Current master post-4.2.1

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  • Ingwe Ingweron
    replied
    Have Runes of Protection been changed? They seem to disappear after two or three turns, but there's no blow from the monster or any message that the rune has been broken, they just vanish from beneath the @'s feet.

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  • Sphara
    replied
    Originally posted by fph
    Do you get to know what the generated items are when choosing? Are they fully identified?
    in DCSS acquirement, the three items to choose from, are all different item type and all are generated identified. It also will not generate completely useless or forbidden items. This means that if you worship a "good" god for example, acquirement won't offer you a necromancy-based item, such as vampiric weapon or necromancy spellbook. Player race that cannot wear armor won't receive one etc.

    The change is lauded in DCSS community afaik. Scroll of Acquirement had a nickname Scroll of Disappointment in the past.

    Not sure if this would fit in Angband. Hard to say. It feels kinda like after killing Wormtongue, you'd get to choose one from 3 _GREAT_ items and rest of them would vanish in the thin air. DCSS can give any artifact or item after dungeon level 4. Angband-acquirement is level-dependent, so I feel like it would encourage me even more to store acq-scrolls to read them deeper.

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  • fph
    replied
    Originally posted by Gorbad
    At the risk of angering the Angband gods... DCSS has done a nice improvement to Acquirement where you get to choose between 3 generated items or Gold.
    Do you get to know what the generated items are when choosing? Are they fully identified?

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  • Gorbad
    replied
    At the risk of angering the Angband gods... DCSS has done a nice improvement to Acquirement where you get to choose between 3 generated items or Gold.

    Leave a comment:


  • Pete Mack
    replied
    For a highly technical definition of 'Great'.

    On the other hand:
    g) The Metal Brigandine Armor of the Rohirrim [50,+15] <+2>
    Conjured forth by magic at 2400'

    Leave a comment:


  • Nick
    replied
    Originally posted by Ingwe Ingweron
    Is it just me, or have Scrolls of Acquirement been seriously nerfed (i.e., impossible to get an artifact)? They were already a total crap shoot, but without even the possibility of something great, they have become fairly useless.
    Nothing has changed, they should still be a guaranteed great object.

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  • Ingwe Ingweron
    replied
    Is it just me, or have Scrolls of Acquirement been seriously nerfed (i.e., impossible to get an artifact)? They were already a total crap shoot, but without even the possibility of something great, they have become fairly useless.

    Leave a comment:


  • Nick
    replied
    I've added the ability to put throwing weapons in the quiver (taking up the same space as 5 pieces of ammo) - just inscribe with @v0, @v1, or whatever.

    Let me know how this pans out. It will be on the nightlies page for macOS users and on angband.live, and I'll try and get another windows build done soon too.

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  • Ingwe Ingweron
    replied
    Originally posted by Nick
    ...until I realised that the easy thing to do was just stick them in a nightly and wait for backwardsEric and PowerWyrm to fix the bugs.
    LMAO! That's brilliant!

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  • Sphara
    replied
    That black reaver is not breaking that wall. Just staying there instead of "advancing steadily and unstoppably".

    Is granite somehow protected on outer layers of a permawall vault?
    If it isn't, this is a bug, right?

    EDIT: jfc, that pic came out crappy. Reaver is at 1W 3N from @.
    Attached Files

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  • Nick
    replied
    Originally posted by Ingwe Ingweron
    Rooms/Vaults that don't map? I've never seen this before. Using a staff of mapping, but the vault remains unmapped. I can see treasure inside with detection. I can see monsters inside with detection. But mapping leaves a big black blank space. Not even the outer walls to get an idea of the dimensions. Is this something completely new?
    Yes - it's been technically in the code for a while, but only implemented in the new special levels. Those have been in the code for a while too, waiting for me to fix bugs in them, until I realised that the easy thing to do was just stick them in a nightly and wait for backwardsEric and PowerWyrm to fix the bugs.

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  • Ingwe Ingweron
    replied
    Rooms/Vaults that don't map? I've never seen this before. Using a staff of mapping, but the vault remains unmapped. I can see treasure inside with detection. I can see monsters inside with detection. But mapping leaves a big black blank space. Not even the outer walls to get an idea of the dimensions. Is this something completely new?

    Leave a comment:


  • Cuboideb
    replied
    In prt_moves (ui-display.c) there is a misplaced parenthesis in the return statement. The movement display overlaps the nutrition counter. It should be:

    return (i != 0) ? (9 + ABS(i) / 10) : 0;

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  • mrfy
    replied
    Possible bug:

    Hit trolls with a rod of light:
    A line of shimmering blue light appears.
    3 forest trolls cringe from the light!
    2 forest trolls flee in terror!
    The forest troll is frozen to the spot!

    hit them again:
    A line of shimmering blue light appears.
    3 forest trolls shrivel away in the light!
    The forest troll can move again.

    They probably shouldn't be able to move after shriveling away in the light.

    Leave a comment:


  • Pete Mack
    replied
    Plural of main gauche is mains gauches.

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