The Angband Ladder: Grace IV, Half-Elf Priest by Delver

  [Angband 3.1.0 beta Character Dump]

 Sex    Female       Age             32   STR:     15  +0  -1  +4     18
 Race   Half-Elf     Height          59   INT:      9  +1  -3  +0      7
 Class  Priest       Weight         100   WIS:     17  -1  +3  +3  18/40
 Title  Curate       Social  Role model   DEX:     16  +1  -1  +0     16
 HP     -5/197       Maximize         Y   CON:     17  -1  +0  +0     16
 SP     0/56                              CHR:     16  +1  +2  +3  18/40


 Level               29   Armor    [26,+62]     Saving Throw         72%
 Cur Exp          70197   Fight     (+1,+2)     Stealth        Excellent
 Max Exp          70197   Melee   (+12,+15)     Fighting       Excellent
 Adv Exp          97500   Shoot   (+12,+12)     Shooting       Excellent
 MaxDepth   1650' (L33)   Blows      1/turn     Disarming            44%
 Turns          1016246   Shots      1/turn     Magic Device      Superb
 Gold             50028   Infra       20 ft     Perception       1 in 31
 Burden       158.4 lbs   Speed           1     Searching            22%

 Your father was of the Noldor.  You are one of several children of a
 Yeoman.  You are a credit to the family.  You have brown eyes,
 straight red hair, and a dark complexion.


 Acid:.......+..... Confu:.........+...
 Elec:....+...+.... Sound:.............
 Fire:......+...... Shard:.............
 Cold:+............ Nexus:.............
 Pois:............. Nethr:.............
 Fear:.......+..... Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:+............
Telep:............. Sear.:.............
Invis:+......+..... Infra:............+
FrAct:.......+...+. Tunn.:.............
HLife:............. Speed:+............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> The Black knight is hit hard.
> The White wolf yelps feebly.
> The White wolf flees in terror!
> The Black knight hits you.
> *** LOW HITPOINT WARNING! ***
> The Black knight misses you.
> The Black knight hits you.
> *** LOW HITPOINT WARNING! ***
> The Black knight hits you.
> *** LOW HITPOINT WARNING! ***
> The Black knight misses you.
> The Black knight hits you.
> You die.
> Illegal object choice (inven)!

Killed by a Black knight.

  [Character Equipment]

a) The Spear 'Nimloth' (1d6) (+11,+13) (+3)
     +3 stealth, speed.
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.
     Grants the ability to see invisible things.
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 25.5 against undead, 25.5 against
     frost-vulnerable creatures, and 18.5 against normal creatures.
b) a Short Bow of Extra Might (x2) (+11,+12) (+1)
     +1 shooting power.
c) a Ring of Protection [+12]
d) a Ring of Strength (+4)
     +4 strength.
     Sustains strength.
e) an Amulet of Resist Lightning
     Provides resistance to lightning.
     Cannot be harmed by electricity.
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     It takes 10 turns to recharge after use.
     Radius 3 light.
g) Studded Leather Armour of Resist Fire (-1) [6,+3]
     Provides resistance to fire.
     Cannot be harmed by fire.
h) The Cloak of Thorongil [1,+9]
     Provides resistance to acid, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     Grants the ability to see invisible things.
i) a Large Metal Shield of Resist Lightning [8,+8]
     Provides resistance to lightning.
     Cannot be harmed by electricity.
j) The Metal Cap of Thengel [3,+12] (+3)
     +3 wisdom, charisma.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
k) a Set of Mithril Gauntlets [5,+8]
     Cannot be harmed by acid.
l) a Pair of Iron Shod Boots of Free Action [3,+9]
     Prevents paralysis.


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook] {@m1@G1@b1!d!v!k}
b) a Holy Book of Prayers [Words of Wisdom] {@m2@G2@b2!d!v!k}
c) 3 Holy Books of Prayers [Chants and Blessings] {@m3@G3@b3!d!v!k}
d) 2 Holy Books of Prayers [Exorcism and Dispelling] {@m4@G4@b4!d!v!k}
e) a Ration of Food
f) 5 Potions of Cure Critical Wounds
g) a Potion of Speed
h) 13 Scrolls of Phase Door
i) a Scroll of Enchant Weapon To-Hit
j) 4 Scrolls of Word of Recall
k) a Scroll of Holy Prayer
l) a Rod of Door/Stair Location
m) a Rod of Trap Location
n) a Rod of Detection {@z1!d!v!k}
     Cannot be harmed by electricity.
o) a Rod of Curing
     Cannot be harmed by electricity.
p) a Wand of Stone to Mud (5 charges)
q) 2 Wands of Teleport Other (18 charges)
r) a Staff of Teleportation (1 charge)
s) 2 Staffs of Identify (5 charges)
t) a Leather Shield of Resist Acid [6,+9]
     Provides resistance to acid.
     Cannot be harmed by acid.
u) a Mace (Blessed) (2d4) (+6,+5) (+2)
     +2 wisdom.
     Blessed by the gods.
     Speeds regeneration.
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 12 against normal creatures.
v) a Mace of Slay Dragon (2d4) (+10,+4)
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 21 against dragons, and 11 against normal
     creatures.
w) a Maul (Blessed) (4d4) (+9,+7) (+1)
     +1 wisdom.
     Blessed by the gods.
     Prevents paralysis.
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 19 against normal creatures.


  [Home Inventory]

a) 4 Rations of Food
     Provides nourishment for about 3000 turns under normal conditions.
b) 2 Slime Molds
     Provides nourishment for about 1250 turns under normal conditions.
c) a Mushroom of Second Sight
     When ingested, it cures blindness and gives you telepathy for 6d6+
     12 turns.
     Provides nourishment for about 100 turns under normal conditions.
d) 2 Mushrooms of Clear Mind
     When ingested, it cures confusion and hallucination, removes fear 
     and grants you temporary resistance to confusion.
     Provides nourishment for about 250 turns under normal conditions.
e) 22 Potions of Cure Serious Wounds
     When ingested, it heals you a fair amount (1/5 of your wounds, min
     imum 25HP), heals cut damage, and cures blindness and confusion.
     Provides nourishment for about 75 turns under normal conditions.
f) a Potion of Restore Wisdom
     When ingested, it restores your wisdom.
g) a Potion of Restore Dexterity
     When ingested, it restores your dexterity.
h) a Potion of Restore Constitution
     When ingested, it restores your constitution.
i) a Potion of Restore Charisma
     When ingested, it restores your charisma.
j) a Potion of Restore Life Levels
     When ingested, it restores your experience.
k) 20 Scrolls of Phase Door
     When read, it teleports you randomly up to 10 squares away.
l) a Scroll of Remove Curse
     When read, it removes all ordinary curses from all equipped items.
m) 2 Scrolls of Recharging
     When read, it tries to recharge a wand or staff, destroying the wa
     nd or staff on failure.
n) a Scroll of Holy Chant
     When read, it increases your AC and to-hit bonus for 1d24+12 turns.
o) a Wand of Disarming (7 charges)
     When aimed, it destroys traps, unlocks doors and reveals all secre
     t doors in a given direction.
p) a Ring of Resist Fire
     Provides resistance to fire.
     Cannot be harmed by fire.
     
q) a Ring of Accuracy (+7)
r) a Ring of Protection [+10]
s) a Leather Shield of Resist Fire [6,+12]
     Provides resistance to fire.
     Cannot be harmed by fire.
     
t) a Pair of Iron Shod Boots of Stability [3,+7]
     Provides resistance to nexus.
     Feather Falling.
     
u) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
     +3 wisdom, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.
     Grants telepathy.
     
     When activated, it drains up to 120 hit points of life from a targ
     et creature.
     It takes 40 turns to recharge after use.
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 31 against dragons, and 17 against normal
     creatures.
v) a Battle Axe of *Slay Giant* (2d8) (+8,+7) (+1)
     +1 strength.
     Sustains strength.
     
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 34 against giants, and 16 against normal
     creatures.
w) a Shovel (1d2) (+0,+0) (+1) {@w1}
     +1 tunneling.
     
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 3.5 against normal creatures.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 6.6.2009 19:56
Last updated on 7.6.2009 04:04

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12793. on the Ladder (of 18973)
4974. on the Angband Ladder (of 6502)

Comments

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On 6.6.2009 19:56 Delver wrote:
Farthest I've ever got with an Angband character *ever*. Also the first game where I've actually got some artifacts.

I imagine Half-Elf is an odd choice for a priest, but I picked that for role-playing purposes.

On 7.6.2009 04:04 Delver wrote:
Argh! Got too cockey against a black knight who was backed up by a herd of white wolves. And I *just* got to stat gain depth.

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