The Angband Ladder: Wario, Troll Loremaster by Phoenix21692

  [ToME 2.3.5 Character Sheet]

 Name  : Wario                  Age                 77       STR: 18/204       
 Sex   : Neuter                 Height              95       INT:     11       
 Race  : Zombie Troll           Weight             224       WIS:  18/20       
 Class : Loremaster             Social Class         1       DEX:  18/16       
 Body  : Lost soul                                           CON: 18/203       
 God   : Tulkas                                              CHR:      8       
                                                                               
 + To Melee Hit          42 Level             50    Hit Points      -91/     1 
 + To Melee Damage       52 Experience  11148162    Spell Points     -3/    26 
 + To Ranged Hit         42 Max Exp     11148162    Sanity          355/   355 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety                32778 
   AC                 0+185 Gold           19541    Speed            Fast (+2) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[32]Perception  : Very Bad     Blows/Round:  8         
 Bows/Throw  : Heroic       Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Very Bad     Mel.dmg/Rnd:  432-2336  
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 40 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the offspring of a Water-Troll Warrior.  You have            
          puke yellow eyes, mangy dark purple hair, and blue ulcerous          
          skin.                                                                
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 1 (50')
        Cirith Ungol: Level 50 (2500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Dol Guldur: Level 60 (3000')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')

 Your body was a Lost soul.
 You have defeated 3081 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You haven't completed a single princess quest.
 You haven't completed a single lost sword quest.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 7th Quelle of the 2890th year of the third age.
 Your adventure lasted 21 days.

     Your Attributes:
You are dead, killed by a Vampire lord on level 70 of The Sacred Land Of
Mountains.
You move somewhat erratically.
You cannot speak.
You are cold blooded.
You cannot open doors.
You cannot bash doors.
You can pass walls.
You are an undead.
You are inherently evil.
You cannot be slept.
You are immune to confusion.
You are immune to sleep.
You can drain mana.
You can teleport.
You can fly.
You are immortal.
You can breath fire.
You can incarnate into a body.
You can turn into a Balrog at will.
Your position is very uncertain.
Your eyes are sensitive to infrared light.
You levitate just over the ground.
You have free action.
You are unlucky.
You are surrounded with a fiery aura.
You are incorporeal.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to chaos.


                    @                           
        Add Str   : +                           
        Add Con   : +                           
        Sust Str  : .                           
        Sust Int  : .                           
        Sust Wis  : .                           
        Sust Dex  : .                           
        Sust Con  : .                           
        Sust Chr  : .                           
        Invisible : .                           
        Mul life  : +                           
        Sens Fire : .                           
        Reflect   : .                           
        Free Act  : +                           
        Hold Life : .                           
        Imm Acid  : *                           
        Imm Elec  : *                           
        Imm Fire  : *                           
        Res Cold  : +                           
        Res Pois  : .                           
        Res Fear  : .                           
        Res Light : .                           
        Res Dark  : +                           
        Res Blind : .                           
        Res Conf  : +                           
        Res Sound : .                           
        Res Shard : .                           
        Res Neth  : .                           
        Res Nexus : .                           
        Res Chaos : +                           
        Res Disen : .                           
        Aura Fire : +                           
        WraithForm: +                           
        Levitate  : +                           
        Lite      : +                           
        Teleport  : +                           
        Fly       : +                           

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Demon Realm:
  Provides access to the demon school skill and the use of demonic equipment
  You need Demon Spirit, Demon Hide and Demon Breath to activate it

Random teleportation:
  Randomly teleports you around


Skills (points left: 0)
 - Combat                                        43.000 [0.700]
          . Weaponmastery                        38.500 [0.700]
          . Archery                              00.000 [0.700]
          . Barehand-combat                      50.000 [0.700]
 - Sneakiness                                    00.800 [0.700]
          . Stealth                             -02.000 [0.700]
          . Disarming                            00.300 [0.700]
 - Magic                                         00.120 [0.600]
          . Magic-Device                         00.000 [1.000]
          . Demonology                           00.000 [1.500]
 - Spirituality                                 -02.360 [0.700]
          . Prayer                               01.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  19.920 [1.100]
          . Summoning                            00.000 [0.500]
          . Corpse-preservation                  50.000 [0.700]
          . Possession                           50.000 [0.500]
          . Symbiosis                            01.000 [0.500]
          . Mimicry                              00.000 [0.500]

 2 of your companions have been killed.

  [Fates]

You may find a Whip on level 16.
You may meet a Baby black dragon on level 1.
You may find a Parchment - Adventurer's Guide to Middle-earth on level 8.
You may meet an Agent of the black market on level 10.
You are fated to find a Potion of Slow Poison on level 16.
You may find a Wand of Teleport Away on level 45.
You may meet an Ancient gold dragon on level 58.
You are fated to find a Scroll of Darkness on level 1.


  [Character Inventory]

a) The Eye of Vecna
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
b) 16 Potions of Cure Critical Wounds
    
c) 3 Potions of Healing
    
d) a Potion of Curing
e) 25 Scrolls of Teleportation
    
f) 19 Scrolls of *Identify*
    
g) a Scroll of Enchant Weapon To-Hit
h) 29 Scrolls of Satisfy Hunger
    
i) a Wand of Ice Storm[3|35] (5 charges)
j) a Wand of Ice Storm[4|36] (6 charges)
k) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
l) a Ring of Speed (+9)
    It increases your speed by 9.  
    You found it in the remains of a Great Wyrm of Perplexity on level 70 of
    The Sacred Land Of Mountains.
m) a Ring of Light and Darkness Resistance
n) a Ring of Shard Resistance
o) an Amulet of Anti-Magic {cursed}
p) a Metal Scale Mail (-2 to accuracy) [13,+2]
q) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) The Light War Axe of Tolach (2d5) (+7,+9) (-6) {cursed}
    It decreases your constitution by 6.  It does extra damage from 
    electricity.  It is especially deadly against trolls.  It prevents
    teleportation.  It has been blessed by the gods.  It fills you with
    the Black Breath.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young bronze dragon on level 70 of The
    Sacred Land Of Mountains.
s) a Lance (2d8) (+5,+5)
t) a Magical Dwarven Pick of Digging (+4)
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Insane Player on level 70 of The Sacred
    Land Of Mountains.
u) a Long Bow (x3) (+10,+3)
v) a Heavy Crossbow (x4) (+0,+0)
w) an Essence of Knowledge


  [Home Inventory - Bree ]

a) a Potion of Detect Invisible
b) 5 Scrolls of Recharging
    
c) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Priest on level 60 of Dol Guldur.
d) a Scroll of Mass Genocide
    
e) a Silver Rod of Recall (100/100)
f) a Fireproof Staff of Disarm[1|10] (14 charges)
    It cannot be harmed by fire.  
    You found it in the remains of a Greater Mimic in a shallow water area.
    
g) a Ring of Accuracy (+21)
    
    You bought it from the Black Market.
h) a Ring of Slaying (+10,+8)
    
    You bought it from the Rare Jewelry Shop.
i) an Indestructible Ring of Speed (+7)
j) an Elven Cloak [4,+12] (+4 to stealth)
    It increases your stealth, searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
k) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
l) a Mattock (+3)
    It increases your ability to tunnel by 3.  
m) a Dragon Horn (+1)
    It can be activated for large acid ball (300) every 100 turns if it is
    being worn. It increases your constitution by 1.  It provides
    resistance to chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
n) a Climbing Set {100% off}
    It allows you to climb mountains.  
o) a Player corpse
p) Bill the Stone Troll's corpse
q) Bert the Stone Troll's corpse
r) Eol, the Dark Elf's corpse
s) a Great Wyrm of Power corpse
t) Maeglin, the Traitor of Gondolin's corpse
u) a Mage Staff of Power (1d4) (+6,-18) (+11)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 11.  
    You found it in the remains of The Greater hell magic mushroom
    were-quylthulg on level 60 of Dol Guldur.
v) a Mage Staff of Mana (1d4) (+2,-15)(40%)
    It can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 40%.  
    You found it in the remains of Barney the Dinosaur on level 60 of Dol
    Guldur.


  [Home Inventory - Gondolin ]

a) a Ring of Accuracy (+17)
    
    You found it in the remains of an Ancient black dragon in the town of Bree
    .
b) a Ring of Fear Resistance
c) a Ring of Shard Resistance
d) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
e) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake in the town of Bree .
f) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archon on level 60 of Dol Guldur.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nether and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours in the town of
    Bree .
h) a Golden Crown of Lordliness [0,+11] (+1)
    It increases your wisdom and charisma by 1.  It sustains your wisdom
     and charisma.  It provides resistance to disenchantment.  It cannot
    be harmed by acid.  
    You bought it from the Black Market.
i) a Dwarven Metal Cap of Wisdom [3,+9] (+3 to infravision)
    It increases your wisdom, constitution and infravision by 3.  It
    sustains your wisdom.  It provides resistance to fire.  It allows you
    to sense the presence of trolls and dragons.  
    You found it in the remains of a Vampire lord in the town of Gondolin .
    
j) The Cleaver 'Valach' (2d4) (+27,+18) (+4)
    It increases your wisdom and dexterity by 4.  It does extra damage 
    from frost.  It produces chaotic effects.  It drains life from your
    foes.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ettin Priest in the town of Gondolin .
k) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and charisma by 3.  It does extra
    damage from frost.  It sustains your dexterity.  It provides immunity 
    to cold.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon in the town of
    Bree .
l) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance in the town of Bree
    .
m) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm in the town of Bree .
    
n) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm in the town of Bree .
    
o) The Dark Sword of Beore (3d7) (+13,+23) (+5)
    It generates an antimagic field.  It increases your dexterity and 
    constitution by 5.  It does extra damage from electricity.  It is a
    great bane of demons.  It fights against evil with holy fury.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
p) a Glaive of Extra Attacks (2d6) (+11,+5) (+3 attacks)
    It can be wielded two-handed.  It increases your attack speed by 3.  
    You found it in the remains of a Young black dragon in the town of
    Gondolin .
q) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity in the town of
    Bree .
r) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black in the town of Bree .
s) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
t) The Two-Handed Flail 'Elenas' (3d6) (+5,-1) (+4)
    It must be wielded two-handed.  It increases your dexterity by 4.  It
    does extra damage from electricity and frost.  It is especially deadly
    against giants.  It is a great bane of undead.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
u) The Queen Ant's corpse
v) Fangorn the Treebeard, Lord of the Ents's corpse
w) The Physics Teacher's corpse
x) The Minotaur of the Labyrinth's corpse


  [Home Inventory - Minas Anor ]

a) The Tome of Wario
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) 4 Scrolls of Trap Detection
    
c) 5 Wands of Dig[1|1] (87 charges)
    
d) a Staff of Vision[2|11] (8 charges)
e) a Ring of Speed (+8)
    It increases your speed by 8.  
    You found it in the remains of a Nightcrawler on level 70 of Dol Guldur.
f) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
g) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power in the town of Bree .
h) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm in the town of Bree .
i) The Amulet of Eondi (+1 to stealth)
    It increases your strength, charisma, stealth and searching by 1.  It
    sustains your wisdom.  It provides immunity to paralysis.  It provides
    resistance to poison and nether.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Bree .
    
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance in the town of Bree
    .
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours in the town of
    Bree .
l) The Metal Lamellar Armour of Andilgath (-3 to accuracy) [23,+15]
    It sustains your intelligence.  It provides resistance to life draining
    , acid, light and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 70 of Dol Guldur.
m) The Ribbed Plate Armour of Turun (-3 to accuracy) [28,+10]
    It sustains your constitution.  It provides immunity to electricity
     and fire.  It makes you completely fearless.  It provides resistance 
    to life draining, acid, cold, poison and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 60 of Dol Guldur.
n) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm in the town of Bree .
o) a Leather Jacket of Resist Acid (-1 to accuracy) [12,+10]
p) The Large Leather Shield of Celegorm [4,+19]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nether.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon in the town of Bree .
r) The Steel Helm of Hammerhand [6,+18] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
s) The Small Sword 'Barilinur' (1d6) (+8,+8) (+3 attacks)
    It provides light (radius 1) forever.  It increases your intelligence
     and attack speed by 3.  It does extra damage from fire.  It produces
    chaotic effects.  It is especially deadly against orcs.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    60 of Dol Guldur.
t) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
u) a Small Metal Boomerang of Westernesse (3d4) (+12,+9) (+2)
    It increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  
    You found it in the remains of a Greater kraken in a deep water area.


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Nether wraith on level 70 of Dol Guldur.
b) The Ring of Power of Uvatha the Horseman (+3 to infravision)
    It increases your intelligence, wisdom and infravision by 3.  It makes
    you invisible.  It sustains your constitution.  It provides resistance 
    to electricity and dark.  It allows you to see invisible monsters.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Elder vampire on level 60 of Dol Guldur.
d) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 70 of Dol Guldur.
e) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
f) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 70 of Dol Guldur.
g) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 70 of Dol Guldur.
h) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient Morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of Dol Guldur.
i) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 70 of Dol Guldur.
j) The Cord Armour of Ranwe [6,+9]
    It sustains your constitution.  It provides immunity to acid, 
    electricity and fire.  It provides resistance to poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Elder vampire on level 60 of Dol Guldur.
k) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 70 of Dol Guldur.
l) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Balance in the town of Bree
    .
m) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ancalagon the Black in the town of Bree .
n) The Set of Cesti of Targolith [5,+8]
    It makes you completely fearless.  It provides resistance to life
    draining, cold, poison, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 70 of Dol Guldur.
    
o) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 60 of Dol Guldur.
p) The Dagger 'Belangil' (2d4) (+7,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Physics Teacher on level 70 of Dol
    Guldur.
q) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
r) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 70 of Dol Guldur.
s) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 60 of Dol Guldur.
t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Physics Teacher on level 70 of Dol
    Guldur.
u) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Archon on level 60 of Dol Guldur.
v) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Greater hell magic mushroom
    were-quylthulg on level 60 of Dol Guldur.
w) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 60 of Dol Guldur.
x) Ulik the Troll's corpse


  [The Mathom-house Inventory - Bree ]

a) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 37 of
    Maze.
b) Martti Ihrasaari's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Martti Ihrasaari in the town of Bree .
c) Ulfang the Black's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.



Posted on 22.6.2008 10:19
Last updated on 25.6.2008 21:17

Download this dump

3634. on the Ladder (of 18986)
932. on the ToME Ladder (of 3152)
8. for this player (

Related screenshots:
So, before you step out...
Let's party!
Ancalagon is finished!

Comments

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On 22.6.2008 10:19 Phoenix21692 wrote:
The Physics Teacher's body kicks ass!

On 23.6.2008 10:01 Phoenix21692 wrote:
Updated.

On 23.6.2008 13:22 Phoenix21692 wrote:
Just completed Maeglin's quest and now I'm using Maeglin's body. He doesn't have much of a selection for spells, but he surely has some really nice summoning powers, like Summon Greater Demon, which will make things more interesting later on.

On 25.6.2008 13:01 Phoenix21692 wrote:
I got myself Ancalagon's body after letting a Wyrm (I forgot which one) summon him while doing the Last Alliance quest. Now, I'm almost invincible. Angband, here I come!

On 25.6.2008 21:16 Phoenix21692 wrote:
There goes my ultimate character for not watching the mana. Bah!

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