What's the most annoying thing in Angband (without dying)?

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  • Grotug
    Veteran
    • Nov 2013
    • 1637

    #91
    Hobbit warrior found himself on a cavern level. Started fighting a huorn blind to see if I could. He got me low on health so I healed to see how badly I had him hurt--only half his health. So I _Teleported. Teleportation banned! What? Were those gloves I just put on cursed? I didn't see any ?? on them. If it wasn't for 4.2.2 thread talking about levels banning teleport I would have been seriously stumped and would have assumed the game was bugged. Fortunately I had some haste potions. I quaffed one and read a ?WoR. If this was an ironman game I'd be very extremely annoyed right now. Still very annoyed as I wasted a precious speed potion on this nonsense.

    Would be nice if the floor tiles were different color or something to denote you are on a teleport-banned level. As it is currently implemented it just feels like a bug.
    Last edited by Grotug; March 18, 2021, 04:13.
    Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

    Detailed account of my Ironman win here.

    "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

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    • Selkie
      Swordsman
      • Aug 2020
      • 434

      #92
      @Grotug
      I'm sort of with you on this. Angband is all about identifying danger and responding appropriately. It punishes greed and rewards conservative play and in depth game knowledge. I've not come across one of these gauntlet levels yet, but I suppose the first time I do I'll find myself in a similar tight spot. I don't think the floor tiles should be different but I do think a new flavour text on entry is necessary... Might I suggest "This level feels strangely oppressive..." or something. If you miss the level entry text then it's your own fault, but at least you were warned

      Comment

      • Pete Mack
        Prophet
        • Apr 2007
        • 6883

        #93
        By FAR, it's permanent stat swap from Nexus. (Yeah it's gone in modern V, but it is present in nearly all variants.

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        • Werbaer
          Adept
          • Aug 2014
          • 182

          #94
          Originally posted by Pete Mack
          By FAR, it's permanent stat swap from Nexus. (Yeah it's gone in modern V, but it is present in nearly all variants.
          Much less dangerous since Boots of Stability were introduced in 3.0. Earlier, nexus resistance was much harder to get.

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          • Sphara
            Knight
            • Oct 2016
            • 504

            #95
            A sheer number of canines in the game. Wolves, white wolves, wargs and all the Z's waiting you to get into an open room. Nothing wrong with the mechanic, there are just too many of these situations.

            Way too many levels start with C-fight or Z-avoidance. I've addressed these feelings before, but it doesn't hurt anybody if I repeat em.

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            • Ed_47569
              Adept
              • Feb 2010
              • 114

              #96
              Originally posted by Pete Mack
              By FAR, it's permanent stat swap from Nexus. (Yeah it's gone in modern V, but it is present in nearly all variants.
              The old version of Amnesia was annoying too - you had to constantly re-ID all your gear. I think that was changed a while back now.

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              • Selkie
                Swordsman
                • Aug 2020
                • 434

                #97
                Accidentally windmilling into Ungoliant because I was playing sloppy and thought it was just another black scorpion.

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                • Jay
                  Adept
                  • Dec 2011
                  • 104

                  #98
                  Originally posted by Selkie
                  Accidentally windmilling into Ungoliant because I was playing sloppy and thought it was just another black scorpion.
                  I've been playing lately using the option to have uniques appear in purple. Saves situations like this with Ungoliant and also accidental encounters with Kavlax.
                  Oh you icky things, don't you know you're driving your mamas and papas insane…

                  Comment

                  • bughunter
                    Adept
                    • Nov 2019
                    • 141

                    #99
                    A room full of awakened Hummerhorn on an early level.

                    A recent Dwarven Paladin was just lucky to stumble his way out of the room and down a corridor branch, quaff a bunch of !CLW successively, and finally get a turn to act unconfused so he could read a ?oRecall.

                    (Of course he had no protection v Confusion.)

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                    • Selkie
                      Swordsman
                      • Aug 2020
                      • 434

                      I had this happen to my kobold rogue yesterday. I was really stuck and had quaffed my way through all the CLW, my saving throw was so bad and there were so many of them that every every turn I got confused again.

                      To escape I drank a speed potion and blasted my wand of wonder confused until a ball spell came. With that little bit of space and speed I quaffed my only potion of CCW and read recall. It was a really tight spot

                      Comment

                      • Pete Mack
                        Prophet
                        • Apr 2007
                        • 6883

                        i assume "they" were nrulings or gnome mages, or their v 4.2 equivalent?

                        Comment

                        • Jay
                          Adept
                          • Dec 2011
                          • 104

                          It has occurred to me that most of what annoys me about Angband could be fixed by giving characters unlimited storage (or vastly expanded capacities) in their homes.

                          Maybe the glorious pleasures of inventory management have eluded me, but I find constantly having to evaluate new finds with regards to whether they're better/worse than something I already have to be extremely tiresome. The things I enjoy most about the game are killing baddies and accumulating cool stuff, and having to constantly rethink my kit really takes the fun out of discovering new artifacts.

                          Part of this, I think, is because I play with randarts, so it's impossible to know how all the pieces will eventually fit together to make a solid kit, and the uncertainty associated with that can really slow the game down for me. Still, I'm curious as to others' thoughts on the matter.
                          Oh you icky things, don't you know you're driving your mamas and papas insane…

                          Comment

                          • Selkie
                            Swordsman
                            • Aug 2020
                            • 434

                            Originally posted by Jay
                            Part of this, I think, is because I play with randarts, so it's impossible to know how all the pieces will eventually fit together to make a solid kit, and the uncertainty associated with that can really slow the game down for me. Still, I'm curious as to others' thoughts on the matter.
                            Do you use the ~ key? Very useful for gear comparisons, including every item in your home and your possession.

                            I also hate the gear swap game and find it maddening in the late stages. Trying to cover all my resists, keep my CON at max, include decent slays, ESP and Res Conf, Blindness, Stunning etc.

                            I also play randarts, and artifact rings are your greatest friend. They are so OP compared to standard artifacts

                            Comment

                            • Jay
                              Adept
                              • Dec 2011
                              • 104

                              I do use the ~ key and yes, it's very helpful to see what I've got at home. Still, it's a pain when your house is full and you come across a decent artifact shield, for example, and don't know if that particular combination of resists is going to be important later.

                              The other thing that comes to mind is that, you know, if you have enough !*healing* on hand you can probably take out Morgoth anyway, even without the optimum set of gear that came to you during the game. Being able to have twice as many items in your house would just streamline the inventory management side of the game.
                              Oh you icky things, don't you know you're driving your mamas and papas insane…

                              Comment

                              • MattB
                                Veteran
                                • Mar 2013
                                • 1214

                                Originally posted by Selkie
                                Trying to cover all my resists, keep my CON at max, include decent slays, ESP and Res Conf, Blindness, Stunning etc.
                                Or you could accept that is unlikely to happen and move on. ;-)

                                I certainly never pay much attention to slays, apart from SlEvil of course.

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