Current master post-4.2.1

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  • Pete Mack
    replied
    Normally you get a message when you font on either SI or ESP--they are obvious, so it's also obvious when equipment doesn't have them . But in any case I have seen a number of invisible monsters since then (I use the paladin spell.)

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  • Nick
    replied
    Originally posted by Pete Mack
    There is a minor bug in rune id that shows ? symbols on the character abilities for S.Inv and ESP even though it is clear the equipment does not have them.
    What has made it clear?

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  • Pete Mack
    replied
    jevensau--
    I don't see how, since (say) every wooden torch after depth 40 would then be an artifact and therefore obvious.

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  • Pete Mack
    replied
    There is a minor bug in rune id that shows ? symbols on the character abilities for S.Inv and ESP even though it is clear the equipment does not have them.
    Attached Files

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  • jevansau
    replied
    Any chance of improving the max depth for randarts? Tends to be way too low for lights in particular.

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  • Nick
    replied
    Originally posted by DavidMedley
    I saw this mentioned before, but now that it's happened to me I actually give a shit...

    Fighting an Ancient Green with double poison resist and the foul worm down to 4 stars, it breathes its poisonous vapor on me.



    The resisted effect must be the poisoned status effect. I think the sickens/sickly are the same thing, which is reduced CON. I only took 9 HP of damage!

    This seems... off...
    OK, new update is up which fixes this. Still some possible issues with throwables in the inventory/quiver.

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  • DavidMedley
    replied
    I saw this mentioned before, but now that it's happened to me I actually give a shit...

    Fighting an Ancient Green with double poison resist and the foul worm down to 4 stars, it breathes its poisonous vapor on me.

    You resist the effect!
    The stench sickens you.
    You feel very sickly.
    The resisted effect must be the poisoned status effect. I think the sickens/sickly are the same thing, which is reduced CON. I only took 9 HP of damage!

    This seems... off...

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  • Nick
    replied
    Originally posted by Cuboideb
    It's a silly thing. In the android port there isn't much place for the messages subwindow, but auto_more saves a lot of presses. It's useful to see the last message for inspecting the floor. Of course, sometimes I have to trigger ^P to see the missing messages.

    Keep the change, I can comment that line in the port sources. There is no need to write a complex solution for just that line.
    Excellent, thanks

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  • Cuboideb
    replied
    Originally posted by Nick
    This should be ready to go for 4.2.2 now, I think. On the auto_more question, I can't see why anyone would use auto_more if they don't have a message window open - please let me know if there is a good reason, and I'll just revert the whole thing.
    It's a silly thing. In the android port there isn't much place for the messages subwindow, but auto_more saves a lot of presses. It's useful to see the last message for inspecting the floor. Of course, sometimes I have to trigger ^P to see the missing messages.

    Keep the change, I can comment that line in the port sources. There is no need to write a complex solution for just that line.

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  • Nick
    replied
    New build on the github release page, with two small fixes:
    • Correction of some errors in randart generation, thanks PowerWyrm
    • Slight fix to quiver counting, thanks David Medley for reporting and backwardsEric for fixing
    This should be ready to go for 4.2.2 now, I think. On the auto_more question, I can't see why anyone would use auto_more if they don't have a message window open - please let me know if there is a good reason, and I'll just revert the whole thing.

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  • Ingwe Ingweron
    replied
    Originally posted by Nick
    If you (or anyone) think that this is the wrong behaviour for selling cursed objects, backwardsEric has provided a patch to change it so that all properties of the curse are learned. Opinions welcome
    It can go either way. Guess that one property is just incredibly rare to learn, which is why I noticed it.

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  • Pete Mack
    replied
    Yes, I occasionally use nCurses.
    Edit. Damn autocorrect
    Last edited by Pete Mack; February 25, 2021, 19:13.

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  • Cuboideb
    replied
    Originally posted by Nick
    How about if printing messages to the top line is suppressed when auto_more is on and there is a subwindow open with messages?
    If the android port is the only that has problems I can manage easily, because I use a slightly modified copy of the sources. The ncurses port comes to my mind, it's still active?

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  • Nick
    replied
    Originally posted by Nick
    Originally posted by Ingwe Ingweron
    Potential Bug on the Character Information Screen: Upon @ contributing a helm with an unknown curse to the Armorer, @ learned the rune of impair mana recovery curse. However, the "ImpSP" line on the character information screen remains greyed out. Shouldn't it turn white after learning this curse?
    This is technical, but I believe correct. The player learns the impair mana recovery curse, but not that that curse imparts the IMPAIR_MANA flag.
    If you (or anyone) think that this is the wrong behaviour for selling cursed objects, backwardsEric has provided a patch to change it so that all properties of the curse are learned. Opinions welcome

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  • Nick
    replied
    Originally posted by Cuboideb
    BTW, the last change (auto-more) is a bit drastic for Android. One line messages are handy for checking objects on the floor, even when auto-more is on. Could it be tweaked in some way? Thank you!
    How about if printing messages to the top line is suppressed when auto_more is on and there is a subwindow open with messages?

    I can always revert this change completely if it is causing problems - here is the discussion about the change before it was made.

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