FAangband 2.0beta

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  • Pete Mack
    Prophet
    • Apr 2007
    • 6697

    Yeah, those spells are amazing, and help make blackguard more fun than warrior. But warrior gets usable archery, which actually more powerful.

    Comment

    • MITZE
      Swordsman
      • Jan 2017
      • 288

      Preset Player Ghosts?

      Bugtesting offline, trying to find those crashes/lockups that keep happening.

      No luck so far, but it's occurred to me that I don't think anybody has seen one of the preset player ghosts, which makes me wonder now if those are tied together.

      So, in an attempt to see if so, I think I'm gonna go hunt for the preset player ghosts; I just want to know what the lines in the bones file mean.
      Last edited by MITZE; July 5, 2021, 00:30. Reason: Fixed formatting.
      Everything you need to know about my roguelike playstyle:

      I took nearly two years to win with a single character in PosChengband.

      Comment

      • Cuboideb
        Adept
        • May 2020
        • 194

        New bones are generated with 0 bytes in android. I have to test if its something related to android.

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9338

          Yeah, player ghosts involve both writing and reading from files, and attempt to do it across platforms and on single install multiple player systems like live. So there are like a million things that can go wrong.

          The format of bone files is:
          Code:
          Name
          Race index
          Class index
          String index: String
          where the string index is 0 for no string, 1 for string as something the ghost says, 2 for string as a description.
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • MITZE
            Swordsman
            • Jan 2017
            • 288

            Originally posted by Nick
            player ghosts
            Bah, was hoping some of that stuff would include like a depth, to give me a lead where to look in-game.

            FWIW testing offline I am finding no player ghosts, but no crashes/lockups either (OS Windows 10 Home v10.0.19042, on a Surface Go 2 tablet).
            Last edited by MITZE; July 5, 2021, 02:21. Reason: Fixed formatting.
            Everything you need to know about my roguelike playstyle:

            I took nearly two years to win with a single character in PosChengband.

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9338

              Originally posted by MITZE
              Bah, was hoping some of that stuff would include like a depth, to give me a lead where to look in-game.
              Oh, I see. I failed to mention that the file name gives the depth - bone.060 is level 60, etc.

              Originally posted by MITZE
              FWIW testing offline I am finding no player ghosts, but no crashes/lockups either (OS Windows 10 Home v10.0.19042, on a Surface Go 2 tablet).
              Good (well, mostly). I have been struggling to find crashes/lockups as well, and at some point have to decide to release with some herd-to-find bugs still present.
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

              Comment

              • Cuboideb
                Adept
                • May 2020
                • 194

                In ui-death.c, line 353. file_close should be outside the infinite loop. If the user answers N that line could not executed. Perhaps the loop should be closed at line 337. I will test a fix in android tomorrow.

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9338

                  Originally posted by Cuboideb
                  In ui-death.c, line 353. file_close should be outside the infinite loop. If the user answers N that line could not executed. Perhaps the loop should be closed at line 337. I will test a fix in android tomorrow.
                  Oops. Thanks
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • MITZE
                    Swordsman
                    • Jan 2017
                    • 288

                    Wilderness Transition Crashes

                    Okay, so not sure whether this is good news or bad news, but I've gone back to bugtesting on the webserver, and am having plenty of luck scumming for the wilderness transition crashes now.

                    Like the issues already submitted on Git about it seem to reflect, I suspect there are two separate issues (or perhaps one issue with two failure points?) here; one causes a crash that deposits you on the level you were trying to transition to, and the other deposits you on the level you were trying to leave. The latter seems to be rarer than the former.

                    As far as I can tell, the crash that deposits you on the level you were trying to enter seems to have something to do with player ghosts; as far as I've noticed, every time it's happened there's been a player ghost when I've reloaded the game. In case this is valuable information for debugging, I've been scumming for these crashes going between Amon Rudh 15 and West Beleriand 16; the player ghosts I've confirmed involved when the crash happens are 'BEEFCAKE', 'Dex', 'Judias', 'Klassik', 'Rythil', and 'WildKhaine'.

                    As for the crash that deposits you on the level you were trying to leave, it's only happened to me once or twice during my bugtesting time, and it hasn't been replicatable; I've been making a habit of saving before attempting to make a transition during this, and when this crash happened it didn't occur when I tried the transition a second time--not sure if saving screwed with the RNG or what.

                    EDIT: Confirmed the crash that deposits you on the level you were trying to leave is not replicatable; spammed wilderness transitions without saving for a while and found it again, but it still didn't occur when trying the transition a second time.
                    Last edited by MITZE; July 5, 2021, 07:40. Reason: Fixed formatting.
                    Everything you need to know about my roguelike playstyle:

                    I took nearly two years to win with a single character in PosChengband.

                    Comment

                    • Sacksquatch
                      Scout
                      • Jun 2020
                      • 49

                      My warrior BEEFCAKE still wrecking shit in the afterlife!

                      Comment

                      • Nick
                        Vanilla maintainer
                        • Apr 2007
                        • 9338

                        Originally posted by MITZE
                        As far as I can tell, the crash that deposits you on the level you were trying to enter seems to have something to do with player ghosts; as far as I've noticed, every time it's happened there's been a player ghost when I've reloaded the game. In case this is valuable information for debugging, I've been scumming for these crashes going between Amon Rudh 15 and West Beleriand 16; the player ghosts I've confirmed involved when the crash happens are 'BEEFCAKE', 'Dex', 'Judias', 'Klassik', 'Rythil', and 'WildKhaine'.

                        As for the crash that deposits you on the level you were trying to leave, it's only happened to me once or twice during my bugtesting time, and it hasn't been replicatable; I've been making a habit of saving before attempting to make a transition during this, and when this crash happened it didn't occur when I tried the transition a second time--not sure if saving screwed with the RNG or what.

                        EDIT: Confirmed the crash that deposits you on the level you were trying is not replicatable; spammed wilderness transitions without saving for a while and found it again, but it still didn't occur when trying the transition a second time.
                        This is all really useful information. I suspect (well, hope) finding the first issue won't be too hard now, as it's almost certainly related to ghost generation, and apparently after level generation. The second one is happening during level generation, so may be harder to find.

                        Did you get any instances of the game hanging?
                        One for the Dark Lord on his dark throne
                        In the Land of Mordor where the Shadows lie.

                        Comment

                        • MITZE
                          Swordsman
                          • Jan 2017
                          • 288

                          Originally posted by Nick
                          Did you get any instances of the game hanging?
                          No lockups for me, though there were a few instances of the transition taking a non-negligable amount of time to happen; this may or may not be a webserver consequence rather than a game issue though.

                          (Incidentally, I had been wondering if Rolanako's lockup had just been him coincidentally running into connection issues at the same time--no way to tell now, though.)
                          Last edited by MITZE; July 5, 2021, 07:35. Reason: Fixed formatting.
                          Everything you need to know about my roguelike playstyle:

                          I took nearly two years to win with a single character in PosChengband.

                          Comment

                          • Nick
                            Vanilla maintainer
                            • Apr 2007
                            • 9338

                            OK, I've found a memory error in wilderness and updated - see if that makes a difference.
                            One for the Dark Lord on his dark throne
                            In the Land of Mordor where the Shadows lie.

                            Comment

                            • Cuboideb
                              Adept
                              • May 2020
                              • 194

                              Originally posted by Cuboideb
                              In ui-death.c, line 353. file_close should be outside the infinite loop. If the user answers N that line could never be executed. Perhaps the loop should be closed at line 337.
                              I tried this fix. Bone files are properly generated now in android.

                              Comment

                              • MITZE
                                Swordsman
                                • Jan 2017
                                • 288

                                Originally posted by Nick
                                OK, I've found a memory error in wilderness and updated - see if that makes a difference.
                                Both crashes still happen.
                                Last edited by MITZE; July 5, 2021, 20:48. Reason: Fixed formatting.
                                Everything you need to know about my roguelike playstyle:

                                I took nearly two years to win with a single character in PosChengband.

                                Comment

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