[Angband 3.0.6 Character Dump] Name J'star Self RB CB EB Best Sex Female Age 116 STR! 18/100 +1 -5 +13018/1360 Race High-Elf Height 77 INT! 18/100 +3 +3 +13418/1500 Class Mage Weight 178 WIS! 18/100 -1 +0 +12818/1370 Title ***WINNER*** Status 34 DEX! 18/100 +3 +1 +13618/1500 HP 912/912 Maximize Y CON! 18/100 +1 -2 +13318/1420 SP 363/363 Preserve Y CHR! 18/100 +5 +1 +14018/1560 Level 50 Armor [25,+119] Saving Throw Legendary Cur Exp 19058211 Fight (+30,+20) Stealth Heroic Max Exp 19058211 Melee (+41,+29) Fighting Legendary Adv Exp ******** Shoot (+48,+20) Shooting Legendary MaxDepth 5000 ft Blows 4/turn Disarming Superb Gold 9984239 Shots 2/turn Magic Device Legendary Burden 198.3 lbs Perception Superb Speed +25 Infra 1440 ft Searching Excellent You are one of several children of a Telerin Ranger. You have light green eyes, wavy black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.++... Blind:..+.......... Elec:..+...+.++... Confu:.......+.+... Fire:+.....*..+... Sound:............. Cold:......+..+... Shard:+.+........+. Pois:....+....+... Nexus:..+.+....+... Fear:.........+... Nethr:..+......+... Lite:.........+..+ Chaos:.......+...+. Dark:..+......+... Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:...........+. Stea.:....+..+..... Feath:...........+. Sear.:..+.+........ PLite:........++... Infra:....+....+.+. Regen:..+.....+.... Tunn.:............. Telep:......+.++... Speed:...++......+. Invis:..+......+.++ Blows:............. FrAct:..........+.. Shots:.+........... HLife:......++..... Might:............. [Character Equipment] a) The War Hammer 'Isilwe' (7d3) (+11,+9) (+3) It increases your constitution by 3. It slays orcs, trolls, giants, and all evil creatures. It is branded with fire. It provides resistance to fire and shards. It cannot be harmed by the elements. b) a Heavy Crossbow of Extra Shots (x4) (+18,+20) (+1) It increases your shooting speed by 1. c) The Ring 'Ereluin' (+2) It increases your searching by 2. It provides resistance to lightning, dark, blindness, shards, nexus, and nether. It speeds your regeneration. It grants you the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) a Quartzite Ring of Speed (+11) It increases your speed by 11. e) a Mother-of-Pearl Amulet of Trickery (+3) It increases your dexterity by 3. It increases your stealth, searching, infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. f) The Star 'Anolf' (+3) It increases your intelligence by 3. It sustains your intelligence. It lights the dungeon around you. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) The Soft Studded Leather of Eanth [5,+25] (+2) It increases your strength and constitution by 2. It provides immunity to fire. It provides resistance to acid, lightning, cold, disenchantment, and life draining. It sustains your strength and dexterity. It grants you the power of telepathy, but it also aggravates creatures around you. It cannot be harmed by the elements. h) The Shadow Cloak of Nelon [6,+31] (+5) It increases your dexterity by 5. It increases your stealth by 5. It provides resistance to confusion, chaos, and life draining. It sustains your dexterity. It cannot be harmed by the elements. i) The Small Metal Shield of Brimog [3,+17] (+3) It increases your intelligence and wisdom by 3. It provides resistance to acid and lightning. It sustains your intelligence and wisdom. It lights the dungeon around you and speeds your regeneration. It grants you the power of telepathy. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. k) The Set of Cesti 'Elend' [5,+13] (+3) It increases your strength, intelligence, dexterity, constitution, and charisma by 3. It sustains your strength, intelligence, and charisma. It grants you immunity to paralysis. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots of Turin [6,+18] (+12) It increases your charisma by 12. It increases your infravision and speed by 12. It provides resistance to shards and chaos. It sustains your charisma. It slows your metabolism and makes you fall like a feather. It grants you the ability to see invisible things. It activates for banishment every 500 turns. It cannot be harmed by the elements. [Character Inventory] a) a Book of Magic Spells [Conjurings and Tricks] b) a Book of Magic Spells [Incantations and Illusions] c) a Book of Magic Spells [Sorcery and Evocations] d) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. e) a Book of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. f) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. g) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. h) a Book of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. i) 15 Magenta Potions of Healing j) 6 Metallic Purple Potions of *Healing* k) 8 Oily Yellow Potions of Life l) 7 Blue Potions of Restore Mana m) 3 Scrolls titled "gopun wedsun" of *Identify* n) 2 Steel-Plated Rods of Healing It cannot be harmed by electricity. o) a Magnesium Rod of Restoration It cannot be harmed by electricity. p) 3 Tin-Plated Rods of Drain Life q) 3 Iron Wands of Annihilation (8 charges) It cannot be harmed by the elements. r) 2 Aspen Staffs of Healing (7 charges) s) 2 Cottonwood Staffs of the Magi (10 charges) t) 2 Ironwood Staffs of Power (7 charges) u) 3 Locust Staffs of Holiness (7 charges) v) The Ring of Londen (+5) It increases your strength, intelligence, and charisma by 5. It increases your stealth by 5. It provides resistance to shards. It sustains your strength and intelligence. It slows your metabolism. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. [Home Inventory] a) a Cottonwood Staff of the Magi (2 charges) b) The Ring of Halin (+3) It increases your intelligence and constitution by 3. It speeds your regeneration. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. c) The Ring of Ascaros (+2) It increases your strength and dexterity by 2. It increases your infravision by 2. It provides immunity to lightning. It provides resistance to acid, fire, blindness, sound, and shards. It sustains your strength and dexterity. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. d) The Amulet 'Carauraxe' It provides immunity to fire. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. e) The Elfstone of Magnor (+3) It increases your charisma by 3. It provides resistance to poison, nether, and life draining. It sustains your charisma. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Palantir 'Gorech' (charging) It provides resistance to lightning, blindness, sound, and shards. It makes you fall like a feather and lights the dungeon around you. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Metal Brigandine Armour of Celmari (-3) [19,+16] (+4) It increases your constitution by 4. It provides resistance to acid, lightning, fire, cold, and disenchantment. It sustains your strength and constitution. It grants you the ability to see invisible things. It activates for stone to mud every 2 turns. It cannot be harmed by the elements. h) The Robe 'Atathir' [2,+19] (+4) It increases your speed by 4. It provides immunity to lightning. It provides resistance to acid, fire, cold, and shards. It slows your metabolism. It cannot be harmed by the elements. i) The Robe of Corwe [2,+13] (+3) It increases your intelligence, wisdom, and charisma by 3. It provides resistance to acid, fire, and poison. It sustains your intelligence, wisdom, and charisma. It activates for drain life (120) every 40 turns. It cannot be harmed by the elements. j) The Cloak of Ulonar [1,+17] (+2) It increases your intelligence by 2. It increases your stealth by 2. It provides resistance to dark, confusion, and nexus. It sustains your intelligence. It slows your metabolism and lights the dungeon around you. It cannot be harmed by the elements. k) The Cloak 'Amlast' [1,+23] (+3) It increases your intelligence by 3. It increases your stealth by 3. It provides resistance to acid and poison. It sustains your intelligence. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Shadow Cloak of Halimrost [6,+22] It provides immunity to fire. It provides resistance to life draining. It makes you fall like a feather. It grants you the ability to see invisible things. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. m) The Small Leather Shield of Lerebrim [2,+12] (+3) It increases your intelligence by 3. It increases your stealth by 3. It provides resistance to acid, fire, cold, and life draining. It sustains your intelligence. It lights the dungeon around you. It cannot be harmed by the elements. n) a Small Metal Shield of Preservation [3,+29] It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It cannot be harmed by the elements. o) The Iron Helm of Taraith [5,+14] (+2) It increases your dexterity and charisma by 2. It provides resistance to poison and light. It sustains your dexterity and charisma. It lights the dungeon around you. It grants you the ability to see invisible things. It cannot be harmed by the elements. p) The Steel Helm 'Valas' [6,+17] (+2) It increases your strength and intelligence by 2. It increases your searching by 2. It provides resistance to poison, light, dark, and blindness. It slows your metabolism, makes you fall like a feather, and lights the dungeon around you. It grants you the ability to see invisible things. It activates for star ball (150) every 50 turns. It cannot be harmed by the elements. q) The Set of Cesti of Mithil (+2,+4) [5,+13] It provides immunity to acid. It provides resistance to confusion. It activates for confuse monster every 15 turns. It cannot be harmed by the elements. r) The Pair of Metal Shod Boots of Uinya [6,+21] (+2) It increases your strength and wisdom by 2. It increases your stealth by 2. It provides resistance to lightning, light, confusion, and life draining. It sustains your strength and wisdom. It grants you immunity to paralysis. It activates for berserk rage (50+d50 turns) every 80+d80 turns. It cannot be harmed by the elements. s) The Pair of Metal Shod Boots of Brien [6,+23] (+4) It increases your constitution by 4. It increases your stealth and infravision by 4. It provides resistance to confusion. It sustains your constitution. It activates for drain life (90) every 40 turns. It cannot be harmed by the elements. t) The Pair of Metal Shod Boots of Erinaed [6,+13] It provides resistance to nether and disenchantment. It slows your metabolism. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. u) The Dagger of Orina (1d4) (+9,+8) (+3) It increases your strength and charisma by 3. It slays orcs, trolls, giants, demons, and undead, and is especially deadly against dragons. It is branded with acid, fire, and frost. It provides resistance to fire, cold, and disenchantment. It sustains your strength, wisdom, dexterity, and charisma. It cannot be harmed by the elements. v) The Rapier of Anglas (1d6) (+11,+10) (+2) It increases your attack speed by 2. It slays demons and undead. It is branded with electricity and fire. It provides resistance to lightning and fire. It slows your metabolism. It cannot be harmed by the elements. w) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It cannot be harmed by the elements. It might have hidden powers. x) 33 Mithril Bolts of Acid (3d5) (+14,+17) It is branded with acid. It cannot be harmed by acid or fire. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): yes (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)