Current master post-4.2.1

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  • luneya
    replied
    In build 81dfed316, upon reading an unidentified scroll of identify rune, with only one such scroll in inventory, and no unidentified runes being present, the resulting message sequence is a bit wonky:

    You have nothing to identify.
    You have a Scroll titled "adario haciam" (k).
    You have no more Scrolls of Identify Rune (k).
    You re-arrange your pack.

    Note that this wonkiness is purely a messaging bug. The actual results are what they should be: a single scroll of identify rune, use-id'd and returned to my pack (now in slot h, but that's reasonable, as the re-arrange message did come last).

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  • Nick
    replied
    There are still autobuilding problems for Windows; here is the latest nightly built for Windows.

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  • Nick
    replied
    Originally posted by zuus
    Today I started using 4.2.1 on the Mac and it seems that the (Alter - Keys) in the roguelike keyset are broken:
    ^h: "Type '?' for help"
    ^j: opens the same popup like Enter
    ^k: alters north
    ^l: alters east
    the diagonals alter as expected...

    Also, in the helpfile there is an open bracket missing in the ^J line.
    Yes, this is a known bug, fixed in the nightliy builds.

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  • zuus
    replied
    (Alter - West) and (Alter - South)

    Today I started using 4.2.1 on the Mac and it seems that the (Alter - Keys) in the roguelike keyset are broken:
    ^h: "Type '?' for help"
    ^j: opens the same popup like Enter
    ^k: alters north
    ^l: alters east
    the diagonals alter as expected...

    Also, in the helpfile there is an open bracket missing in the ^J line.

    Leave a comment:


  • gglibertine
    replied
    It's too big, even zipped -- 177K. Email?

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  • Nick
    replied
    Originally posted by gglibertine
    I found a Wicker Shield +8 a while ago and wore it to see what the unIDed runes were. First discovery was vulnerability curse but it still showing unIDed runes. Bought two scrolls of Remove Curse and removed Vulnerability.

    Next I got a message that the shield was aggravating creatures, but no actual curse showed up in the description and reading Remove Curse did nothing. I thought maybe this was a shield of the Nazgul or something so sold it to the Armory -- it was a shield of Resist Fire and had no additional curses on it.

    Apologies, I didn't think to hit save at the time, but it's only been about 15 more minutes of gameplay. Hopefully the savefile is useful. Windows precompiled build.
    Thanks for the savefile - could you zip up your randart file and post that as well?

    Leave a comment:


  • gglibertine
    replied
    I found a Wicker Shield +8 a while ago and wore it to see what the unIDed runes were. First discovery was vulnerability curse but it still showing unIDed runes. Bought two scrolls of Remove Curse and removed Vulnerability.

    Next I got a message that the shield was aggravating creatures, but no actual curse showed up in the description and reading Remove Curse did nothing. I thought maybe this was a shield of the Nazgul or something so sold it to the Armory -- it was a shield of Resist Fire and had no additional curses on it.

    Apologies, I didn't think to hit save at the time, but it's only been about 15 more minutes of gameplay. Hopefully the savefile is useful. Windows precompiled build.
    Attached Files
    Last edited by gglibertine; July 5, 2020, 18:31.

    Leave a comment:


  • Nick
    replied
    OK, new macOS build is up on the nightlies page (windows build is still broken), and on angband.live (source is here) with the following changes:
    • Performance improvement by Kusunose
    • Food counter fix by Sideways
    • Multiple shapechange fixes by Sideways
    • Fix to roguelike key issues in macOS by backwardsEric
    • Fix to inconsistencies when mimics get teleported by backwardsEric (ie when anyone teleports a mimic...)
    • Improvement to ID which should fix the problem with IDing devices first used off the floor; backwardsEric again

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  • Nick
    replied
    Originally posted by Ingwe Ingweron
    There's something wrong with Staff of the Magi information not updating. My @, a Dwarf Druid, uses the Staff and sees mana restored, yet the information on the staff in his inventory says only that, "It can be activated."
    Yes, this is a known bug with devices first activated off the floor.

    Leave a comment:


  • Ingwe Ingweron
    replied
    There's something wrong with Staff of the Magi information not updating. My @, a Dwarf Druid, uses the Staff and sees mana restored, yet the information on the staff in his inventory says only that, "It can be activated."

    Leave a comment:


  • Ingwe Ingweron
    replied
    Originally posted by Nick
    Yes, that was a recent change.
    I love this change. Especially helpful when fighting a monster and for some reason have to drop something. It helps that it doesn't roll out under the monster @ is fighting, where it can't be retrieved or used from the floor.

    Leave a comment:


  • Nick
    replied
    Originally posted by Monkey Face
    Was there a change to the way stacking works or am I missing something in the options? In the past, if I was standing on an item and I dropped something from my inventory, it would drop into a nearby empty floor space assuming there is one. In 4.2.1, it drops on top of the item on the floor and is the first of the two that I pick up, even if I'm surrounded by empty floor.
    Yes, that was a recent change.

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  • Monkey Face
    replied
    Was there a change to the way stacking works or am I missing something in the options? In the past, if I was standing on an item and I dropped something from my inventory, it would drop into a nearby empty floor space assuming there is one. In 4.2.1, it drops on top of the item on the floor and is the first of the two that I pick up, even if I'm surrounded by empty floor.

    Leave a comment:


  • PowerWyrm
    replied
    Originally posted by DavidMedley
    Oooh that's fun! Fight 3 Saurons at once!
    In past versions of MAngband, you could face multiple Morgoths because 1) he could summon himself and 2) he was only unique per player instead of per level

    Leave a comment:


  • Sphara
    replied
    Thanks. Very nice job, Sideways! Thanks to Nick too in advance.
    I'd rather find some minor bugs from now on

    Leave a comment:

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