Current master post-4.2.1

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  • Nick
    replied
    In case people missed this thread, we're back (almost no thanks to me) to having regular development version builds for Windows and macOS. The latest builds can always be downloaded from the Github release page; it contains the most recent Windows and macOS builds, as well as zipfile and tarball of source.

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  • bughunter
    replied
    Originally posted by fph
    I don't know, that sounds right to me. You looked in your inventory, you carefully inspected every one in the stack, checking if they had charges left, and then concluded none does. "The staves/wands have no charges left."
    I prefer to think of my stack of 6 -Annihilation as bundled together into one big Gatling Wand.

    I sure use 'em that way...

    [edit: I can never spell that word right the first time]

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  • fph
    replied
    Originally posted by Ingwe Ingweron
    I think the message is probably correct as is because, while you may have a stack in inventory, or a pile on the floor, the @ can only aim or use one at a time of the wands or staves in such stack or pile.
    I don't know, that sounds right to me. You looked in your inventory, you carefully inspected every one in the stack, checking if they had charges left, and then concluded none does. "The staves/wands have no charges left."

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  • Ingwe Ingweron
    replied
    Originally posted by PowerWyrm
    When you aim a pile of wands/use a pile of staves with 0 charges, the message is "The staff/wand has no charges left". Maybe it should be: "The staves/wands have no charges left."
    I think the message is probably correct as is because, while you may have a stack in inventory, or a pile on the floor, the @ can only aim or use one at a time of the wands or staves in such stack or pile.

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  • PowerWyrm
    replied
    When you aim a pile of wands/use a pile of staves with 0 charges, the message is "The staff/wand has no charges left". Maybe it should be: "The staves/wands have no charges left."

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  • PowerWyrm
    replied
    When you fail to remove a curse, you get duplicate info when inspecting the object:
    - "Can be destroyed if you attempt to remove its curses" (from the "fragile" flag)
    - "Attempting to uncurse it may destroy it." (from the describe_curses() method)

    I think the second redundant message can be removed.

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  • PowerWyrm
    replied
    A problem that rose while looking at my variant's players feedback about sounds: Win client allows multiple sounds to be played at once, but SDL client doesn't allow it. This can be problematic when you use special sounds for status ailments so that you always know when you're confused or blind for example. With SDL client, it's easy to "miss" those audio cues as anything will interrupt them. A solution would be to convert the mp3 files to ogg since snd-sdl module already knows how to play sounds from ogg files and the problem doesn't occur when using Mix_PlayChannel().

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  • PowerWyrm
    replied
    Food description is bugged. It only takes into account the "base" value, which doesn't work for items like scraps of flesh which have:

    effect:NOURISH:SET_TO
    dice:1d4

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  • Ingwe Ingweron
    replied
    Originally posted by PowerWyrm
    When you are hallucinating, sometimes @ tile is replaced by a random tile. It should probably always remain as @.
    "I am a Golden God!" Hmmm... note to self, don't drink from the red cups or eat those interesting mushrooms.

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  • PowerWyrm
    replied
    When you are hallucinating, sometimes @ tile is replaced by a random tile. It should probably always remain as @.

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  • Nick
    replied
    Originally posted by DavidMedley
    In my current play, I've come across BIG rooms of 60+ trolls twice in two dives. Is this something new? I don't recall encountering this before.

    Using the nigh-4.2.2 nightly
    Probably a moria level (big rough-edged rooms, lots of cave-0dwellers - orcs, trolls, ogres). They've been in since I think 4.1.

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  • DavidMedley
    replied
    In my current play, I've come across BIG rooms of 60+ trolls twice in two dives. Is this something new? I don't recall encountering this before.

    Using the nigh-4.2.2 nightly

    Leave a comment:


  • bughunter
    replied
    Originally posted by DavidMedley
    Many games give you a brief immunity to paralysis, confusion, and similar debilitating effects, after recovering from them.
    Because players whinged about chain paralysis killing their characters.

    This might work for *bands.
    Whingeband, maybe. [edit: spelling]

    If devs do that, where does it stop?

    (Sorry. I'm cranky tonight... I suddenly have a lot of time to play Angband. 8 days of quarantine. )

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  • DavidMedley
    replied
    Originally posted by tangar
    so after you drink a potion you have 1 turn immunity to confusion.
    Many games give you a brief immunity to paralysis, confusion, and similar debilitating effects, after recovering from them. This might work for *bands.

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  • Cuboideb
    replied
    Yes, I was surprised too in android. The running mode is actually a hack, the port translates the directions to the proper key sequences for running (period+direction or capital letter). If it's too annoying perhaps I can handle that in a different way.

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