The Angband Ladder: Grunt XX, Half-Troll Priest by noz

  [Angband 3.1.2 Character Dump]

 Name   Grunt XX                                 Self  RB  CB  EB   Best
 Sex    Male         Age             26   STR:  18/19  +4  -1  +4  18/89
 Race   Half-Troll   Height         101   Int:     10  -4  -3  +3      6      5
 Class  Priest       Weight         250   WIS:  18/23  -2  +3  +3  18/63
 Title  Curate       Social     Unknown   DEX:     10  -4  -1  +3      8
 HP     -74/267      Maximize         Y   CON:     10  +3  +0  +5     18
 SP     66/66                             CHR:     11  -6  +2  +3     10

 Level               29   Armor    [21,+53]     Saving Throw         62%
 Cur Exp          88054   Fight   (+10,+12)     Stealth             Fair
 Max Exp          88054   Melee   (+19,+21)     Fighting          Superb
 Adv Exp         105000   Shoot   (+19,+17)     Shooting       Very Good
 MaxDepth   2150' (L43)   Blows      3/turn     Disarming            35%
 Game Turns      391900   Shots      1/turn     Magic Device          51
 Player Turns     42279   Infra       30 ft     Perception       1 in 37
 Active Turns     41158   Speed           3     Searching            15%
 Gold             64117   Burden  143.4 lbs

 Your father was a Stone-Troll Warrior.  You have slime-green eyes,
 mangy bright red hair, and white leprous skin.



rAcid:.......++.... rConf:.........+...
rElec:....+...+.... Sound:.............
rFire:........+.... Shard:.............
rCold:......+.+.... Nexus:.............
rPois:............. Nethr:.............
rFear:.......+..... Chaos:.............
rLite:............. Disen:.............
rDark:............. S.Dig:.............
rBlnd:............. Feath:...........+.

Light:............. Aggrv:.............
Regen:............+ Stea.:...........+.
  ESP:............. Sear.:.............
Invis:.......+..... Infra:............+
FrAct:.......+..+.. Tunn.:.............
HLife:............. Speed:...........+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Last Messages]

> You have 72 Bolts (1d5) (+0,+0) (n).
> The Bolt breaks.
> The Novice paladin dies.
> You have 71 Bolts (1d5) (+0,+0) (n).
> The Cave troll dies.
> You have 70 Bolts (1d5) (+0,+0) (n).
> You combine 73 Bolts (1d5) (+0,+0) in your quiver (n).
> You combine 75 Bolts (1d5) (+0,+0) in your quiver (n).
> You combine 77 Bolts (1d5) (+0,+0) in your quiver (n).
> You combine 78 Bolts (1d5) (+0,+0) in your quiver (n).
> A line of shimmering blue light appears.
> Your Nickel Rods of Light have recharged.
> You combine 79 Bolts (1d5) (+0,+0) in your quiver (n).
> Gorlim, Betrayer of Barahir casts a mana bolt.
> You die.

Killed by Gorlim, Betrayer of Barahir.

  [Character Equipment]

a) a Whip of Slay Giant (1d3) (+9,+9)
     Slays giants.
     
     Combat info:
     3 blows/round.
     With an additional 1 strength and 11 dex you would get 4 blows
     With an additional 0 strength and 15 dex you would get 4 blows
     Average damage/hit: 29.7 vs. giants, and 23.5 vs. others.
     
b) a Light Crossbow of Extra Might (x4) (+9,+17) (+1)
     +1 shooting power.
     
c) a Jade Ring of Strength (+2)
     +2 strength.
     Sustains strength.
     
d) a Granite Ring of Constitution (+3)
     +3 constitution.
     Sustains constitution.
     
e) a Tortoise Shell Amulet of Resist Lightning
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
f) a Lantern (Everburning)
     Cannot be harmed by fire.
     
     Radius 2 light.  No fuel required.
g) Leather Scale Mail of Resist Cold [10,+8]
     Provides resistance to cold.
     Cannot be harmed by cold.
     
h) The Cloak of Thorongil [1,+10]
     Provides resistance to acid, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
i) a Small Metal Shield of Resistance [4,+8]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) The Metal Cap of Thengel [3,+12] (+3)
     +3 wisdom, charisma.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
l) The Pair of Leather Boots of Wormtongue (-1,-1) [2,+0] (+3)
     +3 intelligence, dexterity, stealth, speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  
     
     When activated, it teleports you randomly up to 10 squares away.
     Takes 26 turns to recharge at your current speed.
     Your chance of success is 92.5%
     


  [Character Quiver]

n) 79 Bolts (1d5) (+0,+0)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 81.6.
     25% chance of breaking upon contact.
     
o) 7 Bolts of Wounding (1d5) (+7,+8)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 114.2.
     25% chance of breaking upon contact.
     
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook] {@p1@b1@G1 !d!f!k}
b) 2 Holy Books of Prayers [Words of Wisdom] {@p2@b2@G2 !d!f!k}
c) 2 Holy Books of Prayers [Chants and Blessings] {@p3@b3@G3 !d!f!k}
d) a Holy Book of Prayers [Exorcism and Dispelling] {@p4@b4@G4 !d!f!k}
e) 10 Clotted Red Potions of Cure Critical Wounds
     
f) 6 Scrolls titled "pens depio im" of Phase Door
g) 2 Scrolls titled "puntar" of Teleport Level
h) a Scroll titled "progo prot at" of Enchant Weapon To-Dam
i) 4 Scrolls titled "exstlium mager" of Word of Recall {!d!f!k!r}
j) a Silver-Plated Rod of Treasure Location {@z1}
k) 3 Nickel Rods of Light
l) 2 Cast Iron Wands of Stone to Mud (8 charges)
     
m) a Silver Wand of Teleport Other (2 charges)
     
n) an Eucalyptus Staff of Mapping (9 charges)
     
o) a Cedar Staff of Teleportation (6 charges)
     
p) an Aspen Staff of Identify (4 charges) {@u1}
     
q) a Cottonwood Staff of Detect Evil (19 charges)
     
r) a Sapphire Ring of Damage (+0,+9)
s) a Silver Ring of Protection [+9]
t) an Iron Helm of Regeneration [5,+4]
     Speeds regeneration.  
     
u) a Set of Caestus of Free Action (+0,+3) [2,+7]
     Prevents paralysis.  
     


  [Home Inventory]

a) a Holy Book of Prayers [Exorcism and Dispelling] {@p4@b4@G4 !d!f!k}
b) a Silver Speckled Potion of Healing
     
c) a Dark Green Potion of Restore Mana
d) a Smoky Potion of Restore Wisdom
e) 9 Scrolls titled "progo prot at" of Enchant Weapon To-Dam
f) 3 Scrolls titled "sus efentus" of Recharging
g) a Jade Ring of Strength (+3)
     +3 strength.
     Sustains strength.
     
h) a Jasper Ring of Intelligence (+2)
     +2 intelligence.
     Sustains intelligence.
     
i) a Beryl Ring of Dexterity (+2)
     +2 dexterity.
     Sustains dexterity.
     
j) a Quartz Ring of Free Action
     Prevents paralysis.  
     
k) a Fur Cloak of Protection [3,+7]
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
l) a Hard Leather Cap of Seeing [2,+8] (+5 searching)
     +25% to searching.
     Provides resistance to blindness.
     Grants the ability to see invisible things.  
     
m) The Set of Gauntlets 'Paurhach' [3,+14]
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
     When aimed, it creates a fire bolt with damage 9d8.
     Takes 11 to 20 turns to recharge at your current speed.
     Your chance of success is 93.6%
     
n) a Pair of Steel Shod Boots of Stealth [6,+5] (+3)
     +3 stealth.
     
o) The Dagger 'Nimthanc' (2d4) (+9,+12) [+10] (charging)
     Branded with frost.
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates a frost bolt with damage 6d8.
     Takes 10 to 19 turns to recharge at your current speed.
     Your chance of success is 93.6%
     
     Combat info:
     3 blows/round.
     With an additional 1 strength and 11 dex you would get 4 blows
     With an additional 0 strength and 15 dex you would get 4 blows
     Average damage/hit: 43 vs. creatures not resistant to cold, and 
     27.5 vs. others.
     
p) a Rapier of Acid (1d6) (+7,+7)
     Branded with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
     Combat info:
     2 blows/round.
     With an additional 1 strength and 0 dex you would get 3 blows
     With an additional 0 strength and 2 dex you would get 3 blows
     Average damage/hit: 31.9 vs. creatures not resistant to acid, and 
     20.9 vs. others.
     
q) a Long Sword (Blessed) (2d5) (+7,+9) (+2)
     +2 wisdom.
     Blessed by the gods.  Sustains your life force.  
     
     Combat info:
     1 blow/round.
     With an additional 12 strength and 0 dex you would get 2 blows
     With an additional 3 strength and 2 dex you would get 2 blows
     With an additional 0 strength and 11 dex you would get 2 blows
     Average damage/hit: 28.
     
r) a Broad Axe (Blessed) (2d6) (+9,+5) (+2)
     +2 wisdom.
     Blessed by the gods.  Sustains your life force.  
     
     Combat info:
     1 blow/round.
     With an additional 6 strength and 2 dex you would get 2 blows
     With an additional 1 strength and 11 dex you would get 2 blows
     With an additional 0 strength and 17 dex you would get 2 blows
     Average damage/hit: 25.
     
s) a Quarterstaff of Extra Attacks (1d9) (+9,+11) (+1)
     +1 attack speed.
     
     Combat info:
     2 blows/round.
     With an additional 5 strength and 2 dex you would get 3 blows
     With an additional 0 strength and 11 dex you would get 3 blows
     Average damage/hit: 29.2.
     
t) a Long Bow of Extra Might (x4) (+10,+6) (+1)
     +1 shooting power.
     
u) 27 Arrows of Wounding (1d4) (+9,+10)
v) 19 Arrows of Slay Evil (1d4) (+7,+2)
     Slays evil creatures.
     
w) 48 Arrows (1d4) (+5,+3)
x) 15 Rounded Pebbles (1d2) (+2,+4)


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      4093     50'    2   Reached level 2
     11217    100'    3   Reached level 3
     13983    150'    4   Reached level 4
     22463    200'    5   Reached level 5
     23703    250'    5   Missed The Phial of Galadriel (LOST)
     24894    250'    6   Reached level 6
     32758    450'    7   Reached level 7
     38228    450'    8   Reached level 8
     52139    450'    9   Reached level 9
     58262    450'   10   Reached level 10
     68920      0'   10   Missed The Rapier 'Forasgil' (LOST)
     72746    100'   10   Killed Grip, Farmer Maggot's dog
     72746    100'   11   Reached level 11
     93831    450'   12   Reached level 12
    115174    700'   13   Reached level 13
    121685    700'   14   Reached level 14
    127819    700'   15   Reached level 15
    169855    300'   16   Reached level 16
    185186    950'   17   Reached level 17
    202204    950'   18   Reached level 18
    221295   1050'   18   Found The Set of Leather Gloves 'Cambeleg'
    221686   1050'   19   Reached level 19
    231356   1150'   20   Reached level 20
    234727   1150'   20   Killed Orfax, Son of Boldor
    235667   1150'   20   Found The Cloak of Thorongil
    239958   1150'   21   Reached level 21
    266361   1250'   22   Reached level 22
    283051   1350'   22   Killed Angamaite of Umbar
    283112   1350'   22   Found The Set of Gauntlets 'Paurhach'
    286395   1400'   23   Reached level 23
    290092   1400'   24   Reached level 24
    303449   1450'   24   Killed Khim, Son of Mim
    303847   1450'   25   Reached level 25
    309023   1500'   25   Killed Fang, Farmer Maggot's dog
    312546   1550'   25   Missed The Dagger 'Narthanc' (LOST)
    313107   1550'   25   Found The Pair of Leather Boots of Wormtongue
    319812   1600'   26   Reached level 26
    327594   1800'   26   Missed The Cutlass 'Gondricam' (LOST)
    327594   1800'   26   Missed The Main Gauche of Maedhros (LOST)
    332540   1850'   27   Reached level 27
    351308   1900'   27   Found The Metal Cap of Thengel
    355058   1900'   28   Reached level 28
    364766   1950'   28   Found The Dagger 'Nimthanc'
    368932   2000'   28   Missed The Pike 'Til-i-arc' (LOST)
    374679   2050'   29   Reached level 29
    377379   2050'   29   Killed Brodda, the Easterling
    387087   2100'   29   Killed Sangahyando of Umbar


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : yes (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 16.7.2010 21:00

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7. on the Competition No.90 Ladder (of 10)

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On 16.7.2010 21:00 noz wrote:
Tried to dive, but ended up with no ?WoR at about 750', so had to laboriously climb back up. No-preserve mode and diving don't easily mix, and it was on a "special" level that I died.

Gorlim, although in-depth, not being evil was completely invisible to me, and the double-move was effectively insta-kill. I was only down a couple of HP before the 2 mana bolts.

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