[Announce] Poschengband 3.4.0 Released

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  • HugoVirtuoso
    Veteran
    • Jan 2012
    • 1237

    This one:
    Any headgear of Rage can be enchanted at that Morivant shop for zero Au!!! ...Is this intentional?
    Last edited by HugoVirtuoso; May 26, 2015, 02:14.
    My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
    https://www.youtube.com/watch?v=rwAR0WOphUA

    If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

    As of February 18th, 2022, my YouTube username is MidgardVirtuoso

    Comment

    • Cold_Heart
      Adept
      • Mar 2012
      • 141

      'Ring' race having hunger and having to eat rations periodically - bug?

      Comment

      • Cold_Heart
        Adept
        • Mar 2012
        • 141

        As the Ring, trying to get to Zul.

        Being carried by an Angel that can fly.

        Still can not fly over the mountains (You need to fly to go through the mountain chain.)

        Bug?

        Comment

        • Cold_Heart
          Adept
          • Mar 2012
          • 141

          Why is

          Code:
          z) \ The Mace 'Crash of Rhinos' (2d4) (+9,+19) (+2 to speed)    12.0 lb
          not listed in a '(1) Display known artifacts' list? ('~' -> '1') ?

          Comment

          • Derakon
            Prophet
            • Dec 2009
            • 9022

            Originally posted by Cold_Heart
            Why is

            Code:
            z) \ The Mace 'Crash of Rhinos' (2d4) (+9,+19) (+2 to speed)    12.0 lb
            not listed in a '(1) Display known artifacts' list? ('~' -> '1') ?
            At a guess, that list only shows "standard" artifacts and the one you just found is a random artifact.

            Comment

            • Cold_Heart
              Adept
              • Mar 2012
              • 141

              The Ring can successfully absorb jewelry that increases device mastery, but it does not appear to have any effect - bug?

              Comment

              • wobbly
                Prophet
                • May 2012
                • 2627

                Originally posted by HugoTheGreat2011
                Feature suggestion:
                Chardumps should include ring bearers similar to monsters mimicked/possessed. And if possible, include if the monsters were charmed, attracted by glitter, or neither.
                Hound history too, would be nice.

                Comment

                • HugoVirtuoso
                  Veteran
                  • Jan 2012
                  • 1237

                  Originally posted by wobbly
                  Hound history too, would be nice.
                  I can say the same thing about Necromancers too.
                  My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
                  https://www.youtube.com/watch?v=rwAR0WOphUA

                  If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

                  As of February 18th, 2022, my YouTube username is MidgardVirtuoso

                  Comment

                  • budswell
                    Adept
                    • Jun 2008
                    • 159

                    Originally posted by HugoTheGreat2011
                    I can say the same thing about Necromancers too.
                    Does this mean I'm missing something? Is there some way to keep more "long term" unded cmpanions?

                    I'm playing my first Necromancer who has survived more than a short time (CL27). I've had hundreds of raised corpses and summoned bats and a handful of controlled undead (mainly crypt creeps). Seems a bit too big and messy to include in a dump? Which is why I'm wondering if I'm missing something.
                    http://angband.oook.cz/ladder-browse.php?e=budswell
                    http://te4.org/user/1471/characters

                    Comment

                    • Cold_Heart
                      Adept
                      • Mar 2012
                      • 141

                      Originally posted by budswell
                      Is there some way to keep more "long term" unded cmpanions?
                      Pet capture balls?

                      Comment

                      • HugoVirtuoso
                        Veteran
                        • Jan 2012
                        • 1237

                        Originally posted by budswell
                        Which is why I'm wondering if I'm missing something.
                        Actually, I was specifically referring to Necromancy spell usage. i.e., which spells players are using the most and etc.
                        My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
                        https://www.youtube.com/watch?v=rwAR0WOphUA

                        If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

                        As of February 18th, 2022, my YouTube username is MidgardVirtuoso

                        Comment

                        • wobbly
                          Prophet
                          • May 2012
                          • 2627

                          Should a chameleon pink horror split in to 2 chameleons? (They currently don't)

                          Comment

                          • krazyhades
                            Swordsman
                            • Jun 2013
                            • 428

                            I just noticed that high mages got their bonuses to spellpower, magic mastery, and device power removed a ways back. I can't see a compelling enough reason to favor the high mage over any other sort of mage without their hallmark spellpower. I don't mind losing the mastery or device power really, just the spellpower.

                            I don't understand why the spellpower bonus was removed. I guess 5 high mage ladder winners, 4 from chris himself, made them seem too powerful? I mean heck, chris' pre-nerf High Mage of Nature "Wrathena" STILL wasn't in a position to use Nature offense magic in the endgame! I'd really like to know more of the thinking that went into the nerf.

                            I'm definitely undoing this in my local version, but it saddens me that I now won't be comfortable posting to the ladder any high mages I make with the nerf reverted.

                            edit: @chris I still love your game and the work you put into it! I don't want negativity to be all you hear!
                            Last edited by krazyhades; June 5, 2015, 21:32.

                            Comment

                            • Cold_Heart
                              Adept
                              • Mar 2012
                              • 141

                              Suggestion/idea: it would be nice to have a shop/forge that offers a reforging/upgrading of equipment to reduce its weight. Not cheap of course

                              Comment

                              • AnonymousHero
                                Veteran
                                • Jun 2007
                                • 1393

                                Originally posted by krazyhades
                                I'm definitely undoing this in my local version, but it saddens me that I now won't be comfortable posting to the ladder any high mages I make with the nerf reverted.
                                As long as you are upfront about it (e.g. mention in first post or whatever), I don't see any great harm in posting with a "custom" version. Obviously this might be different (and rather pointless) if you were using a custom version with 10K HP/SP and infinite regenereation (etc.) As long as it's not terribly unbalancing, I don't see the harm. In fact, I've posted characters for a slightly customized Angband without Nexus stat scrambling (for instance) and with a tweaked HP/CON curve.

                                Comment

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