FAangband 2.0beta

Collapse
X
 
  • Time
  • Show
Clear All
new posts

  • Aldernut
    replied
    Here's an additional observation:

    Many of the player character tiles seem to be off, at least compared to the FAangband 1.44 version.

    For example, making a dark elf necromancer using Shockbolt tiles creates a generic armoured warrior as the PC. Other choices seem to default to this generic armoured warrior as well. In the 1.44 version, each of them seems to have a fitting PC model. For example, necromancer is this robed figure with blue magic coming from hands.

    Leave a comment:


  • Aldernut
    replied
    Originally posted by Nick
    Just to clarify - which version are you playing? The answers to your questions will depend on that.
    2.0 beta 1.

    Leave a comment:


  • Nick
    replied
    Originally posted by Aldernut
    This is my first time playing FAangband - and this seems to be the best version for it.
    Just to clarify - which version are you playing? The answers to your questions will depend on that.

    Leave a comment:


  • Aldernut
    replied
    Thank you for making this <3

    This is my first time playing FAangband - and this seems to be the best version for it. Some questions / requests:

    1) Does this variant always preserve artifacts? Is birth_lose_arts effectively the same option as old preserve, turned on its head?
    2) Has the old autoroll (=specify minimal stats at birth) been removed entirely from this version? Can it be added back? Would you? Can I add it back myself just by editing some options file?
    3) Is the old stat maximization option on or off in this variant?
    4) Would it be possible to add some choices for hp gain at levelup? Such as, averaging HD for hp, maximum HD of hp, minimum HD of hp.

    Leave a comment:


  • Nick
    replied
    Originally posted by ravenlord
    Latest beta only compiles for me under Linux (Devuan 3, based on latest Debian testing) if I comment out "bool confusing_blow" in "player-attack.h". The compiler complais it is defined multiple times.
    OK, thanks.

    Leave a comment:


  • ravenlord
    replied
    Latest beta only compiles for me under Linux (Devuan 3, based on latest Debian testing) if I comment out "bool confusing_blow" in "player-attack.h". The compiler complais it is defined multiple times.

    Leave a comment:


  • Nick
    replied
    Originally posted by Pete Mack
    How does it compare in lines of code? Has all the code rationalization actually paid off?
    Good question - I haven't checked.

    Originally posted by wobbly
    I could not locate vorpal bunnies in the monster list.
    They're no longer necessary because blood falcons.

    Leave a comment:


  • wobbly
    replied
    Originally posted by Nick
    so please point out anything I am missing.
    I could not locate vorpal bunnies in the monster list.

    Leave a comment:


  • Pete Mack
    replied
    How does it compare in lines of code? Has all the code rationalization actually paid off?

    Leave a comment:


  • Nick
    replied
    2.0 beta 1 now available, it breaks savefiles from 2.0 beta. This has most of the features of FAangband 1.4.4 that I am intending to use, so please point out anything I am missing. Please play and enjoy.

    Leave a comment:


  • klassik
    replied
    awesome news.

    Leave a comment:


  • Nick
    replied
    My current plan is to put a second beta out this weekend, which will break savefiles from the current development version (which is what's on angband.live). It should have pretty much all the features of original FA that I'm including (although probably not player ghosts, which I probably will include later), so hopefully it's mainly bugfixing from there.

    Leave a comment:


  • Sphara
    replied
    Thanks fellas.

    It was one of those Rings of Combat I was wearing. The better one ofc

    Leave a comment:


  • Nick
    replied
    Originally posted by Cuboideb
    This file has some compiler warnings fixes for the last commit.
    Thanks.

    On the aggro, I think wobbly's explanation is the most likely. If an object's description says "You know all the enchantments on this object", it usually (I think always) means it has a curse you haven't discovered.

    Leave a comment:


  • Cuboideb
    replied
    This file has some compiler warnings fixes for the last commit.
    Attached Files

    Leave a comment:

Working...
😀
😂
🥰
😘
🤢
😎
😞
😡
👍
👎