Replaced the main-gcu file from 3.4.4 release with the one you linked, now it builds and runs Thank you.
[Announce] Poschengband 3.4.0 Released
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For example, if I try to change my character name in curses, then the arrow keys and the backspace do not work. Also, if I enter the pickup preferences ('_') none of the arrow keys work, and you can't really edit your preferences. I'm trying to fix these issues, but its not going well. I'm just curious how current curses users get around (or put up with) these issues.
Really, curses is the port I would prefer to use (over X11) ... It just looks so much nicer
EDIT: I patched backspace to work for next release. But I'm going to give up on the arrow keys for the time being as just too difficultLast edited by chris; April 27, 2015, 01:05.Comment
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How would you feel about giving the Minotaur of the Labyrinth like, 1500HP instead of 500? It's sort of incongruous to have normal badguys down there who are several times scarier than the final boss of the dungeon.
I get that he's kinda fast (+15 is no joke) but 500HP is pretty sad even with that.My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.
As of February 18th, 2022, my YouTube username is MidgardVirtuosoComment
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Any suggestions for mounts for my doomed Lazy Mindflayer Cavalry? I've had some very scary experiences attempting to use Rodeo on monsters only to discover they are not suitable targets. I'm reluctant to spoil and write down all of the suitable monsters, but it feels bad to be unable to determine rideability by e[x]amine, and worse yet, to not know until succeeding on my Rodeo chance, only to have it give me the "unsuitable" message...I'd really like to get that message when trying the ability, whether or not it works. But this is a quibble I have with a number of effects in the game, where you can't tell if your attempt is even feasible until after you get a roll that passes your spell/ability fail chance. (edit: the real feelbad here is that it eats your turn and also doesn't ever actually feel like it casts/activates e.g. no spell animation, so it doesn't feel like the success on activation was relevant)
I know horses and dragons can work. And I recall hearing that hydras work, but I haven't seen it firsthand. Discovered the very hard way that Zephyr Hounds are not suitable.
I've got a metric shitton of Sanskrit to translate tonight, so I'm alternating that with PosChengband and Dominions 4 to keep from going crazy.Last edited by krazyhades; April 27, 2015, 02:10.Comment
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Generally, if you know the control sequence for the thing you're trying to do, it'll work in the curses port the same way it would work in a terminal. e.g. I use ^[ instead of esc all the time when it's a closer shortcut for me.
(The best part is how the autodestroyer editor uses emacs controls, and you can't use the arrow keys in there at all. It's pretty exciting for a vi person like myselfGlaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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Oh my e[x]amine is the roguelike keyset version of [l]ook. Maybe I've just been not looking at rideable monsters yet. I'll try and find one of those Kavu. Those guys can take some decent early game levels of punishment IIRC, which is important for a weakling character like this one.
This translating work is pretty ridiculous tonight, so who knows how much actually off time I'll have to push on with the cavalry.Comment
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Oh my e[x]amine is the roguelike keyset version of [l]ook. Maybe I've just been not looking at rideable monsters yet. I'll try and find one of those Kavu. Those guys can take some decent early game levels of punishment IIRC, which is important for a weakling character like this one.
This translating work is pretty ridiculous tonight, so who knows how much actually off time I'll have to push on with the cavalry.Comment
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I am liking this variant very much, except for the tiny annoyances:
- keyboard problems described above
- item list (] key) not showing any items because apparently default autosquelch is very strict
- no option to make a subwindow of 'visible monster' or 'visible items'
- no 'aim at nearest thing' option in targeting menu (' key in vanilla 3.5.1)Comment
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Ah, yes, I should make better use of the char knowledge menus for non-present monsters, what with being all nicely organized. I have this bad habit of making new chars on new savefiles, so it's definitely pretty empty in there, but it will be something.
@Cold_Heart darn it's been a while since I had last played PosChengband heavily, but there is definitely a way to set up a macro to e.g. cast/fire at nearest I think...pretty sure it's not just fire at current target that's possible. One of these fellow nerds in here should be able to remind us.
edit: also, in line with that, if you get in deep enough to playing, you'll be definitely setting up a personalized items squelcher setup for what you need, but as for the point at which it becomes worthwhile to actually do that...well, your mileage may vary from mine, and also very from week to week. Same for macros. It's a pain to re-learn how to do, but a blessing once it's done. In this current re-entry into PosChengband I've yet to set these things up, except for turning off the auto-ID lines because I need to be judicious with my scrolls of ID.
Also, FWIW that sanskrit translating went pretty well. That stuff is not easy!Last edited by krazyhades; April 28, 2015, 02:46.Comment
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Looks like the ] command will only list objects that the character will auto-pickup.
This is different from how current vanilla handles the ] command.
I think instead of "list only items that character would want to autopickup based on autopicker settings", it should operate like in current vanilla - "show everything except what player asked not to show (squelhed)".
This would be more useful in my opinion.
Essentially what I am trying to do is to achieve the following: show all items in ] menu except those marked for autodestroy. And do not autopickup anything except already carried items. And I do not see how to achieve this with how autopicker/destroyer operates currentlyLast edited by Cold_Heart; April 29, 2015, 21:22.Comment
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Would it be possible to disallow quest rewards from being heavily cursed? Especially the very first one?
Just got a morgul hammer from thieves den which resisted my attempt at uncursing with a normal scroll, then teleported me out of town into a gang of novice paladins, who curbstomped me into oblivion.
Best start ever =PC(6.3) C Erirbag [Half-Ogre Cultist] L:39 DL:Collector's Cave 2 A+ R+ Sp w:The Long Sword of Karakal (2d5) (+9, +12) (+2)
C(TN/Do) W H- D-- c-- f PV s- d+ P++ M?
C S++ I+ So B- ac- GHB- SQ RQ V+ F:TomeNET Game ProgressionComment
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Would it be possible to disallow quest rewards from being heavily cursed? Especially the very first one?
Just got a morgul hammer from thieves den which resisted my attempt at uncursing with a normal scroll, then teleported me out of town into a gang of novice paladins, who curbstomped me into oblivion.
Best start ever =PGlaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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Can't you just macro ' to *5?
Your options for monsters to ride > level 80 are incredible. Interestingly, the Serpent of Chaos is suitable for riding, but the Zombified Serpent of Chaos is not!Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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