Angband for Android 10 (volunteers needed)

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  • Pete Mack
    replied
    Will the new update break my existing character? I see one was posted in the Google Play store on May 5.

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  • Pete Mack
    replied
    The helper characters are really clever!

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  • Cuboideb
    replied
    New version is uploading. This one focuses in graphics mode, thanks to the work of backwardsEric in V.

    -3 New preferences:
    Monster and player health bars.
    Small ascii helpers for monster tiles (it's fun, see the captures).
    Sil-Q tileset (by Microchasm, fixed size).
    -Added a second row for keymaps in the ribbon.



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  • Pete Mack
    replied
    It's unangband, definitely. I reported it a while ago. In any case, "use lists" is by far the better UI choice.

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  • Cuboideb
    replied
    Originally posted by Pete Mack
    Previous messages command fails when there's no previous messages subwindow. The last handful of lines does not show, so there's no say to tell what you just missed.
    This is in Angband or NPP ? It's strange, do you use the up volume to increase the font size? You can scroll the display to see the bottom part of the terminal. The port has a minimum terminal size of 80x24. If it doesnt fit in the display scrolling is enabled.

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  • Pete Mack
    replied
    @xwave-
    There's a broken interface option "use lists" that *must* be enabled. NPP doesn't work without it.

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  • xwavetwo
    replied
    I played a little NPP 0.5.4 as a test. There is s bug in item selection code that requires you to select '*' before selecting the item.
    Last edited by Nick; May 13, 2021, 02:46.

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  • Pete Mack
    replied
    Previous messages command fails when there's no previous messages subwindow. The last handful of lines does not show, so there's no say to tell what you just missed.

    Leave a comment:


  • Cuboideb
    replied
    Yes, I lost several characters in the old days because of them (auto_more doesn't help).

    -New version is uploading
    Last edited by Cuboideb; April 21, 2021, 01:02.

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  • Pete Mack
    replied
    I only saw Radagast once, briefly (I fled up the stairs after he jumped out of a diagonal vault.) I died stupidly shortly thereafter, to a skull druj. (ESP surely would have helped, but my only source was an 18lb *slay evil* weapon, too heavy to carry.)

    But yeah. TELE_SELF_TO increases danger by a huge amount. It's like a guardian quest you can't refuse. And if both are on the same level, you are doomed. My preference would be to put them at DL 70+, so you have a reasonable chance for a ring of speed before fighting them, and you are otherwise approaching endgame strength. Making them quite rare (like a drolem) is a reasonable alternative.

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  • Cuboideb
    replied
    Yes, he is a pain, Alatar and Radagast too. I'm tempted to reduce their frecuency.

    Or increase their depth. What do you think?
    Last edited by Cuboideb; April 20, 2021, 22:07.

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  • Pete Mack
    replied
    NPP 0.5.4
    Holy cow, Pallando the blue! Holy Orb for ridiculous damage, heal self, gain mana, haste self, 4000HP, summoning, and TELE_SELF_TO--along with every other TELE spell. All at DL 55. And he is ridiculously common..

    It makes Recall at this level lethal, and stair-scumming mandatory until your character is very strong indeed.
    Just an impenetrable barrier otherwise. Fortunately I had plenty of TELE_LEVEL when I met him. Otherwise my character would be dead.

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  • Pete Mack
    replied
    NPP 0.5.4: inscription doesn't work correctly.
    * Inscribed book 2 @m2 gets overridden by direction keys
    * inscribed !* does nothing (i usually use the on Teleport, *destruction*, etc, instead of !r!d)

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  • Pete Mack
    replied
    0.5.4:
    Weapon base damage is off, increasing with dice. A main gauche is shown as 2 (instead of 3) and a 6d4 artifact is calculated as 12 instead of 15.

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  • Pete Mack
    replied
    Minor bug in character info: when in shops, disarming pct is ridiculously low. (8% in alchemist; 83% outside.)

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