The Angband Ladder: Wario, Troll Loremaster by Phoenix21692
[ToME 2.3.5 Character Sheet] Name : Wario Age 77 STR: 18/204 Sex : Neuter Height 95 INT: 11 Race : Zombie Troll Weight 224 WIS: 18/20 Class : Loremaster Social Class 1 DEX: 18/16 Body : Lost soul CON: 18/203 God : Tulkas CHR: 8 + To Melee Hit 42 Level 50 Hit Points -91/ 1 + To Melee Damage 52 Experience 11148162 Spell Points -3/ 26 + To Ranged Hit 42 Max Exp 11148162 Sanity 355/ 355 + To Ranged Damage 0 Exp to Adv. ***** Piety 32778 AC 0+185 Gold 19541 Speed Fast (+2) (Miscellaneous Abilities) Fighting : Legendary[32]Perception : Very Bad Blows/Round: 8 Bows/Throw : Heroic Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 432-2336 Stealth : Bad Magic Device: Bad Infra-Vision: 40 feet Tactic: berserker Explor: running (Character Background) You are the offspring of a Water-Troll Warrior. You have puke yellow eyes, mangy dark purple hair, and blue ulcerous skin. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Cirith Ungol: Level 50 (2500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Dol Guldur: Level 60 (3000') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') Your body was a Lost soul. You have defeated 3081 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You haven't completed a single princess quest. You haven't completed a single lost sword quest. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 7th Quelle of the 2890th year of the third age. Your adventure lasted 21 days. Your Attributes: You are dead, killed by a Vampire lord on level 70 of The Sacred Land Of Mountains. You move somewhat erratically. You cannot speak. You are cold blooded. You cannot open doors. You cannot bash doors. You can pass walls. You are an undead. You are inherently evil. You cannot be slept. You are immune to confusion. You are immune to sleep. You can drain mana. You can teleport. You can fly. You are immortal. You can breath fire. You can incarnate into a body. You can turn into a Balrog at will. Your position is very uncertain. Your eyes are sensitive to infrared light. You levitate just over the ground. You have free action. You are unlucky. You are surrounded with a fiery aura. You are incorporeal. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are resistant to darkness. You are resistant to confusion. You are resistant to chaos. @ Add Str : + Add Con : + Sust Str : . Sust Int : . Sust Wis : . Sust Dex : . Sust Con : . Sust Chr : . Invisible : . Mul life : + Sens Fire : . Reflect : . Free Act : + Hold Life : . Imm Acid : * Imm Elec : * Imm Fire : * Res Cold : + Res Pois : . Res Fear : . Res Light : . Res Dark : + Res Blind : . Res Conf : + Res Sound : . Res Shard : . Res Neth : . Res Nexus : . Res Chaos : + Res Disen : . Aura Fire : + WraithForm: + Levitate : + Lite : + Teleport : + Fly : + Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Balrog Form: Allows you to turn into a Balrog at will You need Balrog Wings, Balrog Aura and Balrog Strength to activate it Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Demon Realm: Provides access to the demon school skill and the use of demonic equipment You need Demon Spirit, Demon Hide and Demon Breath to activate it Random teleportation: Randomly teleports you around Skills (points left: 0) - Combat 43.000 [0.700] . Weaponmastery 38.500 [0.700] . Archery 00.000 [0.700] . Barehand-combat 50.000 [0.700] - Sneakiness 00.800 [0.700] . Stealth -02.000 [0.700] . Disarming 00.300 [0.700] - Magic 00.120 [0.600] . Magic-Device 00.000 [1.000] . Demonology 00.000 [1.500] - Spirituality -02.360 [0.700] . Prayer 01.000 [0.500] . Music 00.000 [0.300] - Monster-lore 19.920 [1.100] . Summoning 00.000 [0.500] . Corpse-preservation 50.000 [0.700] . Possession 50.000 [0.500] . Symbiosis 01.000 [0.500] . Mimicry 00.000 [0.500] 2 of your companions have been killed. [Fates] You may find a Whip on level 16. You may meet a Baby black dragon on level 1. You may find a Parchment - Adventurer's Guide to Middle-earth on level 8. You may meet an Agent of the black market on level 10. You are fated to find a Potion of Slow Poison on level 16. You may find a Wand of Teleport Away on level 45. You may meet an Ancient gold dragon on level 58. You are fated to find a Scroll of Darkness on level 1. [Character Inventory] a) The Eye of Vecna It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Master mindcrafter in the town of Gondolin . b) 16 Potions of Cure Critical Wounds c) 3 Potions of Healing d) a Potion of Curing e) 25 Scrolls of Teleportation f) 19 Scrolls of *Identify* g) a Scroll of Enchant Weapon To-Hit h) 29 Scrolls of Satisfy Hunger i) a Wand of Ice Storm[3|35] (5 charges) j) a Wand of Ice Storm[4|36] (6 charges) k) The Golden Horn of the Thunderlords (5 charges) {100% off} It was given to you as a reward. l) a Ring of Speed (+9) It increases your speed by 9. You found it in the remains of a Great Wyrm of Perplexity on level 70 of The Sacred Land Of Mountains. m) a Ring of Light and Darkness Resistance n) a Ring of Shard Resistance o) an Amulet of Anti-Magic {cursed} p) a Metal Scale Mail (-2 to accuracy) [13,+2] q) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. r) The Light War Axe of Tolach (2d5) (+7,+9) (-6) {cursed} It decreases your constitution by 6. It does extra damage from electricity. It is especially deadly against trolls. It prevents teleportation. It has been blessed by the gods. It fills you with the Black Breath. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young bronze dragon on level 70 of The Sacred Land Of Mountains. s) a Lance (2d8) (+5,+5) t) a Magical Dwarven Pick of Digging (+4) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Insane Player on level 70 of The Sacred Land Of Mountains. u) a Long Bow (x3) (+10,+3) v) a Heavy Crossbow (x4) (+0,+0) w) an Essence of Knowledge [Home Inventory - Bree ] a) a Potion of Detect Invisible b) 5 Scrolls of Recharging c) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Priest on level 60 of Dol Guldur. d) a Scroll of Mass Genocide e) a Silver Rod of Recall (100/100) f) a Fireproof Staff of Disarm[1|10] (14 charges) It cannot be harmed by fire. You found it in the remains of a Greater Mimic in a shallow water area. g) a Ring of Accuracy (+21) You bought it from the Black Market. h) a Ring of Slaying (+10,+8) You bought it from the Rare Jewelry Shop. i) an Indestructible Ring of Speed (+7) j) an Elven Cloak [4,+12] (+4 to stealth) It increases your stealth, searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. k) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. l) a Mattock (+3) It increases your ability to tunnel by 3. m) a Dragon Horn (+1) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 1. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. n) a Climbing Set {100% off} It allows you to climb mountains. o) a Player corpse p) Bill the Stone Troll's corpse q) Bert the Stone Troll's corpse r) Eol, the Dark Elf's corpse s) a Great Wyrm of Power corpse t) Maeglin, the Traitor of Gondolin's corpse u) a Mage Staff of Power (1d4) (+6,-18) (+11) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 11. You found it in the remains of The Greater hell magic mushroom were-quylthulg on level 60 of Dol Guldur. v) a Mage Staff of Mana (1d4) (+2,-15)(40%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 40%. You found it in the remains of Barney the Dinosaur on level 60 of Dol Guldur. [Home Inventory - Gondolin ] a) a Ring of Accuracy (+17) You found it in the remains of an Ancient black dragon in the town of Bree . b) a Ring of Fear Resistance c) a Ring of Shard Resistance d) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . e) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake in the town of Bree . f) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 60 of Dol Guldur. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours in the town of Bree . h) a Golden Crown of Lordliness [0,+11] (+1) It increases your wisdom and charisma by 1. It sustains your wisdom and charisma. It provides resistance to disenchantment. It cannot be harmed by acid. You bought it from the Black Market. i) a Dwarven Metal Cap of Wisdom [3,+9] (+3 to infravision) It increases your wisdom, constitution and infravision by 3. It sustains your wisdom. It provides resistance to fire. It allows you to sense the presence of trolls and dragons. You found it in the remains of a Vampire lord in the town of Gondolin . j) The Cleaver 'Valach' (2d4) (+27,+18) (+4) It increases your wisdom and dexterity by 4. It does extra damage from frost. It produces chaotic effects. It drains life from your foes. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin Priest in the town of Gondolin . k) The Light War Axe of Ice (2d5) (+3,+15) (+3) It increases your intelligence and charisma by 3. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon in the town of Bree . l) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance in the town of Bree . m) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm in the town of Bree . n) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm in the town of Bree . o) The Dark Sword of Beore (3d7) (+13,+23) (+5) It generates an antimagic field. It increases your dexterity and constitution by 5. It does extra damage from electricity. It is a great bane of demons. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . p) a Glaive of Extra Attacks (2d6) (+11,+5) (+3 attacks) It can be wielded two-handed. It increases your attack speed by 3. You found it in the remains of a Young black dragon in the town of Gondolin . q) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity in the town of Bree . r) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black in the town of Bree . s) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll in the town of Gondolin . t) The Two-Handed Flail 'Elenas' (3d6) (+5,-1) (+4) It must be wielded two-handed. It increases your dexterity by 4. It does extra damage from electricity and frost. It is especially deadly against giants. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. u) The Queen Ant's corpse v) Fangorn the Treebeard, Lord of the Ents's corpse w) The Physics Teacher's corpse x) The Minotaur of the Labyrinth's corpse [Home Inventory - Minas Anor ] a) The Tome of Wario It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) 4 Scrolls of Trap Detection c) 5 Wands of Dig[1|1] (87 charges) d) a Staff of Vision[2|11] (8 charges) e) a Ring of Speed (+8) It increases your speed by 8. You found it in the remains of a Nightcrawler on level 70 of Dol Guldur. f) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . g) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power in the town of Bree . h) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm in the town of Bree . i) The Amulet of Eondi (+1 to stealth) It increases your strength, charisma, stealth and searching by 1. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to poison and nether. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Bree . j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance in the town of Bree . k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours in the town of Bree . l) The Metal Lamellar Armour of Andilgath (-3 to accuracy) [23,+15] It sustains your intelligence. It provides resistance to life draining , acid, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 70 of Dol Guldur. m) The Ribbed Plate Armour of Turun (-3 to accuracy) [28,+10] It sustains your constitution. It provides immunity to electricity and fire. It makes you completely fearless. It provides resistance to life draining, acid, cold, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 60 of Dol Guldur. n) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm in the town of Bree . o) a Leather Jacket of Resist Acid (-1 to accuracy) [12,+10] p) The Large Leather Shield of Celegorm [4,+19] It provides resistance to acid, electricity, fire, cold, light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . q) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and nether. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon in the town of Bree . r) The Steel Helm of Hammerhand [6,+18] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. s) The Small Sword 'Barilinur' (1d6) (+8,+8) (+3 attacks) It provides light (radius 1) forever. It increases your intelligence and attack speed by 3. It does extra damage from fire. It produces chaotic effects. It is especially deadly against orcs. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lorgan, Chief of the Easterlings on level 60 of Dol Guldur. t) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. u) a Small Metal Boomerang of Westernesse (3d4) (+12,+9) (+2) It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. You found it in the remains of a Greater kraken in a deep water area. [Home Inventory - Lothlorien ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nether wraith on level 70 of Dol Guldur. b) The Ring of Power of Uvatha the Horseman (+3 to infravision) It increases your intelligence, wisdom and infravision by 3. It makes you invisible. It sustains your constitution. It provides resistance to electricity and dark. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . c) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 60 of Dol Guldur. d) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 70 of Dol Guldur. e) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. f) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 70 of Dol Guldur. g) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 70 of Dol Guldur. h) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 70 of Dol Guldur. i) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 70 of Dol Guldur. j) The Cord Armour of Ranwe [6,+9] It sustains your constitution. It provides immunity to acid, electricity and fire. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 60 of Dol Guldur. k) The Thunderlord Coat of Marda [9,+25] (+5) It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 70 of Dol Guldur. l) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance in the town of Bree . m) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black in the town of Bree . n) The Set of Cesti of Targolith [5,+8] It makes you completely fearless. It provides resistance to life draining, cold, poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 70 of Dol Guldur. o) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 60 of Dol Guldur. p) The Dagger 'Belangil' (2d4) (+7,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Physics Teacher on level 70 of Dol Guldur. q) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. r) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 70 of Dol Guldur. s) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid. It drains mana . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 60 of Dol Guldur. t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Physics Teacher on level 70 of Dol Guldur. u) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 60 of Dol Guldur. v) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Greater hell magic mushroom were-quylthulg on level 60 of Dol Guldur. w) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 60 of Dol Guldur. x) Ulik the Troll's corpse [The Mathom-house Inventory - Bree ] a) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 37 of Maze. b) Martti Ihrasaari's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Martti Ihrasaari in the town of Bree . c) Ulfang the Black's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. |
Posted on 22.6.2008 10:19
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