The Angband Ladder: Improv ZERO, DeathMold Loremaster by Phoenix21692

  [ToME 2.3.4 Character Sheet]

 Name  : Improv ZERO            Age                 17       STR: 18/189       
 Sex   : Male                   Height              12       INT: 18/165       
 Race  : DeathMold Hermit       Weight              50       WIS! 18/***       
 Class : Loremaster             Social Class         1       DEX!  18/90       
 Body  : Gandalf the Grey                                    CON! 18/***       
 God   : Eru Iluvatar                                        CHR!     18       
                                                                               
 + To Melee Hit          50 Level             50    Hit Points      -31/  2147 
 + To Melee Damage       54 Experience  18258720    Spell Points     23/    29 
 + To Ranged Hit         50 Max Exp     18258720    Sanity          791/   930 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety                56650 
   AC                120+94 Gold          780500    Speed           Fast (+24) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[30]Perception  : Bad          Blows/Round:  11        
 Bows/Throw  : Heroic       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Good         Disarming   : Bad          Mel.dmg/Rnd:  616-3234  
 Stealth     : Excellent    Magic Device: Good         Infra-Vision: 160 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You were born in sand, created by rotting flesh.  Since              
          then you have given life to dozens of foul offspring.                
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 34 (1700')
        Angband: Level 70 (3500')
        Barrow-Downs: Level 10 (500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Erebor: Level 60 (3000')
        The Old Forest: Level 25 (1250')
        Moria: Level 30 (1500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 You have done something experimental.
 Your body was Gandalf the Grey.
 You have defeated 5582 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 14 princesses.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 53rd Quelle of the 2890th year of the third age.
 Your adventure lasted 67 days.

     Your Attributes:
You are dead, killed by a Great Wyrm of Law on level 70 of Angband.
You are very smart (INT +4).
You can speak.
You can open doors.
You can bash doors.
You are inherently good.
You are resistant to teleportation.
You can cast a ball of fire.
You can cause brain smashing.
You can cause mortal wounds.
You can cast a bolt of fire.
You can cast a bolt of mana.
You can cast a bolt of plasma.
You can terrify.
You can blind.
You can use confusion.
You can haste yourself.
You can heal yourself.
You can teleport.
You can teleport away.
You can create traps.
You can fade memories.
You can magically summon some Kins.
You can magically summon monsters.
You can magically summon an angel.
You can magically summon a dragon.
You are immortal.
You can sense what is beyond walls.
You will soon be recalled.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of thunderlords.
You are very unlucky.
You know everything.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : ....1...........            
        Add Int   : ..1..24.........            
        Add Wis   : ..1..2.........+            
        Add Dex   : ..1.............            
        Add Con   : ....1.4.........            
        Add Chr   : ..1..2..........            
        Mul Mana  : ...............+            
        Add Stea. : .4....4.........            
        Add Sear. : .4..............            
        Add Infra : .41.............            
        Add Tun.. : ..............8.            
        Add Speed : ..1...4.........            
        Add Blows : ...3............            
        Sust Str  : ....+...+.......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ..+.....+.......            
        Sust Con  : ....+...+.......            
        Sust Chr  : ..+.............            
        Invisible : ..+..+......+...            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+........+            
        Free Act  : ....+..........+            
        Hold Life : ........+.......            
        Res Acid  : ......+.........            
        Res Elec  : ....+.+........+            
        Imm Fire  : ..+...*........+            
        Res Cold  : ......+........+            
        Res Pois  : .++............+            
        Res Fear  : ..+.+...........            
        Res Light : ................            
        Res Dark  : .+..............            
        Res Blind : .....+..........            
        Res Conf  : ....+...........            
        Res Sound : ..+.............            
        Res Shard : ........+.......            
        Res Neth  : ..+.+...........            
        Res Nexus : ......+.........            
        Res Chaos : ....+...........            
        Res Disen : ....+...+.......            
        Aura Fire : ......+.........            
        Lite      : .........+......            
        See Invis : ..+.+...........            
        Digestion : ..+.............            
        Regen     : ....+...........            
        Activate  : .+.......+......            
        Drain Exp : ..+.............            
        Cursed    : .+++..+..+....+.            
        Hvy Curse : ..+.............            
        Fly       : ..+...+.........            
        TLord.ESP : ......+.........            

Skills (points left: 0)
 - Combat                                        23.400 [0.700]
          . Weaponmastery                        03.000 [0.700]
          . Archery                              03.000 [0.700]
          . Barehand-combat                      50.000 [0.700]
 - Sneakiness                                    01.400 [0.700]
          . Stealth                              29.000 [0.700]
          . Disarming                            03.000 [0.700]
 - Magic                                         05.412 [0.600]
          . Magic-Device                         10.500 [1.000]
          . Necromancy                           00.000 [0.200]
 - Spirituality                                  12.920 [0.700]
          . Prayer                               30.500 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  22.780 [1.100]
          . Summoning                            21.500 [0.500]
          . Corpse-preservation                  10.100 [0.700]
          . Possession                           50.000 [0.500]
          . Symbiosis                            08.000 [0.500]
          . Mimicry                              01.000 [0.500]

 8 of your companions have been killed.

  [Fates]

You are fated to find The Cloak of Thorongil on level 1.
You are fated to find The Cloak of Thorongil on level 20.
You may find an Iron Shot on level 16.
You may find a Staff of Reveal Ways on level 18.
You may meet a Fruit bat on level 9.
You may find a Parchment - Deep Thoughts on level 10.
You are fated to meet a Singing, happy drunk on level 1.


  [Character Equipment]

a) (nothing)
d) The Drum of the Druedain (+4 to stealth) {cursed}
    It can be activated for detection every 99 turns if it is being worn. 
    It increases your stealth, searching and infravision by 4.  It
    provides resistance to poison and dark.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 70 of Dol Guldur.
e) The Ring of Power of Akhorahil the Blind (+1 to speed) {cursed}
    It increases your intelligence, wisdom, dexterity, charisma, 
    infravision and speed by 1.  It makes you invisible.  It sustains your 
    dexterity and charisma.  It makes you completely fearless.  It
    provides resistance to fire, poison, sound and nether.  It allows you
    to fly.  It allows you to see invisible monsters.  It slows your
    metabolism.  It drains experience.  It is heavily cursed.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Akhorahil the Blind on level 70 of The
    Sacred Land Of Mountains.
f) an Indestructible Ring of Extra Attacks (+3 attacks) {cursed}
    It increases your attack speed by 3.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) The Amulet of Eoron (+4,+4) [+4] (+1)
    It increases your strength and constitution by 1.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to electricity, 
    confusion, nether, chaos and disenchantment.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 2.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) {cursed}
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) (nothing)
p) a Large Metal Shield of Preservation (+4,+4) [5,+17]
    It sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 60 of Erebor.
s) The Iron Helm of Knowledge [6,+20] (-6) {cursed}
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) (nothing)
x) (nothing)
z) a Greater demonic quylthulg (1500 hp) {cursed}
{) (nothing)
|) a Dwarven Shovel of Digging (+8) {cursed}
    It increases your ability to tunnel by 8.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) a Fireproof Holy Tome of Eru Iluvatar
b) The Tome of Improv ZERO
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) Kenault's Cantrip Generator
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Master mystic on level 69 of Angband.
d) Baalzebub's Tormented Box
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Death quasit on level 60 of Erebor.
e) The Gem of Rage
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Master yeek on level 13 of A lost temple.
f) Boccob's Magical Mish-mash
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Hell knight on level 69 of Angband.
g) The Grail of Kenault
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Death quasit on level 67 of Angband.
h) a Parchment titled ''Immortality For Dummies''
    It can be activated for cure stun every 100 turns.  
    You found it in the remains of a Hezrou on level 68 of Angband.
i) Mordenkainen's Mysterious Mind-Masher
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Master mystic on level 69 of Angband.
j) 11 Sprigs of Athelas
    
k) 7 Potions of Cure Light Insanity
    
l) a Potion of Speed {25% off}
    
m) 33 Scrolls of Teleportation
    
n) 7 Scrolls of Word of Recall
    
o) a Moonstone Rod of Simplicity of Nothing (75/75)
p) a Silver Rod of the Istari of Detection (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 60 of Erebor.
q) a Golden Rod of Capacity of Disarming (250/250)
    It can hold more mana.  
    You found it in the remains of Saruman of Many Colours on level 60 of Dol
    Guldur.
r) The Golden Horn of the Thunderlords (1 charge) {100% off}
    
    It was given to you as a reward.
s) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
t) a Broken Dagger (1d1) (-6,-9) {cursed}
u) a Bastard Sword (3d4) (+4,+8)
v) a Ball-and-Chain (2d4) (-8,-3) {cursed}
w) (nothing)


  [Home Inventory - Bree ]

a) a Demonhorn [2,+4]
    It provides light (radius 2) forever.  
b) a Skull druj (1400 hp)
    
c) a Scroll of Reset Recall
d) a Golden Rod of Capacity of Recall (250/250)
    It can hold more mana.  
    You found it in the remains of an Archlich on level 70 of Paths of the
    Dead.
e) a Wand of Charm[15|38] (8 charges)
f) a Staff of Probability Travel[5|17] (2 charges)
g) a Staff of Genocide[1|11] (3 charges)
h) The Ring of Power of Hoarmurath of Dir (+4 to searching)
    It increases your searching by 4.  It makes you invisible.  It
    sustains your constitution.  It provides resistance to acid, fire and 
    shards.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 70 of Paths of
    the Dead.
i) a Ring of Extra Attacks (+3 attacks)
    It increases your attack speed by 3.  
    You bought it from the Rare Jewelry Shop.
j) 4 Rings of Extra Attacks (+2 attacks)
    It increases your attack speed by 2.  
    You found it in the remains of an Ancient red dragon in the town of Bree .
k) The Amulet 'Dolarmen' (+2)
    It increases your intelligence, stealth and infravision by 2.  It
    sustains your dexterity.  It makes you completely fearless.  It
    provides resistance to acid, sound and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
l) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 70 of The Sacred Land
    Of Mountains.
m) The Rusty Chain Mail 'Mingor' (-5 to accuracy) [14,+3]
    It sustains your dexterity.  It provides immunity to cold.  It makes
    you completely fearless.  It provides resistance to acid, dark and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 70 of Paths of the
    Dead.
n) The Augmented Chain Mail of Enteithar (-2 to accuracy) [16,+10]
    It sustains your intelligence, wisdom and charisma.  It provides
    immunity to electricity.  It makes you completely fearless.  It
    provides resistance to cold, light, dark, nether and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Bree .
o) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Pit Fiend on level 67 of Angband.
p) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
q) an Elven Hard Studded Leather (-1 to accuracy) [7,+20] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm in the town of Bree .
r) The Leather Jacket of Harma (-1 to accuracy) [12,+8]
    It sustains your strength and wisdom.  It provides immunity to 
    electricity.  It provides resistance to chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 67 of Angband.
s) The Golden Crown of Carimo [0,+18]
    It sustains your strength, constitution and charisma.  It makes you
    completely fearless.  It provides resistance to life draining, acid, 
    fire, sound, shards, nexus, chaos and disenchantment.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
t) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Horned Reaper on level 68 of Angband.
u) The Set of Leather Gloves 'Vanfal' (+2 to damage) [1,+15]
    It sustains your wisdom.  It provides resistance to acid, fire, cold
     and poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.
v) a Set of Cesti of Power (+1,+2) [5,+9] (+1)
    It increases your strength by 1.  It provides resistance to blindness.
    
    You bought it from the Black Market.
w) The Dagger of Perin (1d4) (+11,+15) (+3 attacks)
    It increases your strength, intelligence and attack speed by 3.  It
    does extra damage from frost.  It drains life from your foes.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm in the town of Bree .
    
x) The Basilard 'Agotelin' (1d8) (+12,+32) (+3)
    It increases your intelligence by 3.  It poisons your foes.  It is
    very sharp and can cut your foes.  It strikes at undead with holy
    wrath.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Home Inventory - Gondolin ]

a) 22 Potions of Cure Light Insanity
    
b) a Potion of Cure Insanity
    
c) The Ring of Power of Uvatha the Horseman (+2)
    It increases your dexterity by 2.  It makes you invisible.  It
    sustains your dexterity.  It provides resistance to acid and light.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
d) a Ring of Speed (+7) {100% off}
    It increases your speed by 7.  
    You stole it from the Black Market.
e) 3 Rings of Chaos Resistance
    It provides resistance to confusion and chaos.  
    You found it in the remains of a Young gold dragon on level 70 of The
    Sacred Land Of Mountains.
f) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
g) an Elven Padded Armour [4,+8] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold, poison and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature bronze dragon in the town of
    Gondolin .
h) The Padded Armour of Yardalros [4,+10]
    It sustains your charisma.  It provides resistance to poison, light, 
    dark, nether, nexus and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Young gold dragon on level 34 of Mordor.
i) The Thunderlord Coat 'Brilin' [9,+10]
    It sustains your dexterity.  It provides immunity to paralysis.  It
    provides resistance to life draining, fire, cold, poison, light, 
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hell knight on level 69 of Angband.
j) a Shadow Cloak [6,+12] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to light and 
    dark.  
k) a Cloak of Mist [1,+6]
    
l) a Spider Web [1,+4]
    
m) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 70 of The Sacred Land
    Of Mountains.
n) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
o) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
p) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 67 of Angband.
q) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
    It can be activated for detection, probing and identify true every
    1000 turns if it is being worn. It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your intelligence, 
    wisdom, charisma and searching by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It provides
    resistance to life draining, fire and nether.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 70 of Paths of the
    Dead.
r) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and 
    blindness.  It allows you to sense the presence of orcs, trolls and 
    giants.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 70 of Paths of the
    Dead.
s) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
t) The Long Bow of Niolarwe (x3) (+16,+11) (+3 to speed)
    It provides light (radius 1) forever.  It increases your dexterity, 
    constitution and speed by 3.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 67 of Angband.
u) The Arrow of Avalmel (1d4) (+11,+19)
    It does extra damage from electricity and fire.  It is a great bane of
    dragons.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is a great bane of demons.  It is a great
    bane of undead.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) a Drum of Power (+3)
    It increases your strength and charisma by 3.  It sustains your 
    charisma.  It provides resistance to acid, electricity, fire and cold.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 69 of Angband.


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Vampire on level 70 of Dol Guldur.
b) 5 Fireproof Scrolls of Reset Recall
    It cannot be harmed by fire.  
    You found it in the remains of a Dark elven warlock on level 57 of Dol
    Guldur.
c) an Adamantite Rod of Home Summoning (200/200)
    
d) an Adamantite Rod of Disarming (200/200)
    
e) a Partial Totem of a Marilith
    
f) The Ring of Power of Dwar, Dog Lord of Waw (+1 attack)
    It increases your dexterity, charisma and attack speed by 1.  It makes
    you invisible.  It sustains your intelligence, wisdom and charisma.  
    It provides resistance to fire.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 70 of Dol
    Guldur.
g) The Ring of Power of Hoarmurath of Dir (+1% of critical hits)
    It increases your strength, searching and ability to score critical
    hits by 1.  It makes you invisible.  It sustains your dexterity and 
    charisma.  It provides resistance to poison.  It allows you to see
    invisible monsters.  It slows your metabolism.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 70 of Dol Guldur.
h) The Ring of Ezele (+2% of critical hits)
    It increases your constitution, stealth, infravision and ability to
    score critical hits by 2.  It sustains your constitution and charisma.
    It provides resistance to electricity, light and blindness.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 68 of
    Angband.
i) an Indestructible Ring of Slaying (+9,+14)
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Ancient blue dragon on level 70 of
    Paths of the Dead.
j) a Ring of Slaying (+15,+11)
    
    You bought it from the Black Market.
k) a Ring of Slaying (+14,+9)
    
    You bought it from the Black Market.
l) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of Dol Guldur.
m) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 67 of Angband.
o) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Pit Fiend on level 67 of Angband.
p) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 67 of Angband.
q) an Elven Metal Scale Mail of Resist Fire (-2 to accuracy) [13,+13] (+2 to
steal
    It increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold and disenchantment.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Greater kraken in a deep water area.
r) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
s) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 60 of
    Dol Guldur.
t) an Elven Padded Armour [4,+13] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Greater kraken in a deep water area.
u) a Mumak Hide of Protection [1,+20]
    It provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
v) a Dragon Shield [8,+17]
    It provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
w) 2 Climbing Sets
x) a Leviathan corpse


  [Home Inventory - Lothlorien ]

a) Gruumsh's Bottle of Death
    It can be activated for high experience loss.  
    You found it lying on the ground on level 14 of A lost temple.
b) Raal's Tome of Unconventional Warfare
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Dark elven priest on level 12 of A lost
    temple.
c) 18 Mushrooms of Cure Serious Wounds {100% off}
d) a Ring of Speed (+13) {100% off}
    It increases your speed by 13.  
    You stole it from the Black Market.
e) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of The
    Sacred Land Of Mountains.
f) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Queen Ant on level 40 of The Land Of
    Rhun.
g) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+18] (+3 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 3.  It provides
    resistance to acid, electricity, fire, cold, poison and confusion.  It
    allows you to fly.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater mummy on level 69 of Angband.
i) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) a Fur Cloak of Immolation [3,+12] {100% off}
    It provides resistance to fire.  It produces a fiery sheath.  It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You stole it from the Black Market.
k) an Iron Crown of Seeing [0,+11] (+4 to searching)
    It increases your searching by 4.  It provides resistance to blindness
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  
    You bought it from the Black Market.
l) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It speeds your regenerative
    powers.  It is cursed.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Bree .
m) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to levitate.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 69 of Angband.
n) The Hard Leather Cap of Thranduil [2,+11] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and confusion.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 70 of The Sacred
    Land Of Mountains.
o) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 70 of Paths of the Dead.
p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) The Steel Helm of Miloth [6,+12]
    It provides light (radius 2) forever.  It sustains your intelligence.  
    It makes you completely fearless.  It provides resistance to 
    electricity, nether and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases your strength and dexterity by 3.  It provides immunity 
    to fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of The
    Sacred Land Of Mountains.
t) a Player corpse
u) The Sandworm Queen's corpse
v) War's corpse


  [Home Inventory - Khazad-dum ]

a) 2 Scrolls of Reset Recall
b) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, blindness and disenchantment.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
c) an Elven Hard Studded Leather (-1 to accuracy) [7,+18] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold and disenchantment.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .


  [The Mathom-house Inventory - Bree ]

a) a Partial Totem of a Great Bile Wyrm
    
b) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
c) The Full Plate Armour 'Rannur' (-19,-61) [25,+14](20%)
    It increases your hit points by 20%.  It sustains your dexterity, 
    constitution and charisma.  It provides immunity to cold.  It provides
    resistance to life draining, poison and light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 70 of The Sacred Land Of
    Mountains.
d) The Iron Crown of Sulmen [0,+10]
    It sustains your strength.  It provides resistance to acid, 
    electricity, fire, dark, confusion and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in the town of Bree .
e) a Cutlass of Slaying (4d8) (+7,+11)
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  
    You found it lying on the ground on level 60 of Erebor.
f) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 69 of Angband.
g) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Uruk on level 34 of Mordor.
h) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
i) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Barbazu on level 70 of Dol Guldur.
j) Gorbag, the Orc Captain's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gorbag, the Orc Captain on level 13 of A
    lost temple.
k) Mathilde, the Science Student's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mathilde, the Science Student in the town
    of Bree .
l) The Mage Staff of Rondion (1d4) (+9,+0) [+3] (+3)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your intelligence and spell power by 3.  It sustains your 
    wisdom.  It provides resistance to confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 70 of Dol Guldur.
m) The Mage Staff of Naerunte (1d4) (-3,+14) [+1] (+1)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your intelligence and spell power by 1.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Lesser black reaver on level 70 of Dol
    Guldur.



Posted on 18.5.2008 09:32
Last updated on 3.6.2008 13:31

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2085. on the Ladder (of 18973)
730. on the ToME Ladder (of 3151)
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On 18.5.2008 11:07 Phoenix21692 wrote:
Barehanded Loremasters are lot of fun these days.

On 18.5.2008 11:47 Phoenix21692 wrote:
I went straight to the bottom level of the Sacred Land of the Mountains and I got a handful of artifacts, which I put away in the home inventories. Check them out!

On 19.5.2008 10:05 Phoenix21692 wrote:
Yep, I finished off The Necromancer although he didn't drop a body. The fight wasn't too bad. The only problem was that I was trying to get him to summon monsters so that I could get a better body. I did get a Marilith corpse eventually, but I destroyed it by accident. Oops. I was going to use her body to summon demons. The Necromancer did not drop a body either.

I made some modifications to the equipment and I decided to trade-off my Rings of Slaying in favor of rings that give more resistances. I think this is safer for Angband territory.

Also, I need to start doing princess quests. I have 98 quests designated and I haven't done one yet.

On 27.5.2008 14:44 Phoenix21692 wrote:
I got Barehanded maxed out from the FF quests.

I am using Gandalf's body now. So far, I like it because it has haste and some interesting summoning powers, like summon angels. I also like the SP bonus from Gandalf's body.

On 1.6.2008 21:08 Phoenix21692 wrote:
I had a few close calls here and there. But, I'm going strong.

On 1.6.2008 21:11 Phoenix21692 wrote:
Oops. That last dump was from a few days ago. Now, here's the most recent update.

On 3.6.2008 12:47 Phoenix21692 wrote:
So far, so good...

On 3.6.2008 13:31 Phoenix21692 wrote:
That's right. Game Over.

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