Here's an additional observation:
Many of the player character tiles seem to be off, at least compared to the FAangband 1.44 version.
For example, making a dark elf necromancer using Shockbolt tiles creates a generic armoured warrior as the PC. Other choices seem to default to this generic armoured warrior as well. In the 1.44 version, each of them seems to have a fitting PC model. For example, necromancer is this robed figure with blue magic coming from hands.
FAangband 2.0beta
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Thank you for making this <3
This is my first time playing FAangband - and this seems to be the best version for it. Some questions / requests:
1) Does this variant always preserve artifacts? Is birth_lose_arts effectively the same option as old preserve, turned on its head?
2) Has the old autoroll (=specify minimal stats at birth) been removed entirely from this version? Can it be added back? Would you? Can I add it back myself just by editing some options file?
3) Is the old stat maximization option on or off in this variant?
4) Would it be possible to add some choices for hp gain at levelup? Such as, averaging HD for hp, maximum HD of hp, minimum HD of hp.Leave a comment:
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Latest beta only compiles for me under Linux (Devuan 3, based on latest Debian testing) if I comment out "bool confusing_blow" in "player-attack.h". The compiler complais it is defined multiple times.Leave a comment:
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How does it compare in lines of code? Has all the code rationalization actually paid off?Leave a comment:
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2.0 beta 1 now available, it breaks savefiles from 2.0 beta. This has most of the features of FAangband 1.4.4 that I am intending to use, so please point out anything I am missing. Please play and enjoy.Leave a comment:
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My current plan is to put a second beta out this weekend, which will break savefiles from the current development version (which is what's on angband.live). It should have pretty much all the features of original FA that I'm including (although probably not player ghosts, which I probably will include later), so hopefully it's mainly bugfixing from there.Leave a comment:
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Thanks fellas.
It was one of those Rings of Combat I was wearing. The better one ofc
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Thanks.
On the aggro, I think wobbly's explanation is the most likely. If an object's description says "You know all the enchantments on this object", it usually (I think always) means it has a curse you haven't discovered.Leave a comment:
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This file has some compiler warnings fixes for the last commit.Attached FilesLeave a comment:
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