The Angband Ladder: viv, High-Elf Mage by <jafohebert@gmail.com>

  [Angband 3.0.6 Character Dump]

 Name   viv                                      Self  RB  CB  EB   Best
 Sex    Female            Age       105   STR! 18/100  +1  -5 +20 18/260
 Race   High-Elf          Height     82   INT! 18/100  +3  +3 +10 18/260
 Class  Mage              Weight    175   WIS! 18/100  -1  +0 +15 18/240
 Title  ***WINNER***      Status     66   DEX! 18/100  +3  +1 +12 18/260
 HP     928/928           Maximize    Y   CON! 18/100  +1  -2 +18 18/270
 SP     389/389           Preserve    Y   CHR! 18/100  +5  +1 +10 18/260

 Level           50       Armor    [55,+148]     Saving Throw  Legendary
 Cur Exp   39062687       Fight    (+69,+62)     Stealth          Superb
 Max Exp   39062687       Melee    (+91,+87)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+79,+14)     Shooting      Legendary
 MaxDepth   5700 ft       Blows       4/turn     Disarming        Superb
 Gold      11016088       Shots       1/turn     Magic Device  Legendary
 Burden   249.7 lbs                              Perception    Excellent
 Speed          +36       Infra        60 ft     Searching          Fair

 You are the only child of a Telerin Warrior.  You have light grey
 eyes, wavy black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:..*...+.*.+.. Blind:..+..++..+...
 Elec:..**..+...... Confu:......+..+...
 Fire:.+*.+.+..+... Sound:......+.++...
 Cold:+.*...+..+... Shard:......+......
 Pois:..+++.+...... Nexus:......++.....
 Fear:+.+.+...+..+. Nethr:..+...+......
 Lite:+.....+..+..+ Chaos:.....++.++...
 Dark:......+...... Disen:..++..+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:+..+......... Stea.:.......+.....
Feath:...+......... Sear.:.....+.......
PLite:+........+... Infra:.....+.......
Regen:+.++.....+... Tunn.:.............
Telep:..+..+....... Speed:+++++..+.+.+.
Invis:+.++.+...+..+ Blows:.............
FrAct:+..+....+.+.. Shots:.............
HLife:...+......... Might:.............


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides resistance to cold, fear, and light.  It is blessed
   by the gods, slows your metabolism, lights the dungeon around you, and 
   speeds your regeneration.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for frost ball (100)
   every 40 turns.  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'The One Ring' (+15,+15) (+5) {cursed}
   It increases all your stats by 5.  It increases your speed by 5.  It
   provides immunity to acid, lightning, fire, and cold.  It provides
   resistance to poison, fear, blindness, nether, and disenchantment.  It
   sustains all your stats.  It speeds your regeneration.  It grants you 
   the power of telepathy and the ability to see invisible things, but it
   also aggravates creatures around you, drains experience, and is
   permanently cursed.  It activates for bizarre things every 30+d30 turns.
   It cannot be harmed by the elements.  
d) The Ring of Power 'Vilya' (+10,+10) (+3)
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you fall
   like a feather, and speeds your regeneration.  It grants you immunity
   to paralysis and the ability to see invisible things.  It activates for 
   large lightning ball (250) every 20+d20 turns.  It cannot be harmed by
   the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) Power Dragon Scale Mail (-3) [40,+28]
   It provides resistance to acid, lightning, fire, cold, poison, light, 
   dark, blindness, confusion, sound, shards, nexus, nether, chaos, and 
   disenchantment.  It activates for breathe the elements (300) every
   300+d300 turns.  It cannot be harmed by the elements.  
h) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Golden Crown of Gondor [0,+15] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
j) 6 Metallic Blue Potions of Life
k) 54 Gold Speckled Potions of Restore Mana
l) a Zinc Rod of Healing
   It cannot be harmed by electricity.  
m) a Gold Rod of Restoration
   It cannot be harmed by electricity.  
n) 8 Nickel-Plated Rods of Acid Bolts
o) 8 Pewter Rods of Fire Bolts
p) 3 Steel Wands of Annihilation (21 charges)
   It cannot be harmed by the elements.  
q) 5 Bamboo Staffs of Healing (8 charges)
r) 3 Locust Staffs of the Magi (19 charges)
s) 3 Willow Staffs of Power (25 charges)
t) 3 Sycamore Staffs of Holiness (24 charges)
u) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
v) 26 Seeker Bolts of Wounding (4d5) (+19,+25)
w) 17 Mithril Bolts of Holy Might (3d5) (+13,+16)
   It slays demons, undead, and all evil creatures.  It cannot be harmed
   by acid or fire.  


  [Home Inventory]

a) an Azurite Ring of Speed (+15)
   It increases your speed by 15.  
b) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
d) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
e) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
f) The Large Leather Shield of the Haradrim [4,+15] (+2)
   It increases your strength and constitution by 2.  It cannot be harmed
   by the elements.  It might have hidden powers.
g) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
h) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
i) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
k) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It cannot be harmed by the elements.  It might have
   hidden powers.
l) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
m) The Bastard Sword 'Calris' (5d4) (-8,+20) (+5) {uncursed}
   It increases your constitution by 5.  It cannot be harmed by the
   elements.  It might have hidden powers.
n) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
   It increases your strength and charisma by 4.  It increases your 
   infravision by 4.  It slays animals, orcs, trolls, giants, demons, 
   undead, and all evil creatures, and is especially deadly against 
   dragons.  It is branded with fire.  It provides resistance to fire and 
   chaos.  It grants you immunity to paralysis and the ability to see
   invisible things, but it also aggravates creatures around you.  It
   cannot be harmed by the elements.  
o) The Spear of Orome (4d6) (+15,+15) (+4)
   It increases your intelligence by 4.  It increases your infravision and 
   speed by 4.  It slays animals and giants.  It is branded with fire.  It
   provides resistance to fire and light.  It is blessed by the gods, 
   makes you fall like a feather, and lights the dungeon around you.  It
   grants you the ability to see invisible things.  It activates for stone
   to mud every 5 turns.  It cannot be harmed by the elements.  
p) The Trident of Wrath (3d8) (+16,+18) (+2)
   It increases your strength and dexterity by 2.  It cannot be harmed by
   the elements.  It might have hidden powers.
q) The Beaked Axe of Theoden (2d6) (+9,+10) (+3)
   It increases your wisdom and constitution by 3.  It slays dragons.  It 
   slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed by
   the elements.  
r) The Glaive of Pain (9d6) (+0,+30)
   It provides resistance to fear.  It cannot be harmed by the elements.  
s) The Battle Axe of Balli Stonehand (3d8) (+9,+11) [+5] (+3)
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
t) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
   It increases your strength and constitution by 3.  It increases your 
   tunneling by 3.  It cannot be harmed by the elements.  It might have
   hidden powers.
u) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4)
   It increases your strength and wisdom by 4.  It increases your speed by
   4.  It slays undead and all evil creatures.  It provides resistance to 
   lightning, fire, nether, and life draining.  It lights the dungeon
   around you.  It activates for dispel evil (x5) every 100+d100 turns.  
   It cannot be harmed by the elements.  
v) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4)
   It increases your strength and constitution by 4.  It cannot be harmed
   by the elements.  It might have hidden powers.
w) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It cannot be harmed by the elements.  It might have hidden powers.
x) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, light, dark, 
   and blindness.  It aggravates creatures around you.  It activates for a
   magical arrow (150) every 20+d20 turns.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 8.5.2008 20:22
Last updated on 12.9.2008 16:18

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610. on the Ladder (of 19092)
93. on the Angband Ladder (of 6562)
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Comments

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On 8.5.2008 20:22 jafohebert@gmail.com wrote:
Found PDSM at 2000' when she was at level 36.

On 12.5.2008 15:50 jafohebert@gmail.com wrote:
Picked up another level to 41. Got a better cloak and gloves. Have found 23 artifacts and taken out 51 uniques.

On 13.5.2008 20:37 jafohebert@gmail.com wrote:
update for Level 42 - the big news is that I found Cubragol, Fingolfin, and the Arkenstone at 2600'.


On 19.5.2008 15:18 jafohebert@gmail.com wrote:
Level 44 at 2800'. Only kit change is my new cloak of Aman. 34 artifacts, 60 uniques.

On 28.5.2008 20:12 jafohebert@gmail.com wrote:
swapped out Balli Stonehand and Fingolfin for Orome and Cameleg so I could have 0% failure. Dropped to 3000'. Now at 38 artifacts, and 62 dead uniques.

On 4.6.2008 19:53 jafohebert@gmail.com wrote:
Finally found Keleks at 3150'. viv needed it to take out Gabriel the Messenger, who kept summoning Archons, when he wasn't teleporting her into a room full of time hounds. Now with 44a, 66u.

On 9.6.2008 19:51 jafohebert@gmail.com wrote:
Cleaned out a tough level that held Carcharoth, Qlzqqlzuup, Kronos, Quaker, Thuringwethil, and Azriel. Picked up a dozen new artifacts, and I was able to reshuffle my equip again. I'd love to find Narya, since I keep losing stuff to fire breathers. Now at 58a, 72u.

On 19.6.2008 20:30 jafohebert@gmail.com wrote:
Trying to work my way down deeper, but I keep finding interesting levels to explore... Picked up Elessar and a better RoS (+14 vs +9). 62a, 76u, and 507 types of monsters.

On 23.6.2008 19:29 jafohebert@gmail.com wrote:
I swapped my (+12) damage ring for Narya, so it is time for an update. Also got Calris and Wrath, but I'm sticking with Orome since I seem to be doing well enough with it. 68a, 84u, 511 monster types.

On 25.6.2008 19:32 jafohebert@gmail.com wrote:
Slowly making my way deeper, looking for trouble. Picked up lots of XP killing Wyrms, but the only unique I saw was Ancalagon the Black. One kit change to report: swapped my +14 RoS for +15. Sad to leave the +14 just laying on the floor...

73a, 85u, 517 monster types.

On 27.6.2008 20:23 jafohebert@gmail.com wrote:
Dropped another 150' and took out a bunch of tough uniques. Actually, only the Tarrasque was tough... Now using the Palantir instead of the Arkenstone. Also swapping between Orome and Zarcuthra depending on the monster. 81a, 91u, still 517 monster types.

On 30.6.2008 19:31 jafohebert@gmail.com wrote:
Gothmog dropped a better set of PDSM, so I picked up an extra 8 AC. Now at: 83a, 94u, 518 monster types.

On 2.7.2008 17:13 jafohebert@gmail.com wrote:
Swapped out Dor-Lomin for Gondor to get more speed.
Getting ready for my final fight! Having trouble deciding between Zarcuthra and Cubragol vs Fundin and Umbar. I've got some nasty bolts of holy might (3d5) (+13, +16) I've been saving for the endgame, and I know they'd be better coming out of Umbar. But I hate to give up that speed... choices, choices...
89a, 95u, 518 monster types.

On 3.7.2008 18:37 jafohebert@gmail.com wrote:
Hanging at 4950', waiting for Vecna. She's not in my monster memory, so I didn't realize I was missing one more unique. Did find Ringil - lots of good stuff at this depth! 90a, 95u.

On 3.7.2008 20:06 jafohebert@gmail.com wrote:
Morgoth was as tough as I expected. I can't believe how lucky this character has been: 2 PDSM, Ringil, Fingolfin, and now Morgoth has dropped the one ring! I still need to get Vecna (summoned by M, but I teleported her away rather than fight both). 94a, 96u.

On 8.7.2008 16:00 jafohebert@gmail.com wrote:
Took out Vecna using Grond. The earthquake function makes a big mess of the dungeon, so I swapped back to Ringil afterwards. I'd like to find an aether vortex so I can complete the kill list. 96a, 97u

On 19.8.2008 14:47 jafohebert@gmail.com wrote:
Finally got an Aether Vortex - so now I have all 519 types of monsters! Found a few more artifacts along the way, bringing my total to 102.

On 12.9.2008 16:18 jafohebert@gmail.com wrote:
109 artifacts.

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