The Angband Ladder: Dargel, Half-Troll Priest by <erobjt@hotmail.com>

  [Angband 3.0.9b Character Dump]

 Name   Dargel                                   Self  RB  CB  EB   Best
 Sex    Male              Age        25   STR:  18/17  +4  -1  +5  18/97
 Race   Half-Troll        Height    126   INT:     11  -4  -3  +0      4
 Class  Priest            Weight    214   WIS:     17  -2  +3 +10 18/100
 Title  Curate            Status      1   DEX:     16  -4  -1  +0     11
 HP     236/236           Maximize    Y   CON:     11  +3  +0  +0     14
 SP     117/117                           CHR:     12  -6  +2  +0      8

 Level           29       Armor    [46,+55]     Saving Throw      Superb
 Cur Exp      97107       Fight     (+3,+8)     Stealth              Bad
 Max Exp      97107       Melee   (+13,+17)     Fighting          Superb
 Adv Exp     105000       Shoot     (+8,+6)     Shooting       Very Good
 MaxDepth    Lev 26       Blows      3/turn     Disarming           Good
 Turns      2286964       Shots      1/turn     Magic Device   Excellent
 Gold          8695       Infra       30 ft     Perception          Poor
 Burden   164.4 lbs       Speed          14     Searching           Poor

 Your father was a Stone-Troll Warrior.  You have blue-bloodshot eyes,
 dirty dark purple hair, and black leprous skin.



      abcdefghijkl@       abcdefghijkl@
 Acid:........+.... Blind:.............
 Elec:...........+. Confu:.............
 Fire:............. Sound:.............
 Cold:............. Shard:.............
 Pois:......+...... Nexus:.............
 Fear:+............ Nethr:.............
 Lite:............. Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:............+ Tunn.:.............
Telep:.........+... Speed:...+.......+.
Invis:+............ Blows:.............
FrAct:..+.......... Shots:.............
HLife:............. Might:.............


  [Character Equipment]

a) a Dagger (Holy Avenger) (1d4) (+10,+9) [+4] (+4)
   It increases your wisdom by 4.  It slays demons, undead, and all
   evil creatures.  It provides resistance to fear.  It sustains your 
   dexterity.  It is blessed by the gods.  It grants you the ability to
   see invisible things.  
b) a Long Bow (x3) (+5,+6)
c) a Fluorite Ring of Free Action
   It grants you immunity to paralysis.  
d) a Gold Ring of Speed (+5)
   It increases your speed by 5.  
e) a Bronze Amulet of Wisdom (+6)
   It increases your wisdom by 6.  It sustains your wisdom.  
f) a Lantern (4507 turns)
   It usually provides light of radius 2.  It cannot be harmed by fire.
   
g) Green Dragon Scale Mail (-2) [30,+10]
   It provides resistance to poison.  It activates for breathe poison
   gas (150) every 450+d450 turns.  It cannot be harmed by the
   elements.  
h) a Shadow Cloak [6,+5]
i) a Small Leather Shield of Resist Acid [2,+6]
   It provides resistance to acid.  It cannot be harmed by acid.  
j) a Metal Cap of Telepathy [3,+10]
   It grants you the power of telepathy.  
k) a Set of Gauntlets of Power (+1,+3) [2,+4] (+5)
   It increases your strength by 5.  
l) The Pair of Hard Leather Boots of Natarador [3,+16] (+9)
   It increases your speed by 9.  It provides resistance to lightning.  
   It cannot be harmed by the elements.  


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook]
b) 2 Holy Books of Prayers [Words of Wisdom]
c) 2 Holy Books of Prayers [Chants and Blessings]
d) 2 Holy Books of Prayers [Exorcism and Dispelling]
e) a Holy Book of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
f) 5 Flasks of oil
g) 6 Dark Blue Potions of Speed
h) 7 Gloopy Green Potions of Cure Critical Wounds
i) a Blue Potion of Healing
j) 4 Scrolls titled "adacrin" of Word of Recall
k) 3 Scrolls titled "lado ind" of Identify
l) 3 Cast Iron Rods of Frost Bolts
m) a Silver-Plated Wand of Polymorph (9 charges)
n) a Hickory Staff of Sleep Monsters
o) an Aquamarine Ring of Damage (+7)
p) an Amber Amulet of Searching (+3)
   It increases your searching by 3.  
q) a Cloak [1,+6]
r) a Dagger (1d4) (+2,+6)
s) a Bastard Sword of *Slay Undead* (3d4) (+12,+7) (+2)
   It increases your wisdom by 2.  It is especially deadly against 
   undead.  It grants you the ability to see invisible things.  
t) a Lucerne Hammer (2d5) (+4,+2)
u) a Flail (2d6) (+2,+2)
v) a Heavy Crossbow (x4) (+6,+6)
w) 21 Arrows of Wounding (1d4) (+8,+8)


  [Home Inventory]

a) a Black Mushroom of Restore Constitution
b) 41 Dark Blue Potions of Speed
c) 3 Blue Potions of Healing
d) a Pink Speckled Potion of Life
e) a Puce Potion of Restore Mana
f) 2 Scrolls titled "as nava peth" of Teleportation
g) a Silver-Plated Rod of Acid Bolts
h) The War Hammer of Taran (3d3) (+9,+11) [+4] (+2)
   It increases your stealth by 2.  It slays all evil creatures.  It is
   branded with acid, electricity, and fire.  It provides resistance to 
   lightning.  It sustains your charisma.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 27.4.2008 12:25
Last updated on 28.4.2008 08:15

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4901. on the Angband Ladder (of 6502)
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Comments

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On 27.4.2008 12:25 erobjt@hotmail.com wrote:
An astonishingly stupid Half-Trollish Priest, spreading the gospel of rage, pain and death to Morgies minions.

Auto-scummer and random artifacts on for this game. Was lucky enough to find a HA Dagger recently, which was light enough to give me a whopping *2* attacks per round.

On 28.4.2008 03:04 estie@gmx.net wrote:
That dagger is a sweet find indeed. Two attacks dont matter so much, the +4 wis is the best part as it makes him "orbable".

On 28.4.2008 08:31 Cardinal Rob wrote:
Some great equipment attached. Green DSM provides poison resist, but is difficult to activate.

Telepathy helmet.

+6 wisdom amulat pushed my SP up to 117, making him extremely orbable

+5 strength Gauntlets, granting a frightening *3* attacks per round

+9 speed artifact boots.

On 29.4.2008 00:35 estie@gmx.net wrote:
Good going. Too good actually, beware the revenge of the RNG!

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