The Angband Ladder: Tho-Tho, Half-Troll Priest by ShadowTechnology

  [Angband 3.1.1 dev (r1626) Character Dump]

 Name   Tho-Tho                                  Self  RB  CB  EB   Best
 Sex    Male         Age             24   STR:     17  +4  -1  +6  18/80
 Race   Half-Troll   Height         101   INT:      9  -4  -3  +0      3
 Class  Priest       Weight         308   WIS:     18  -2  +3  +2  18/30
 Title  Curate       Social     Unknown   DEX:     11  -4  -1  +3      9
 HP     325/325      Maximize         Y   CON:  18/36  +3  +0  +3  18/96
 SP     42/42                             CHR:     12  -6  +2  +0      8


 Level               29   Armor    [30,+52]     Saving Throw         61%
 Cur Exp          90165   Fight     (+1,+5)     Stealth             Fair
 Max Exp          90165   Melee    (+5,+11)     Fighting          Superb
 Adv Exp         105000   Shoot   (+15,+12)     Shooting       Very Good
 MaxDepth   1850' (L37)   Blows      3/turn     Disarming            35%
 Turns           372553   Shots      2/turn     Magic Device   Excellent
 Gold              8347   Infra       30 ft     Perception       1 in 37
 Burden       182.0 lbs   Speed          -1     Searching            15%

 Your father was a Cave-Troll Warrior.  You have slime-green eyes, oily
 bright red hair, and white leprous skin.



rAcid:......+...+.. rConf:.............
rElec:......+...... Sound:.............
rFire:......+...... Shard:.............
rCold:...+..+...... Nexus:...........+.
rPois:............. Nethr:.............
rFear:............. Chaos:.............
rLite:............. Disen:.............
rDark:............. S.Dig:.............
rBlnd:............. Feath:..........++.

PLite:............. Aggrv:.............
Regen:............+ Stea.:.......+.....
  ESP:............. Sear.:.............
Invis:............. Infra:............+
FrAct:.........+... Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:+............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Character Equipment]

a) a Maul of Extra Attacks (4d4) (+4,+6) (+2)
     +2 attack speed.
     
     Combat info:
     3 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 43.6 vs. creatures not resistant to cold, and 
     22.2 vs. others.
     
b) a Long Bow of Extra Shots (x3) (+14,+12) (+1)
     +1 shooting speed.
     
c) a Marble Ring of Strength (+3)
     +3 strength.
     Sustains strength.
     
d) a Corundum Ring of Ice [+9]
     It brands your melee attacks with frost.
     Provides resistance to cold.
     Cannot be harmed by cold.
     
     When aimed, it grants cold resistance for d20+20 turns and creates 
     a cold ball of damage 75.
     Takes 45 to 90 turns to recharge at your current speed.
     
e) an Amber Amulet of Wisdom (+2)
     +2 wisdom.
     Sustains wisdom.
     
f) a Wooden Torch (4717 turns)
     Branded with flames.
     
     Radius 2 light, reduced when running out of fuel.
g) Augmented Chain Mail of Resistance (-2) [16,+8] {cursed}
     Heavily cursed.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Cloak of Stealth [1,+5] (+3 stealth)
     +3 stealth.
     
i) a Small Metal Shield [4,+3]
j) an Iron Crown of Might [0,+7] (+3)
     +3 strength, dexterity, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Prevents paralysis.  
     
k) The Set of Gauntlets 'Paurnen' [3,+14]
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  
     
l) a Pair of Steel Shod Boots of Stability [6,+6]
     Provides resistance to nexus.
     Feather Falling.  
     


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook]
b) 2 Holy Books of Prayers [Words of Wisdom]
c) 2 Holy Books of Prayers [Chants and Blessings]
d) 2 Holy Books of Prayers [Exorcism and Dispelling]
e) 14 Potions of Cure Serious Wounds
     
     When drunk, it heals you a fair amount (1/5 of your wounds, minimu
     m 25HP), heals cut damage, and cures blindness and confusion.
     
f) 6 Grey Potions of Cure Critical Wounds
     
     When drunk, it heals you a large amount (1/4 of your wounds, minim
     um 30HP), heals cut damage, and cures stunning, poisoning, blindne
     ss, and confusion.
     
g) 10 Metallic Purple Potions of Heroism
     When drunk, it restores 10 hit points, removes fear and grants you 
     resistance to fear and +12 to-hit for 1d25+25 turns.
     
h) 20 Scrolls of Phase Door
     When read, it teleports you randomly up to 10 squares away.
     
i) 15 Scrolls titled "lis copiffer" of Treasure Detection
     When read, it detects gold and objects nearby.
     
j) a Scroll titled "dolvatio" of Recharging
     When read, it tries to recharge a wand or staff, destroying the wa
     nd or staff on failure.
     
k) 3 Lead Rods of Light
     When aimed, it lights up part of the dungeon in a straight line.
     Takes 8 turns to recharge at your current speed.
     
l) a Zirconium Rod of Recall
     Cannot be harmed by electricity.
     
     When activated, it returns you from the dungeon or takes you to th
     e dungeon after a short delay.
     Takes 54 turns to recharge at your current speed.
     
m) a Zinc Wand of Stone to Mud (4 charges)
     
     When aimed, it turns rock into mud.
     
n) 2 Willow Staves of Teleportation (14 charges)
     
     When activated, it teleports you randomly up to 100 squares away.
     
o) a Sycamore Staff of Speed (2 charges)
     
     When activated, it hastens you for 2d10+20 turns.
     
p) 3 Eucalyptus Staves of Identify (17 charges)
     
     When activated, it reveals to you the extent of an item's magical 
     powers.
     
q) 3 Wooden Torches (5000 turns)
     Branded with flames.
     
     Radius 2 light, reduced when running out of fuel.
r) 5 Arrows (1d4) (+3,+4)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 56.
     35% chance of breaking upon contact.
     
s) 70 Arrows (1d4) (+0,+0)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 43.9.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 11 Potions of Cure Serious Wounds
     
     When drunk, it heals you a fair amount (1/5 of your wounds, minimu
     m 25HP), heals cut damage, and cures blindness and confusion.
     
b) a Potion of Restore Life Levels
     When drunk, it restores your experience.
     
c) 6 Potions of Heroism
     When drunk, it restores 10 hit points, removes fear and grants you 
     resistance to fear and +12 to-hit for 1d25+25 turns.
     
d) 25 Scrolls of Phase Door
     When read, it teleports you randomly up to 10 squares away.
     
e) 10 Scrolls titled "lis copiffer" of Treasure Detection
     When read, it detects gold and objects nearby.
     
f) 21 Scrolls titled "profor aus" of Identify
     When read, it reveals to you the extent of an item's magical power
     s.
     
g) 2 Scrolls of Word of Recall
     When read, it returns you from the dungeon or takes you to the dun
     geon after a short delay.
     
h) 2 Scrolls titled "dolvatio" of Recharging
     When read, it tries to recharge a wand or staff, destroying the wa
     nd or staff on failure.
     
i) 2 Zinc Wands of Stone to Mud (9 charges)
     
     When aimed, it turns rock into mud.
     
j) 2 Willow Staves of Teleportation (13 charges)
     
     When activated, it teleports you randomly up to 100 squares away.
     
k) 2 Eucalyptus Staves of Identify (23 charges)
     
     When activated, it reveals to you the extent of an item's magical 
     powers.
     
l) an Iron Helm of Seeing [5,+4] (+4 searching)
     +20% to searching.
     Provides resistance to blindness.
     Grants the ability to see invisible things.  
     
m) a Set of Leather Gloves of Agility [1,+6] (+2)
     +2 dexterity.
     
n) a Pair of Iron Shod Boots of Stealth [3,+7] (+3)
     +3 stealth.
     
o) The Rapier 'Careth Asdriag' (1d6) (+6,+9) (+1)
     +1 attack speed.
     Slays animals, orcs, trolls, giants, dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     3 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 19.5 vs. animals, 23.1 vs. orcs, 23.1 vs.
     trolls, 23.1 vs. giants, 23.1 vs. dragons, 23.1 vs. creatures not
     resistant to cold, and 15.9 vs. others.
     
p) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
     +15% to searching.
     Slays evil creatures, orcs, dragons.
     Branded with frost.
     Provides resistance to cold, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Slows your metabolism.  
     
     Combat info:
     1 blow/round.
     Average damage/hit: 33.7 vs. evil creatures, 40.1 vs. orcs, 40.1
     vs. dragons, 40.1 vs. creatures not resistant to cold, and 27.3
     vs. others.
     
     Radius 1 light.
q) a Glaive of *Slay Undead* (2d6) (+10,+10) (+1)
     +1 wisdom.
     *Slays* undead.
     Grants the ability to see invisible things.  
     
     Combat info:
     1 blow/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 36.3 vs. creatures not resistant to cold, 51.3
     vs. undead, and 21.3 vs. others.
     
r) a Heavy Crossbow (x4) (+4,+5)
s) 99 Bolts (1d5) (+0,+0)
t) 99 Arrows (1d4) (+0,+0)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 43.9.
     35% chance of breaking upon contact.
     
u) 47 Arrows (1d4) (+0,+0)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 43.9.
     35% chance of breaking upon contact.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      7342     50'    2   Reached level 2
     12883    100'    2   Killed Grip, Farmer Maggot's dog
     12883    100'    3   Reached level 3
     16221    100'    4   Reached level 4
     17745    100'    4   Killed Fang, Farmer Maggot's dog
     17915    100'    5   Reached level 5
     29307     50'    6   Reached level 6
     50222    150'    7   Reached level 7
     64869    300'    8   Reached level 8
     74555    350'    9   Reached level 9
     84834    450'   10   Reached level 10
     89654    450'   11   Reached level 11
     96322    500'   12   Reached level 12
    106033    550'   13   Reached level 13
    115346    700'   14   Reached level 14
    125558    700'   14   Killed Wormtongue, Agent of Saruman
    125558    700'   15   Reached level 15
    138014    750'   16   Reached level 16
    153633    850'   17   Reached level 17
    156887    850'   17   Killed Gorbag, the Orc Captain
    158361    850'   18   Reached level 18
    166690    850'   18   Killed Lagduf, the Snaga
    167634    850'   19   Reached level 19
    182680      0'   19   Killed Farmer Maggot
    189919    900'   20   Reached level 20
    196506    950'   21   Reached level 21
    198317    950'   21   Killed Shagrat, the Orc Captain
    202532    950'   22   Reached level 22
    214997   1000'   22   Killed Ugluk, the Uruk
    214997   1000'   23   Reached level 23
    223057   1050'   24   Reached level 24
    241380   1300'   25   Reached level 25
    252031   1300'   25   Killed Orfax, Son of Boldor
    262932   1300'   26   Reached level 26
    272932   1300'   26   Killed Smeagol
    285631   1350'   27   Reached level 27
    296283   1400'   27   Killed Ufthak of Cirith Ungol
    315868   1550'   27   Killed Golfimbul, the Hill Orc Chief
    319643   1550'   27   Killed Angamaite of Umbar
    322647   1550'   28   Reached level 28
    330914   1550'   29   Reached level 29
    342711   1550'   29   Killed Sangahyando of Umbar
    352558   1550'   29   Found The Rapier 'Careth Asdriag'
    356284   1700'   29   Found The Set of Gauntlets 'Paurnen'
    356353   1700'   29   Found The Broad Sword 'Orcrist'
    358764   1700'   29   Killed Lokkak, the Ogre Chieftain
    368583   1800'   29   Killed Bolg, Son of Azog


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 27.8.2009 05:54
Last updated on 30.8.2009 08:09

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6. on the Competition No.73 Ladder (of 12)

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On 27.8.2009 05:54 ShadowTechnology wrote:
[CL13, DL14, 113,633 turns] I like the new ID system - a lot. It feels more realistic than using ID scrolls, staves, and spells on everything. So far, not a single sticky curse from wielding items (which never seemed to fit well with the Tolkien mythos anyway). No finds worth bragging about yet. Interesting that I found dozens of pieces of armor but no melee weapons or missile launchers at all until DL10, when I was finally able to replace the Mace (2d4) (+0,+0) with a Morning Star (2d6) (+2,+6) and start firing arrows with a Short Bow (x2) (+0,+0). Until then, I was throwing arrows and bolts at monsters!

On 28.8.2009 03:06 buzzkill wrote:
If you happen to find a light weight weapon, with a brand and some decent pluses, hang onto it, otherwise you're likely to be a one-hit-wonder well into your 20's (and that's no fun).

On 28.8.2009 08:31 ShadowTechnology wrote:
CL 24 DL26 [241,143 turns] Found a morning star of *slay orc* with dex+2 on DL14 and used it to beat up on some unique orcs and their pals. I got a heavy crossbow out of the deal on DL17, then found a low bow of extra shots at DL19. Haven’t seen any ! stat gain or speed items yet, except for =teleport (+2 speed), which I wore for a while. I ran into Maggot in town, but he dropped nothing at all. Finally found = FA. SI is covered with the spell. Still have gaps in resist base and need resist confusion. Also still looking for a lightweight uber-weapon to use once I get my dex up, as Buzzkill suggested. One hit per turn is getting old. I’ve got OoD now, but don’t have enough mana to use it very often. Avoided Nar twice, but wacked every orc boss I encountered recently, including Ugluk.

On 29.8.2009 06:26 ShadowTechnology wrote:
[CL 25 DL26 249,154 turns] Cool! Just recalled back to DL26 after restocking in town and got a “Superb” feeling. Detect doors, stairs, traps, Sense Surroundings. I see a vault with 4 quadrants of permanent rock inside a large square of granite! Detect treasure shows lots of potentially good weapons and armor, but nothing obviously an artifact. Detect Evil shows assorted nasties, Smeagol, Mim, and…The Mouth of Sauron! The Mouth is (65-26=) 39 levels out of depth. I sure wish I had teleport other capability. Let’s see how it goes…

On 29.8.2009 09:57 ShadowTechnology wrote:
[CL 26 DL27 284,586 turns] I’m not dead. However, I never got to loot most of the inner sanctum of the vault. I cleared everything outside the vault first, so that I could safely portal out if I got in trouble. Then I started encroaching on the outer sanctum. Various critters (some mildly out of depth) started streaming out of the four doors from the four quads of the inner vault, and I dealt with them as came. I portal’ed away to rest and ID stuff when I was low on HP and mana. I was lucky that Mim and the Mouth never came after me. I was doing great and finding goodies, and almost done offing everything but those two. I had little piles of valuables (mostly ego weapons and armor) stashed throughout the level, but I was out of ID scrolls and almost out of charges on my _ID. I killed a pair of stone giants inside the outer vault and they dropped an unidentified scroll. I thought twice about it, but decided to read it instead of wasting one of my last two IDs. It was a scroll of teleport level. D’OH! I did manage to leave with a handful of useful items, including a Maul of Extra Attacks (4d4) (+3, +5) (+2), Augmented Chainmail of Resistance (-2) [16, +11], Iron Helm of Seeing [5, +4] (+4 to searching), Leather Gloves of Agility [1, +7] (+2), and an Amulet of Wisdom (+2).

On 30.8.2009 08:05 ShadowTechnology wrote:
[CL 29 DL37 372,530 turns] Incremental progress. I managed to put a heavy curse on my armor by accidentally hitting the wrong key and reading an unidentified scroll instead of ?ID (which would have ID’ed the unID’ed scroll). Fortunately, I still like the armor for now. I hope I find a ? of *Remove curse* before too long. I found Orcrist, but do more damage with the maul of extra attacks (+2) now branded using the =Frost.

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