What's the most annoying thing in Angband (without dying)?

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  • Pete Mack
    replied
    NPP--
    Just about to quaff a !DEX, and a humming rune you hadn't previously noticed shatters it. I hate those traps!

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  • Nicodimas
    replied
    Just came back and remembered exp/life drain is brutal. I mean it’s technically a easy fix.. however it sucks when your out of restore life levels.

    (I get this is probably meant to be this way , just find it annoying)

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  • Selkie
    replied
    Accidentally reading a scroll of mass banishment in town when you meant to read WoR.

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  • DavidMedley
    replied
    That is annoying. I turn off that option when playing a character that can cast Recharge.

    Leave a comment:


  • Hounded
    replied
    You have 4 staves of magic mapping with 4 charges.

    You pick up a staff of magic mapping.

    You have 5 staves of magic mapping with 11 charges.

    Of course it's worst with the weaker races. So close to being able to do the drop dance but now you're stuck with the weight or you sacrifice charges.

    Applies to Teleport and any number of other stacking inv.

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  • Jay
    replied
    Originally posted by jevansau
    Hi Jay, the trick is to position to the item of interest using arrow keys etc. Then g or l followed by <enter> work.
    Thanks — that does the trick.

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  • jevansau
    replied
    Originally posted by Jay
    This is working pretty well. The only drawback I've found so far is that if there are 30+ items in your home, one of them (and possibly more) won't be labeled properly, so it's impossible to get or inspect them. However, if you remove one of the items above it in the list, the object in question will then be labeled and can be retrieved. All in all, not bad!
    Hi Jay, the trick is to position to the item of interest using arrow keys etc. Then g or l followed by <enter> work.

    Leave a comment:


  • Jay
    replied
    Originally posted by Nick
    If you want, you can go into the constants.txt file and play with the line
    Code:
    # Maximum number of discrete objects in store inventory
    store:inven-max:24
    to increase the number of store (and home) items. I believe it may give you some weirdness with store item labels (and who knows, maybe other issues).

    If you do mess with this file (or any of the other datafiles), the best practice is to leave the original in place, and put your edited version in your user directory (~/.angband/Angband in linux, lib\user in Windows, ~/Documents/Angband in MacOS).
    This is working pretty well. The only drawback I've found so far is that if there are 30+ items in your home, one of them (and possibly more) won't be labeled properly, so it's impossible to get or inspect them. However, if you remove one of the items above it in the list, the object in question will then be labeled and can be retrieved. All in all, not bad!

    Leave a comment:


  • DavidMedley
    replied
    Originally posted by fph
    You drop the multi-hued dragon scale mail in your home.
    Does it spark joy? [y/n]
    Haha

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  • Sky
    replied
    Originally posted by archolewa
    It'd be kind of nice to have something to do with all that gold.
    you get to spend it when you retire.

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  • archolewa
    replied
    Originally posted by Jay
    archolewa: I haven't tried an ironman game yet but I probably should.
    I would strongly recommend everyone try it a couple of times. It's amazing how much of an impact losing access to the town has on the game. Lots of gear that you mostly ignore (like Staves of Cure Light Wounds) become valuable. The game's pace is *much* faster. You have to be much more conscious of resource consumption in the early game.

    Took me a few games to get used to it, but now that I have, I could never go back to the town.

    Only thing I do wish is that Vanilla had dungeon stores, like some variants. It'd be kind of nice to have something to do with all that gold.

    Leave a comment:


  • Jay
    replied
    So many good replies!

    MattB & Pete Mack: Yeah, it's not necessary to have a perfect set of gear and I probably overthink this part. Still, it's amazing on the occasions when it all comes together.

    Nick: Thanks. I'll give this a try and report back on the results.

    archolewa: I haven't tried an ironman game yet but I probably should.

    fph: I almost made a Marie Kondo joke in one of my previous posts on this. Yours made me lol.

    Leave a comment:


  • fph
    replied
    You drop the multi-hued dragon scale mail in your home.
    Does it spark joy? [y/n]

    Leave a comment:


  • Selkie
    replied
    Originally posted by archolewa
    And having played Frogcomposband, I can say that increasing your house capacity does *not* streamline inventory shuffle, it makes it worse because you have far more possible combinations to sift through.
    This is actually just great advice for life in general. I remember my tiny flat in London and how hard it was too keep it tidy. I always thought moving to a bigger house would make it easier to store all my junk. Well I moved and things are just as untidy and there's even more junk

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  • archolewa
    replied
    Originally posted by Jay
    Being able to have twice as many items in your house would just streamline the inventory management side of the game.
    Or paradoxically, you could play without using your House at all. Since I started playing without Recall (though I do still have upstairs, I'm not quite that crazy yet), I have found the inventory shuffle to be nonexistent. When you find an item you look at your inventory and ask "Is this item worth carrying? What is worth dropping to carry it?" which is a much faster question to answer than "Which combination of my dozen artifacts will give me the fullest spread of resistances, speed and HP?"

    And having played Frogcomposband, I can say that increasing your house capacity does *not* streamline inventory shuffle, it makes it worse because you have far more possible combinations to sift through.

    Leave a comment:

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