What's the most annoying thing in Angband (without dying)?

Collapse
X
 
  • Time
  • Show
Clear All
new posts

  • whartung
    replied
    Originally posted by DavidMedley
    You know you can "know all runes" in the birth options, right? I've done that for testing my changes to BG and, even though I like the ID mini-game, I have to admit it is quite freeing.
    I run this. I found when I was IDing myself that not knowing what the gear was wasn't really a hinderance, it was simply annoying.

    It was very rare that I was stuck in the conundrum of simply not WoR back to have the thing identified. I simply wholesaled everything in to the shops.

    If scrolls were available, then I'd use them, but I really didn't hesitate to dump things in the shops to identify them.

    Simply because in the early game, the gear is "OK" but not game making, and long term, having the runes identified is greater than any one piece of gear. So it was pretty much a no-brainer for me to potentially "sacrifice" a piece of gear to the vendor (i.e. it turned out to be something I'd like, but is too expensive to buy back) in order to get it ID'd.

    Because with the combination of the scrolls and the shops, ID is not necessarily free, but it's pretty cheap.

    Dungeon levels are cheap, WoR is cheap, IDing is cheap, so why not throw an entire level away to pop back up and get some stuff ID'd.

    Thus, I turned the option on and skip the ID mini-game completely.

    Leave a comment:


  • DavidMedley
    replied
    Originally posted by invisibletroll
    Identifying runes. Takes a lot of effort and keypresses. There's simply too many runes and many of them won't add much to the gameplay.
    You know you can "know all runes" in the birth options, right? I've done that for testing my changes to BG and, even though I like the ID mini-game, I have to admit it is quite freeing.

    Leave a comment:


  • invisibletroll
    replied
    Identifying runes. Takes a lot of effort and keypresses. There's simply too many runes and many of them won't add much to the gameplay.
    Discovering good items in shops when you can't afford them yet. Especially stat raising potions are frustrating to see early on.
    Too many levels with boring layouts. Too long corridors. Chasing unique monsters while hoping to get good items. They disappear and come back million turns later.

    Generally speaking it takes too much time for the character to develop. Incentives are weak.

    Leave a comment:


  • wobbly
    replied
    Originally posted by DavidMedley
    Great points on the "good" characters and townspeople. I feel bad killing Bullroarer, for instance.

    I view all townspeople as dastardly somehow. The aimless-looking merchant is trying to steal from me or con me. The one that I can't really convince myself of is the Singing Happy Drunk. He carries gold!
    He's singing. Definitely deserves it.

    Leave a comment:


  • tg122
    replied
    Definitely the townspeople. I would like them much better if they didn't follow you and if bumping into them just switched places with them instead of killing them.

    Leave a comment:


  • Selkie
    replied
    Originally posted by DavidMedley

    I view all townspeople as dastardly somehow. The aimless-looking merchant is trying to steal from me or con me. The one that I can't really convince myself of is the Singing Happy Drunk. He carries gold!
    Beer don't come cheap.

    Leave a comment:


  • DavidMedley
    replied
    Great points on the "good" characters and townspeople. I feel bad killing Bullroarer, for instance.

    I view all townspeople as dastardly somehow. The aimless-looking merchant is trying to steal from me or con me. The one that I can't really convince myself of is the Singing Happy Drunk. He carries gold!

    Leave a comment:


  • tangar
    replied
    Originally posted by Egavactip
    esp. because the game more or less forces you to kill them often, which is ethically an issue.
    yep. I like this simple idea: add custom 'death' message for monsters. Then certain monsters could be 'saved'... eg they won't be killed, but will be knocked out or just the could 'run away' (dissapear). It will be also good for Maggot and some other 'good' Tolkien's characters

    Leave a comment:


  • Monkey Face
    replied
    For me and my OCD it is a trap door when I'm in the middle of clearing a level (which is probably why most of my wins are as a mage where I can detect traps easily).

    Leave a comment:


  • Pete Mack
    replied
    @Mrfy
    Indeed. And you can browse town books you have yet to purchase, to see if it's worth recalling to pick one up. Etc.

    Leave a comment:


  • mrfy
    replied
    Originally posted by Egavactip
    I find not being able to check my town inventory while in the dungeon to be annoying.
    Doesn't the knowledge menu do that for you? '~' key, then (p) Display contents of home

    Leave a comment:


  • Egavactip
    replied
    I think the single thing that I find most annoying is just how easy it is for electrical attacks to destroy items. When a bat destroys a crucial Rod of Teleport Other, it drives me crazy.

    I find the townspeople really annoying, esp. because the game more or less forces you to kill them often, which is ethically an issue.

    I find not being able to order your gear and equipment in a way that is most convenient for you to be very annoying.

    I find the hordes of tunneling & pass-through-walls creatures of 4.2.1 to be supremely annoying.

    I certainly find being level-teleported or trap-doored out of a vault to be annoying.

    I find the length of hallucination to be annoying.

    I find not being able to check my town inventory while in the dungeon to be annoying.

    Leave a comment:


  • Egavactip
    replied
    Originally posted by Adam
    Yes, there was. I think before 4.1
    Actually I did like that. It forced me to solve problems differently when running around with a rouge having str and wis swapped and it was quite memorable for me.

    Sometimes it was challenging and fun when that happened, sometimes it just made the game far longer and more tedious, sometimes it was a gamekiller.

    Leave a comment:


  • misanthropope
    replied
    i DEMAND a hound type with ball effect breath weapon.

    That will teach me, the bastard.

    Leave a comment:


  • bughunter
    replied
    Originally posted by JohnCW9
    Shirkers and other type monsters magic mushroom esp. in Angband
    Yea, just had my hobbit rogue Bumblef*ck, with "Superb" stealth, creep up on a pit of sleeping Druadan Mages only to stumble upon a wandering Terrified Yeek...

    em glares at his Ring of the Mouse.

    Leave a comment:

Working...
😀
😂
🥰
😘
🤢
😎
😞
😡
👍
👎