Arrelen--
The monster is actually frozen with fear, I believe.
FAangband 2.0beta
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It's not a bug, it's a feature!

This time, the ghoul has 3 stars left (see the pic!).
And I am pretty sure it happens way more often than the few cases where I knock a monster down to nearly dead with one bolt ... using a light crossbow of acc. now (to be able to hit anything at all) and mildly enchancted bolts.
Will put more attention to this and see if it happens even with the 1st star lost (felt like that at least).
At least it is highly irritating if you are using a frost branded weapon, and you really freeze people right and left at the same time... .
Shouldn't this effect rather be something like "is stunned by the impact" instead?
... and ... really? Really???Last edited by Arralen; May 9, 2021, 08:39.Leave a comment:
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"The Ghoul is frozen to the spot!" is not a bug. That happens frequently when any monster is knocked down by a significant amount to 1 or 2 stars.Leave a comment:
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Thanks, I am taking notice of this thread, and will say something with actual substance, some time
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Marked some potential bugs in my posting above.
Here's another one:
Wielding a cold branded randart rapier.
Shooting a ghoul with the crossbow of accuracy with non-branded arrow results in "is frozen on the spot" and a "held" status on the ghoul.Attached FilesLast edited by Arralen; May 6, 2021, 23:05.Leave a comment:
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@Arralen--
Blackguard has intentionally terrible archery (though I think he should get a significant to-hit bonus with a light crossbow, and maybe thrown daggers. Those are a suitably dastardly weapons.)Leave a comment:
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Hi again Nick. If you've already seen these, ignore.
Using '#' to check time has ceased working somewhat recently.
Also Mitze and I were noticing that a high % of combat rings have either aggro or siren. Not sure if intentional.
Playing the nightly on .live.Leave a comment:
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What's the 2nd book a blackguard is supposed to learn from, and where can I find it?
From CLASS.TXT I guess I should be seeing "Fear and Torment" in the book store, but I only get to buy the Necromancer book "Dark Rituals" which does not give me any spells!?!
... finally figured this out: The blackguard 2nd book is 4x as expensive as the necromancer book ...
(Yes, died so often I just got to the 2nd book ...
)
Shouldn't I be able to find the randart rapiers that actually dropped in the randart_xxx.txt file?
I had no trouble hitting forest trolls with my rapier (+22,+11), but absolutely could not do so with the crossbow (+12,+10) ... as a lvl 18 blackguard. Slightly frustrating ... I mean, it's f**** trolls lined up in corridor not much wider than them
Yeah, I know, he's going to complain to me ...
Generally the (+xx) modifiers on early armour seem much higher than in FA 1 ... is this intended, coming from the changes in Angband?
Finding a Wicker Shield of Resistance [2, +16] on level 7 seems ... lucky. But the hard leather armour is [+14] as well ...
(though it was dropped by Ulfang on level 10)
How is identify supposed to work (out) now? I'm lvl 18, and I have a growing pile of items where I "do not know the full extend of this item's powers" .. yet no ID scroll in sight. I am just unlucky concerning the scrolls, or must I to hope to get lucky and hit/get hit by the right things to figure out the item's powers?
"l"ook command and using "+"/"-" or arrow keys seems to target hidden doors (says "You see a granite wall", though) ...
In this case, it didn't happen instantly when I entered the level, but when a wolf broke through the door ... suddenly I was able to "l"ook at the other hidden door ...
pic, savegame attached.
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.Attached FilesLeave a comment:
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I have found the bug - it turns out themed levels weren't getting surrounded by permanent rock, so you could stone-to-mud through the edge of the level (into the void, presumably). So when Gwarl restores your savefile, don't stone-to-mud through the edge of the level. I've put a permanent rock block where you did it the first time
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Crash: Travelling from Underground to Wilderness
Just posting about it here too for posterity (I already created the issue), but Zabutor has run into another (different?) crash; they fell into the underground via trap door and trying to use the upstairs to go back to the wilderness results in a game crash.Leave a comment:
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Yep, it really is intended - it was a conscious decision in very early FA. Otherwise advanced races were nothing but "run away from hounds".
I have the save, but forgot to ask for the randart file, so we'll see.
No, that's fine. I can always make snarky comments and close them.Leave a comment:
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I've spectated other players of FAA some, and they don't seem to have the problem; I now suspect that this might be some weirdness attached to my savefile.
If that's intended behaviour that's intended behaviour, but for posterity it feels wrong to me; as far as I can recall from my *banding experience certain monsters/monster races (such as vortexes) have always been ALWAYS_AWAKE or somesuch.
His attention has been drawn to it once already, whereupon he immediately got distracted and forgot about it . . . we might be waiting a while.
Would it help if I just made the issues directly on Git myself? I have an account on there now, I just haven't been creating a bunch of new issues directly because it felt like it would be rude somehow . . .Leave a comment:
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It works for me - it's at the top of the description, and the generic one is at the bottom (which possibly is a bit silly).
EVERYTHING starts asleep at night.
I've been through and looked at how FA used to do this, and it's:- AC and no bonus - [x,+0]
- AC and bonus - [x,+y] (duh)
- No AC but bonus - [+y]
- No AC and no bonus -
Artifact devices need *work*.
Agreed.I think 'Summon Winged Dragons' as a monster spell should be rethought; currently, some monsters that can be found outside Angband (such as Sauron) have it as a spell and will attempt to cast it, even though said spell won't actually result in a summon unless you're *in* Angband.
Yep, needs to be removed.
Probably all true, and mostly applies to V too (although ringwraiths do get black breath there). I guess I want some kind of thematic curing spell for rangers and druids, but it does need some work. Filed as a bug in V (and so the fix will make it through to FA).The Black Breath that the Ranger's 'Herbal Curing' spell is supposed be highly convenient for doesn't exist AFAIK either; without that, Herbal Curing only cures stunning and heals cuts, and isn't worth it for either (curing stunning might theoretically be useful, except it would mean that you were stunned, which penalizes spell fails).
Amazed no-one's reported this before. Filed as a bug in V.The Ranger's 'Decoy' spell seems OP/bugged; if something does not have LOS on your decoy but it does have LOS on you, it seems like it won't target you at all, and will instead just maneuver to get LOS on the decoy.
If it *can't* maneuver to get LOS on the decoy, it'll just wander about like it's confused. I had a situation where I stuck the decoy behind some rubble, which was behind me in a corridor, when I had LOS on Cantoras and he didn't attack me once, just wandered aimlessly while I dakka'd him to redeath.
This one is annoying, I do need the savefile to have a chance. Have pinged Gwarl.This one wasn't from my character; making it for another player on the webserver that I was spectating, Zabutor.
firstageangband: cave-square.c:1195: square: Assertion 'square_in_bounds(c, grid)' failed.
Crash kept happening around a nether worm mass outbreak on the goblin-drums special level; not sure what was triggering it, but there were traps and permanent walls nearby, so maybe it has something to do with them?
Noted.
I've missed some of your RFEs here, I'll try to remember to go back and check them. Note that this reply just means that I've got to the point of at least documenting your issues, not that they're going to be fixed any time soon
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