The Angband Ladder: Neateye, Beorning Swordmaster by <therealmatrix@hotmail.com>

  [ToME 2.2.7 Character Dump]

 Name  : Neateye                Age                 43       STR:     40       
 Sex   : Male                   Height              93       INT!     31       
 Race  : Beorning Barbarian     Weight             226       WIS!     32       
 Class : Swordmaster            Social Class       100       DEX!     35       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     26       
                                                                               
 + To Melee Hit         100 Level             50    Max Hit Points      1405   
 + To Melee Damage       98 Experience  11950560    Cur Hit Points        -3   
 + To Ranged Hit         54 Max Exp     11950560    Max SP (Mana)         77   
 + To Ranged Damage      12 Exp to Adv.    *****    Cur SP (Mana)         64   
   AC                19+120 Gold         1562932                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[87]Perception  : Fair         Blows/Round:  14        
 Bows/Throw  : Legendary[20]Searching   : Good         Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Fair         Mel.dmg/Rnd:  42d7+1372 
 Stealth     : Excellent    Magic Device: Bad          Infra-Vision: 30 feet   
                                                       Tactic:       confident 
                                                       Explor:       fast      
                         (Character Background)                                
          Your father was Beorn.  You are the adopted child of a               
          Guildsman.  You are a credit to the family.  You have brown          
          eyes, straight brown hair, and a very fair complexion.               
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 26 (1300')
        Mordor: Level 43 (2150')
        Angband: Level 85 (4250')
        Barrow-Downs: Level 9 (450')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 35 (1750')
        Maze: Level 37 (1850')
        Orc Cave: Level 19 (950')
        Erebor: Level 72 (3600')
        The Old Forest: Level 24 (1200')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 20 (1000')

 Your body was a Player.
 You have defeated 9194 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 30 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 37th Quelle of the 2890th year of the third age.
 Your adventure lasted 51 days.

     Your Attributes:
You are dead, killed by a Cyberdemon on level 85 of Angband.
You can turn into a bear.
You are bleeding.
You are stunned.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You can sense the presence of orcs.
You can sense the presence of evil beings.
You can sense the presence of thunderlords.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are surrounded by an anti-magic field.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon is especially deadly against dragons.
Your weapon is a great bane of demons.
Your weapon is a great bane of undeads.

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              04.000 [0.600]
          . Antimagic                            50.000 [0.550]
 - Sneakiness                                    03.025 [0.900]
          . Stealth                              05.500 [0.300]
          . Disarming                            01.000 [0.900]
 - Magic                                         01.000 [0.300]
          . Magic-Device                         00.000 [1.150]
 - Spirituality                                  01.000 [0.400]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows

 One of your companion(s) has been killed.

  [Fates]

You may find a Wooden Torch on level 11.


  [Character Equipment]

a) The Dark Sword 'Fingrost' (3d7) (+10,+15) (+3)
        It generates an antimagic field.  It increases your strength, 
    intelligence and constitution by 3.  It is especially deadly against
    dragons.  It is a great bane of demons.  It is a great bane of undead.
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
d) a Small Wooden Boomerang of Aman (1d4) (+14,+12) [+3] (+3 attacks)
    It increases your wisdom and 
    attack speed by 3.  It strikes at demons with holy wrath.  It strikes
    at undead with holy wrath.  It fights against evil with holy fury.  It
    sustains your wisdom.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It has been blessed by the gods.  
    You found it in the remains of an Ethereal dragon on level 48 of The
    Sacred Land Of Mountains.
e) The Ring 'Turthron' [+18] (+4 to speed) {cursed}
    It can be activated for ball of acid and
    resist acid every 50+d50 turns if it is being worn. It increases your 
    dexterity, stealth, searching and speed by 4.  It makes you invisible.
    It provides immunity to paralysis.  It provides resistance to acid, 
    blindness and chaos.  It allows you to see invisible monsters.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
f) The Ring 'Duinwe' (+16 to damage) (+1)
    It increases your dexterity and stealth by 1.  It makes you
    invisible.  It sustains your dexterity.  It provides resistance to 
    fire, dark, confusion and disenchantment.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and
    cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 61 of Erebor.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Polyphemus, the Blind Cyclops on level 72
    of Erebor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and 
    speed by 4.  It provides immunity to fire.  It provides resistance to 
    acid, electricity, cold and nexus.  It allows you to fly.  It allows
    you to sense the presence of thunderlords.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range
    100) every 45 turns if it is being worn. It increases your stealth and 
    speed by 3.  It provides resistance to acid and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and light.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 70 of Dol Guldur.
s) (nothing)
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It 
    increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 72 of Erebor.
x) a Pair of Hard Leather Boots of Speed [3,+9] (+10)
    
    It increases your speed by 10.  
    It was given to you as a reward.
z) (nothing)
{) The Seeker Bolt of Nendorn (4d5) (+15,+12) (+3)
    It increases your intelligence, wisdom
     and charisma by 3.  It does extra damage from electricity.  It is a
    great bane of demons.  It strikes at undead with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
|) a Gnomish Shovel of Digging (+9,+12) (+7)
    It increases your ability to tunnel by 7.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost on level 53 of The Sacred Land Of
    Mountains.


  [Character Inventory]

a) 9 Lembases
    
b) 10 Sprigs of Athelas
    
c) 5 Potions of Cure Insanity
    
d) 5 Potions of Speed
    
e) a Potion of Life
    
f) 2 Potions of Restore Life Levels
    
g) a Potion of Curing
h) 14 Scrolls of Summon Never-Moving Pet {25% off}
    
i) 2 Scrolls of Teleportation
    
j) 4 Scrolls of Word of Recall {90% off}
    
k) 13 Scrolls of Identify {75% off}
    
l) The Palantir of Orthanc (+2)
m) The Iron Helm of Gorlim (+25,+25) [5,+11] (-5) {***}
    It can be activated for rays of fear in every direction if
    it is being worn. It decreases your intelligence, wisdom and searching
     by 5.  It provides immunity to cold.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, poison and disenchantment.  It allows you to see
    invisible monsters.  It produces an anti-magic shell.  It drains life.
    It induces random teleportation.  It carries an ancient foul curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Benetar's Portable Plague {Restore Stats & Life}
    It
    can be activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Serpent man on level 18 of The Old Forest.
b) The Clay Tablets of Antiquity {Genocide}
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Black wraith on level 53 of The Sacred
    Land Of Mountains.
c) Tenser's Torch of Spontaneous Combustion {Light Absorb}
    It can be activated for light absorption.  
    You found it in the remains of a Moon beast on level 24 of The Old Forest.
d) 7 Lembases
    
e) 3 Potions of Restore Life Levels
    
f) The Ring of Silon (+5 to speed)
    
    It increases your wisdom, dexterity and speed by 5.  It sustains your 
    wisdom and dexterity.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
g) a Ring of Speed (+12)
    It increases your speed by 12.  
    You bought it from the Rare Jewelry Shop.
h) The Ring 'Minde' (+5)
    It increases your 
    intelligence, searching and speed by 5.  It sustains your constitution
    .  It provides resistance to confusion, sound and chaos.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 67 of Erebor.
i) an Amulet of Anti-Magic
j) The Partial Plate Armour of Taran (-3 to accuracy) [22,+16]
    
    It sustains your strength.  It provides immunity to electricity.  It
    provides resistance to dark, sound, shards and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 48 of The
    Sacred Land Of Mountains.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  
    It provides resistance to acid, shards and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) a Fur Cloak of Aman [3,+29] (+3 to stealth)
    It increases your 
    stealth by 3.  It provides resistance to light.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
m) a Fur Cloak of Air [3,+5]
    It allows you to breathe without
    air.  
    You bought it from the General Store.
n) a Wolf Pelt of Aman [1,+20] (+1 to stealth)
    It increases your stealth by 1.  
    It provides resistance to sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
o) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk
     if it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
p) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
q) a Hatchet of Westernesse (1d5) (+15,+16) (+2)
    It can be wielded
    two-handed.  It increases your strength, dexterity and constitution by 
    2.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    orcs, trolls and giants.  
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.
r) a Dark Sword of Aman (3d7) (+15,+10) [+4] (+2)
    It generates an antimagic field.  It increases your wisdom
     by 2.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your intelligence.  It makes you completely fearless.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It has been blessed by the gods.  
    You found it in the remains of an Ancient multi-hued dragon on level 67 of
    Erebor.
s) The Dark Sword of Histil (3d7) (+8,+16) (+2)
    It generates an antimagic field.  It increases your strength
     and constitution by 2.  It does extra damage from fire.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 71 of Erebor.
t) a Spectral Dark Sword of Slay Orc (3d7) (+16,+18)
    
    It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It generates an antimagic field.  It is especially deadly
    against orcs.  It strikes at undead with holy wrath.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It drains life.  
    You found it in the remains of Thiazi, the Storm Giant on level 85 of
    Angband.
u) a Dark Sword of Spinning (3d7) (+13,+14) (+1)
    It can be activated for spinning around every 50+d25 turns if
    it is being worn. It generates an antimagic field.  It increases your 
    strength and dexterity by 1.  It is very sharp and can cut your foes.  
    
    You bought it from the Black Market.
v) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+6,+4) [-20] (+2 to speed)
    It generates an antimagic field.  
    It increases your speed and attack speed by 2.  It does extra damage 
    from fire.  It is especially deadly against dragons.  It provides
    immunity to fire.  It makes you completely fearless.  It provides
    resistance to fire, chaos and disenchantment.  It drains mana, life
     and experience.  It aggravates nearby creatures.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
w) a Dark Sword of Morgul (3d7) (-15,-19) [-8] (-4)
    
    It generates an antimagic field.  It decreases your luck by 4.  It is
    very sharp and can make your foes bleed.  It allows you to see
    invisible monsters.  It drains experience.  It aggravates nearby
    creatures.  It fills you with the Black Breath.  It can re-curse
    itself.  
    You found it in the remains of a Mature red dragon on level 68 of Angband.


  [Home Inventory - Gondolin ]

a) a Potion of Self Knowledge
b) The Crumpled Scroll of Mass Resurrection
c) The Golden Horn of the Thunderlords (6 charges) {100% off}
d) The Ring 'Namando' (+10 to damage) (+5)
    
    It increases your intelligence and searching by 5.  It provides
    resistance to acid, fire, poison and blindness.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lloigor on level 45 of The Sacred Land Of
    Mountains.
e) a Ring of Extra Attacks (+2 attacks)
    It increases your attack speed by 2.  
    You bought it from the Rare Jewelry Shop.
f) The Ring of Flare (+3)
    It can be activated for 
    dimension door every 100 turns if it is being worn. It grants you the
    power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Erebor.
g) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  
    It provides light (radius 1) forever.  It can be used to store a
    spell.  It increases your intelligence, wisdom and luck by 2.  It
    increases your mana capacity by 40%.  It sustains your intelligence
     and wisdom.  It provides resistance to life draining.  It allows you
    to breathe underwater.  It allows you to sense the presence of evil
    beings and good beings.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
h) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom and charisma by 2.  It makes you invisible.  It
    provides resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
i) Gold Dragon Scale Mail (-2 to accuracy) [30,+16]
    It can be activated for breathe sound
    (130) every 90+d90 turns if it is being worn. It provides resistance 
    to sound.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
j) The Bar Chain Mail of Aethalar (-2 to accuracy) [18,+10]
    It sustains your intelligence and charisma.  It
    provides immunity to acid and electricity.  It provides immunity to
    paralysis.  It provides resistance to acid and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bloodthirster on level 55 of The Sacred
    Land Of Mountains.
k) The Bar Chain Mail 'Neleb' (+1 to accuracy) [18,+6] {cursed}
    It provides immunity to electricity.  It provides
    resistance to shards.  It induces random teleportation.  It aggravates
    nearby creatures.  It fills you with the Black Breath.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
l) an Elven Robe of Permanence [2,+17] (+2 to stealth)
m) The Small Metal Shield 'Seros' [3,+12]
    It sustains your strength.  It provides immunity to cold.  
    It provides resistance to fire, dark, confusion, sound, shards and 
    chaos.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 69 of Angband.
n) The Large Metal Shield of Cirin [5,+11]
    It
    sustains your constitution.  It provides immunity to electricity.  It
    provides resistance to life draining, electricity, poison, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Bert the Stone Troll in the town of Bree .
o) a Shield of Deflection of Reflection [10,+24]
    
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Baphomet the Minotaur Lord on level 69 of
    Erebor.
p) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it
    is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) a Long Bow of Extra Might (x6) (+14,+23)
    It provides resistance to confusion.  
    It fires missiles with extra might.  
    You bought it from the Weaponsmith.
r) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and 
    speed by 3.  It poisons your foes.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It provides resistance to acid, electricity, fire, cold
     and sound.  It speeds your regenerative powers.  It prevents
    teleportation.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.


  [Home Inventory - Minas Anor ]

a) The Ring of Eregor (+15 to accuracy) (+4)
    
    It increases your stealth by 4.  It sustains your strength and 
    intelligence.  It provides resistance to light and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .


  [The Mathom-house Inventory - Bree ]

a) a Rod Tip of Healing (120 Mana to cast)
    
b) The Ring of Durin (+2)
    It
    grants you the power of midas touch if it is being worn.  It increases 
    your strength, constitution and charisma by 2.  It sustains your 
    strength, constitution and charisma.  It provides resistance to life
    draining, acid, cold, dark, nether and chaos.  It allows you to sense
    the presence of evil beings.  It drains experience.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
c) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases your strength and dexterity by 3.  It
    provides immunity to fire and cold.  It provides immunity to
    paralysis.  It provides resistance to poison, nether and 
    disenchantment.  It drains mana.  It induces random teleportation.  It
    aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Shadow drake on level 71 of Erebor.
d) a Broken Sword of Slaying (7d4) (+10,+6)
    It
    is very sharp and can make your foes bleed.  
    You found it in the remains of an Ancient black dragon on level 71 of
    Erebor.
e) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of Angband.
f) an Executioner's Sword of Fury (4d5) (+14,+9) [-4] (+2)
    It must be
    wielded two-handed.  It increases your strength and attack speed by 2.
    It makes you completely fearless.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid.  It cannot be harmed
    by fire.  
    You found it in the remains of Ubbo-Sathla, the Unbegotten Source on level
    53 of The Sacred Land Of Mountains.
g) a Dark Sword of Morgul (3d7) (-15,-10) [-1] (-6) {cursed}
    It generates an antimagic field.  
    It decreases your luck by 6.  It is very sharp and can make your foes
    bleed.  It allows you to see invisible monsters.  It drains experience
    .  It aggravates nearby creatures.  It fills you with the Black
    Breath.  It is heavily cursed.  It can re-curse itself.  
    You found it in the remains of an Ancient multi-hued dragon on level 46 of
    The Sacred Land Of Mountains.
h) a Trifurcate Spear of Slaying (4d10) (+8,+12)
    It is very sharp and can make your foes
    bleed.  
    You found it in the remains of an Ancient multi-hued dragon on level 71 of
    Erebor.
i) The Arrow of Valchilir (1d4) (+2,+5) {cursed, Worst arrow ever?}
    It does extra damage from fire.  It strikes at demons with holy
    wrath.  It drains experience.  It induces random teleportation.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 51 of The Sacred Land Of
    Mountains.
j) The Horn of Boromir (+3)
    It can be activated for mass human summoning every 1000 turns
     if it is being worn. It increases your strength and constitution by 3
    .  It makes you completely fearless.  It provides resistance to fire.  
    It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Ghoul on level 55 of The Sacred Land Of
    Mountains.



Posted on 30.9.2006 00:24
Last updated on 12.11.2006 00:01

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3423. on the Ladder (of 19090)
914. on the ToME Ladder (of 3155)
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On 30.9.2006 00:24 therealmatrix@hotmail.com wrote:
When I was given some Boots of speed (+10) for completing the first princess quest in the Barrow downs i had a feeling things were gonna go well ...

On 6.10.2006 23:33 therealmatrix@hotmail.com wrote:
Found a [Fur Cloak of Air] for sale in the general store in town - and it only cost around 2k! Very low on healing potions for the oncoming Troll & Gondolin quests ....

On 7.10.2006 16:16 Opalius wrote:
Ugh. I had no idea that you could buy them there!

On 15.10.2006 13:30 therealmatrix@hotmail.com wrote:
Hmm.... will Gorlim & Mormegil create too much of a drain?

On 22.10.2006 20:58 therealmatrix@hotmail.com wrote:
Is there a prize available for the best broken sword? (Mathom house)

I'm left with 30 Skill points, so am in Mordor trying to be awarded a decent ability to put them into to...

On 28.10.2006 19:25 therealmatrix@hotmail.com wrote:
Dark Sword of Morgul - Could be of use later in the game??

On 8.11.2006 11:02 stile@imsa.edu wrote:
Your boomerang. I didn't know/think boomerangs could be "of extra attacks" or "of aman". I kind of tested in wiz mode and couldn't replicate. I have version 2.3.4, do you think it was changed since then? I haven't actually gone through the code, but I screwed around a lot. Regardless, that's a pretty nice boomerang. :)

On 11.11.2006 01:48 therealmatrix@hotmail.com wrote:
That's probably the best boomerang I've ever found except for one when I was playing as an archer (with bow) and thus couldn't use it. You can also get artifact shovels which give extra attacks but they are rarer still. This might have changed in the latest version...

On 12.11.2006 00:01 therealmatrix@hotmail.com wrote:
Angband Quest (x 11 Cyberdemons) ... doh!

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