That Fighter's Guild also enchants certain cursed weapons / armour for 0gp a pop. I think this bug still persists in version 3.4.4.
[Announce] Poschengband 3.4.0 Released
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My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.
As of February 18th, 2022, my YouTube username is MidgardVirtuoso -
Looks like the ] command will only list objects that the character will auto-pickup.
This is different from how current vanilla handles the ] command.
I think instead of "list only items that character would want to autopickup based on autopicker settings", it should operate like in current vanilla - "show everything except what player asked not to show (squelhed)".
This would be more useful in my opinion.
Essentially what I am trying to do is to achieve the following: show all items in ] menu except those marked for autodestroy. And do not autopickup anything except already carried items. And I do not see how to achieve this with how autopicker/destroyer operates currently
As for only picking up things you already have you can use the 'collecting' keyword. For example in my pickupref file you can see I collect potions, scrolls, magic devices, and missiles. Have not tried just the 'collecting' keyword on its own.
NOTE: Some things are not great in my file, and I customise per character.
- The spellbook stuff does not work for sorcerers.
- As my necromancers/posessors start and level up I have to manually edit the level of corpses I'm intersted in.
- For characters who don't use missiles I comment out the keep seeker/sheaf/steel stuff
My pickup.prf file (based on provided default)
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Another minor annoyance - the option hilite_player ( "Hilite the player with the cursor" ) does not seem to work for me - the @ is always highlighted regardless of the state of the option.
In current vanilla (3.5.1) @ is not highlighted for me and I am looking for a way to achieve this in poscheng too.Comment
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I would like to propose a patch aimed at improving usability of the object list command ( the ']' key ). This small patch makes the object list display not only the items that are going to be automatically picked up, but also the items that are set to be left on the ground. With this you can build a truly useful pickpref I think.
In file cmd3.c, the line 1598
Code:if (!(autopick_list[auto_pick_idx].action & (DO_AUTOPICK | DO_QUERY_AUTOPICK))) continue;
Code:if (!(autopick_list[auto_pick_idx].action & (DO_AUTOPICK | DO_QUERY_AUTOPICK | DONT_AUTOPICK))) continue;
EDIT: Example of simple and useful pickpref:
Code:#auto pickup collecting items wanted corpses#Wanted!k!k!k wanted skeletons#Wanted!k!k!k #rest is left on the ground but still visible in ] ~all items
Last edited by Cold_Heart; May 11, 2015, 00:38.Comment
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Done. I'm not sure when the next release might be, however.
Another thing that I have noticed - the 'detect treasure' spell (#3 in arcane spellbook "Minor Arcana") detects treasure that is buried (ore deposits in walls). But the spell "detection true" (#7 in Sorcery Spellbook [Master Sorcerer's Handbook]) description says that it will also detect all treasures around and yet it does not detect treasures buried in walls. Rod of Detection does not as well. Is this a bug or intentional?Comment
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Thank you. This is awesome.
Another thing that I have noticed - the 'detect treasure' spell (#3 in arcane spellbook "Minor Arcana") detects treasure that is buried (ore deposits in walls). But the spell "detection true" (#7 in Sorcery Spellbook [Master Sorcerer's Handbook]) description says that it will also detect all treasures around and yet it does not detect treasures buried in walls. Rod of Detection does not as well. Is this a bug or intentional?
Personally, I find detect treasure to be a bit annoying as it clutters up the map and digging for treasure is only really important in the very early game. Detection, on the other hand, is very important later on in the game and gets used very often.Comment
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"Detection" will detect treasure lying on the ground, just not embedded in the walls (You need the special "Treasure Detection" for that). So the description is sort of correct.
I agree, the "Treasure detection" really does clutter the screen so I avoid it unless I'm desperate for cash (but at that early stage, I usually don't have the ability to tunnel so kind of redundant).Comment
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Feature suggestion:
Chardumps should include ring bearers similar to monsters mimicked/possessed. And if possible, include if the monsters were charmed, attracted by glitter, or neither.My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.
As of February 18th, 2022, my YouTube username is MidgardVirtuosoComment
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I said this before back when I last ran the class, but here's a big shout-out since I picked it up again:
SCROLLMASTERS ARE SO MUCH FUNComment
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The ladder has yet to have an actual Scrollmaster winner.My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.
As of February 18th, 2022, my YouTube username is MidgardVirtuosoComment
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It also has yet to have an actual krazyhades winner...(for poschengband...I have a couple posted and a few more unposted Vanilla wins...one I streamed in a marathon 26 hour birth-to-win session!)
But we'll see how this guy doesLast edited by krazyhades; May 12, 2015, 17:21.Comment
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Yet another suggestion (and I'm losing track):
Ring characters should have a counter in the chardump reflecting spell usage.My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.
As of February 18th, 2022, my YouTube username is MidgardVirtuosoComment
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