Assuming its the same as Vanilla, Berserk Strength also makes you immune to fear and gived you a to-hit bonus. Not worth it (except the fear resistance) early, but once your AC gets higher, -10 is pretty negligible. "Seek Battle" is a detection spell that detects all monsters who can feel fear. Which is most monsters.
"Combat regen," Blackguards lose mana over time if they are not fighting. As that mana drains your health regeneration is faster. Basically, as you lose mana (both from spellcasting and over time) you gain health.
FAangband 2.0beta
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And I thought it was me, having not played for a year or two.
Couldn't get out of Menegroth or Ephel Brandir, even with save scumming.
Didn't even try Gondolin.
Guess it's back to playing Hobbit Slingers. Or a Beorn Black-thingy. Yeah, that sounds like fun.
How is that "combat regen" supposed to work?
It seems I don't quite get it ... I have to cast spells during combat to regain health, ok, but what does "... and fading SP replenish your health more efficiently" mean?
How is this all supposed to work out in combat?
I am @lvl6 now, moving through the Eriador plains (5) towards the town.
"Whirlwind Attack", the use of that is obvious, but "Berserk Strength" with -10AC and nulling any HOT? And what does "Seek Battle" do for me other than draining SP?
Btw., I noticed some ... complainer material, obviously:
- auto clear "-more" prompts clears all message from the main window, not only "all but the last"
- I found a trap at 7N 17W, that is a range of 18.something steps away; Beorn Blackguard, Lvl 6 w. "Fury" .. is this due to "Search 37%" thanks to "a Ring of Utlity <+3wis,+4search>" I found on dlvl 2?Last edited by Arralen; April 7, 2021, 21:01.Leave a comment:
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Yeah, it's more deadly. But in all the bugs I reported to Nick, that isn't one of them. More deadly is a feature. As Nick so often says, "FAAngband has that!"
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I had a couple of goes with a high elf paladin and then I had a go at FA 1.4 with a high elf paladin. My conclusion is that blackguards aren't the problem. The problem is a whole bunch of other stuff that changed between 2.9.3 and 4.x: monster power, monster density, improvements to pathfinding etc.
I mean just compare these 2:
Code:N:302:Air hound T:zephyr hound C:g I:110:10d9:30:15:0 W:23:2:0:120 B:BITE:HURT:1d7 B:BITE:HURT:1d7 B:CLAW:HURT:3d3 F:FORCE_SLEEP | F:BASH_DOOR | FLYING | F:IM_POIS S:1_IN_10 | POW_0 | S:BRTH_POIS D:Swirling vapours surround this beast as it floats towards you, seemingly D:walking on air. Noxious gases sting your throat.
Its average hps have gone up, it has an extra attack, it appears earlier etc.Code:name:air hound base:zephyr hound color:g speed:110 hit-points:68 hearing:30 smell:50 armor-class:36 sleepiness:0 depth:20 rarity:3 experience:200 blow:BITE:POISON:1d8 blow:BITE:POISON:1d8 blow:CLAW:HURT:3d3 blow:CLAW:HURT:3d3 flags:BASH_DOOR | FLYING flags:IM_POIS flags:FORCE_SLEEP innate-freq:10 spells:BR_POIS friends:100:2d7:Same desc:Swirling vapours surround this beast as it floats towards you, seemingly desc: walking on air. Noxious gases sting your throat.
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The latest build has made Combat Regeneration - one of the big features for blackguards - optional in an attempt to make blackguard playable for advanced races (high-elf, adan, druadan). Let me know how that goes if you try it.Leave a comment:
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Seems to work fine!Nick's newest release, 2.0beta1-119-g67203a37, was built on Ubuntu 18.04 with it's older version of the MinGW cross-compiler. It would be interesting to hear if that works on Windows 8.1 from those who had trouble with the previous releases.Leave a comment:
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Nick, here is the randart file for the crash bug on object menu look. At least I think so. There were 9 randart files in the archive folder; attached is the most recent one. I assume that is right, since I haven't played since my most recent character with the crash. randart_0fcdd84c.txt.zipLeave a comment:
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Further to this:Nick's newest release, 2.0beta1-119-g67203a37, was built on Ubuntu 18.04 with it's older version of the MinGW cross-compiler. It would be interesting to hear if that works on Windows 8.1 from those who had trouble with the previous releases.- Note that Eric is responsible for the build adjustment
- Also note that there are two more updates since that last one, and Eric's responsible for all the work in those too.
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Nick's newest release, 2.0beta1-119-g67203a37, was built on Ubuntu 18.04 with it's older version of the MinGW cross-compiler. It would be interesting to hear if that works on Windows 8.1 from those who had trouble with the previous releases.Leave a comment:
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Saw this tonight playing the nightly at angband.live. Asked about it in chat and it was suggested I report it here. That's a LOT of light, but it does say 'Starlight' afterall!
Sorry if this is hard to read. It seems to have shrunk the image and compressed it somewhat.
It says: when activated will rain 777257368 balls of light with radius 0 near caster, dealing 12 damage.Last edited by Sacksquatch; March 29, 2021, 01:46.Leave a comment:
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@Arralen-
LOL! Nicely done.No, I don't have a clue 'bout C, and I'm not starting my own variant.
Never. Ever.
Famous last words! I think Nick thought the same at one point...Leave a comment:
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Tulon the High-Elf Ranger says everything looks fine ... .If you're willing to do some testing, you might try the earliest prerelease for Angband 4.2.2. That was generated on Arch Linux with mingw-64 8.0.0-1.
Actually, it doesn't, there are quite some up and down staircases which shouldn't be there, and do not work either. But at least I get to make a toon and into the starting town.Leave a comment:
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Now that I check, that release (like almost all of the prereleases before it) was generated on Ubuntu 18.04.
If you're willing to do some testing, you might try the earliest prerelease for Angband 4.2.2. That was generated on Arch Linux with mingw-64 8.0.0-1.Leave a comment:


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