Angband for Android 10 (volunteers needed)

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  • Pete Mack
    replied
    I use "g" or "." since I play with roguelike keymap. The only problem with it is I have to look up the equivalent ordinary command when doing inscriptions, since @a5 does not actually work to activate my rods of light. (In v, inscriptions now honor the current keymap, so I forgot all the old equivalences.)

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  • tg122
    replied
    Works great, thanks!

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  • Cuboideb
    replied
    Originally posted by tg122
    Oh sorry, I don't think think I explained this very well. I was looking for a way to map the center button to "wait 1 turn" but none of the available options in the "Center Screen Tap Action" will wait a turn in Sil. In V, the comma key does this but in Sil the comma key picks up items. I think the button to Wait a Turn in Sil is 5 or Z i think.
    Update the app please. I've added the 5 key.

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  • Cuboideb
    replied
    It looks like the auto-show-list npp option is off.

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  • Pete Mack
    replied
    Diego--
    This happens intermittently, and isn't related to floor objects. It most often happens when reading a (phase doir) scroll.

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  • Cuboideb
    replied
    Originally posted by Pete Mack
    I played a little NPP 0.5.4 as a test. There is s bug in item selection code that requires you to select '*' before selecting the item.
    Note: playing in roguelike option, but i doubt this matters
    Pete. How do you setup the floor carry flags?

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  • tg122
    replied
    Thanks! I think the 5 key would be ideal since it would transfer over to any other variants as pretty much a universal wait key.

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  • Cuboideb
    replied
    I will add that option tomorrow.

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  • tg122
    replied
    Oh sorry, I don't think think I explained this very well. I was looking for a way to map the center button to "wait 1 turn" but none of the available options in the "Center Screen Tap Action" will wait a turn in Sil. In V, the comma key does this but in Sil the comma key picks up items. I think the button to Wait a Turn in Sil is 5 or Z i think.

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  • Cuboideb
    replied
    tg122. In preferences go to Center screen tap action. Let me know if it works for Sil

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  • Cuboideb
    replied
    Go to Quick settings and then Profiles. That way you can have multiple characters. Monster lore is not shared.

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  • Pete Mack
    replied
    Save file is in
    Internal data/Android/Data/org.rephial.xyangband/...
    It should be obvious from here
    I haven't found a way to make a new character in game, and it in any case in most variants it's a mistake, as you lose monster memory.

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  • Wanhope
    replied
    Loving the port while I'm offshore! Anyone know how to make a new character without ending your current one? Or the save file location?

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  • Pete Mack
    replied
    Oh right. The visuals option doesn't work either. I wanted to change the color of permanent rock in 0.5.4, but nearly the entire keyboard was blocked by the visuals "menu". I was eventually able to choose via direct clicking, but had to try several times to get the exact glyph. (My fingers are too fat to hit it accurately.)

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  • tg122
    replied
    I was playing Sil-Q and noticed a few things. 1) The option to display walls as solid blocks doesnt' seem to work (not sure if this is an issue with the port or the program itself). 2) Is it possible to add another option to map the center directional button to a "wait" key I think the "5" key or "z")? The comma key in Sil-Q is actually an action key. 3) It seems that Sil-Q has trouble creating a new save file that doesnt' already exist (probably an issue with the Android 11 scoped storage)? The workaround was to create a new profile for V and create the save file, then switch over to the sil-q variant once the file exists. Thanks for porting this, it works great and it fits into your port very nicely.

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