[ToME 2.3.5 Character Sheet] Name : TeraForce! IV Age 79 Str: 18/*** 18/*** Sex : Neuter Height 95 INT! 18/170 Race : Spectre Troll Weight 258 Wis: 18/114 18/139 Class : Loremaster Social Class 1 Dex! 18/56 18/90 Body : Great Wyrm of Power Con: 18/186 18/210 God : Tulkas Chr: 18 18/20 + To Melee Hit 51 Level 50 Hit Points 4503/ 4503 + To Melee Damage 60 Experience 30154588 Spell Points 17/ 17 + To Ranged Hit 51 Max Exp 30154588 Sanity 202/ 530 + To Ranged Damage 0 Exp to Adv. ***** Piety 25219 AC 184+254Gold 201309 Speed Fast (+38) (Miscellaneous Abilities) Fighting : Legendary[32]Perception : Excellent Blows/Round: 18 Bows/Throw : Heroic Searching : Superb Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 1116-5400 Stealth : Bad Magic Device: Bad Infra-Vision: 110 feet Tactic: berserker Explor: running (Character Background) You are the offspring of a Forest-Troll Warrior. You have blue-bloodshot eyes, dirty bright red hair, and white scabby skin. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 66 (3300') Angband: Level 67 (3350') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Erebor: Level 62 (3100') The Old Forest: Level 25 (1250') Moria: Level 30 (1500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 12 (600') Your body is a Great Wyrm of Power. You are currently on level 98 of Mount Doom. You have defeated 3559 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You have completed five princess quests. You haven't completed a single lost sword quest. You found none of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 13th Quelle of the 2890th year of the third age. You have been adventuring for 27 days. efghijkmnosz{@ Add Str : 2.3..33......+ Add Int : 22.......7.... Add Wis : 22............ Add Dex : 2.....3....... Add Con : 2....33......+ Add Chr : 22..43........ Add Stea. : 2.3......7.... Add Sear. : .....3.4.7.... Add Infra : .2....3....... Add Speed : 2...4.3..7.... Add Blows : ..334......... Sust Str : ..+........... Sust Int : +........+.... Sust Wis : +...+......... Sust Dex : .............. Sust Con : .+............ Sust Chr : +............. Invisible : ...........+.. Mul life : .............+ Sens Fire : .............. Reflect : .............+ Free Act : +.+...+..+...+ Hold Life : +............. Imm Acid : .............* Imm Elec : .............* Imm Fire : .....*.......* Imm Cold : *............+ Res Pois : .+..+........+ Res Fear : ......+....... Res Light : .............. Res Dark : ..+..........+ Res Blind : +............. Res Conf : .+...........+ Res Sound : .++........... Res Shard : .+..+......... Res Neth : .............+ Res Nexus : .............+ Res Chaos : .+...........+ Res Disen : .............+ Aura Fire : .............+ Aura Elec : .............+ Levitate : ..+..........+ Lite : .............+ See Invis : +....++....... Digestion : .+............ Regen : ......+....... Activate : +....+.+..+... Cursed : ......+....... Fly : .....+.......+ TLord.ESP : .....+........ Full ESP : +............. Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Balrog Form: Allows you to turn into a Balrog at will You need Balrog Wings, Balrog Aura and Balrog Strength to activate it Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Demon Realm: Provides access to the demon school skill and the use of demonic equipment You need Demon Spirit, Demon Hide and Demon Breath to activate it Anti-teleportation: Prevents all teleportations, be it of you or monsters Skills (points left: 0) - Combat 25.500 [0.700] . Weaponmastery 02.500 [0.700] . Archery -00.200 [0.700] . Barehand-combat 50.000 [0.700] - Sneakiness 01.100 [0.700] . Stealth 01.000 [0.700] . Disarming 00.700 [0.700] - Magic 03.120 [0.600] . Magic-Device 01.000 [1.000] . Demonology 00.000 [1.500] - Spirituality 01.340 [0.700] . Prayer 26.000 [0.500] . Music 00.000 [0.300] - Monster-lore 19.920 [1.100] . Summoning 00.000 [0.500] . Corpse-preservation 50.000 [0.700] . Possession 50.000 [0.500] . Symbiosis 01.000 [0.500] . Mimicry 00.000 [0.500] 13 of your companions have been killed. [Fates] You are fated to find a Potion of Poison on level 17. You are fated to find an Essence of Fire on level 54. You may meet a Filthy street urchin on level 1. You may meet a Pitiful-looking beggar on level 1. You are fated to find a Robe on level 1. You may find an Amulet of Adornment on level 96. [Character Equipment] e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 96 of Mount Doom. f) The Ring of Varwethir (+2) It increases your intelligence, wisdom, charisma and infravision by 2. It sustains your constitution. It provides resistance to poison, sound, shards and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon in the town of Bree . g) The Ring of Barith (+3 attacks) It increases your strength, stealth and attack speed by 3. It sustains your strength. It provides immunity to paralysis. It provides resistance to dark and sound. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Ancient red dragon on level 98 of Mount Doom. h) a Ring of Extra Attacks (+3 attacks) It increases your attack speed by 3. You found it lying in a vault on level 94 of Mount Doom. i) The Ring of Gurie (+4) It increases your charisma, speed and attack speed by 4. It sustains your wisdom. It provides resistance to poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 99 of Mount Doom. j) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. k) The Necklace 'Nauglamir' (+3) {cursed} It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm in the town of Gondolin . m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bert the Stone Troll in the town of Bree . n) (nothing) o) an Elven Cloak of the Magi (-2,-2) [4,+16] (+7) It can be used to store a spell. It increases your intelligence, stealth, searching, speed and luck by 7. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vermicious Knid on level 50 of Cirith Ungol. s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 60 of Erebor. z) a Greater demonic quylthulg (1500 hp) {cursed} {) (nothing) [Character Inventory] a) The Tome of TeraForce! IV It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Gem of Knowledge It can be activated for genocide every 500 turns. You found it in the remains of a Dread on level 61 of Erebor. c) Benetar's Portable Plague It can be activated for decreasing Dexterity. You found it in the remains of a Quasit on level 94 of Mount Doom. d) a Potion of Speed e) 3 Potions of Healing f) 2 Potions of *Healing* g) 3 Potions of Life h) a Potion of Enlightenment i) 14 Scrolls of Summon Never-Moving Pet j) 5 Scrolls of *Identify* k) 21 Scrolls of Satisfy Hunger {50% off} l) a Silver Rod of the Istari of Disarming (200/200) m) an Adamantite Rod of Cheapness of Trap Location (200/200) n) a Wand of Stone Prison[2|15] (6 charges) o) The Ring of Fuilpion [+10] (+3 to speed) It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It increases your speed by 3. It sustains your dexterity. It provides resistance to acid, blindness, confusion, sound and chaos. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon in the town of Gondolin . p) a Ring of Damage (+21) {25% off} You bought it from the Black Market. q) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 99 of Mount Doom. r) The Leather Jacket 'Berimbas' (-1 to accuracy) [12,+15] It sustains your intelligence, wisdom and constitution. It provides immunity to electricity and fire. It provides immunity to paralysis. It provides resistance to confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 99 of Mount Doom. s) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 99 of Mount Doom. t) The Iron Helm of Meglach [5,+9] It provides light (radius 3) forever. It provides resistance to acid, electricity, dark, blindness, sound, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 99 of Mount Doom. u) 2 Main Gauches of Azaghal (2d5) (+12,+14) It is a great bane of dragons. It provides immunity to fire. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Marilith on level 99 of Mount Doom. v) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) It must be wielded two-handed. It increases your strength, charisma and infravision by 4. It does extra damage from fire. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to fire and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 99 of Mount Doom. w) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) It increases your strength by 4. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Mount Doom. [Home Inventory - Bree ] a) 34 Scrolls of Teleportation b) 14 Scrolls of Reset Recall c) The Crumpled Scroll of Mass Resurrection d) a Wand of Stone Prison[1|5] (6 charges) {25% off} e) a Wand of Heal Monster[6|40] (17 charges) f) The Ring of Power of Uvatha the Horseman (+3) It increases your wisdom by 3. It makes you invisible. It sustains your strength. It provides resistance to acid, nether and chaos. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . g) The Ring of Belduing [+12] (+1 attack) It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It increases your constitution and attack speed by 1. It sustains your intelligence and wisdom. It provides resistance to electricity, fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 94 of Mount Doom. h) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. i) The Amulet of Galin (+2) It increases your wisdom, charisma and searching by 2. It sustains your wisdom. It makes you completely fearless. It provides resistance to electricity, light, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 98 of Mount Doom. j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, light, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 62 of Erebor. k) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black ogre Priest on level 50 of Moria. l) The Iron Helm of Eredaron [5,+7] It sustains your intelligence and constitution. It provides resistance to dark and confusion. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 50 of Moria. m) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 50 of Moria. n) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 50 of Moria. o) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 50 of Moria. p) an Orcish Pick of Digging (+5) It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. q) The Heavy Crossbow of Mastarwe (x4) (+9,+14) (+5) It provides light (radius 1) forever. It increases your strength, dexterity, constitution and charisma by 5. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Santa Claus on level 70 of The Sacred Land Of Mountains. r) Eol, the Dark Elf's corpse s) Santa Claus's corpse t) Fundin Bluecloak's corpse [Home Inventory - Gondolin ] a) a Greater rotting quylthulg (1500 hp) b) a Greater draconic quylthulg (1500 hp) c) 9 Potions of Cure Serious Insanity d) a Wand of Heal Monster[7|33] (16 charges) e) The Ring 'Dimrog' [+8] (+5) It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It increases your strength by 5. It provides resistance to acid, electricity, cold, nether, chaos and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon in the town of Bree . f) The Ring of Echerir (+8) It increases your wisdom, searching, infravision and speed by 8. It sustains your strength. It provides resistance to sound. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance in the town of Bree . g) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 62 of Erebor. h) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law in the town of Bree . i) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Barney the Dinosaur on level 40 of The Land Of Rhun. j) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon in the town of Bree . k) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon in the town of Bree . l) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 94 of Mount Doom. m) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder in the town of Bree . n) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours in the town of Bree . o) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours in the town of Bree . p) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 62 of Erebor. q) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 62 of Erebor. r) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm in the town of Bree . s) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Mordor. t) Maeglin, the Traitor of Gondolin's corpse u) The Tarrasque's corpse v) The Mage Staff of Inginur (1d4) (-1,-3)(100%) (+5) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. It provides immunity to paralysis. It provides resistance to blindness. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 50 of Moria. [Home Inventory - Minas Anor ] a) Kenault's Cantrip Generator It can be activated for Destruction every 100 turns. You found it in the remains of a Vampire lord on level 70 of Dol Guldur. b) Raal's Voodoo Doll of Revenge {special} It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 70 of Paths of the Dead. c) The Tome of Elven Household Magic It can be activated for light area (dam 2d15) every 100 turns. You found it in the remains of a Black wraith on level 70 of Dol Guldur. d) a Rod Tip of Enlightenment (40 Mana to cast) e) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. f) The Hard Leather Armour of Himring [6,+15] {special} It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It provides resistance to poison, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos in the town of Bree . g) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to blindness, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law in the town of Bree . h) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in the town of Bree . i) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 99 of Mount Doom. [Home Inventory - Lothlorien ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vermicious Knid on level 67 of Angband. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 70 of The Sacred Land Of Mountains. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5 . It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 70 of Paths of the Dead. d) a Scroll of Genocide e) a Wand of Teleport Away[10|28] (7 charges) f) a Staff of Sterilize[1|24] (12 charges) g) The Amulet of Machon (+0) It decreases your charisma by 0. It sustains your strength and dexterity. It provides resistance to electricity, light and blindness . It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. h) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. i) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. j) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+13] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 70 of Paths of the Dead. l) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 70 of Paths of the Dead. m) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm in the town of Gondolin . n) The Paper Armour of Anorn [4,+12] It sustains your constitution and charisma. It provides resistance to electricity, poison and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake in the town of Gondolin . o) The Small Metal Shield 'Fauglin' [3,+10] It sustains your strength and charisma. It provides immunity to electricity and cold. It provides resistance to light and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon in the town of Gondolin . p) The Hard Leather Cap of Thranduil [2,+10] (+2) q) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. r) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 70 of Paths of the Dead. s) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) It increases your attack speed by 2. It is a great bane of dragons. It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. t) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. u) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 70 of Paths of the Dead. v) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} w) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Santa Claus on level 70 of The Sacred Land Of Mountains. [Home Inventory - Khazad-dum ] a) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 50 of Moria. b) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . c) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 70 of Paths of the Dead. d) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, nether and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos in the town of Bree . e) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon in the town of Bree . f) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm in the town of Bree . g) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours in the town of Bree . h) The Seeker Arrow of Bard (8d4) (+20,+15) [The Mathom-house Inventory - Bree ] a) a Parchment titled ``Household Magic'' (charging) It can be activated for something weird every 5 turns. You found it in the remains of a Nether wraith on level 61 of Erebor. b) The Immortal Skull of Benetar It can be activated for cure blindness every 100 turns. You found it in the remains of an Emperor wight on level 86 of Mount Doom. c) 18 Mushrooms of Cure Serious Wounds {100% off} d) The Golden Horn of the Thunderlords (0 charges) {100% off} It was given to you as a reward. e) The Bolt Trap Set 'Merlion Karc's Demonbane' (+17,+27) [+37] (+2) It is well-hidden. It can only be set off by demons. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Mordor. f) The Ring of Power of Khamul, the Black Easterling (+1 to speed) It increases your charisma, searching and speed by 1. It makes you invisible. It provides resistance to electricity, cold and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 86 of Mount Doom. g) The Ring of Power of Hoarmurath of Dir (+1) It increases your intelligence by 1. It makes you invisible. It sustains your intelligence. It provides resistance to poison, sound and shards. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 66 of Mordor. h) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . i) a Multi-Hued Dragon Scale Mail (-2 to accuracy) [30,+18] j) The Metal Scale Mail of Eithluin (-2 to accuracy) [13,+0] {cursed} It provides immunity to paralysis. It provides resistance to cold and dark. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. l) The Robe 'Areleth' (-36,-41) [2,+1](20%) It increases your hit points by 20%. It sustains your dexterity. It provides immunity to fire. It provides resistance to acid and electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. m) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Santa Claus on level 70 of The Sacred Land Of Mountains. n) The Cord Armour of Valin (-27,-26) [6,+1](20%) It increases your hit points by 20%. It sustains your intelligence, wisdom and dexterity. It provides immunity to cold. It makes you completely fearless. It provides resistance to electricity and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. o) a Fur Cloak of Invisibility [3,+12] (+5) It increases your stealth by 5. It makes you invisible. You found it in the remains of Santa Claus on level 70 of The Sacred Land Of Mountains. p) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and nether. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Mordor. q) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 86 of Mount Doom. r) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 66 of Mordor. s) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed} It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Mordor. t) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Mordor. u) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours in the town of Gondolin . v) The Broad Axe 'Carad' (2d6) (+15,-1) (+1 attack) It can be wielded two-handed. It increases your attack speed by 1. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. w) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Greater hell magic mushroom were-quylthulg on level 50 of Moria. x) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos in the town of Gondolin . a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. b) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 50 of Moria. c) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . d) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. e) The Two-Handed Sword 'Egythlorn' (3d6) (+1,+2) (+5 to speed) It must be wielded two-handed. It increases your charisma and speed by 5. It is very sharp and can cut your foes. It is a great bane of dragons. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. f) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. g) The Dark Sword 'Coroth' (3d7) (+10,+7) (-3 attacks) It generates an antimagic field. It decreases your constitution and attack speed by 3. It is especially deadly against giants. It is a great bane of undead. It drains experience. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 94 of Mount Doom. h) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 60 of Erebor. i) The Battle Axe of Duntar (2d8) (+16,+4) (+1) It can be wielded two-handed. It increases your strength and intelligence by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 50 of Moria. j) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. k) The Sling 'Naras' (x2) (+6,+16) (+4 to speed) It provides light (radius 1) forever. It increases your dexterity, constitution and speed by 4. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater kraken in a deep water area. l) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 62 of Erebor. n) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 70 of Paths of the Dead. o) The Small Metal Boomerang of Cirindon (3d4) (+20,+14) It does extra damage from electricity and frost. It is especially deadly against dragons. It is especially deadly against orcs. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . p) Bill the Stone Troll's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill the Stone Troll in the town of Bree . q) Bert the Stone Troll's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bert the Stone Troll in the town of Bree . r) Draebor, the Imp's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Draebor, the Imp on level 52 of Illusory Castle. s) Mughash, the Kobold Lord's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mughash, the Kobold Lord on level 11 of A lost temple. t) Smaug the Golden's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 1 of Barrow-Downs. u) Ulfang the Black's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. v) Barney the Dinosaur's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Barney the Dinosaur on level 40 of The Land Of Rhun. w) The Blubbering idiot, agent of black market, Simon the weak's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Blubbering idiot, agent of black market, Simon the weak on level 70 of Paths of the Dead. x) Itangast the Fire Drake's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 70 of Paths of the Dead. a) Rogrog the Black Troll's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Rogrog the Black Troll on level 50 of Moria. b) Vort the Kobold Queen's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vort the Kobold Queen on level 50 of Moria. c) Boldor, King of the Yeeks's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Boldor, King of the Yeeks on level 50 of Moria. d) Ugluk, the Uruk's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ugluk, the Uruk on level 50 of Moria. e) Ibun, Son of Mim's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ibun, Son of Mim on level 34 of The Small Water Cave. f) Baphomet the Minotaur Lord's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Baphomet the Minotaur Lord in the town of Gondolin . g) Godzilla's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Godzilla in the town of Gondolin . h) Lokkak, the Ogre Chieftain's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 50 of Moria. i) Ar-Pharazon the Golden's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. j) The Queen Ant's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Queen Ant on level 50 of Cirith Ungol. k) The Sandworm Queen's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. l) Shadowfax, steed of Gandalf's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shadowfax, steed of Gandalf on level 66 of Mordor. m) Carcharoth, the Jaws of Thirst's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Carcharoth, the Jaws of Thirst on level 66 of Mordor. n) The Philosophy Teacher's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Philosophy Teacher on level 66 of Mordor. o) Bull Gates's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bull Gates on level 66 of Mordor. p) Beorn, the Shape-Changer's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Beorn, the Shape-Changer on level 65 of Mordor. q) Polyphemus, the Blind Cyclops's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Polyphemus, the Blind Cyclops on level 88 of Mount Doom.