activated for phasing every 10+d10 turns if it is being worn. It grants you the power of blink if it is being worn. It was given to you as a reward. q) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Spear of Orome (4d6) (+15,+15) (+4) It can be activated for stone to mud every 5 turns if it is being worn. It increases your intelligence, wisdom, searching, infravision, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining, fire and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 29 of Mirkwood. s) 2 Climbing Sets t) Smaug the Golden's corpse u) Boldor, King of the Yeeks's corpse [Home Inventory - Lothlorien ] a) The Gem of Knowledge It can be activated for curing every 110 turns. You found it in the remains of a Dark elven warlock on level 37 of Mordor. b) a Parchment titled ``Magic for the Layman'' It can be activated for summon monster. You found it lying on the ground on level 37 of Mordor. c) Benetar's Mana Battery It can be activated for teleport (range 100) every 100 turns. You found it in the remains of an Old Sorcerer on level 67 of Angband. d) The Hand of Vecna It can be activated for acquirement every 3000 turns. You found it in the remains of a Dread on level 37 of Mordor. e) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread in the town of Gondolin . f) a Silver Rod of Capacity of Nothing (200/200) g) a Rod Tip of Detection (80 Mana to cast) h) The Ring of Moron (+4 to stealth) It increases your charisma and stealth by 4. It makes you completely fearless. It provides resistance to chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 36 of Mordor. i) a Ring of Strength (+6) j) a Ring of Accuracy (+21) You found it in the remains of an Ancient multi-hued dragon in a shallow water area. k) a Ring of Accuracy (+19) l) a Ring of Accuracy (+13) You bought it from the Black Market. m) a Ring of Accuracy (+11) n) a Ring of Damage (+19) You bought it from the Black Market. o) a Ring of Damage (+18) You found it in the remains of a Shadow on level 51 of Illusory Castle. p) a Ring of Damage (+17) You found it in the remains of a Death drake on level 1 of Barrow-Downs. q) a Ring of Damage (+16) You found it in the remains of an Ancient green dragon in the town of Gondolin . r) a Ring of Extra Attacks (+1 attack) It increases your attack speed by 1. You found it in the remains of an Ancient multi-hued dragon on level 67 of Angband. s) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos in the town of Gondolin . t) The Thunderlord Coat 'Horil' [9,+10] It sustains your strength, wisdom, dexterity and constitution. It provides immunity to cold. It provides resistance to fire and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. u) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon in the town of Gondolin . v) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . w) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon in the town of Gondolin . [Home Inventory - Khazad-dum ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit in the town of Bree . b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mindcrafter in the town of Gondolin . c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5 . It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mage on level 37 of Mordor. d) 3 Fireproof Scrolls of Reset Recall e) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 49 of Mordor. f) a Ring of Nether Resistance g) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 37 of Mordor. h) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+17] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Metal Scale Mail of Ossil (-6,-13) [13,+9](40%) It increases your hit points by 40%. It sustains your wisdom and dexterity. It provides resistance to fire, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance in the town of Bree . j) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 47 of Mordor. l) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 70 of The Sacred Land Of Mountains. m) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper in the town of Bree . n) The Hard Leather Cap of Thranduil [2,+10] (+2) o) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity in the town of Bree . p) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos in the town of Bree . q) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . r) a Rapier (*Defender*) (1d6) (+2,+6) [+3] (+2 to stealth) It increases your wisdom, dexterity, constitution and stealth by 2. It sustains your strength and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, poison, confusion and nether. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon in the town of Gondolin . s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. t) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) It must be wielded two-handed. It increases your strength, charisma and infravision by 4. It does extra damage from fire. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to fire, confusion and chaos. It allows you to see invisible monsters. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon in the town of Bree . u) The Dark Sword 'Heldir' (3d7) (+0,+14) (+5) It generates an antimagic field. It increases your wisdom by 5. It produces chaotic effects. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. v) The Harp of Daeron (+1 to speed) It increases your wisdom, charisma, stealth, speed and luck by 1. It provides resistance to acid, electricity, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 37 of Mordor. [The Mathom-house Inventory - Bree ] a) 90 Potions of Water Curing {quest} b) The Ring of Rahir (-2) It decreases your strength, infravision and ability to score critical hits by 2. It provides resistance to shards. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 36 of Mordor. c) The Ring of Nethomel (+3) It increases your constitution by 3. It provides resistance to fire, shards and nexus. It allows you to see invisible monsters. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 36 of Mordor. d) a Ring of Extra Attacks (-1 attack) It decreases your attack speed by 1. You found it in the remains of a Mature black dragon in the town of Gondolin . e) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 70 of Dol Guldur. f) The Bar Chain Mail 'Falar' (-2 to accuracy) [18,+14] It sustains your charisma. It provides immunity to electricity. It provides resistance to fire, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend in the town of Khazad-dum . g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon in the town of Gondolin . h) The Thunderlord Coat of Marda [9,+25] (+5) It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Medusa, the Gorgon on level 70 of Dol Guldur. i) a Jewel Encrusted Crown of the Magi [0,+8] (+1) It increases your intelligence by 1. It sustains your intelligence. It provides resistance to life draining, acid, electricity, fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. j) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Physics Teacher on level 70 of Paths of the Dead. k) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 48 of Mordor. l) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . m) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre on level 50 of Moria. n) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Physics Teacher on level 70 of Paths of the Dead. o) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) It provides light (radius 1) forever. It increases your searching by 4. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It makes you completely fearless. It provides resistance to electricity, fire and blindness. It allows you to sense the presence of orcs, trolls and giants. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll Chieftain on level 46 of Mordor. p) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold, dark and chaos. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bert the Stone Troll in the town of Bree . q) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. r) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 36 of Mordor. s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. t) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and poison. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 45 of Mordor. u) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. v) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 70 of Dol Guldur. w) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) It can be activated for cure serious wounds every 3+d3 turns if it is being worn. It increases your strength and dexterity by 1. It is especially deadly against orcs. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 30 of Moria. x) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 48 of Mordor. a) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. b) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 37 of Mordor. c) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. d) The Metal Boomerang 'Imaron' (4d5) (+21,+10) It does extra damage from acid and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 41 of Mordor. e) Martti Ihrasaari's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Martti Ihrasaari in the town of Minas Anor . f) Scatha the Worm's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 51 of Illusory Castle. g) Ulik the Troll's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . h) Smeagol's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 6 of A lost temple. i) Ulfang the Black's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. j) Angamaite of Umbar's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Angamaite of Umbar on level 40 of The Land Of Rhun. k) Ugluk, the Uruk's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ugluk, the Uruk on level 67 of Angband. l) Ibun, Son of Mim's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ibun, Son of Mim on level 67 of Angband. m) Khim, Son of Mim's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khim, Son of Mim on level 36 of Mordor. n) Bullroarer the Hobbit's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bullroarer the Hobbit on level 37 of Mordor. o) The Insane Player's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Insane Player on level 37 of Mordor. p) Gorbag, the Orc Captain's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gorbag, the Orc Captain on level 30 of Moria. q) Ulfast, Son of Ulfang's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfast, Son of Ulfang on level 11 of Mirkwood. r) Wormtongue, Agent of Saruman's skeleton It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 35 of Mordor. s) a Mage Staff of Power (1d4) (-12,-15) (+12) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 12. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. |
Posted on 19.7.2009 07:34
2044. on the Ladder (of 19090)
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