The Angband Ladder: J'star, High-Elf Mage by <jafohebert@gmail.com>

  [Angband 3.0.6 Character Dump]

 Name   J'star                                   Self  RB  CB  EB   Best
 Sex    Female            Age       116   STR! 18/100  +1  -5 +13018/1360
 Race   High-Elf          Height     77   INT! 18/100  +3  +3 +13418/1500
 Class  Mage              Weight    178   WIS! 18/100  -1  +0 +12818/1370
 Title  ***WINNER***      Status     34   DEX! 18/100  +3  +1 +13618/1500
 HP     912/912           Maximize    Y   CON! 18/100  +1  -2 +13318/1420
 SP     363/363           Preserve    Y   CHR! 18/100  +5  +1 +14018/1560

 Level           50       Armor    [25,+119]     Saving Throw  Legendary
 Cur Exp   19058211       Fight    (+30,+20)     Stealth          Heroic
 Max Exp   19058211       Melee    (+41,+29)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+48,+20)     Shooting      Legendary
 MaxDepth   5000 ft       Blows       4/turn     Disarming        Superb
 Gold       9984239       Shots       2/turn     Magic Device  Legendary
 Burden   198.3 lbs                              Perception       Superb
 Speed          +25       Infra      1440 ft     Searching     Excellent

 You are one of several children of a Telerin Ranger.  You have light
 green eyes, wavy black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.++... Blind:..+..........
 Elec:..+...+.++... Confu:.......+.+...
 Fire:+.....*..+... Sound:.............
 Cold:......+..+... Shard:+.+........+.
 Pois:....+....+... Nexus:..+.+....+...
 Fear:.........+... Nethr:..+......+...
 Lite:.........+..+ Chaos:.......+...+.
 Dark:..+......+... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:...........+. Stea.:....+..+.....
Feath:...........+. Sear.:..+.+........
PLite:........++... Infra:....+....+.+.
Regen:..+.....+.... Tunn.:.............
Telep:......+.++... Speed:...++......+.
Invis:..+......+.++ Blows:.............
FrAct:..........+.. Shots:.+...........
HLife:......++..... Might:.............


  [Character Equipment]

a) The War Hammer 'Isilwe' (7d3) (+11,+9) (+3)
   It increases your constitution by 3.  It slays orcs, trolls, giants, 
   and all evil creatures.  It is branded with fire.  It provides
   resistance to fire and shards.  It cannot be harmed by the elements.  
b) a Heavy Crossbow of Extra Shots (x4) (+18,+20) (+1)
   It increases your shooting speed by 1.  
c) The Ring 'Ereluin' (+2)
   It increases your searching by 2.  It provides resistance to lightning, 
   dark, blindness, shards, nexus, and nether.  It speeds your regeneration.
   It grants you the ability to see invisible things.  It activates for 
   large fire ball (120) every 20+d20 turns.  It cannot be harmed by the
   elements.  
d) a Quartzite Ring of Speed (+11)
   It increases your speed by 11.  
e) a Mother-of-Pearl Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, searching,
   infravision, and speed by 3.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
f) The Star 'Anolf' (+3)
   It increases your intelligence by 3.  It sustains your intelligence.  
   It lights the dungeon around you.  It activates for magic mapping every
   50+d50 turns.  It cannot be harmed by the elements.  
g) The Soft Studded Leather of Eanth [5,+25] (+2)
   It increases your strength and constitution by 2.  It provides immunity
   to fire.  It provides resistance to acid, lightning, cold, 
   disenchantment, and life draining.  It sustains your strength and 
   dexterity.  It grants you the power of telepathy, but it also 
   aggravates creatures around you.  It cannot be harmed by the elements.  
   
h) The Shadow Cloak of Nelon [6,+31] (+5)
   It increases your dexterity by 5.  It increases your stealth by 5.  It
   provides resistance to confusion, chaos, and life draining.  It
   sustains your dexterity.  It cannot be harmed by the elements.  
i) The Small Metal Shield of Brimog [3,+17] (+3)
   It increases your intelligence and wisdom by 3.  It provides resistance
   to acid and lightning.  It sustains your intelligence and wisdom.  It 
   lights the dungeon around you and speeds your regeneration.  It grants
   you the power of telepathy.  It activates for frost ball (100) every 40
   turns.  It cannot be harmed by the elements.  
j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
k) The Set of Cesti 'Elend' [5,+13] (+3)
   It increases your strength, intelligence, dexterity, constitution, and 
   charisma by 3.  It sustains your strength, intelligence, and charisma.  
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
l) The Pair of Metal Shod Boots of Turin [6,+18] (+12)
   It increases your charisma by 12.  It increases your infravision and 
   speed by 12.  It provides resistance to shards and chaos.  It sustains
   your charisma.  It slows your metabolism and makes you fall like a
   feather.  It grants you the ability to see invisible things.  It
   activates for banishment every 500 turns.  It cannot be harmed by the
   elements.  


  [Character Inventory]

a) a Book of Magic Spells [Conjurings and Tricks]
b) a Book of Magic Spells [Incantations and Illusions]
c) a Book of Magic Spells [Sorcery and Evocations]
d) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
e) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
i) 15 Magenta Potions of Healing
j) 6 Metallic Purple Potions of *Healing*
k) 8 Oily Yellow Potions of Life
l) 7 Blue Potions of Restore Mana
m) 3 Scrolls titled "gopun wedsun" of *Identify*
n) 2 Steel-Plated Rods of Healing
   It cannot be harmed by electricity.  
o) a Magnesium Rod of Restoration
   It cannot be harmed by electricity.  
p) 3 Tin-Plated Rods of Drain Life
q) 3 Iron Wands of Annihilation (8 charges)
   It cannot be harmed by the elements.  
r) 2 Aspen Staffs of Healing (7 charges)
s) 2 Cottonwood Staffs of the Magi (10 charges)
t) 2 Ironwood Staffs of Power (7 charges)
u) 3 Locust Staffs of Holiness (7 charges)
v) The Ring of Londen (+5)
   It increases your strength, intelligence, and charisma by 5.  It
   increases your stealth by 5.  It provides resistance to shards.  It
   sustains your strength and intelligence.  It slows your metabolism.  It
   activates for large lightning ball (250) every 20+d20 turns.  It cannot
   be harmed by the elements.  


  [Home Inventory]

a) a Cottonwood Staff of the Magi (2 charges)
b) The Ring of Halin (+3)
   It increases your intelligence and constitution by 3.  It speeds your
   regeneration.  It activates for haste self (75+d75 turns) every
   150+d150 turns.  It cannot be harmed by the elements.  
c) The Ring of Ascaros (+2)
   It increases your strength and dexterity by 2.  It increases your 
   infravision by 2.  It provides immunity to lightning.  It provides
   resistance to acid, fire, blindness, sound, and shards.  It sustains
   your strength and dexterity.  It grants you immunity to paralysis and 
   the ability to see invisible things, but it also aggravates creatures
   around you.  It activates for large frost ball (200) every 20+d20 turns.
   It cannot be harmed by the elements.  
d) The Amulet 'Carauraxe'
   It provides immunity to fire.  It activates for dispel evil (x5) every
   50+d50 turns.  It cannot be harmed by the elements.  
e) The Elfstone of Magnor (+3)
   It increases your charisma by 3.  It provides resistance to poison, 
   nether, and life draining.  It sustains your charisma.  It activates
   for heal (500) every 200 turns.  It cannot be harmed by the elements.  
f) The Palantir 'Gorech' (charging)
   It provides resistance to lightning, blindness, sound, and shards.  It 
   makes you fall like a feather and lights the dungeon around you.  It
   activates for clairvoyance every 50+d50 turns.  It cannot be harmed by
   the elements.  
g) The Metal Brigandine Armour of Celmari (-3) [19,+16] (+4)
   It increases your constitution by 4.  It provides resistance to acid, 
   lightning, fire, cold, and disenchantment.  It sustains your strength 
   and constitution.  It grants you the ability to see invisible things.  
   It activates for stone to mud every 2 turns.  It cannot be harmed by
   the elements.  
h) The Robe 'Atathir' [2,+19] (+4)
   It increases your speed by 4.  It provides immunity to lightning.  It
   provides resistance to acid, fire, cold, and shards.  It slows your
   metabolism.  It cannot be harmed by the elements.  
i) The Robe of Corwe [2,+13] (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It provides
   resistance to acid, fire, and poison.  It sustains your intelligence, 
   wisdom, and charisma.  It activates for drain life (120) every 40 turns.
   It cannot be harmed by the elements.  
j) The Cloak of Ulonar [1,+17] (+2)
   It increases your intelligence by 2.  It increases your stealth by 2.  
   It provides resistance to dark, confusion, and nexus.  It sustains your 
   intelligence.  It slows your metabolism and lights the dungeon around
   you.  It cannot be harmed by the elements.  
k) The Cloak 'Amlast' [1,+23] (+3)
   It increases your intelligence by 3.  It increases your stealth by 3.  
   It provides resistance to acid and poison.  It sustains your 
   intelligence.  It activates for a magical arrow (150) every 30+d30 turns.
   It cannot be harmed by the elements.  
l) The Shadow Cloak of Halimrost [6,+22]
   It provides immunity to fire.  It provides resistance to life draining.
   It makes you fall like a feather.  It grants you the ability to see
   invisible things.  It activates for starlight (10d8) every 100 turns.  
   It cannot be harmed by the elements.  
m) The Small Leather Shield of Lerebrim [2,+12] (+3)
   It increases your intelligence by 3.  It increases your stealth by 3.  
   It provides resistance to acid, fire, cold, and life draining.  It
   sustains your intelligence.  It lights the dungeon around you.  It
   cannot be harmed by the elements.  
n) a Small Metal Shield of Preservation [3,+29]
   It provides resistance to poison, disenchantment, and life draining.  
   It sustains your strength, dexterity, and constitution.  It cannot be
   harmed by the elements.  
o) The Iron Helm of Taraith [5,+14] (+2)
   It increases your dexterity and charisma by 2.  It provides resistance
   to poison and light.  It sustains your dexterity and charisma.  It 
   lights the dungeon around you.  It grants you the ability to see
   invisible things.  It cannot be harmed by the elements.  
p) The Steel Helm 'Valas' [6,+17] (+2)
   It increases your strength and intelligence by 2.  It increases your 
   searching by 2.  It provides resistance to poison, light, dark, and 
   blindness.  It slows your metabolism, makes you fall like a feather, 
   and lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for star ball (150) every 50 turns.  It
   cannot be harmed by the elements.  
q) The Set of Cesti of Mithil (+2,+4) [5,+13]
   It provides immunity to acid.  It provides resistance to confusion.  It
   activates for confuse monster every 15 turns.  It cannot be harmed by
   the elements.  
r) The Pair of Metal Shod Boots of Uinya [6,+21] (+2)
   It increases your strength and wisdom by 2.  It increases your stealth
   by 2.  It provides resistance to lightning, light, confusion, and life
   draining.  It sustains your strength and wisdom.  It grants you 
   immunity to paralysis.  It activates for berserk rage (50+d50 turns)
   every 80+d80 turns.  It cannot be harmed by the elements.  
s) The Pair of Metal Shod Boots of Brien [6,+23] (+4)
   It increases your constitution by 4.  It increases your stealth and 
   infravision by 4.  It provides resistance to confusion.  It sustains
   your constitution.  It activates for drain life (90) every 40 turns.  
   It cannot be harmed by the elements.  
t) The Pair of Metal Shod Boots of Erinaed [6,+13]
   It provides resistance to nether and disenchantment.  It slows your
   metabolism.  It activates for detection every 55+d55 turns.  It cannot
   be harmed by the elements.  
u) The Dagger of Orina (1d4) (+9,+8) (+3)
   It increases your strength and charisma by 3.  It slays orcs, trolls, 
   giants, demons, and undead, and is especially deadly against dragons.  
   It is branded with acid, fire, and frost.  It provides resistance to 
   fire, cold, and disenchantment.  It sustains your strength, wisdom, 
   dexterity, and charisma.  It cannot be harmed by the elements.  
v) The Rapier of Anglas (1d6) (+11,+10) (+2)
   It increases your attack speed by 2.  It slays demons and undead.  It
   is branded with electricity and fire.  It provides resistance to 
   lightning and fire.  It slows your metabolism.  It cannot be harmed by
   the elements.  
w) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It cannot be harmed by the elements.  It might have hidden powers.
x) 33 Mithril Bolts of Acid (3d5) (+14,+17)
   It is branded with acid.  It cannot be harmed by acid or fire.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): yes (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 31.3.2010 22:32
Last updated on 1.6.2010 19:10

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1970. on the Ladder (of 18974)
366. on the Angband Ladder (of 6502)
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Comments

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On 31.3.2010 22:32 jafohebert@gmail.com wrote:
Decided to enter the ladder, now that she's past level 40.

Playing with randarts on this time. I always ended up with the same kit before - this is much more interesting.

On 2.4.2010 19:08 jafohebert@gmail.com wrote:
Dropped to 2800' and gained another level. Gave up my +4 speed ring to get more Con.

36 artifacts and 63 uniques so far.

On 8.4.2010 04:57 jafohebert@gmail.com wrote:
Level 45. Did more shuffling to get my Con above 18/200 and I picked up 150 more hp. I'm ready now to dive deeper to find some big wyrms with big points.

39 artifacts and 65 uniques.

On 10.4.2010 06:19 jafohebert@gmail.com wrote:
Level 46. More shuffling and I've got just about everything covered - except for the important rNether that is. I do quite like having +35 speed!

Now with 45 artifacts and 67 dead uniques.

On 11.4.2010 06:41 jafohebert@gmail.com wrote:
Level 47. Only kit change is a slightly better speed ring. Starting to find some high point wyrms at 3200'. I know I should be deeper, but the uniques keep showing up and slowing me down.

46 artifacts and 71 uniques.

On 28.4.2010 19:24 jafohebert@gmail.com wrote:
Gained over a million exp since the last update. Replaced both speed rings with better ones - am I ready to give up my +12 boots now to swap in rNether? Maybe...

47 artifacts and 74 uniques.

On 3.5.2010 19:56 jafohebert@gmail.com wrote:
Found a ring to cover my rNether hole without giving up my awesome boots. Nice, but I still had to give up a +10 speed ring to wear it.

Love clearing out dragon pits with my staff of power. Picked up another million exp and got level 49. Currently at 3650' and dropping slowly but surely.

55 artifacts and 79 dead uniques.

On 11.5.2010 19:14 jafohebert@gmail.com wrote:
Still no kit changes, but I picked up level 50. Getting a lot of fun wyrms now that we're at 4000'. Have killed 514 different kinds of monsters so far.

62 artifacts and 84 uniques.

On 17.5.2010 19:40 jafohebert@gmail.com wrote:
Trying to rebuild my stock of mana potions - luckily I'm finding a bunch here at 4350'. Found some great bolts of holy might (3d5) (+21,+20) for the final battle.

Now with 74 artifacts, 89 dead uniques, and 516 different types of monsters.

On 21.5.2010 19:17 jafohebert@gmail.com wrote:
Swapped the crossbow of extra might for one of extra shots. Still hoping for a better RoS...

82 artifacts, 95 uniques - just Sauron and Morgoth left.

On 27.5.2010 20:51 jafohebert@gmail.com wrote:
518 types of monsters - just need to find a Greater Demonic Q to complete that list.

Got Sauron. I might hang out for a while... I'd still like to find a better ring before going down to 5000'. I found a rod of restoration, but I'm not sure if it is worth the slot.

84 artifacts, 96 uniques

On 28.5.2010 16:30 Estie wrote:
I like to have a rod of restoration, its convenient, but dont make the mistake I did and rely on it for Morgoth. "Oh great, I have restoration, now I can swap my shield of preservation with one that gives ImmFire". It takes way too long to recharge.

On 1.6.2010 19:10 jafohebert@gmail.com wrote:
I was hoping to find a bigger speed ring, but I fell through a trap door to 5000' and that decided it. I quickly recalled to town - yes, I saw Morgoth coming, but got home before he got to me. Grabbed all my good potions, and the bolts of holy might that I had been saving and headed back down.

The battle was pretty exciting with him summoning or breathing mana on every turn. I used all my bolts and then he breathed and burned them up - bummer, I was hoping I could pick them up and use them again. I was worried that I was quaffing too many *heal* potions, but luckily I never gorged myself.

Killed him with mana storms. I burned up lots of treasures in the process, but a ring on the floor kept resisting, so I hoped it was something good. When Morgoth fell, I was able to pick it up and *id* it. I think it could have been the One ring, but since I'm playing with random artifacts, it is just a nice +5 ring.

Still need to find a Greater Demonic Quylthulg.

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