What's the most annoying thing in Angband (without dying)?

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  • Nick
    replied
    Originally posted by Jay
    I do use the ~ key and yes, it's very helpful to see what I've got at home. Still, it's a pain when your house is full and you come across a decent artifact shield, for example, and don't know if that particular combination of resists is going to be important later.

    The other thing that comes to mind is that, you know, if you have enough !*healing* on hand you can probably take out Morgoth anyway, even without the optimum set of gear that came to you during the game. Being able to have twice as many items in your house would just streamline the inventory management side of the game.
    If you want, you can go into the constants.txt file and play with the line
    Code:
    # Maximum number of discrete objects in store inventory
    store:inven-max:24
    to increase the number of store (and home) items. I believe it may give you some weirdness with store item labels (and who knows, maybe other issues).

    If you do mess with this file (or any of the other datafiles), the best practice is to leave the original in place, and put your edited version in your user directory (~/.angband/Angband in linux, lib\user in Windows, ~/Documents/Angband in MacOS).

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  • Pete Mack
    replied
    @MattB
    What you said. Don't let the perfect be the enemy of the already-way-more-than-good-enough.

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  • MattB
    replied
    Originally posted by Selkie
    Trying to cover all my resists, keep my CON at max, include decent slays, ESP and Res Conf, Blindness, Stunning etc.
    Or you could accept that is unlikely to happen and move on. ;-)

    I certainly never pay much attention to slays, apart from SlEvil of course.

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  • Jay
    replied
    I do use the ~ key and yes, it's very helpful to see what I've got at home. Still, it's a pain when your house is full and you come across a decent artifact shield, for example, and don't know if that particular combination of resists is going to be important later.

    The other thing that comes to mind is that, you know, if you have enough !*healing* on hand you can probably take out Morgoth anyway, even without the optimum set of gear that came to you during the game. Being able to have twice as many items in your house would just streamline the inventory management side of the game.

    Leave a comment:


  • Selkie
    replied
    Originally posted by Jay
    Part of this, I think, is because I play with randarts, so it's impossible to know how all the pieces will eventually fit together to make a solid kit, and the uncertainty associated with that can really slow the game down for me. Still, I'm curious as to others' thoughts on the matter.
    Do you use the ~ key? Very useful for gear comparisons, including every item in your home and your possession.

    I also hate the gear swap game and find it maddening in the late stages. Trying to cover all my resists, keep my CON at max, include decent slays, ESP and Res Conf, Blindness, Stunning etc.

    I also play randarts, and artifact rings are your greatest friend. They are so OP compared to standard artifacts

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  • Jay
    replied
    It has occurred to me that most of what annoys me about Angband could be fixed by giving characters unlimited storage (or vastly expanded capacities) in their homes.

    Maybe the glorious pleasures of inventory management have eluded me, but I find constantly having to evaluate new finds with regards to whether they're better/worse than something I already have to be extremely tiresome. The things I enjoy most about the game are killing baddies and accumulating cool stuff, and having to constantly rethink my kit really takes the fun out of discovering new artifacts.

    Part of this, I think, is because I play with randarts, so it's impossible to know how all the pieces will eventually fit together to make a solid kit, and the uncertainty associated with that can really slow the game down for me. Still, I'm curious as to others' thoughts on the matter.

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  • Pete Mack
    replied
    i assume "they" were nrulings or gnome mages, or their v 4.2 equivalent?

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  • Selkie
    replied
    I had this happen to my kobold rogue yesterday. I was really stuck and had quaffed my way through all the CLW, my saving throw was so bad and there were so many of them that every every turn I got confused again.

    To escape I drank a speed potion and blasted my wand of wonder confused until a ball spell came. With that little bit of space and speed I quaffed my only potion of CCW and read recall. It was a really tight spot

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  • bughunter
    replied
    A room full of awakened Hummerhorn on an early level.

    A recent Dwarven Paladin was just lucky to stumble his way out of the room and down a corridor branch, quaff a bunch of !CLW successively, and finally get a turn to act unconfused so he could read a ?oRecall.

    (Of course he had no protection v Confusion.)

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  • Jay
    replied
    Originally posted by Selkie
    Accidentally windmilling into Ungoliant because I was playing sloppy and thought it was just another black scorpion.
    I've been playing lately using the option to have uniques appear in purple. Saves situations like this with Ungoliant and also accidental encounters with Kavlax.

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  • Selkie
    replied
    Accidentally windmilling into Ungoliant because I was playing sloppy and thought it was just another black scorpion.

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  • Ed_47569
    replied
    Originally posted by Pete Mack
    By FAR, it's permanent stat swap from Nexus. (Yeah it's gone in modern V, but it is present in nearly all variants.
    The old version of Amnesia was annoying too - you had to constantly re-ID all your gear. I think that was changed a while back now.

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  • Sphara
    replied
    A sheer number of canines in the game. Wolves, white wolves, wargs and all the Z's waiting you to get into an open room. Nothing wrong with the mechanic, there are just too many of these situations.

    Way too many levels start with C-fight or Z-avoidance. I've addressed these feelings before, but it doesn't hurt anybody if I repeat em.

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  • Werbaer
    replied
    Originally posted by Pete Mack
    By FAR, it's permanent stat swap from Nexus. (Yeah it's gone in modern V, but it is present in nearly all variants.
    Much less dangerous since Boots of Stability were introduced in 3.0. Earlier, nexus resistance was much harder to get.

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  • Pete Mack
    replied
    By FAR, it's permanent stat swap from Nexus. (Yeah it's gone in modern V, but it is present in nearly all variants.

    Leave a comment:

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